Difference between revisions of "Manual"

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If you are looking for a brief overview of the game, you should read about the [[BattleMaster Basics]]. After that, you can come back here and look at the topics in depth.
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If you are looking for a brief overview of the game, you should read [[BattleMaster Basics]]. After that, you can come back here and look at the topics in depth.
  
The list below points you to the major manual sections. We also have a [[/TOC|full table of contents]] and if you look for a specific article, you should check the [[:Category:Manual|article index]].
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*[[Creation Screens]] - What the various family/character creation screens look like.
  
==People==
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* [[New Random Features]] - This is Tom's short info on newly added features. He'll put rough cuts here which are later sorted into the manual proper.
First and foremost, Battlemaster is a social game. It is a game about people, the noble troop leaders who fight for their realm.
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* [[Manual:Getting Started|Getting Started]] - this is how to get going as a new character.
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* [[New Players Guide]] - Helps guide you in your journey as a noble.
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* [[Rules and Policies]]
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* [[Allegiance]] - To whom is your allegiance?
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* [[Name Rules]] - before you pick a name for your family and character, read this.
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* [[Roleplaying]] - Guidelines for proper roleplaying.
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* [[Useful Tools]] - Ever wanted to check your tax share, or use many other useful tools? This is your page.
  
===Family===
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The list below points you to the major manual sections. We also have a [[/TOC|full table of contents]] and if you look for a specific article, you should check the [[:Category:Manual|article index]].
You control the destiny of one, '''and only one''', [[family]].
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*[[The Menu Panel]]
 
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**[[Messages]]
===Troop Leaders===
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**[[Information]]
You control one or more [[troop leader]]s. Each of them should have her own wants and personality. She can be happy or depressed, a loyal follower or a power-hungry rebel. The choice is hers, as are the consequences.
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**[[Politics]]
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**[[Travel]] and [[Sea Travel]]
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**[[Character Actions]]
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**[[Unit Orders|Orders]]
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**[[Command]]
  
===Character Attributes===
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* [[/Characters|Characters, family and various character actions]]
Every noble must have a [[class]] and will have a [[rank]]. He will also gain [[attributes#Prestige|prestige]], [[attributes#Honour|honour]] and other [[attributes]].
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* [[/Realms and Regions|Islands, Realms and Regions]]
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* [[/War|Troops and Combat]]
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* [[/Economy|Economy, Trading and Buildings]]
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* [[/Elections|Elections]] - How Elections take place, who can be elected and when
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* [[/Miscellaneous|Miscellaneous]] - Guilds, Prison and other details
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* [[/Lingo|Lingo]] - Common Terms and Short-forms
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* [[Government_System|Government System]] - The different forms of Government and how they work
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* [[Hold Court Command]]
  
===The Ruling Class===
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* [[/Behaviour|Behaviour]] - Rules and restrictions on behaviour
These are the people who fill the [[Government Position]]s. Every realm will need to have a ruler, general, judge and a banker. They are each responsible for overseeing an aspect of the realm.
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* [[Security]] - Security and anti-cheating measures
  
==Places==
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* [[Adventurer Theories]] - Adventurer Reference
The Battlemaster world is composed of several [[Island Descriptions|Islands]], each of which is a world unto itself. Each island is made up of competing [[realm]]s. Each of these realms composed of various [[region]]s.
 
  
===Realm Types===
 
  
Your Realm might be governed by any one of a number of [[Government System]]s. It might be a Democracy, Republic, Theocracy, Monarchy, or a Tyranny.
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<small>Some articles appear in more than two sections, because they are appropriate in both and we want to make sure you find the information you are looking for.</small>
  
==Economy==
 
Of course, your realm will not last very long unless it receives enough [[food]] to feed its people. It might grow its food in rural regions, or it might [[trade]] or [[loot]] the food. Of course, in order to loot the other realms, and defend your own realm from your enemies, you will need [[unit|troops]]. To recruit troops, you will need [[gold]], which is most easily acquired by exchanging the [[bonds]] you get from [[taxes]] at a [[bank]].
 
  
==War==
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== Other Versions ==
No realm will be able to avoid spilling blood every so often. To fight a war, you will need a [[unit]]. You have a large variety of choice when it comes to [[recruit]]ing your unit. You might opt for infantry, archers, or mixed infantry. [[Prestige]]ous nobles might even command a unit of cavalry, or enigmatic special forces.
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[[Manual/es |Spanish Version]] - (Updated)
  
Of course, war is not just battles. For one thing you must [[travel]] in order to find your enemy. Or through the skilled use of [[diplomacy]], a wise [[ruler]] can render war unnecessary. In between wars, why not spend your time at a [[tournament]].
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[[Manual(nl) | Dutch Version]] - under construction
  
 
[[Category: Manual]]
 
[[Category: Manual]]

Revision as of 03:51, 14 October 2016

If you are looking for a brief overview of the game, you should read BattleMaster Basics. After that, you can come back here and look at the topics in depth.

  • Creation Screens - What the various family/character creation screens look like.
  • New Random Features - This is Tom's short info on newly added features. He'll put rough cuts here which are later sorted into the manual proper.
  • Getting Started - this is how to get going as a new character.
  • New Players Guide - Helps guide you in your journey as a noble.
  • Rules and Policies
  • Allegiance - To whom is your allegiance?
  • Name Rules - before you pick a name for your family and character, read this.
  • Roleplaying - Guidelines for proper roleplaying.
  • Useful Tools - Ever wanted to check your tax share, or use many other useful tools? This is your page.

The list below points you to the major manual sections. We also have a full table of contents and if you look for a specific article, you should check the article index.

  • Behaviour - Rules and restrictions on behaviour
  • Security - Security and anti-cheating measures


Some articles appear in more than two sections, because they are appropriate in both and we want to make sure you find the information you are looking for.


Other Versions

Spanish Version - (Updated)

Dutch Version - under construction