Difference between revisions of "New Item Ideas"

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This is where you can add new ideas for items for adventurers to gather.
+
This is where you can add new ideas for [[Adventurer/Items|Items]] for adventurers to gather.
  
 
All items should be one of the following:
 
All items should be one of the following:
Line 7: Line 7:
 
* misc. items
 
* misc. items
  
We are ''not'' talking magic items here. Yes, you have no idea what this is for right now. Sorry 'bout that, if it bothers you that you'll likely waste lots of ideas simply because they don't fit in, then - just don't waste that time.
+
We are ''not'' talking magic items here. Nor are we talking about useful items. No horses, weapons, etc.
 +
As of now, the only (known) use for these items is as material for repairing or creating [[Unique Items]] by the [[Sage]].
  
And before you get too excited - most of the stuff currently on this list doesn't fit at all and isn't what these items are about. But I don't want to tell too much.
+
Stuff that I've removed was removed either because it didn't fit or because it was added to the game. No, I won't say which one in each case. Sorry. --[[User:Tom|Tom]] 09:47, 16 December 2006 (CET)
  
Stuff that I've removed was removed either because it didn't fit or because it was added to the game. No, I won't say which one in each case. Sorry. --[[User:Tom|Tom]] 09:47, 16 December 2006 (CET)
 
  
 
----
 
----
  
 
===Gems===
 
===Gems===
(all added or rejected - thank you, I think we have enough for the moment)
 
  
 +
During the time period that BM takes place in, people recognized only two types of gems: Precious (ruby, sapphire, emerald and diamond) and Semi-Precious (everything else).  A good example reference would be al-Biruni, who wrote about the causes of gemstone market fluctuations in the 11th century.  Anyway, the four precious stones have probably already been implemented into the game, so here is short list of semi-precious stones that I recommend for implementation.
 +
 +
* Aquamarine
 +
* Golden Beryl
 +
* Onyx
 +
* Amythest
 +
* Agate
 +
* Nephrite (i.e. Jade)
 +
* Garnet
 +
* Tourmaline
 +
 +
I did not include Quartz or Beryl because they are more like species of gem instead of actual gems, but some of their varieties are included above.  It might also be nice to include the quality of the gem in its name, or perhaps the sage could "appraise" the gem.  (Precious vs semi-precious is a distinction of type, not quality.)  If quality is something we want to work into the game, here are the basic measures of quality.
 +
 +
Added by [[User:Vlad|Vlad]] 18:35, 29 March 2011 (CEST)
 +
 +
* Topaz
 +
* Bloodstone (Chalcedony)
 +
* Quartz
 +
* Smokey Quartz
 +
* Labradorite
 +
* Pearl
 +
* Amber
 +
* Turqouise
 +
* Coral
 +
* Star Saphire
 +
 +
 +
* Color
 +
* Clarity
 +
* Carat
 +
 +
I left out "Cut" because I doubt an adventurer is going to stumble across a gem that has already been cut for him.  If it has been cut, it is probably set in a ring or something and therefore it belongs to a different category of item.  Or perhaps "cutting" is another task the sage could perform.  Anyway, we could implement gem quality into BM by describing one of these features in the name of the item.  For example, "Large Garnet" for greater carats, or "Smokey Amythest" for poor clarity.  And just in case it was not clear (no pun intended), "Golden Beryl" is a variety of beryl, not a measure of the gem's color quality.
 +
 +
[[User:Cheever|Cheever]] 19:39, 7 January 2007 (CET)
  
 
===Animal Parts===
 
===Animal Parts===
(all added or rejected - thank you so far, a couple fresh ideas would be nice)
 
  
* Earthworms, Mashed and flat and dry, on the side of the road. There was a big rain and many earthworms came out of the soil to avoid the underground flood, only to be crushed down by passing people, then dried by the sun hanging up the once again clear sky.
+
* Rabbit's foot (submitted by JF)
 +
* Long sharp horn, probably coming from some terrifying monster
 +
* Deer skull
 +
* Bear claw, symbol of strength
 +
* Moose antlers
 +
* Live ferret (in a cage)
 +
* Ivory ([[User:Westgate|Westgate]])
  
