Difference between revisions of "New Item Ideas"

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This is where you can add new ideas for items for adventurers to gather.
+
This is where you can add new ideas for [[Adventurer/Items|Items]] for adventurers to gather.
  
 
All items should be one of the following:
 
All items should be one of the following:
Line 7: Line 7:
 
* misc. items
 
* misc. items
  
We are ''not'' talking magic items here. Yes, you have no idea what this is for right now. Sorry 'bout that, if it bothers you that you'll likely waste lots of ideas simply because they don't fit in, then - just don't waste that time.
+
We are ''not'' talking magic items here. Nor are we talking about useful items. No horses, weapons, etc.
 +
As of now, the only (known) use for these items is as material for repairing or creating [[Unique Items]] by the [[Sage]].
 +
 
 +
Stuff that I've removed was removed either because it didn't fit or because it was added to the game. No, I won't say which one in each case. Sorry. --[[User:Tom|Tom]] 09:47, 16 December 2006 (CET)
 +
 
 +
 
 +
----
  
 
===Gems===
 
===Gems===
* '''Stones'''
 
** Agate - Banded, blue lace, crazy lace, eye, tiger eye, moss, tree
 
** Amber - Transparent golden
 
** Azurite - Opaque, mottled deep blue
 
** Bloodstone - Bark gray with red flecks
 
** Carnelian - Orange, red, red-brown
 
** Chalcedony - White
 
** Chrysoberyl - green, yellow green
 
** Chrysoprase - Translucent apple, emerald green
 
** Citrine - Pale yellow brown
 
** Coral - Pink, red, crimson
 
** Crystal - Rock
 
** Garnet - Deep red, violet (crystal)
 
** Hematite - Gray-black
 
** Jade - Light green, dark green, white
 
** Jasper - Blue, black, brown
 
** Jet - Deep black
 
** Lapis Lazuli - Light or dark blue with yellow flecks
 
** Malachite - Striated light and dark green
 
** Moonstone - White with pale blue hue
 
** Obsidian - Jet black
 
** Pearl - Pure white, rose, black
 
** Quartz - Blue, smoky, star rose
 
** Rhodochrosite - Light pink
 
** Spinel - Red, red-brown, green, deep blue
 
** Topaz - Golden yellow, fiery yellow
 
** Tourmaline - Pale green, blue, brown, red
 
** Turqoise - Aqua with darker mottling
 
** Zircon - Clear pale aqua
 
* '''Forms of the above stones'''
 
** Beads
 
** Buttons
 
** Slices
 
** Eggs
 
** Spheres
 
** Obelisks
 
** Belt Buckles
 
** Geodes
 
  
* '''Gems'''
+
During the time period that BM takes place in, people recognized only two types of gems: Precious (ruby, sapphire, emerald and diamond) and Semi-Precious (everything else).  A good example reference would be al-Biruni, who wrote about the causes of gemstone market fluctuations in the 11th century.  Anyway, the four precious stones have probably already been implemented into the game, so here is short list of semi-precious stones that I recommend for implementation.
** Amethyst - Deep purple
+
 
** Diamond - Steel gray, blue, yellow, orange, red, green, pink to purple, brown, black, white (rare)
+
* Aquamarine
** Emerald - Brillant green, bright green
+
* Golden Beryl
** Jacinth - Fiery orange
+
* Onyx
** Opal - Milk opal, bluish opal, greenish opal, fire opal, wood opal, grey opal
+
* Amythest
** Ruby - Clear, red, deep crimson red, star
+
* Agate
** Sapphire - Blue, black, red, yellow, pink, purple, orange, greenish, star sapphire (rare)
+
* Nephrite (i.e. Jade)
 +
* Garnet
 +
* Tourmaline
 +
 
 +
I did not include Quartz or Beryl because they are more like species of gem instead of actual gems, but some of their varieties are included above.  It might also be nice to include the quality of the gem in its name, or perhaps the sage could "appraise" the gem.  (Precious vs semi-precious is a distinction of type, not quality.)  If quality is something we want to work into the game, here are the basic measures of quality.
 +
 
