Difference between revisions of "Looting"

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When in an enemy region, you may '''loot''' the [[region]] to the ground if you so wish. The type of looting may have different effects, such as gaining [[gold]], burning food or damaging [[production]] and [[morale]] in the region. Looting is done for a minimum of three hours, and you cannot [[travel]] out of the region in a turn you are looting without cancelling your looting.
 
When in an enemy region, you may '''loot''' the [[region]] to the ground if you so wish. The type of looting may have different effects, such as gaining [[gold]], burning food or damaging [[production]] and [[morale]] in the region. Looting is done for a minimum of three hours, and you cannot [[travel]] out of the region in a turn you are looting without cancelling your looting.
  
Stealing tax gold is the primary way of gaining [[gold]], and is thus the most productive way for gaining gold. If your men are to kill, rape and burn, [[morale]] and productivity of the region will fall significantly. Pillaging and marauding across the plains will lower productivity and perhaps gain some gold, while looting an isolated village has the same effect but with greater gains in gold and less destruction of infastructure. You can also spread your time out and do all of these equally, which can have mixed results. Gold is most plentiful for the looting when it is close to [[tax]] day, and will reduce the amount of gold your enemy will be able to tax out of the region even after you have left.
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Stealing tax gold is the primary way of gaining [[gold]], and is thus the most productive way for gaining gold. If your men are to kill, rape and burn, [[morale]] and productivity of the region will fall significantly. Pillaging and marauding across the plains will lower productivity and perhaps gain some gold, while looting an isolated village has the same effect but with greater gains in gold and less destruction of infrastructure. You can also spread your time out and do all of these equally, which can have mixed results. Gold is most plentiful for the looting when it is close to [[tax]] day, and will reduce the amount of gold your enemy will be able to tax out of the region even after you have left.
  
However, looting is not without its risks. Too much looting by an enemy force will cause the people to take arms and attempt to forcibly eject the marauding bands out of their homes, which will result in a battle which may turn the tide of battle if an enemy makes a move on the same turn. It will also incur a significant drop in loyalty towards your [[realm]], and word may spread to other regions, creating a ripple effect. For this reason, many realms will punish troop leaders who loot when not ordered to.
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However, looting is not without its risks. Too much looting by an enemy force will cause the people to take arms and attempt to forcibly eject the marauding bands out of their homes, which will result in a battle which may turn the tide of battle if an enemy makes a move on the same turn. It will also incur a significant drop in loyalty toward your [[realm]], and word may spread to other regions, creating a ripple effect. For this reason, many realms will punish troop leaders who loot when not ordered to.
  
 
[[Category:War]]
 
[[Category:War]]

Revision as of 22:20, 19 April 2006

When in an enemy region, you may loot the region to the ground if you so wish. The type of looting may have different effects, such as gaining gold, burning food or damaging production and morale in the region. Looting is done for a minimum of three hours, and you cannot travel out of the region in a turn you are looting without cancelling your looting.

Stealing tax gold is the primary way of gaining gold, and is thus the most productive way for gaining gold. If your men are to kill, rape and burn, morale and productivity of the region will fall significantly. Pillaging and marauding across the plains will lower productivity and perhaps gain some gold, while looting an isolated village has the same effect but with greater gains in gold and less destruction of infrastructure. You can also spread your time out and do all of these equally, which can have mixed results. Gold is most plentiful for the looting when it is close to tax day, and will reduce the amount of gold your enemy will be able to tax out of the region even after you have left.

However, looting is not without its risks. Too much looting by an enemy force will cause the people to take arms and attempt to forcibly eject the marauding bands out of their homes, which will result in a battle which may turn the tide of battle if an enemy makes a move on the same turn. It will also incur a significant drop in loyalty toward your realm, and word may spread to other regions, creating a ripple effect. For this reason, many realms will punish troop leaders who loot when not ordered to.