https://wiki.battlemaster.org/index.php?title=Invest&feed=atom&action=historyInvest - Revision history2024-03-29T11:13:59ZRevision history for this page on the wikiMediaWiki 1.33.0https://wiki.battlemaster.org/index.php?title=Invest&diff=127850&oldid=prevIndirik: added info on 100% production cap for food2009-08-05T18:31:17Z<p>added info on 100% production cap for food</p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 18:31, 5 August 2009</td>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In order to invest in a region your family must have more than 2000 [[gold]] of [[Wealth (family)|family wealth]]. Investing causes the region's [[Region#Production|production]] to rise dramatically, which causes the region to produce more [[gold]] and [[food]] <del class="diffchange diffchange-inline">than usual</del>. This is what your advisor is referring to when he tells you the expected return on investment, and it's distributed according to the [[realm]] and [[region]]'s normal [[tax]] distribution scheme. Your family will not directly receive anything from their investment, although you personally might if you are the lord or a knight of the region. The cost of the investment will vary depending on the amount of gold produced by the region. Investing in a wealthy city may cost over 600 gold, while investing in a poor rural or badlands region may cost as little as 190 gold, or even lower.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In order to invest in a region your family must have more than 2000 [[gold]] of [[Wealth (family)|family wealth]]. Investing causes the region's [[Region#Production|production]] to rise dramatically, which causes the region to produce more [[gold]] and [[food]]. This is what your advisor is referring to when he tells you the expected return on investment, and it's distributed according to the [[realm]] and [[region]]'s normal [[tax]] distribution scheme. Your family will not directly receive anything from their investment, although you personally might if you are the lord or a knight of the region. The cost of the investment will vary depending on the amount of gold produced by the region. Investing in a wealthy city may cost over 600 gold, while investing in a poor rural or badlands region may cost as little as 190 gold, or even lower<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">:'''Note''': Food production in a region can never exceed 100%. When the regional statistics show production over 100%, it only refers to ''gold'' production. Food production is capped at 100%</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>There are several reasons for which you might want to invest in a region:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>There are several reasons for which you might want to invest in a region:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div># Increase food production in the region. This is quite possibly the most common reason to invest in a region. Rural regions that produce large amounts of food commonly also have low gold production, and are thus inexpensive investments. The corresponding increase in <del class="diffchange diffchange-inline">food </del>production is often quite large. This <del class="diffchange diffchange-inline">is a good way </del>to <del class="diffchange diffchange-inline">combat local droughts, or to produce additional </del>food <del class="diffchange diffchange-inline">for realms </del>that <del class="diffchange diffchange-inline">don't produce enough </del>food <del class="diffchange diffchange-inline">on their own</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div># Increase food production in the region. This is quite possibly the most common reason to invest in a region. Rural regions that produce large amounts of food commonly also have low gold production, and are thus inexpensive investments. The corresponding increase in production is often quite large. This <ins class="diffchange diffchange-inline">can be used </ins>to <ins class="diffchange diffchange-inline">temporarily boost the </ins>food <ins class="diffchange diffchange-inline">production of a region that currently has a production level less than 100%. Remember </ins>that food <ins class="diffchange diffchange-inline">production level is capped at 100%, so the increased harvest of a region that is already at 90% will be minimal</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Increase gold production in the region. You can invest in a high gold producing region to increase production to funnel more gold to the knights of the region or the realm as a whole. This is useful when a large portion of your knights will need to refit at the same time, such as when you are anticipating large battles.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Increase gold production in the region. You can invest in a high gold producing region to increase production to funnel more gold to the knights of the region or the realm as a whole. This is useful when a large portion of your knights will need to refit at the same time, such as when you are anticipating large battles.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Restore production to normal levels. An investment is a quick way to restore production in the region following a monster/undead attack or an enemy looting run. Just be careful the enemy doesn't come back! A few incidents of looting could easily waste your invested gold.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Restore production to normal levels. An investment is a quick way to restore production in the region following a monster/undead attack or an enemy looting run. Just be careful the enemy doesn't come back! A few incidents of looting could easily waste your invested gold.</div></td></tr>