 +
Added by [[User:Vlad|Vlad]] 18:35, 29 March 2011 (CEST)
 +
 
 +
* Topaz
 +
* Bloodstone (Chalcedony)
 +
* Quartz
 +
* Smokey Quartz
 +
* Labradorite
 +
* Pearl
 +
* Amber
 +
* Turqouise
 +
* Coral
 +
* Star Saphire
 +
 
 +
 
 +
* Color
 +
* Clarity
 +
* Carat
 +
 
 +
I left out "Cut" because I doubt an adventurer is going to stumble across a gem that has already been cut for him.  If it has been cut, it is probably set in a ring or something and therefore it belongs to a different category of item.  Or perhaps "cutting" is another task the sage could perform.  Anyway, we could implement gem quality into BM by describing one of these features in the name of the item.  For example, "Large Garnet" for greater carats, or "Smokey Amythest" for poor clarity.  And just in case it was not clear (no pun intended), "Golden Beryl" is a variety of beryl, not a measure of the gem's color quality.
  
* '''Various cuts/qualities of the above''':
+
[[User:Cheever|Cheever]] 19:39, 7 January 2007 (CET)
** Cut
 
** Uncut
 
** Brilliantly Cut
 
** Flawed
 
** Cracked
 
** Powdered
 
  
 
===Animal Parts===
 
===Animal Parts===
* Cat's Claw
 
* Long green bird feather (or feathers of various colors)
 
* Crocodile teeth
 
* Lion's teeth
 
* Rabbit's foot
 
* Big animals' eggs (crocodiles, eagles, ...)
 
* Eye Balls (gross but very valuable for making potions)
 
* Hair (valuable for making potions)
 
* Nails (.....)
 
* Heart, lungs, intestine...
 
* Vials of blood
 
* Tufts of fur
 
* Undead head, hand, etc. <--- great idea, we can use named undead or monster head to get bounty.
 
  
====Skins====
+
* Rabbit's foot (submitted by JF)
*bear hide
+
* Long sharp horn, probably coming from some terrifying monster
*deer hide
+
* Deer skull
*monster hide
+
* Bear claw, symbol of strength
*dragon hide
+
* Moose antlers
*Yeti Hide
+
* Live ferret (in a cage)
 +
* Ivory ([[User:Westgate|Westgate]])
 +
 
 +
===Materials===
 +
Witchweed<br>
 +
Dragon's eye<br>
 +
Zombie parts<br>
 +
Incantations of bliss<br>
 +
Ogre hairs<br>
 +
Gurgleweed<br>
 +
Pixie Blossom<br>
 +
Elfin bone<br>
 +
Essence of newt<br>
 +
A Mana crystal<br>
 +
Feather<br>
 +
Cow/Dragon hide<br>
 +
 
 +
Black powder (XK)
 +
Quality metals for weaponry (XK)
 +
 
 +
A draught of quicksilver ([[User:Westgate|Westgate]])<br>
 +
A dram of saltpetre ''(perhaps the components would be more suitable since Tom has said that no gunpowder exists)'' ([[User:Westgate|Westgate]]) ''(Actually saltpetre is just potassium nitrate, so it -is- a component. Unless you want to make Potassium Nitrogen and Oxygen atoms as item components. It has other uses besides gunpowder)'' ([[User:Japheth|Japheth]])<br>
 +
chunk of brimstone ''(sulphur - it burns with blue flame, it melts to blood-red liquid that becomes thicker as it heats, what more mystic and yet historical material can you ask for?)'' ([[User:Westgate|Westgate]])<br>
 +
 
 +
===Miscellaneous Items===
 +
 
 +
Parts of things, used to create a whole:
 +
 
 +
*Pommel, hilt, and blade.
 +
 
 +
*Ring band, setting, small gem.
 +
 
 +
*Gold chain, pedant.
 +
 
 +
*Tools or weapons lacking a shaft:
 +
**Shovel blade, axe head, hammer head, spear point, halberd blade, glaive
 +
 
