Morale

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Revision as of 18:22, 28 April 2007 by Luca Masters (talk | contribs) (Rm. extra header.)
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Morale in BattleMaster can refer to several different topics. Chiefly, it refers to either region morale, or unit morale. Although they both refer to the general happiness and spirits of a group of people, they are very different topics. This page serves to discuss the basics of each topic, and links to pages where they are covered in-depth.

Region Morale

Template:Morale (region)

(See also: Region)

Troop Morale

Template:Morale (troops)

Further Discussion

There is some interaction between the two kinds of morale. Every soldier comes from a region -- it's where he was born, raised, and trained. When a troop leader hires a unit in the first place, the soldiers in that unit will have the same morale as the region from which they come. High morale regions will produce troops in good spirits, and low morale regions will produce troops who are surly and likely to defect unless they are treated well.

Another issue to consider is the morale of the troop leaders themselves. For obvious reasons, there is no game mechanic to affect this: this is pure leadership. Realms which are secretive and harsh may find themselves with significant morale problems -- their troop leaders may not participate as much, they may leave the realm (or the game altogether in extreme cases), or they may betray the realm to its enemies. Openness, leniency, and a thriving role-play tradition can all keep morale high, and produce dedicated and loyal troop leaders.