Irondale/Records/2024-01-26 Second Battle in Iknopata

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Second Battle in Iknopata

message to all nobles participating in the battle in Iknopata

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Armsworth 4th InfantryHendrickReven36 Infwedge  576
2A Brennaborg RangersAdelaIrondale9 Archwedge  200
3A ChosenCharlShattered Vales39 SFbox  1000
4A Dark KnightsMopikoReven24 Infwedge  486
5A DeathSedrikReven42 Archwedge  637
6A Golden Marksmen IIIArjanShattered Vales25 SFbox  732
7A Legion of FheuvenemImrahilShattered Vales20 SFbox  612
8A Rose GuardsKeeneIrondale32 Infwedge  591
9A Scaled ArmadaVenderaicReven42 Archline  637
10A Shepherd's elitesMaximusReven69 Archbox  995
11A Shillelagh InfantryMoonshineShattered Vales58 Infbox  695
12A Vakrah JalLelithReven26 MIwedge  314
13DSlightly Scorched Undead Horde(Undead)(rogue)216 otherline  6240

Total:
12 attackers (150 Inf, 26 MI, 162 Arch, 84 SF)
1 defenders (216 other)
Total combat strengths: 7475 vs. 6240

The region owner (rogue) and their allies defend.
The Shattered Vales troops attack because they are at war with (rogue).
The Irondale troops attack because they are at war with (rogue).
The Reven troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Duke Arjan de Zueww is spotted wearing the Valiant Codpiece of Hetland.
Earl Keene Roseguard is spotted wielding the Cold-Forged Pike of Reven.
Arjan de Zueww, Imperator of Shattered Vales, Duke of The Diamond Shard, Margrave of Keffa, Marshal of the Fist of the Empire takes command of his army. They deploy in no particular formation.
Mopiko Sethar, Royal of Reven, Duke of Argonautica Orphica, Viscount of Pel Mark, Marshal of the Depraved Legion takes command of his army. They deploy in Soften and Charge formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  6 (25-S)
7 (20-S)
8 (32-I)
11 (58-I)
2 (9-A)
1 (36-I)
3 (39-S)
4 (24-I)
5 (42-A)
9 (42-A)
10 (69-A)
12 (26-M)
  13 (216-U)
    

Golden Marksmen III (6) fire on Slightly Scorched Undead Horde (13), scoring 80 hits.
Vakrah Jal (12) fire on Slightly Scorched Undead Horde (13), scoring 88 hits.
Shepherd's elites (10) fire on Slightly Scorched Undead Horde (13), scoring 500 hits.
Scaled Armada (9) fire on Slightly Scorched Undead Horde (13), scoring 306 hits.
Brennaborg Rangers (2) fire on Slightly Scorched Undead Horde (13), scoring 51 hits.
Chosen (3) fire on Slightly Scorched Undead Horde (13), scoring 685 hits.
Legion of Fheuvenem (7) fire on Slightly Scorched Undead Horde (13), scoring 219 hits.
Death (5) fire on Slightly Scorched Undead Horde (13), scoring 278 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2207
Rose Guards (8), Dark Knights (4), Shillelagh Infantry (11) and Armsworth 4th Infantry (1) advance towards the enemy.
Slightly Scorched Undead Horde (13) advance towards the enemy.


Slightly Scorched Undead Horde (13) take 1876 hits from archer fire, which cause 33 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1876 (0 from close combat and 1876 from ranged)
Total casualties: 0 attackers, 33 defenders

Turn No. 2

  6 (25-S)
7 (20-S)
2 (9-A)
8 (32-I)
11 (58-I)
3 (39-S)
5 (42-A)
9 (42-A)
10 (69-A)
12 (26-M)
1 (36-I)
4 (24-I)
13 (183-U)
     

Death (5) fire on Slightly Scorched Undead Horde (13), scoring 354 hits.
Scaled Armada (9) fire on Slightly Scorched Undead Horde (13), scoring 519 hits.
Shepherd's elites (10) fire on Slightly Scorched Undead Horde (13), scoring 662 hits.
Legion of Fheuvenem (7) fire on Slightly Scorched Undead Horde (13), scoring 224 hits.
Golden Marksmen III (6) fire on Slightly Scorched Undead Horde (13), scoring 230 hits.
Chosen (3) fire on Slightly Scorched Undead Horde (13), scoring 699 hits.
Brennaborg Rangers (2) fire on Slightly Scorched Undead Horde (13), scoring 50 hits.
Vakrah Jal (12) fire on Slightly Scorched Undead Horde (13), scoring 141 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2879
Slightly Scorched Undead Horde (13) break through the frontlines!
Armsworth 4th Infantry (1), Shillelagh Infantry (11) and Rose Guards (8) advance towards the enemy.