 +
The idea being that one would visit a craftsman to repair these things. This is similar to a sage, but not involving magical items. These could just be worth good money, or could add to the adventuring or combat skill of the wielder. 
 +
 
 +
 
 +
(Hope you are still accepting ideas: Joshua Ferguson)
 +
 
 +
Small Pouch of Tools (Submitted by JF)
 +
 
 +
Bag of Unknown Powder (Submitted by JF)
 +
 
 +
Painting of an Ancient Noble (Submitted by JF)
 +
 
 +
Map of the Continent from 100 years ago (no real value) (Submitted by JF)
 +
 
 +
Saddle (XK)
 +
 
 +
Dutch oven (XK)
 +
 
 +
 
 +
Utility, usable, or mundane: ([[User:Westgate|Westgate]])
 +
:wineskin / leather flask ''more appropriate than a glass bottle for the era''
 +
:'reading stones' ''a primitive glass lens (9th century onward)'' / spectacles ''(1350ish)''
 +
:parchment and charcoal / ink, quills, and vellum - ''parchment is the lining side of skin (sheepskin, calf/goat/deer) and is thin, whereas vellum is more durable, made from the entire unsplit skin (calfskin, technically, but also refers to high-quality parchment regardless of animal) by soaking in lime, scraping with a knife, and smoothing with pumice''
 +
:hardtack, fruitcake - ''Other foods, like the honey that already exists, that were made as travel food.  Note also that honey was used to help prevent infections on wounds.''
 +
:blanket - ''perhaps factored into the weather system allowing better sleep during the cold times''
 +
:a block of salt - ''the most ancient seasoning addition - also suitable as an material ingredient''
 +
 
 +
 
 +
Games: ([[User:Westgate|Westgate]])
 +
:deck of cards (mentioned below, but not really a commoner's item)
 +
:dice / dice and cup
 +
:draughts / checkers pieces
 +
:chess pieces ''perhaps worth something to nobles, something like the [http://en.wikipedia.org/wiki/Lewis_chessmen Lewis Chessmen]''
 +
 
 +
Treasure: ([[User:Westgate|Westgate]])
 +
:filigree-adorned diadem ''(a diadem is "an ornamental jewelled headdress signifying sovereignty" and filigree is delicate or intricate ornamentation, usually with wires of precious metal)''
 +
:gilded jewel box ''Used to hold precious jewelry and other valuables.  Empty, but worth something by itself''
 +
:inlaid harp ''It looks as if angels may have misplaced this fine instrument (perhaps more suited to a unique item e.g. Angelic Harp)''
 +
:porcelain ewer ''Pretty potted pitcher''
 +
:spices - ''from common pepper to fine and exotic spices worth hefty sums, these make tainted meat more palatable''
 +
:incense - ''Smells nice.  Prized by some clergy."
 +
:battered tome - "This musty old book may be of use to someone who can read" (Submitted by Trismegistus)
 +
 
 +
Clothes: (trying to limit it to that which would be worth reselling) ([[User:Westgate|Westgate]])
 +
:belt - ''a high quality leather belt with a polished buckle, usually only worn by the well-to-do''
 +
:brooch/broach - ''a small decorative clasp or pin worn by noble ladies''
 +
:boots - ''black cavalier's boots; woe unto the man wearing them should the barefoot knight ever recognize them''
 +
 
 +
===Stuff not sumitted by JF===
 +
 
 +
Royal Pardon
 +
 
 +
Keys
 +
 
 +
Broken Armour/Broken(bent arrow)
 +
 
 +
Tobacco Leaves (#)
 +
 
 +
Snake Venom
 +
 
 +
Coca Leaves
 +
 
 +
Compass
 +
 
 +
Shovel
 +
 
 +
Potato Moonshine (#)
 +
 
 +
Bird Cage
  
====Meats====
+
Music Box
*Lobsters, oysters or fish if on the coast. (Maybe there will be a fishing feature for us)
 
*Deer
 
*Boar
 
*Ox
 
*Cat
 
*Dog
 
*Monster
 
*Fowl
 
*Elephant
 
*Rino
 
*Yeti
 
*Dragon
 
=> Question: will hungry peasants offer more for food?
 