 
===Materials===
 
===Materials===
(all added or rejected - thank you so far, some more ideas woudl be welcome)
+
Witchweed<br>
 +
Dragon's eye<br>
 +
Zombie parts<br>
 +
Incantations of bliss<br>
 +
Ogre hairs<br>
 +
Gurgleweed<br>
 +
Pixie Blossom<br>
 +
Elfin bone<br>
 +
Essence of newt<br>
 +
A Mana crystal<br>
 +
Feather<br>
 +
Cow/Dragon hide<br>
 +
 
 +
Black powder (XK)
 +
Quality metals for weaponry (XK)
  
 +
A draught of quicksilver ([[User:Westgate|Westgate]])<br>
 +
A dram of saltpetre ''(perhaps the components would be more suitable since Tom has said that no gunpowder exists)'' ([[User:Westgate|Westgate]]) ''(Actually saltpetre is just potassium nitrate, so it -is- a component. Unless you want to make Potassium Nitrogen and Oxygen atoms as item components. It has other uses besides gunpowder)'' ([[User:Japheth|Japheth]])<br>
 +
chunk of brimstone ''(sulphur - it burns with blue flame, it melts to blood-red liquid that becomes thicker as it heats, what more mystic and yet historical material can you ask for?)'' ([[User:Westgate|Westgate]])<br>
  
 
===Miscellaneous Items===
 
===Miscellaneous Items===
  
*Tomes - just plain Tome, Old Tome, Ancient Tome. "An (ancient/old), covered, bound manuscript." Optionally you could try captionizing/paraphrasing the contents, by having a list of many different descriptions like "The text discusses the events of ancient (insert random region name here) and is accompanied by ornamental illuminations" and then randomly selecting from the list. <----provide adventurer with information pertaining to undead/monster/item location
+
Parts of things, used to create a whole:
* Banners
+
 
* Map(s) or "professional" scout reports.
+
*Pommel, hilt, and blade.
* Potion(medicine/poison) <----if poison...could be used to coat weapons when fighting monsters.
+
 
* Weaponsblack - a vial of a viscous black substance that blackens metal surfaces, useful to reduce the risk of hunting monsters or undead
+
*Ring band, setting, small gem.
* pig/chicken/dog/sheep or other small pet/animal
+
 
* Pet of various kind, we can tame a pet for role-play purpose)
+
*Gold chain, pedant.  
* Various toys <----valuable to noble children, can be used as bribe/gift to commoners: bribe prison guard to escape, get more info on location of monsters/undead (on second thought, most ietsm in this list could also be used as gifts/bribes), etc
+
 
* Herbs <-----These would help reduce the amount of time your character is wounded or reduce fatigue (only once).
+
*Tools or weapons lacking a shaft:
* Various types of wood <-----Some woods are more valuable than others, and if you find a rare wood it would be worth selling.
+
**Shovel blade, axe head, hammer head, spear point, halberd blade, glaive
* Food <-----Fruit, berries, a vegetable or two. These would help reduce fatigue(only once), or could provide a one time food production bonus to a region. Could also be used by adventurer to replace (once) the 2 silver/day payment to eat.
+
 
* Musical instruments <-- Could be used to seduce local peasants, spread your fame amongst the populace, get hired by taverns/lordly patrons for pay, etc.
+
The idea being that one would visit a craftsman to repair these things. This is similar to a sage, but not involving magical items. These could just be worth good money, or could add to the adventuring or combat skill of the wielder. 
** Bagpipes - Dudy, Zampogna
+
 
** Clarinet/Oboe - Aulos, hautboy, serpent, crumhorn, curtall, rackett, shawm, tibia
+
 
** Flute - Bamboo pipe, cornett, double fipple, flageolet, nose flute, recorder, gemshorn, penny whistle, pipe flute, ocarina
+
(Hope you are still accepting ideas: Joshua Ferguson)
** Mouth Organ - Harmonica, khen, panpipes, sheng, syrinx
+
 
** Dulcimer - Cimbalom, cimbal, psaltery, santouri
+
Small Pouch of Tools (Submitted by JF)
** Guitar - Citole, cittern, gittern, lute, shamisen, sitar, mandolin, el-guitar
+
 
