Difference between revisions of "New Item Ideas"

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*Handcuff and Leg Iron - Seem like someone just escaped from prison...
 
*Handcuff and Leg Iron - Seem like someone just escaped from prison...
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*Piece of Brick - It is heavy and useless, not sure why you pick it up, maybe you thought at least you can throw it to a monster.
  
 
==== Accessories ====
 
==== Accessories ====

Revision as of 20:10, 20 December 2006

This is where you can add new ideas for items for adventurers to gather.

All items should be one of the following:

  • gems
  • animal parts
  • rare materials
  • misc. items

We are not talking magic items here. Yes, you have no idea what this is for right now. Sorry 'bout that, if it bothers you that you'll likely waste lots of ideas simply because they don't fit in, then - just don't waste that time.

And before you get too excited - most of the stuff currently on this list doesn't fit at all and isn't what these items are about. But I don't want to tell too much.

Stuff that I've removed was removed either because it didn't fit or because it was added to the game. No, I won't say which one in each case. Sorry. --Tom 09:47, 16 December 2006 (CET)



Gems

(all added or rejected - thank you, I think we have enough for the moment)


Animal Parts

(all added or rejected - thank you so far, a couple fresh ideas would be nice)

  • Earthworms, Mashed and flat and dry, on the side of the road. There was a big rain and many earthworms came out of the soil to avoid the underground flood, only to be crushed down by passing people, then dried by the sun hanging up the once again clear sky.

Eye of dragon.

Gall of a beast.

Blood of a beast.

Feathers.

Shell.

Scales.

Fang.

Undead Teeth- a trophy to account for your many battles against the undead.

Materials

(all added or rejected - thank you so far, some more ideas woudl be welcome)

Miscellaneous Items

(all added or rejected - thank you so far, a couple fresh ideas would be nice)

  • Saddle(s) for riding or for battle. (Could be useful items left behind in battles that were not found and could be sold to blacksmiths.)
  • Casks or Crates - could be found in rual areas where a caravan migh have been attacked. maybe it fell off or the owner threw it off and the attackers did not see it. could be empty or possible have any thing of value in it such as food or ale or even gems or what ever. this could all be sold to the banker if food or any nobl etat might be intrested in the object.
  • Carts or parts of carts - could be sold to cart manufactring building. or possibly traded for other item and if you had enough of the cart you could possibly put it together and use it your self.
  • Prison Key - some guards might have dropped it, you better return it to the local guard.
  • Handcuff and Leg Iron - Seem like someone just escaped from prison...
  • Piece of Brick - It is heavy and useless, not sure why you pick it up, maybe you thought at least you can throw it to a monster.

Accessories

  • Monacle
  • Cane

Equipment

  • Telescope <------allows more accurate scout reports-Better estimations of CS. Increases chances of finding undead/monster lairs or decreases time to find them.
  • Crampons - used to climb walls or trees
  • Writing Material - Paper, papyrus, parchment, ink, quill, chalk <----used to note down scout reports?
  • Lock Pick(for chests and what not) <---maybe increase chances of finding monsters/undead when questing? (can get through locked doors) or have locked chests around =>Do monsters/undead hide behind locked doors? Rather increase the chance to find valuable things, as you can unlock chests that hide such things (steal).
  • Rope - easier to get into deeper dungeons
  • Bellows, hammer, anvil, and other blacksmithing gear
  • Plow - a magical plow might be able to raise a regions agricultural production