  
====Bones====
+
Salt and Pepper
*tusks
 
*claws
 
*skulls
 
*lion tooth
 
  
===Rare Materials===
+
Hammock (could be used like a bedroll)
  
*silk garment/patch of silk/silk threads
+
Tinder Box with flint and steel
*high-quality ingots (e.g. gold, silver, iron)
 
*artifacts from the cultures that inhabited FEI prior to the great wave of immigration
 
*Legendary Weapons
 
*Treasure Maps
 
*Ancient scrolls, or scraps of notes perhaps
 
*Perfumes
 
*Large or Perfect Gems - same as any gem, but much rarer, bigger, more valuable etc
 
*Butter
 
*Skeleton Key
 
*Dragon Horns
 
*Dragon Meat
 
*Dragon Claws
 
*Dragon Scales/Hide
 
*Fossils
 
  
===Miscellaneous Items===
+
Deck of Cards
 +
 
 +
Fang necklace ("Some hunters add fangs of their prey to a piece of string, as testimony of their skill. This time a hunter has fallen prey himself and this necklace is all that's left.")
 +
 
 +
* Mandrake - A woodland herb with reported mystical powers: . . . [http://www.monstrous.com/monsters/mandrake.htm] . . . [http://www.botanical.com/botanical/mgmh/m/mandra10.html]. . . [http://www.alchemy-works.com/herb_mandrake.html] . . .(many other references)
 +
 
 +
"said to excite delirium and madness; said to be efficacious in chronic rheumatism; powers against demoniacal possession; if ivory is boiled with Mandrake root for six hours, the ivory will become so soft 'that it will take what form or impression you will give it; Josephus ( a respected first-century historian) says . . . that it was certain death to touch this plant" - and on and on.
 +
 
 +
Mandrake could be a "Wild Card" for Sages, substituting for any one missing ingredient. A "Prepared decoction of Mandrake root" (very rare) might be enough to turn a single Common Item into a Unique. --[[User:Recluse|Recluse]] 17:41, 17 May 2007 (CEST)
 +
 
 +
* "Prepared decoction of Mandrake root"  - see above.
 +
 
 +
* Belladonna - Like mandrake, a member of the Solanid plant family. Very poisonous.
 +
 
 +
A diluted tincture was applied to the eyes of Ladies gone a'courting. It dilated the pupils, which is a bodily signal of interest - very flattering to the man who is speaking. Therefore the name "Beautiful Lady", which is what Belladonna means. Or is  it a warning, men? A beautiful Lady can be deadly.  --[[User:Recluse|Recluse]] 17:41, 17 May 2007 (CEST)
 +
 
 +
* Truffles - A mushroom-like fungus forming underground. Very tasty and rare. Something for your dog to find for you. --[[User:Recluse|Recluse]] 17:41, 17 May 2007 (CEST)
 +
 
 +
* A large warm tent - gives rest equal to 2 - 3 hours of fatigue. --[[User:Recluse|Recluse]] 17:41, 17 May 2007 (CEST)
 +
 
 +
* A big set of antlers
 +
 
 +
* A piece of flintstone
 +
 
 +
* How about not an item but something to make the monster/ undead- hunt a bit more efficiënt like a dog or something? A bit like tents and bedrolls do for resting? Just a thought.
 +
 
 +
^---- I love that! Who added the "Dog" idea? Fantastic and very realistic!
 +
To be like a real hunting dog it would take some training, adding no effect for perhaps a dozen hunts  using the dog, then giving growing improvements, perhaps up to twice the effectiveness against monsters, and at the top of the trained rank (unknown to the player) even adding an occasional Item (probably organic, not metallic) without costing any fatigue. --[[User:Recluse|Recluse]] 17:41, 17 May 2007 (CEST)
 +
 
 +
^---- Good idear a dog, what about make that you have to catch a wild dog and train it and make there is a chance that the dog you catch/trying to catch don't like you and hurt you. gave the dog some hitpoint and age. what about some holy water from the local church for battle aginst undead
 +
 
