Kalmar Islands

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The History of Kalmar Islands

The creation of Kalmar Islands

The actually islands that make up Kalmar islands came into being after the great cataclysm on the east island. This is discussed in detail here: Bad Tidings The cataclysm involved various cults, prophets, destruction, civil wars, ill omens, etc. all most mysterious. After such instances, the great mountain on Chaos Island burst forth spewing ash which for days darkened the skies over the whole continent. When thge sun's light began to pierce through and the ash subsided three islands were formed west of the east continent. Soon brave, and adventurous young settlers began homesteads and businesses in their new city Kalmar. Monks from the mainland came to see the enigmatic new temple "Chaos Temple" that appeared on one of the islands. The regions were settled into, and the new land was ripe for conquest. But it was not foreign powers that fought to take the islands. Instead a new realm forged from the peace of long enemies, Old Rancagua and Perdan. Ten nobles from each realm formed a colony in Kalmar city and began to invade the surrounding regions. At this time two events occured. The colony was granted independancy and considered a realm in it's own right and a large amount of nobles flocked to the area. These nobles began a swift conquest of all three volcanic islands. In this they suceeded, but at a cost. Many a man lost his wealth and soldiers. Scarcity of goods for repairs plagued the realm for a short time. But regardless, Kalmar Islands first priority, the unity of the three islands under one banner was complete.


The past of Kalmar Islands


The Democracy of Kalmar Islands

The reformation of Kalmar Islands

Until recently, Kalmar Islands was a monarchy realm. Led by King Prometheus, it was a peaceful, but poor and embarassingly weak(militarily) nation. While the meager army was fighting monsters on the northern island. El Cid initiated a rebellion to the dismay of the Kalmarians. He and numerous others had rebelled against the peaceful kingdom. The military was far too weak and it takes a long time aboard a ship to reach the capital in Chaos Temple. The rebellion was successful and the counter-rebellion, began far too early and unorganized was easily destroyed. About half of the 40 Kalmarians were banned from their realm. It became a tyranny under El Cid. He proclaimed it a new Avamar. Those that remained neutral were forced to pay a fine to remain in the nation. The few Kalmarian people were now lead by foreigners, and not by Kalmarians. This government was unsupported by Avamar and the rest of the continent. Eventually though the Avamarians reconsidered, and realizing their home-city Avamar would not be easily regained, Avamar took up residence in Kalmar Islands, with the reconquest of Avamar a very long-term goal. Even more recently, a planned rebellion reformed the government into a democracy almost exactly as old Avamar had. Under the new democracy free speech among nobles flourishes, as does nobles control of the politcial matters of the nation. Freedom in all aspects of society now exists. The entire Kalmar Islands was completely reformed. To see information about pre-rebellion Kalmar Islands see the Kalmar Monarchy.




Regions

Duchy of Chaos Temple

Chaos Temple led by Kamenos
Wasteland led by Fionn
Bastad led by Aramir
Venas led by Margit
Lundel ledby Tasadar

Duchy of Kalmar

Kalmar led by One
Stora led by Thanfedal
Alvaret led by Legatus




Current events

Please see the Kalmar Islands newspaper The Kalmarian Chronicles




The Government of Kalmar Islands

The Kalmar Islands is a democratic realm that places a very high value on freedom and the individual's voice in government. Under the monarchy, there was discussion but ultimate power rested with the king. The King was elected only when the previous King was unable to rule. Hereditary rule was not in place.

The new system is far more complex. It is continually being refined and added to. Progress is being made to turn the government from a somewhat anarchic realm just freed of autocratic rule to an organized and effective democracy. Many ideas are being proposed and weekly assemblies are held. These assemblies are the realm's most talkative and productive times.

Major Concepts of the Kalmarian government are:




The Assembly and other details of the Democratic Functions of the Realm

As voted by the People of Kalmar Islands after the establishement of the Democracy:

General approach to Assembly The Assembly gives orders to four executive officers who acts in the assembly's name. It sets what each officer is supposed to do, then audits their actions to ensure that they are in compliance with the will of the assembly.

Each executive officer reports whatever they do to the assembly for aditing, using their respective bulliten. The assembly has 3-4 turns to comment on his actions at the time.

Every weekend, the assembly holds a General Meeting. Thus it has 3-4 turns for auditing, as well as tabling and debating new motions. Basically, a weekend of running the country.

Durning the week emergency meetings can be called with only one emergency motion tabled and no audit until the general meeting. Voting closes in 1 or 2 turns depending on the time constraint. This should enable the executive officials to 'get stuff done', but they'd best be careful what they call emergency meetings about or they'll be asked to step down.

Removal from office can only happen at the general meeting. If the executive official is doing something really bad (like, say, betraying the kingdom) people can protest as normal. Otherwise, they should wait.



Assembly composition:The assembly is made of all members of the realm. When a new player to the game or just realm joins they are not part of the assembly, but instead are expected to talk with a mentor and have the rules and history explained. Once the mentor 'passes' them and says that they are ready the new player is placed in the assembly.


Executive Officials:Ruler, Judge, Banker, General, and to a lesser extent the local lords, are all considered executive officials. They enact the will of the assembly. They have, in theory, no actual power (compaired to other realms)as all their decisions must be justified by the people.

Voting: Voting in the assembly will use quorum. Quorum: absolute number of people who must vote in favor of a motion in order for it to pass. Quorum should be no more than 3 people for everything. ex: 3 people vote yes vs. 2 vote no => motion passes 2 vote yes vs. 1 vote no => no quorum and motion does not pass. Most measures require 51% agreement of voters to pass. Voting periods will be allocated a variable amount of time depending on whether it's an emergency meeting or a general meeting. The relevant executive officer decides on the outcome of a motion during a tie.

Counting Votes:Votes are sent to the entire assembly and are counted by the relevent executive official.

Modifications to general approach for different Executive Officials: Ruler: motions for major political changes, such as war, etc. require 60% agreement of voters to pass. Judge: may veto the assembly vote in favor of execution and torture, since they are the ones who actually have to carry it out. However, such action will be up for audit at the general meeting. Measures ordering execution and torture require 60% to pass. General: Acountable to the assembly, but has Imperium of the Army. Still audited each week. Banker: follows the standard method outlined above. Regional Lords: Are expected to maintain their region and provide the assembly with the daily region report. Exact method of region maitenence is up to them. Subject to assembly audit.

Elected to position by majority vote with a quorum of 3.

Marshals: Have Imperium like the general, but under him so he can veto their decisions.

Term in Office:In order to secure People's rights, protect the Republic and achieve an undisturbed rotation of power amongst Kalmarians, no position, either elected or appointed, can be held for more than 120 days. After 30 days out of office a person can re-run for an earlier held position. No family can hold simultaneously two competent positions (single Troop Leader or different characters belonging to the same family), except during positions-change where one position must be abandoned as soon as a suitable replacement is found (e.g the Banker is elected as Ruler/Judge as well)

Mentors: Are expected to say when a new player/member of the realm is ready for the assembly. If a student doesnt turn out to the assembly's liking (ie. mentor said his student is competent, but he is not), audit can retract the mentor's acreditation.

Kalmar Islands
Kalmar islands Emblem.JPG
(Flag)
Location of Kalmar Islands
Continent / Island East Continent
Capital Kalmar
Largest City Kalmar
Government System

Chancellor
Minister of Defense
Supreme Judge
Minister of Finances

Democracy

Prometheus
Lucifer Jr.
Thenfedal
lielo

Region Numbers 8
Population 7086 (11th)