</table>Indirikhttps://wiki.battlemaster.org/index.php?title=Invest&diff=95472&oldid=prevIndirik: added common reasons for investments2008-05-22T14:18:50Z<p>added common reasons for investments</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 14:18, 22 May 2008</td>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In order to invest in a region your family must have more than 2000 [[gold]] of [[Wealth (family)|family wealth]]. Investing causes the region's [[Region#Production|production]] to rise dramatically, which causes the region to produce more [[gold]] and [[food]] than usual. This is what your advisor is referring to when he tells you the expected return on investment, and it's distributed according to the [[realm]] and [[region]]'s normal [[tax]] distribution scheme. Your family will not directly receive anything from their investment, although you personally might if you are the lord or a knight of the region.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In order to invest in a region your family must have more than 2000 [[gold]] of [[Wealth (family)|family wealth]]. Investing causes the region's [[Region#Production|production]] to rise dramatically, which causes the region to produce more [[gold]] and [[food]] than usual. This is what your advisor is referring to when he tells you the expected return on investment, and it's distributed according to the [[realm]] and [[region]]'s normal [[tax]] distribution scheme. Your family will not directly receive anything from their investment, although you personally might if you are the lord or a knight of the region<ins class="diffchange diffchange-inline">. The cost of the investment will vary depending on the amount of gold produced by the region. Investing in a wealthy city may cost over 600 gold, while investing in a poor rural or badlands region may cost as little as 190 gold, or even lower.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">There are several reasons for which you might want to invest in a region:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"># Increase food production in the region. This is quite possibly the most common reason to invest in a region. Rural regions that produce large amounts of food commonly also have low gold production, and are thus inexpensive investments. The corresponding increase in food production is often quite large. This is a good way to combat local droughts, or to produce additional food for realms that don't produce enough food on their own.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"># Increase gold production in the region. You can invest in a high gold producing region to increase production to funnel more gold to the knights of the region or the realm as a whole. This is useful when a large portion of your knights will need to refit at the same time, such as when you are anticipating large battles.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"># Restore production to normal levels. An investment is a quick way to restore production in the region following a monster/undead attack or an enemy looting run. Just be careful the enemy doesn't come back! A few incidents of looting could easily waste your invested gold.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"># [[Fame]]. Some nobles will invest in a region simply to gain recognition for their family, or to display their wealth</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the investment in the region raises production above the 100% production level, then it will decrease back to 100% over the next several days. The rate of decrease will be greater the higher it is above 100%. If the region's maximum sustainable production is below 100% due to lowered population, then productions levels will drop to that lower percentage. On the other hand, if production is currently below the maximum level sustainable by the population (due to looting, monster attacks, poor maintenance, etc.) then an investment is a quick way to restore production back to the maximum supportable level. Production will not drop back to the original, pre-investment level, it will only drop back to the supportable level. Production will adjust itself as normal from that point. See [[Invest/Investing Examples|Investing Examples]] for some examples of how this works.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the investment in the region raises production above the 100% production level, then it will decrease back to 100% over the next several days. The rate of decrease will be greater the higher it is above 100%. If the region's maximum sustainable production is below 100% due to lowered population, then productions levels will drop to that lower percentage. On the other hand, if production is currently below the maximum level sustainable by the population (due to looting, monster attacks, poor maintenance, etc.) then an investment is a quick way to restore production back to the maximum supportable level. Production will not drop back to the original, pre-investment level, it will only drop back to the supportable level. Production will adjust itself as normal from that point. See [[Invest/Investing Examples|Investing Examples]] for some examples of how this works.</div></td></tr>
</table>Indirikhttps://wiki.battlemaster.org/index.php?title=Invest&diff=95471&oldid=prevIndirik: lots of new info added2008-05-22T14:05:43Z<p>lots of new info added</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 14:05, 22 May 2008</td>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In order to invest in a region your family must have more than 2000 [[gold]] of [[Wealth (family)|family wealth]]. <del class="diffchange diffchange-inline"> </del>Investing causes the region's [[Region#Production|production]] to rise dramatically, which causes the region to produce more [[gold]] and [[food]] than usual. <del class="diffchange diffchange-inline"> </del>This is what your advisor is referring to when he tells you the expected return on investment, and it's distributed according to the [[realm]]'s normal [[tax]] distribution scheme. <del class="diffchange diffchange-inline"> </del>Your family will not directly receive anything from their investment.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In order to invest in a region your family must have more than 2000 [[gold]] of [[Wealth (family)|family wealth]]. Investing causes the region's [[Region#Production|production]] to rise dramatically, which causes the region to produce more [[gold]] and [[food]] than usual. This is what your advisor is referring to when he tells you the expected return on investment, and it's distributed according to the [[realm<ins class="diffchange diffchange-inline">]] and [[region</ins>]]'s normal [[tax]] distribution scheme. Your family will not directly receive anything from their investment<ins class="diffchange diffchange-inline">, although you personally might if you are the lord or a knight of the region.