 +
A Monkey's Paw ([[User:Murakama|Murakama]]) Spooky connotations of evil magic, if you've ever read the story. [http://en.wikipedia.org/wiki/The_Monkey's_Paw]
  
*Tomes - just plain Tome, Old Tome, Ancient Tome. "An (ancient/old), covered, bound manuscript." Optionally you could try captionizing/paraphrasing the contents, by having a list of many different descriptions like "The text discusses the events of ancient (insert random region name here) and is accompanied by ornamental illuminations" and then randomly selecting from the list.
+
(#)(footnote) - Tobacco, Potatoes, Tomatoes, Chili Peppers, Maize and Squash were unknown in Europe until Columbus. (And therefore unknown in Asia as well.) Amazing how cuisine has changed, isn't it?
* Banners
+
So how much influence is there from 'the Americas' on BM? --[[User:Recluse|Recluse]] 17:41, 17 May 2007 (CEST)
* Map(s)
 
* Potion(medicine/poison)
 
* pig/chicken/dog/sheep or other small pet/animal
 
* Pet of various kind, we can tame a pet for role-play purpose)
 
* Various toys
 
* Herbs <-----These would help reduce the amount of time your character is wounded or reduce fatigue (only once).
 
* Various types of wood <-----Some woods are more valuable than others, and if you find a rare wood it would be worth selling.
 
* Food <-----Fruit, berries, a vegetable or two. These would help reduce fatigue(only once), or could provide a one time food production bonus to a region.
 
* Musical instruments <-- Could be used to seduce local peasants, spread your fame amongst the populace, etc.
 
  
==== Jewelery ====
 
* Ring
 
* Amulet
 
* Tiara
 
* Crown
 
* Bracelet
 
* Earring
 
Metal used in above Jewelry - Gold/silver/bronze/copper/iron/steel/tin
 
==== Weapons ====
 
(presumably only undead will drop these)
 
* Axe - Battle, bearded, bearded war, doloire, hand, hatchet, throwing, footman's pick, horseman's pick, tabar
 
* Blunt - Club, footman's flail, footman's mace, horseman's flail, horseman's hammer, horseman's mace, morning star, staff, quarterstaff, warhammer
 
* Bow - short, long, composite short, composite long
 
* Crossbow - hand, light, heavy
 
* Polearm - Awl pike, bardiche, bec-de-corbin, bill-guisarme, fauchard, fauchard-fork, glaive, glaive-guisarme, guisarme, guisarme-voulge, halberd, hook faucard, lucern hammer, military fork, partisan, ranseur, spetum, voulge
 
* Short Blade - Dagger, dirk, knife
 
* Sword - Bastard, broad, khopesh, long, scimitar, short, two-handed, flamberge, executioner, rapier
 
Conditions of above Weapons - Pristine/Excellent/Average/Rusty/Ruined
 
  
==== Objects of Art ====
+
not sure if some one put the following things before.
* Goblets - Pewter, iron, steel, copper, bronze, gold, silver
+
Hammer,
* Ceremonial dagger - Obsidian, iron, steel, silver, gold
+
vinegar,
* Carving
+
Fishing gear like fishing rod, fishing net,
* Statuary
+
Glove,
* Snuff Box
+
Nice looking hat,
 +
Bucket,
 +
Mushroom, make some moshroom poisonous,
 +
wild chichen egg,
 +
wild turkey as a monster you can kill?
 +
pickaxe,
 +
Bag that let you carry things around,
 +
falls asleep if you got too much fatigue
 +
Chair,
 +
pottery,
 +
Fire wood,
 +
local map,
 +
Knife,
 +
<br><br>
  