Close Combat (Attacker Line 1):
Slightly Scorched Undead Horde (13) score 2037 hits on Dark Knights (4) (3816 before overkill).
Dark Knights (4) score 483 hits on Slightly Scorched Undead Horde (13).
Total close combat hits suffered: Attackers: 2037 (3816 before overkill), Defenders: 483

Slightly Scorched Undead Horde (13) take 2930 hits (483 in close combat, 2447 from archer fire), which cause 51 casualties.
Dark Knights (4) take 2037 hits in close combat, which cause 24 casualties, wiping the unit out.
Mopiko Sethar, Royal of Reven, Duke of Argonautica Orphica, Viscount of Pel Mark, Marshal of the Depraved Legion has been wounded by Slightly Scorched Undead Horde (13).
Total hits suffered: Attackers: 2037 (2037 from close combat and 0 from ranged), Defenders: 2930 (483 from close combat and 2447 from ranged)
Total casualties: 24 attackers, 51 defenders

Turn No. 3

  6 (25-S)
7 (20-S)
2 (9-A)
3 (39-S)
5 (42-A)
8 (32-I)
9 (42-A)
10 (69-A)
11 (58-I)
12 (26-M)
13 (132-U)
1 (36-I)
     

Armsworth 4th Infantry (1) move back towards the melee.
Death (5) fire carefully into the close combat near them.
Death (5) fire on Slightly Scorched Undead Horde (13), scoring 432 hits.
Vakrah Jal (12) fire carefully into the close combat near them.
Vakrah Jal (12) fire on Slightly Scorched Undead Horde (13), scoring 69 hits.
Scaled Armada (9) fire carefully into the close combat near them.
Scaled Armada (9) fire on Slightly Scorched Undead Horde (13), scoring 346 hits.
Chosen (3) fire carefully into the close combat near them.
Chosen (3) fire on Slightly Scorched Undead Horde (13), scoring 533 hits.
Legion of Fheuvenem (7) move closer to get better shots.
Shepherd's elites (10) fire carefully into the close combat near them.
Shepherd's elites (10) fire on Slightly Scorched Undead Horde (13), scoring 556 hits.
Golden Marksmen III (6) move closer to get better shots.
Brennaborg Rangers (2) move closer so they can fire safely into the melee.
Total ranged hits suffered: Attackers: 0, Defenders: 1936
Slightly Scorched Undead Horde (13) break through the frontlines!


Close Combat (Attacker Line 2):
1 Shattered Vales banners are visible in the melee.
Death (5) score 196 hits on Slightly Scorched Undead Horde (13).
Slightly Scorched Undead Horde (13) score 413 hits on Armsworth 4th Infantry (1).
Slightly Scorched Undead Horde (13) score 697 hits on Shepherd\'s elites (10).
Slightly Scorched Undead Horde (13) score 645 hits on Shillelagh Infantry (11).
Slightly Scorched Undead Horde (13) score 318 hits on Chosen (3).
Slightly Scorched Undead Horde (13) score 358 hits on Death (5).
Slightly Scorched Undead Horde (13) score 326 hits on Rose Guards (8).
Slightly Scorched Undead Horde (13) score 79 hits on Brennaborg Rangers (2).
Slightly Scorched Undead Horde (13) score 277 hits on Vakrah Jal (12).
Slightly Scorched Undead Horde (13) score 358 hits on Scaled Armada (9).
Vakrah Jal (12) score 105 hits on Slightly Scorched Undead Horde (13).
Scaled Armada (9) score 156 hits on Slightly Scorched Undead Horde (13).
Shillelagh Infantry (11) score 558 hits on Slightly Scorched Undead Horde (13).
Chosen (3) score 387 hits on Slightly Scorched Undead Horde (13).
Shepherd's elites (10) score 214 hits on Slightly Scorched Undead Horde (13).
Rose Guards (8) score 665 hits on Slightly Scorched Undead Horde (13).
Brennaborg Rangers (2) score 66 hits on Slightly Scorched Undead Horde (13).
Total close combat hits suffered: Attackers: 3471, Defenders: 2347

Death (5) take 358 hits in close combat, which cause 10 casualties.
Slightly Scorched Undead Horde (13) take 3993 hits (2347 in close combat, 1646 from archer fire), which cause 70 casualties.
Vakrah Jal (12) take 277 hits in close combat, which cause 8 casualties.
Scaled Armada (9) take 358 hits in close combat, which cause 8 casualties.
Shillelagh Infantry (11) take 645 hits in close combat, which cause 12 casualties.
Chosen (3) take 318 hits in close combat, which cause 7 casualties.
Armsworth 4th Infantry (1) take 413 hits in close combat, which cause 9 casualties.
Shepherd's elites (10) take 697 hits in close combat, which cause 15 casualties.
Rose Guards (8) take 326 hits in close combat, which cause 6 casualties.
Brennaborg Rangers (2) take 79 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 3471 (3471 from close combat and 0 from ranged), Defenders: 3993 (2347 from close combat and 1646 from ranged)
Total casualties: 79 attackers, 70 defenders