** Harp - AEolian, clarsach, lyre, crwth lyre, tallharpa lyre
+
Bag of Unknown Powder (Submitted by JF)
** Drum - Bongos, cylinder, friction, gong, kettledrums, side, slit, talking
+
 
* Region/realm based relics. Finding the lost crown of realm x, or the circlet of the ancient count of region y. Perhaps signet rings, or a shield with the ancient symbol of the land.
+
Painting of an Ancient Noble (Submitted by JF)
 +
 
 +
Map of the Continent from 100 years ago (no real value) (Submitted by JF)
 +
 
 +
Saddle (XK)
 +
 
 +
Dutch oven (XK)
 +
 
 +
 
 +
Utility, usable, or mundane: ([[User:Westgate|Westgate]])
 +
:wineskin / leather flask ''more appropriate than a glass bottle for the era''
 +
:'reading stones' ''a primitive glass lens (9th century onward)'' / spectacles ''(1350ish)''
 +
:parchment and charcoal / ink, quills, and vellum - ''parchment is the lining side of skin (sheepskin, calf/goat/deer) and is thin, whereas vellum is more durable, made from the entire unsplit skin (calfskin, technically, but also refers to high-quality parchment regardless of animal) by soaking in lime, scraping with a knife, and smoothing with pumice''
 +
:hardtack, fruitcake - ''Other foods, like the honey that already exists, that were made as travel food. Note also that honey was used to help prevent infections on wounds.''
 +
:blanket - ''perhaps factored into the weather system allowing better sleep during the cold times''
 +
:a block of salt - ''the most ancient seasoning addition - also suitable as an material ingredient''
 +
 
 +
 
 +
Games: ([[User:Westgate|Westgate]])
 +
:deck of cards (mentioned below, but not really a commoner's item)
 +
:dice / dice and cup
 +
:draughts / checkers pieces
 +
:chess pieces ''perhaps worth something to nobles, something like the [http://en.wikipedia.org/wiki/Lewis_chessmen Lewis Chessmen]''
 +
 
 +
Treasure: ([[User:Westgate|Westgate]])
 +
:filigree-adorned diadem ''(a diadem is "an ornamental jewelled headdress signifying sovereignty" and filigree is delicate or intricate ornamentation, usually with wires of precious metal)''
 +
:gilded jewel box ''Used to hold precious jewelry and other valuables.  Empty, but worth something by itself''
 +
:inlaid harp ''It looks as if angels may have misplaced this fine instrument (perhaps more suited to a unique item e.g. Angelic Harp)''
 +
:porcelain ewer ''Pretty potted pitcher''
 +
:spices - ''from common pepper to fine and exotic spices worth hefty sums, these make tainted meat more palatable''
 +
:incense - ''Smells nice.  Prized by some clergy."
 +
:battered tome - "This musty old book may be of use to someone who can read" (Submitted by Trismegistus)
 +
 
 +
Clothes: (trying to limit it to that which would be worth reselling) ([[User:Westgate|Westgate]])
 +
:belt - ''a high quality leather belt with a polished buckle, usually only worn by the well-to-do''
 +
:brooch/broach - ''a small decorative clasp or pin worn by noble ladies''
 +
:boots - ''black cavalier's boots; woe unto the man wearing them should the barefoot knight ever recognize them''
 +
 
 +
===Stuff not sumitted by JF===
 +
 
 +
Royal Pardon
 +
 
 +
Keys
 +
 
 +
Broken Armour/Broken(bent arrow)
 +
 
 +
Tobacco Leaves (#)
 +
 
 +
Snake Venom
 +
 
 +
Coca Leaves
 +
 
 +
Compass
 +
 
 +
Shovel
 +
 
 +
Potato Moonshine (#)
 +
 
 +
Bird Cage
 +
 
 +
Music Box
 +
 
 +
Salt and Pepper
 +
 
 +
Hammock (could be used like a bedroll)
 +
 
 +
Tinder Box with flint and steel
 +
 
 +
Deck of Cards
 +
 
 +
Fang necklace ("Some hunters add fangs of their prey to a piece of string, as testimony of their skill. This time a hunter has fallen prey himself and this necklace is all that's left.")
 +
 