==== Clothing ====
+
Seconding the Boots suggestion above, though perhaps not as fancy. <i>A pair of worn homemade leather boots, they can stretch just enough for you to wear them.</i> They could reduce amount of fatigue gained when hunting or travelling, as they'd save your feet from wear and tear.<br>
* Glove - Leather, woolen
+
Also, I think Lockpicks would make a good rare usable item. "<i>A small pouch of metal lockpicks in good condition - their owner will regret losing these.</i>" As it is, and I know it's on purpose, if commoners get caught and imprisoned for any reason, they're completely at their captors' mercy, because ransom is generally far too high for an adventurer to afford. Lockpick use could be tied into adventuring skill, with a higher possibility that they work the higher your adventuring skill. They could also make item searches more fruitful, as the adventurer could use them to get past doors or windows impeding their search.<br>
* Scarf - Woolen
+
Hopefully neither of these have been removed already... if so, apologies! [[User:seauld|SA]]
* Belt
 
* Hat - Cap, stocking
 
* Robe - Common, Embroidered
 
* Shoes - Riding boots, soft boots, sandals
 
==== Accessories ====
 
* Monacle
 
* Cane
 
==== Equipment ====
 
* Magnifying glass <-----This should increase your chances of finding rarer items, or improve the value of your items
 
* Telescope
 
* Lamp - Candle holder, Beacon lantern, bullseye lantern, hooded lantern
 
* Packs <-----Increase the amount of items you can have
 
* Belt pouch - Small, large
 
* Basket - Small, large
 
* Sack - Small, large
 
* Crampons - used to climb walls or trees
 
* Map or scroll case
 
* Mirror
 
* Tent - Pup, small, large, pavilion
 
* Blanket - light, winter, quilt
 
* Writing Material - Paper, papyrus, parchment, ink, quill, chalk
 

Latest revision as of 18:36, 29 March 2011

This is where you can add new ideas for Items for adventurers to gather.

All items should be one of the following:

  • gems
  • animal parts
  • rare materials
  • misc. items

We are not talking magic items here. Nor are we talking about useful items. No horses, weapons, etc. As of now, the only (known) use for these items is as material for repairing or creating Unique Items by the Sage.

Stuff that I've removed was removed either because it didn't fit or because it was added to the game. No, I won't say which one in each case. Sorry. --Tom 09:47, 16 December 2006 (CET)



Gems

During the time period that BM takes place in, people recognized only two types of gems: Precious (ruby, sapphire, emerald and diamond) and Semi-Precious (everything else). A good example reference would be al-Biruni, who wrote about the causes of gemstone market fluctuations in the 11th century. Anyway, the four precious stones have probably already been implemented into the game, so here is short list of semi-precious stones that I recommend for implementation.

  • Aquamarine
  • Golden Beryl
  • Onyx
  • Amythest
  • Agate
  • Nephrite (i.e. Jade)
  • Garnet
  • Tourmaline

I did not include Quartz or Beryl because they are more like species of gem instead of actual gems, but some of their varieties are included above. It might also be nice to include the quality of the gem in its name, or perhaps the sage could "appraise" the gem. (Precious vs semi-precious is a distinction of type, not quality.) If quality is something we want to work into the game, here are the basic measures of quality.

Added by Vlad 18:35, 29 March 2011 (CEST)

  • Topaz
  • Bloodstone (Chalcedony)
  • Quartz
  • Smokey Quartz
  • Labradorite
  • Pearl
  • Amber
  • Turqouise
  • Coral
  • Star Saphire


  • Color
  • Clarity
  • Carat

I left out "Cut" because I doubt an adventurer is going to stumble across a gem that has already been cut for him. If it has been cut, it is probably set in a ring or something and therefore it belongs to a different category of item. Or perhaps "cutting" is another task the sage could perform. Anyway, we could implement gem quality into BM by describing one of these features in the name of the item. For example, "Large Garnet" for greater carats, or "Smokey Amythest" for poor clarity. And just in case it was not clear (no pun intended), "Golden Beryl" is a variety of beryl, not a measure of the gem's color quality.

