Difference between revisions of "Marshal/New Marshal Formations"

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Archer (one unit outside marshal formation):  Front/Skirmish/Defensive
 
Archer (one unit outside marshal formation):  Front/Skirmish/Defensive
 +
 
Archer/Infantry/SF/Mix:  Middle/Defensive
 
Archer/Infantry/SF/Mix:  Middle/Defensive
 +
 
Cavalry:  Back/Wedge/Defensive
 
Cavalry:  Back/Wedge/Defensive
  

Revision as of 03:22, 28 September 2010

OOC Page

Tom suggested on the D-List that this page be created to come up with some new Marshal Settings to add to what is already availible.

Feel free to add to this page with your own suggestions -- they should include the appropriate information such as Unit type, Acting Instructions, Combat Settings, and retreat rate. A description of how the battle formation is arrayed might be nice as well. Note you don't need to have all of those as the more your Command Staff settings change the more difficult it is to implement. Feel free to place your name beside any of your suggested formations.

Offensive Battle Settings

Archer Screen Phellan 23:53, 24 March 2009 (UTC)

Archers are set away from the enemy formation with infantry placed behind them. This allows the archers to fire several volleys before advancing infantry reach the enemy positions. After the intial volley infantry begin to move up and aggressively engage any enemy who survived the scores of arrows.

Archers: Middle, Line, Defensive

Infantry: Back, Line, Aggressive

City Attack ----Slaymaster 23:56, 18 September 2010 (UTC)

Infantry and archers upfront to breach the wall with maximum damage and cavalry in a more defensive line formation. Melee SF upfront to breach walls asap.

Melee SF/Infantry: Front/Line/Aggressive

Archers/Range SF/Mix Infantry: Front/Line/Defensive

Cavalry: Middle/Line/Normal

Frontal Assault --Slaymaster 05:49, 18 September 2010 (UTC)

Archers set up with Infantry at the front for archers to do maximum damage before melee commence and Infantry to rush the defender right away. Melee SF just behind to mop up after the initial clashes.

Archers/Range SF/Mix Infantry: Front/Line/Defensive

Infantry: Front/Aggressive

Melee SF: Middle/Line/Aggressive

Cavalry: Back/Wedge/Aggressive

Archer Assault Phellan 23:53, 24 March 2009 (UTC)

Archers set up with Mixed Infantry in a screen formation with Infantry and Cavalry behind. Archers launch initial volleys while Mixed Infantry advance. Cavalry and then Infantry support the Mixed Infantry in waves.

Archers: Middle, Line, Defensive

Mixed Infantry: Middle, Line, Normal

Cavalry: Rear, Wedge, Aggressive

Infantry: Back, Line, Aggressive


Infantry Wave Phellan 23:53, 24 March 2009 (UTC)

Infantry assault in several waves, with each wave given orders to fight longer and harder. Archers and Cavalry support the efforts. Designed to wear down and break an enemy that is stronger but is less able to recover from losses once they are inflicted. Not suited to assaulting fortifications

Archers: Middle, Line, Normal, 75% Retreat

Infantry 1 (30% Infantry): Front, Box, Aggressive, 50% Retreat

Infantry 2 (30$ Infantry): Middle, Box, Aggressive, 65% Retreat

Infantry 3 (40% Infantry): Rear, Line, Aggressive, 80% Retreat

Cavalry: Rear, Wedge, Aggressive, 65% Retreat

Defensive Battle Settings

Archer Defence--Slaymaster 05:35, 18 September 2010 (UTC)

Archers takes defensive position at the front as close to the enemy as possible to inflict maximum damage before melee battle commence. Wears down the attackers before the defending force infantry and cavalry enter battle.

Archer/Range SF/Mix: Front/Line/Defensive

Infantry: Middle/Aggressive

Melee SF: Back/Line/Aggressive

Cavalry: Rear/Wedge/Aggressive

Defence Rush --Slaymaster 19:42, 21 September 2010 (CEST)

All out assault by defenders to inflict maximum damage to overwhelming attackers before retreating for battle to fight another day.

Archer/Range SF/Mix: Front/Line/Defensive - withdraw settings minimum

Infantry/Melee SF: Front/Aggressive

Cavalry: Middle/Wedge/Aggressive - withdraw settings minimum

Dig In Defence

This Marshal formation is used in conjunction with one unit or two unit of troops outside Marshal formation.

All units are required to dig in and one unit of archers outside the marshal formation is set up front as a sacrificial unit to take enemy archers fire. So at the start of battle, your archers have one free round of fire. Make sure the sacrificial unit are lead by a troop leader that is not a hero.

After the first round of battle, this defence will stretch the enemy infantry and cavalry from fighting against your protected dig in forces and after dispatching their melee units, your cavalry would be able to quickly close in on their remaining archers to finish the attackers off with your infantry close behind.

You might also like to put another sacrificial unit outside of the marshal formation in the middle row as Middle/Skirmish/Aggressive to take the second round of archer fire thus giving your archers another free round of fire.

Archer (one unit outside marshal formation): Front/Skirmish/Defensive

Archer/Infantry/SF/Mix: Middle/Defensive

Cavalry: Back/Wedge/Defensive

Improved Thou Shall Not Pass--Slaymaster 23:56, 18 September 2010 (UTC)

This formation deploys against cavalry heavy armies whist having few or no cavalry for defenders. Require defenders to be dug in.

Archer/Range SF/Mix: Rear/Line/Defensive

Infantry/Melee SF: Rear/Box/Defensive - maximum withdraw settings.

Cavalry: Rear/Wedge/Defensive - minimum withdraw settings.

Archer Gauntlet Phellan 23:53, 24 March 2009 (UTC)

Archers take defensive positions at their maximum range, this allows for a great number of volleys to be fired before defending troops take aggressive positions infront of the archers and meet any surviving forces.

Archers: Middle, Line, Defensive

Infantry: Back, Box, Aggressive