 +
* Mandrake - A woodland herb with reported mystical powers: . . . [http://www.monstrous.com/monsters/mandrake.htm] . . . [http://www.botanical.com/botanical/mgmh/m/mandra10.html]. . . [http://www.alchemy-works.com/herb_mandrake.html] . . .(many other references)
 +
 
 +
"said to excite delirium and madness; said to be efficacious in chronic rheumatism; powers against demoniacal possession; if ivory is boiled with Mandrake root for six hours, the ivory will become so soft 'that it will take what form or impression you will give it; Josephus ( a respected first-century historian) says . . . that it was certain death to touch this plant" - and on and on.
 +
 
 +
Mandrake could be a "Wild Card" for Sages, substituting for any one missing ingredient. A "Prepared decoction of Mandrake root" (very rare) might be enough to turn a single Common Item into a Unique. --[[User:Recluse|Recluse]] 17:41, 17 May 2007 (CEST)
 +
 
 +
* "Prepared decoction of Mandrake root"  - see above.
 +
 
 +
* Belladonna - Like mandrake, a member of the Solanid plant family. Very poisonous.
 +
 
 +
A diluted tincture was applied to the eyes of Ladies gone a'courting. It dilated the pupils, which is a bodily signal of interest - very flattering to the man who is speaking. Therefore the name "Beautiful Lady", which is what Belladonna means. Or is  it a warning, men? A beautiful Lady can be deadly. --[[User:Recluse|Recluse]] 17:41, 17 May 2007 (CEST)
 +
 
 +
* Truffles - A mushroom-like fungus forming underground. Very tasty and rare. Something for your dog to find for you. --[[User:Recluse|Recluse]] 17:41, 17 May 2007 (CEST)
 +
 
 +
* A large warm tent - gives rest equal to 2 - 3 hours of fatigue. --[[User:Recluse|Recluse]] 17:41, 17 May 2007 (CEST)
 +
 
 +
* A big set of antlers
 +
 
 +
* A piece of flintstone
 +
 
 +
* How about not an item but something to make the monster/ undead- hunt a bit more efficiënt like a dog or something? A bit like tents and bedrolls do for resting? Just a thought.
 +
 
 +
^---- I love that! Who added the "Dog" idea? Fantastic and very realistic!
 +
To be like a real hunting dog it would take some training, adding no effect for perhaps a dozen hunts  using the dog, then giving growing improvements, perhaps up to twice the effectiveness against monsters, and at the top of the trained rank (unknown to the player) even adding an occasional Item (probably organic, not metallic) without costing any fatigue. --[[User:Recluse|Recluse]] 17:41, 17 May 2007 (CEST)
 +
 
 +
^---- Good idear a dog, what about make that you have to catch a wild dog and train it and make there is a chance that the dog you catch/trying to catch don't like you and hurt you. gave the dog some hitpoint and age. what about some holy water from the local church for battle aginst undead
 +
 
 +
A Monkey's Paw ([[User:Murakama|Murakama]]) Spooky connotations of evil magic, if you've ever read the story. [http://en.wikipedia.org/wiki/The_Monkey's_Paw]
  
==== Jewelery ====
+
(#)(footnote) - Tobacco, Potatoes, Tomatoes, Chili Peppers, Maize and Squash were unknown in Europe until Columbus. (And therefore unknown in Asia as well.) Amazing how cuisine has changed, isn't it?
* Ring
+
So how much influence is there from 'the Americas' on BM? --[[User:Recluse|Recluse]] 17:41, 17 May 2007 (CEST)
* Amulet
 
* Tiara
 
* Crown
 
* Bracelet
 
* Earring
 
Metal used in above Jewelry - Gold/silver/bronze/copper/iron/steel/tin
 
==== Weapons ====
 
(presumably only undead will drop these)
 
* Axe - Battle, bearded, bearded war, doloire, hand, hatchet, throwing, footman's pick, horseman's pick, tabar
 
