Difference between revisions of "Irdalni"

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The region of Irdalni mainly consists of flat, sandy scrubland. It is regularly scoured by the warm, wet winds traversing the region between the great bay to the west and the open sea to the east. As a result vegetation is plentiful across the region though it tends towards hardy coastal species such as sharp grasses, thorny bushes and low growing trees.
 
The region of Irdalni mainly consists of flat, sandy scrubland. It is regularly scoured by the warm, wet winds traversing the region between the great bay to the west and the open sea to the east. As a result vegetation is plentiful across the region though it tends towards hardy coastal species such as sharp grasses, thorny bushes and low growing trees.

Revision as of 21:03, 12 August 2013

Irdalni
42.jpg
Allegiance
Island
Realm
Duchy
Lord
Colonies
Halcyon
Terra Meridionale
Jamir Jaden
Statistics
Type
Weather
Economy
Population
Gold
Food
Badlands
South-East
Hunting, Fishing
7891

The region of Irdalni mainly consists of flat, sandy scrubland. It is regularly scoured by the warm, wet winds traversing the region between the great bay to the west and the open sea to the east. As a result vegetation is plentiful across the region though it tends towards hardy coastal species such as sharp grasses, thorny bushes and low growing trees.

Wildlife is plentiful and varied including many reptilian, avian and mammalian species native to the region. For much of the year the climate is comfortable enough to live outdoors with little shelter. Nomadic hunting groups are common and drive much of the trade in the region with the rest made up of fishing, especially during the winter season where the nomadic hunters often return to semi-permanent camps by one of the plentiful coastal villages. These small ports are used by the natives of Irdalni to travel widely for trade and to hunt and fish further afield.

The people of Irdalni are notoriously suspicious of governments and rulers from outside their own people and are distrustful of strangers. In part this is due to their culture of nomadic tribalism but it is more largely due to the suffering inflicted on the people of Irdalni during conflicts between realms and numerous takeover attempts.