Cheever 19:39, 7 January 2007 (CET)

Animal Parts

  • Rabbit's foot (submitted by JF)
  • Long sharp horn, probably coming from some terrifying monster
  • Deer skull
  • Bear claw, symbol of strength
  • Moose antlers
  • Live ferret (in a cage)
  • Ivory (Westgate)

Materials

Witchweed
Dragon's eye
Zombie parts
Incantations of bliss
Ogre hairs
Gurgleweed
Pixie Blossom
Elfin bone
Essence of newt
A Mana crystal
Feather
Cow/Dragon hide

Black powder (XK) Quality metals for weaponry (XK)

A draught of quicksilver (Westgate)
A dram of saltpetre (perhaps the components would be more suitable since Tom has said that no gunpowder exists) (Westgate) (Actually saltpetre is just potassium nitrate, so it -is- a component. Unless you want to make Potassium Nitrogen and Oxygen atoms as item components. It has other uses besides gunpowder) (Japheth)
chunk of brimstone (sulphur - it burns with blue flame, it melts to blood-red liquid that becomes thicker as it heats, what more mystic and yet historical material can you ask for?) (Westgate)

Miscellaneous Items

Parts of things, used to create a whole:

  • Pommel, hilt, and blade.
  • Ring band, setting, small gem.
  • Gold chain, pedant.
  • Tools or weapons lacking a shaft:
    • Shovel blade, axe head, hammer head, spear point, halberd blade, glaive

The idea being that one would visit a craftsman to repair these things. This is similar to a sage, but not involving magical items. These could just be worth good money, or could add to the adventuring or combat skill of the wielder.


(Hope you are still accepting ideas: Joshua Ferguson)

Small Pouch of Tools (Submitted by JF)

Bag of Unknown Powder (Submitted by JF)

Painting of an Ancient Noble (Submitted by JF)

Map of the Continent from 100 years ago (no real value) (Submitted by JF)

Saddle (XK)

Dutch oven (XK)


Utility, usable, or mundane: (Westgate)

wineskin / leather flask more appropriate than a glass bottle for the era
'reading stones' a primitive glass lens (9th century onward) / spectacles (1350ish)
parchment and charcoal / ink, quills, and vellum - parchment is the lining side of skin (sheepskin, calf/goat/deer) and is thin, whereas vellum is more durable, made from the entire unsplit skin (calfskin, technically, but also refers to high-quality parchment regardless of animal) by soaking in lime, scraping with a knife, and smoothing with pumice
hardtack, fruitcake - Other foods, like the honey that already exists, that were made as travel food. Note also that honey was used to help prevent infections on wounds.
blanket - perhaps factored into the weather system allowing better sleep during the cold times
a block of salt - the most ancient seasoning addition - also suitable as an material ingredient


Games: (Westgate)

deck of cards (mentioned below, but not really a commoner's item)
dice / dice and cup
draughts / checkers pieces
chess pieces perhaps worth something to nobles, something like the Lewis Chessmen

Treasure: (Westgate)

filigree-adorned diadem (a diadem is "an ornamental jewelled headdress signifying sovereignty" and filigree is delicate or intricate ornamentation, usually with wires of precious metal)
gilded jewel box Used to hold precious jewelry and other valuables. Empty, but worth something by itself
inlaid harp It looks as if angels may have misplaced this fine instrument (perhaps more suited to a unique item e.g. Angelic Harp)
porcelain ewer Pretty potted pitcher
spices - from common pepper to fine and exotic spices worth hefty sums, these make tainted meat more palatable
incense - Smells nice. Prized by some clergy."
battered tome - "This musty old book may be of use to someone who can read" (Submitted by Trismegistus)

Clothes: (trying to limit it to that which would be worth reselling) (Westgate)

belt - a high quality leather belt with a polished buckle, usually only worn by the well-to-do
brooch/broach - a small decorative clasp or pin worn by noble ladies
boots - black cavalier's boots; woe unto the man wearing them should the barefoot knight ever recognize them

Stuff not sumitted by JF

Royal Pardon

Keys

Broken Armour/Broken(bent arrow)

Tobacco Leaves (#)

Snake Venom

Coca Leaves

Compass

Shovel

Potato Moonshine (#)

Bird Cage

Music Box

Salt and Pepper

Hammock (could be used like a bedroll)

Tinder Box with flint and steel

Deck of Cards

Fang necklace ("Some hunters add fangs of their prey to a piece of string, as testimony of their skill. This time a hunter has fallen prey himself and this necklace is all that's left.")

