Island Descriptions

From BattleMaster Wiki
Revision as of 14:29, 2 August 2005 by ESP (talk | contribs) (Island Type Summaries)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

There are several different styles of Islands to play in BattleMaster. Each Island also has develops its own character as the character that reside and pass through these varied lands shape the very nature and life of the individual islands.

Standard Play Islands

These islands are ones without additional themes. These islands are:


Themed Island

Beluaterra is an island with a theme. The theme is monsters, the undead, and varies low plagues of that nature. The massive invasions tend to happen about once a year where realms attempt to defend themselves from the invading hoards. In the interm Beluaterra is much like any other island.

Currently due to the high individual incomes on Beluaterra, the sending the gold to family feature is disabled. Beluaterra is also one of two testing island. That means many of the new features are tried here before they are added to the other islands.

Character Centric Island

The Far East Island is character or role-play centric. Here playing in character and general roleplay is enforced. What that means is realms, duchies, guild, and characters are all expected to make sense. This is a haven against out of character powerplaying.

Currently due to the high individual incomes on the Far East Island, the sending the gold to family feature is disabled. The Far East Island is also one of two testing island. That means many of the new features are tried here before they are added to the other islands.

Winner Take All Islands

These are what they imply. Winner Take All, Last Man Standing, and even my dog can beat up your dog. These are known as battle islands because all diplomacy is set at war. There is no trading, bureaucracy, food (or goods of any kind), or even a banker. Rulers set taxes. These are the only islands that reset. Once a victor is crowned, everyone is moved out and it all starts all over again.

These Islands are:

One Turn a Day Island

The West Island or Colonies is a slower paced island that completes only one turn a day. This allows for a different style of play as it moves only half paced game time, but still manages to be full paced in the interaction respect.