* Blunt - Club, footman's flail, footman's mace, horseman's flail, horseman's hammer, horseman's mace, morning star, staff, quarterstaff, warhammer
 
* Bow - short, long, composite short, composite long
 
* Crossbow - hand, light, heavy
 
* Polearm - Awl pike, bardiche, bec-de-corbin, bill-guisarme, fauchard, fauchard-fork, glaive, glaive-guisarme, guisarme, guisarme-voulge, halberd, hook faucard, lucern hammer, military fork, partisan, ranseur, spetum, voulge
 
* Short Blade - Dagger, dirk, knife
 
* Sword - Bastard, broad, khopesh, long, scimitar, short, two-handed, flamberge, executioner, rapier
 
* Anything from [[Weaponry]]
 
Conditions of above Weapons - Pristine/Excellent/Average/Rusty/Ruined
 
* Heroic Sword/Lance - When Hero gets killed there is chanche that his sword or lanc is lost somewhere or by someone and later found by Adventurer, would be cool to find Heroic weapon of someone.
 
=> Increased chance to find weapons after (large) battles?
 
  
==== Armour ====
 
* Textile and Leather
 
** Cloth - Thin, medium, heavy
 
** Hide - Various types of animals
 
** Leather - Soft, hard, cuir-bouilli
 
** Padded - Quilt, woven cord
 
* Reinforced Foundation
 
** Ringmail - Heavy cloth, soft leather, hard leather, quilt
 
** Studded mail - Heavy cloth, soft leather, hard leather
 
** Bezainted - Soft leather, hard leather, cuir-bouilli, quilt
 
** Jazeraint(Scale mail) - Hard leather, cuir-bouilli, hard wood, horn/bone, metal
 
** Brigandine - Hard wood, horn/bone, metal
 
* Non-Foundation
 
** Mail - Chain, bar, double, augmented
 
** Lamellar(Splint mail) - Cuir-bouilli, hard wood, horn/bone, iron, steel, bronze
 
** Laminated
 
** Plate - Half, full, bronze, field, ribbed
 
* Shields
 
** Buckler
 
** Kite
 
** Round
 
** Body
 
** Tower
 
* Special Realm Armor
 
**A special armor given by the lord of a region to adventurers who are very effective.
 
=>Increased chance to find armour after a (large) battle?
 
  
==== Objects of Art ====
+
not sure if some one put the following things before.
* Goblets - Pewter, iron, steel, copper, bronze, gold, silver
+
Hammer,
* Ceremonial dagger - Obsidian, iron, steel, silver, gold
+
vinegar,
* Carving
+
Fishing gear like fishing rod, fishing net,
* Statuary
+
Glove,
* Snuff Box
+
Nice looking hat,
=> Increased chance to find Objects of Art in regions with temples and big cities
+
Bucket,
 +
Mushroom, make some moshroom poisonous,
 +
wild chichen egg,
 +
wild turkey as a monster you can kill?
 +
pickaxe,
 +
Bag that let you carry things around,
 +
falls asleep if you got too much fatigue
 +
Chair,
 +
pottery,
 +
Fire wood,
 +
local map,
 +
Knife,
 +
<br><br>
  
==== Clothing ====
+
Seconding the Boots suggestion above, though perhaps not as fancy. <i>A pair of worn homemade leather boots, they can stretch just enough for you to wear them.</i> They could reduce amount of fatigue gained when hunting or travelling, as they'd save your feet from wear and tear.<br>
* Glove - Leather, woolen
+
Also, I think Lockpicks would make a good rare usable item. "<i>A small pouch of metal lockpicks in good condition - their owner will regret losing these.</i>" As it is, and I know it's on purpose, if commoners get caught and imprisoned for any reason, they're completely at their captors' mercy, because ransom is generally far too high for an adventurer to afford. Lockpick use could be tied into adventuring skill, with a higher possibility that they work the higher your adventuring skill. They could also make item searches more fruitful, as the adventurer could use them to get past doors or windows impeding their search.<br>
* Scarf - Woolen
+
Hopefully neither of these have been removed already... if so, apologies! [[User:seauld|SA]]
* Belt
 
* Hat - Cap, stocking
 
* Robe - Common, Embroidered
 
* Shoes - Riding boots, soft boots, sandals
 
==== Accessories ====
 
* Monacle
 
* Cane
 
==== Equipment ====
 
* Magnifying glass <-----This should increase your chances of finding rarer items, or improve the value of your items
 
* Telescope <------allows more accurate scout reports-Better estimations of CS. Increases chances of          finding undead/monster lairs or decreases time to find them.
 