  • Mandrake - A woodland herb with reported mystical powers: . . . [1] . . . [2]. . . [3] . . .(many other references)

"said to excite delirium and madness; said to be efficacious in chronic rheumatism; powers against demoniacal possession; if ivory is boiled with Mandrake root for six hours, the ivory will become so soft 'that it will take what form or impression you will give it; Josephus ( a respected first-century historian) says . . . that it was certain death to touch this plant" - and on and on.

Mandrake could be a "Wild Card" for Sages, substituting for any one missing ingredient. A "Prepared decoction of Mandrake root" (very rare) might be enough to turn a single Common Item into a Unique. --Recluse 17:41, 17 May 2007 (CEST)

  • "Prepared decoction of Mandrake root" - see above.
  • Belladonna - Like mandrake, a member of the Solanid plant family. Very poisonous.

A diluted tincture was applied to the eyes of Ladies gone a'courting. It dilated the pupils, which is a bodily signal of interest - very flattering to the man who is speaking. Therefore the name "Beautiful Lady", which is what Belladonna means. Or is it a warning, men? A beautiful Lady can be deadly. --Recluse 17:41, 17 May 2007 (CEST)

  • Truffles - A mushroom-like fungus forming underground. Very tasty and rare. Something for your dog to find for you. --Recluse 17:41, 17 May 2007 (CEST)
  • A large warm tent - gives rest equal to 2 - 3 hours of fatigue. --Recluse 17:41, 17 May 2007 (CEST)
  • A big set of antlers
  • A piece of flintstone
  • How about not an item but something to make the monster/ undead- hunt a bit more efficiënt like a dog or something? A bit like tents and bedrolls do for resting? Just a thought.

^---- I love that! Who added the "Dog" idea? Fantastic and very realistic! To be like a real hunting dog it would take some training, adding no effect for perhaps a dozen hunts using the dog, then giving growing improvements, perhaps up to twice the effectiveness against monsters, and at the top of the trained rank (unknown to the player) even adding an occasional Item (probably organic, not metallic) without costing any fatigue. --Recluse 17:41, 17 May 2007 (CEST)

^---- Good idear a dog, what about make that you have to catch a wild dog and train it and make there is a chance that the dog you catch/trying to catch don't like you and hurt you. gave the dog some hitpoint and age. what about some holy water from the local church for battle aginst undead

A Monkey's Paw (Murakama) Spooky connotations of evil magic, if you've ever read the story. [4]

(#)(footnote) - Tobacco, Potatoes, Tomatoes, Chili Peppers, Maize and Squash were unknown in Europe until Columbus. (And therefore unknown in Asia as well.) Amazing how cuisine has changed, isn't it? So how much influence is there from 'the Americas' on BM? --Recluse 17:41, 17 May 2007 (CEST)


not sure if some one put the following things before. Hammer, vinegar, Fishing gear like fishing rod, fishing net, Glove, Nice looking hat, Bucket, Mushroom, make some moshroom poisonous, wild chichen egg, wild turkey as a monster you can kill? pickaxe, Bag that let you carry things around, falls asleep if you got too much fatigue Chair, pottery, Fire wood, local map, Knife,

Seconding the Boots suggestion above, though perhaps not as fancy. A pair of worn homemade leather boots, they can stretch just enough for you to wear them. They could reduce amount of fatigue gained when hunting or travelling, as they'd save your feet from wear and tear.
Also, I think Lockpicks would make a good rare usable item. "A small pouch of metal lockpicks in good condition - their owner will regret losing these." As it is, and I know it's on purpose, if commoners get caught and imprisoned for any reason, they're completely at their captors' mercy, because ransom is generally far too high for an adventurer to afford. Lockpick use could be tied into adventuring skill, with a higher possibility that they work the higher your adventuring skill. They could also make item searches more fruitful, as the adventurer could use them to get past doors or windows impeding their search.
Hopefully neither of these have been removed already... if so, apologies! SA