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">If the investment in the region raises production above the 100% production level, then it will decrease back to 100% over the next several days. The rate of decrease will be greater the higher it is above 100%. If the region's maximum sustainable production is below 100% due to lowered population, then productions levels will drop to that lower percentage. On the other hand, if production is currently below the maximum level sustainable by the population (due to looting, monster attacks, poor maintenance, etc.) then an investment is a quick way to restore production back to the maximum supportable level. Production will not drop back to the original, pre-investment level, it will only drop back to the supportable level. Production will adjust itself as normal from that point. See [[Invest/Investing Examples|Investing Examples]] for some examples of how this works.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">A negative effect of investing in a region is the drop in region [[Region#Region Control|control]]. An investment will typical result in a drop of control by one level. For example: from Core to Main, or from Main to Province. For this reason it is quite common for the investing noble to immediately perform normal [[police work]], or hold a [[Court|harsh court]] to restore region control.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">If the region population is far below the normal level, you will not be able to perform an investment at all. If this is the case, you will have no choice but to wait for the population level to rise before you will be able to invest</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You will receive one [[Fame]] point the first time your family makes an investment.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You will receive one [[Fame]] point the first time your family makes an investment.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Economy]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Economy]]</div></td></tr>
</table>Indirikhttps://wiki.battlemaster.org/index.php?title=Invest&diff=48013&oldid=prevPjweisberg: Removed stub marker, added info about the fame point.2006-12-17T19:37:18Z<p>Removed stub marker, added info about the fame point.</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 19:37, 17 December 2006</td>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In order to invest in a region your family must have more than 2000 [[gold]] of [[Wealth (family)|family wealth]]. Investing causes the region's [[Region#Production|production]] to rise dramatically, which causes the region to produce more [[gold]] and [[food]] than usual. This is what your advisor is <del class="diffchange diffchange-inline">refering </del>to when he tells you the expected return on investment, and it's distributed according to the [[realm]]'s normal [[tax]] distribution scheme. Your family will not directly receive anything from their investment.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In order to invest in a region your family must have more than 2000 [[gold]] of [[Wealth (family)|family wealth]]. Investing causes the region's [[Region#Production|production]] to rise dramatically, which causes the region to produce more [[gold]] and [[food]] than usual. This is what your advisor is <ins class="diffchange diffchange-inline">referring </ins>to when he tells you the expected return on investment, and it's distributed according to the [[realm]]'s normal [[tax]] distribution scheme. Your family will not directly receive anything from their investment.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">{{stub}}</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">You will receive one [[Fame]] point the first time your family makes an investment.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Economy]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Economy]]</div></td></tr>
</table>Pjweisberghttps://wiki.battlemaster.org/index.php?title=Invest&diff=47902&oldid=prevFredrich at 13:50, 17 December 20062006-12-17T13:50:48Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 13:50, 17 December 2006</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In order to invest in a region your family must have more than 2000 [[gold]] of [[Wealth (family)|family wealth]]. Investing causes the region's [[Region#Production|production]] to rise dramatically, which causes the region to produce more [[gold]] than usual. This is what your advisor is refering to when he tells you the expected return on investment, and it's distributed according to the [[realm]]'s normal [[tax]] distribution scheme. Your family will not directly receive anything from their investment.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In order to invest in a region your family must have more than 2000 [[gold]] of [[Wealth (family)|family wealth]]. Investing causes the region's [[Region#Production|production]] to rise dramatically, which causes the region to produce more [[gold<ins class="diffchange diffchange-inline">]] and [[food</ins>]] than usual. This is what your advisor is refering to when he tells you the expected return on investment, and it's distributed according to the [[realm]]'s normal [[tax]] distribution scheme. Your family will not directly receive anything from their investment.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Economy]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Economy]]</div></td></tr>
</table>Fredrichhttps://wiki.battlemaster.org/index.php?title=Invest&diff=47879&oldid=prevPjweisberg at 06:41, 17 December 20062006-12-17T06:41:36Z<p></p>
<p><b>New page</b></p><div>In order to invest in a region your family must have more than 2000 [[gold]] of [[Wealth (family)|family wealth]]. Investing causes the region's [[Region#Production|production]] to rise dramatically, which causes the region to produce more [[gold]] than usual. This is what your advisor is refering to when he tells you the expected return on investment, and it's distributed according to the [[realm]]'s normal [[tax]] distribution scheme. Your family will not directly receive anything from their investment.<br />
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[[Category: Economy]]</div>Pjweisberg