* Lamp - Candle holder, Beacon lantern, bullseye lantern, hooded lantern
 
* Packs <-----Increase the amount of items you can have
 
* Belt pouch - Small, large
 
* Basket - Small, large
 
* Sack - Small, large
 
* Crampons - used to climb walls or trees
 
* Map or scroll case <---decreases travel time due to indicated shortcut--maybe specific to certain regions?
 
* Mirror
 
* Tent - Pup, small, large, pavilion <----allows more fatigue to be reduced/hour (may or may not be cumulative with other fatigue-reducing items...probably not cumulative, blankets would probably be assumed included with tents, though greater bonus then simple blankets allowed)
 
* Blanket - light, winter, quilt <----allows more fatigue to be reduced/hour
 
* Writing Material - Paper, papyrus, parchment, ink, quill, chalk <----used to note down scout reports?
 
* Lock Pick(for chests and what not) <---maybe increase chances of finding monsters/undead when questing? (can get through locked doors) or have locked chests around =>Do monsters/undead hide behind locked doors? Rather increase the chance to find valuable things, as you can unlock chests that hide such things (steal).
 
* Rope - easier to get into deeper dungeons
 
=> Increased chance to find equipment in a region with a smith?
 

Latest revision as of 18:36, 29 March 2011

This is where you can add new ideas for Items for adventurers to gather.

All items should be one of the following:

  • gems
  • animal parts
  • rare materials
  • misc. items

We are not talking magic items here. Nor are we talking about useful items. No horses, weapons, etc. As of now, the only (known) use for these items is as material for repairing or creating Unique Items by the Sage.

Stuff that I've removed was removed either because it didn't fit or because it was added to the game. No, I won't say which one in each case. Sorry. --Tom 09:47, 16 December 2006 (CET)



Gems

During the time period that BM takes place in, people recognized only two types of gems: Precious (ruby, sapphire, emerald and diamond) and Semi-Precious (everything else). A good example reference would be al-Biruni, who wrote about the causes of gemstone market fluctuations in the 11th century. Anyway, the four precious stones have probably already been implemented into the game, so here is short list of semi-precious stones that I recommend for implementation.

  • Aquamarine
  • Golden Beryl
  • Onyx
  • Amythest
  • Agate
  • Nephrite (i.e. Jade)
  • Garnet
  • Tourmaline

I did not include Quartz or Beryl because they are more like species of gem instead of actual gems, but some of their varieties are included above. It might also be nice to include the quality of the gem in its name, or perhaps the sage could "appraise" the gem. (Precious vs semi-precious is a distinction of type, not quality.) If quality is something we want to work into the game, here are the basic measures of quality.

Added by Vlad 18:35, 29 March 2011 (CEST)

  • Topaz
  • Bloodstone (Chalcedony)
  • Quartz
  • Smokey Quartz
  • Labradorite
  • Pearl
  • Amber
  • Turqouise
  • Coral
  • Star Saphire


  • Color
  • Clarity
  • Carat

I left out "Cut" because I doubt an adventurer is going to stumble across a gem that has already been cut for him. If it has been cut, it is probably set in a ring or something and therefore it belongs to a different category of item. Or perhaps "cutting" is another task the sage could perform. Anyway, we could implement gem quality into BM by describing one of these features in the name of the item. For example, "Large Garnet" for greater carats, or "Smokey Amythest" for poor clarity. And just in case it was not clear (no pun intended), "Golden Beryl" is a variety of beryl, not a measure of the gem's color quality.