Turn No. 4

   6 (25-S)
7 (20-S)
2 (5-A)
3 (32-S)
5 (32-A)
8 (26-I)
9 (34-A)
10 (54-A)
11 (46-I)
12 (18-M)
13 (62-U)
1 (27-I)
      

Armsworth 4th Infantry (1) move back towards the melee.
Legion of Fheuvenem (7) fire carefully into the close combat near them.
Legion of Fheuvenem (7) fire on Slightly Scorched Undead Horde (13), scoring 157 hits.
Golden Marksmen III (6) fire carefully into the close combat near them.
Golden Marksmen III (6) fire on Slightly Scorched Undead Horde (13), scoring 347 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 504
Brennaborg Rangers (2) and Rose Guards (8) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 2):
1 Shattered Vales banners are visible in the melee.
Vakrah Jal (12) score 142 hits on Slightly Scorched Undead Horde (13).
Shillelagh Infantry (11) score 403 hits on Slightly Scorched Undead Horde (13).
Slightly Scorched Undead Horde (13) score 223 hits on Armsworth 4th Infantry (1).
Slightly Scorched Undead Horde (13) score 459 hits on Shepherd\'s elites (10).
Slightly Scorched Undead Horde (13) score 366 hits on Shillelagh Infantry (11).
Slightly Scorched Undead Horde (13) score 302 hits on Chosen (3).
Slightly Scorched Undead Horde (13) score 217 hits on Death (5).
Slightly Scorched Undead Horde (13) score 134 hits on Vakrah Jal (12).
Slightly Scorched Undead Horde (13) score 248 hits on Scaled Armada (9).
Shepherd's elites (10) score 373 hits on Slightly Scorched Undead Horde (13).
Scaled Armada (9) score 252 hits on Slightly Scorched Undead Horde (13).
Chosen (3) score 755 hits on Slightly Scorched Undead Horde (13).
Death (5) score 270 hits on Slightly Scorched Undead Horde (13).
Armsworth 4th Infantry (1) score 492 hits on Slightly Scorched Undead Horde (13).
Total close combat hits suffered: Attackers: 1949, Defenders: 2687

Vakrah Jal (12) take 134 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Shillelagh Infantry (11) take 366 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Slightly Scorched Undead Horde (13) take 3115 hits (2687 in close combat, 428 from archer fire), which cause 55 casualties.
Shepherd's elites (10) take 459 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield.
Scaled Armada (9) take 248 hits in close combat, which cause 6 casualties.
Venderaic Aboolio, Royal of Reven, Margrave of Ircymbar has been wounded by Slightly Scorched Undead Horde (13).
Chosen (3) take 302 hits in close combat, which cause 6 casualties.
Death (5) take 217 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield, 5 additional men get slaughtered during the retreat.
Armsworth 4th Infantry (1) take 223 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 1949 (1949 from close combat and 0 from ranged), Defenders: 3115 (2687 from close combat and 428 from ranged)
Total casualties: 49 attackers, 55 defenders

Turn No. 5

   6 (25-S)
7 (20-S)
1 (22-I)
2 (5-A)
3 (26-S)
8 (26-I)
9 (28-A)
13 (7-U)
       

Golden Marksmen III (6) fire carefully into the close combat near them.
Golden Marksmen III (6) fire on Slightly Scorched Undead Horde (13), scoring 521 hits.
Legion of Fheuvenem (7) fire carefully into the close combat near them.
Legion of Fheuvenem (7) fire on Slightly Scorched Undead Horde (13), scoring 438 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 959
Brennaborg Rangers (2), Chosen (3) and Scaled Armada (9) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 2):
Rose Guards (8) score 488 hits on Slightly Scorched Undead Horde (13).
Slightly Scorched Undead Horde (13) score 148 hits on Armsworth 4th Infantry (1).
Slightly Scorched Undead Horde (13) score 184 hits on Rose Guards (8).
Armsworth 4th Infantry (1) score 433 hits on Slightly Scorched Undead Horde (13).
Total close combat hits suffered: Attackers: 332, Defenders: 921

Rose Guards (8) take 184 hits in close combat, which cause 4 casualties.
Slightly Scorched Undead Horde (13) take 1736 hits (921 in close combat, 815 from archer fire), which cause 7 casualties, wiping the unit out.
Armsworth 4th Infantry (1) take 148 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 332 (332 from close combat and 0 from ranged), Defenders: 1736 (921 from close combat and 815 from ranged)
Total casualties: 7 attackers, 7 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.