Cheever 19:39, 7 January 2007 (CET)

Animal Parts

  • Rabbit's foot (submitted by JF)
  • Long sharp horn, probably coming from some terrifying monster
  • Deer skull
  • Bear claw, symbol of strength
  • Moose antlers
  • Live ferret (in a cage)
  • Ivory (Westgate)

Materials

Witchweed
Dragon's eye
Zombie parts
Incantations of bliss
Ogre hairs
Gurgleweed
Pixie Blossom
Elfin bone
Essence of newt
A Mana crystal
Feather
Cow/Dragon hide

Black powder (XK) Quality metals for weaponry (XK)

A draught of quicksilver (Westgate)
A dram of saltpetre (perhaps the components would be more suitable since Tom has said that no gunpowder exists) (Westgate) (Actually saltpetre is just potassium nitrate, so it -is- a component. Unless you want to make Potassium Nitrogen and Oxygen atoms as item components. It has other uses besides gunpowder) (Japheth)
chunk of brimstone (sulphur - it burns with blue flame, it melts to blood-red liquid that becomes thicker as it heats, what more mystic and yet historical material can you ask for?) (Westgate)

Miscellaneous Items

Parts of things, used to create a whole:

  • Pommel, hilt, and blade.
  • Ring band, setting, small gem.
  • Gold chain, pedant.
  • Tools or weapons lacking a shaft:
    • Shovel blade, axe head, hammer head, spear point, halberd blade, glaive

The idea being that one would visit a craftsman to repair these things. This is similar to a sage, but not involving magical items. These could just be worth good money, or could add to the adventuring or combat skill of the wielder.


(Hope you are still accepting ideas: Joshua Ferguson)

Small Pouch of Tools (Submitted by JF)

Bag of Unknown Powder (Submitted by JF)

Painting of an Ancient Noble (Submitted by JF)

Map of the Continent from 100 years ago (no real value) (Submitted by JF)

Saddle (XK)

Dutch oven (XK)


Utility, usable, or mundane: (Westgate)

wineskin / leather flask more appropriate than a glass bottle for the era
'reading stones' a primitive glass lens (9th century onward) / spectacles (1350ish)
parchment and charcoal / ink, quills, and vellum - parchment is the lining side of skin (sheepskin, calf/goat/deer) and is thin, whereas vellum is more durable, made from the entire unsplit skin (calfskin, technically, but also refers to high-quality parchment regardless of animal) by soaking in lime, scraping with a knife, and smoothing with pumice
hardtack, fruitcake - Other foods, like the honey that already exists, that were made as travel food. Note also that honey was used to help prevent infections on wounds.
blanket - perhaps factored into the weather system allowing better sleep during the cold times
a block of salt - the most ancient seasoning addition - also suitable as an material ingredient


Games: (Westgate)

deck of cards (mentioned below, but not really a commoner's item)
dice / dice and cup
draughts / checkers pieces
chess pieces perhaps worth something to nobles, something like the Lewis Chessmen

Treasure: (Westgate)

filigree-adorned diadem (a diadem is "an ornamental jewelled headdress signifying sovereignty" and filigree is delicate or intricate ornamentation, usually with wires of precious metal)
gilded jewel box Used to hold precious jewelry and other valuables. Empty, but worth something by itself
inlaid harp It looks as if angels may have misplaced this fine instrument (perhaps more suited to a unique item e.g. Angelic Harp)
porcelain ewer Pretty potted pitcher
spices - from common pepper to fine and exotic spices worth hefty sums, these make tainted meat more palatable
incense - Smells nice. Prized by some clergy."
battered tome - "This musty old book may be of use to someone who can read" (Submitted by Trismegistus)

Clothes: (trying to limit it to that which would be worth reselling) (Westgate)

belt - a high quality leather belt with a polished buckle, usually only worn by the well-to-do
brooch/broach - a small decorative clasp or pin worn by noble ladies
boots - black cavalier's boots; woe unto the man wearing them should the barefoot knight ever recognize them

Stuff not sumitted by JF

Royal Pardon

Keys

Broken Armour/Broken(bent arrow)

Tobacco Leaves (#)

Snake Venom

Coca Leaves

Compass

Shovel

Potato Moonshine (#)

Bird Cage

Music Box

Salt and Pepper

Hammock (could be used like a bedroll)

Tinder Box with flint and steel

Deck of Cards

Fang necklace ("Some hunters add fangs of their prey to a piece of string, as testimony of their skill. This time a hunter has fallen prey himself and this necklace is all that's left.")

  • Mandrake - A woodland herb with reported mystical powers: . . . [1] . . . [2]. . . [3] . . .(many other references)

"said to excite delirium and madness; said to be efficacious in chronic rheumatism; powers against demoniacal possession; if ivory is boiled with Mandrake root for six hours, the ivory will become so soft 'that it will take what form or impression you will give it; Josephus ( a respected first-century historian) says . . . that it was certain death to touch this plant" - and on and on.

Mandrake could be a "Wild Card" for Sages, substituting for any one missing ingredient. A "Prepared decoction of Mandrake root" (very rare) might be enough to turn a single Common Item into a Unique. --Recluse 17:41, 17 May 2007 (CEST)

  • "Prepared decoction of Mandrake root" - see above.
  • Belladonna - Like mandrake, a member of the Solanid plant family. Very poisonous.

A diluted tincture was applied to the eyes of Ladies gone a'courting. It dilated the pupils, which is a bodily signal of interest - very flattering to the man who is speaking. Therefore the name "Beautiful Lady", which is what Belladonna means. Or is it a warning, men? A beautiful Lady can be deadly. --Recluse 17:41, 17 May 2007 (CEST)

  • Truffles - A mushroom-like fungus forming underground. Very tasty and rare. Something for your dog to find for you. --Recluse 17:41, 17 May 2007 (CEST)
  • A large warm tent - gives rest equal to 2 - 3 hours of fatigue. --Recluse 17:41, 17 May 2007 (CEST)
  • A big set of antlers
  • A piece of flintstone
  • How about not an item but something to make the monster/ undead- hunt a bit more efficiënt like a dog or something? A bit like tents and bedrolls do for resting? Just a thought.

^---- I love that! Who added the "Dog" idea? Fantastic and very realistic! To be like a real hunting dog it would take some training, adding no effect for perhaps a dozen hunts using the dog, then giving growing improvements, perhaps up to twice the effectiveness against monsters, and at the top of the trained rank (unknown to the player) even adding an occasional Item (probably organic, not metallic) without costing any fatigue. --Recluse 17:41, 17 May 2007 (CEST)

^---- Good idear a dog, what about make that you have to catch a wild dog and train it and make there is a chance that the dog you catch/trying to catch don't like you and hurt you. gave the dog some hitpoint and age. what about some holy water from the local church for battle aginst undead

A Monkey's Paw (Murakama) Spooky connotations of evil magic, if you've ever read the story. [4]

(#)(footnote) - Tobacco, Potatoes, Tomatoes, Chili Peppers, Maize and Squash were unknown in Europe until Columbus. (And therefore unknown in Asia as well.) Amazing how cuisine has changed, isn't it? So how much influence is there from 'the Americas' on BM? --Recluse 17:41, 17 May 2007 (CEST)


not sure if some one put the following things before. Hammer, vinegar, Fishing gear like fishing rod, fishing net, Glove, Nice looking hat, Bucket, Mushroom, make some moshroom poisonous, wild chichen egg, wild turkey as a monster you can kill? pickaxe, Bag that let you carry things around, falls asleep if you got too much fatigue Chair, pottery, Fire wood, local map, Knife,

Seconding the Boots suggestion above, though perhaps not as fancy. A pair of worn homemade leather boots, they can stretch just enough for you to wear them. They could reduce amount of fatigue gained when hunting or travelling, as they'd save your feet from wear and tear.
Also, I think Lockpicks would make a good rare usable item. "A small pouch of metal lockpicks in good condition - their owner will regret losing these." As it is, and I know it's on purpose, if commoners get caught and imprisoned for any reason, they're completely at their captors' mercy, because ransom is generally far too high for an adventurer to afford. Lockpick use could be tied into adventuring skill, with a higher possibility that they work the higher your adventuring skill. They could also make item searches more fruitful, as the adventurer could use them to get past doors or windows impeding their search.
Hopefully neither of these have been removed already... if so, apologies! SA