Difference between revisions of "Introduction/Scouts"

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=What are scout reports?=
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==<i>"What are scout reports?"</i>==
  
 
:"Most troop leaders bring a few trained scouts along with them wherever they go.  The scouts guild has particular rules about how they're to be paid, and they can get pretty uppity sometimes, but boy are they useful.  They're trained specially to go scout out a region and have a look at all the troops in the area.  They do a quick head count and have a look at the troops' equipment and get a sense of how prepared they are, then come back and report on how strong they figure the armies in that region are.
 
:"Most troop leaders bring a few trained scouts along with them wherever they go.  The scouts guild has particular rules about how they're to be paid, and they can get pretty uppity sometimes, but boy are they useful.  They're trained specially to go scout out a region and have a look at all the troops in the area.  They do a quick head count and have a look at the troops' equipment and get a sense of how prepared they are, then come back and report on how strong they figure the armies in that region are.

Revision as of 02:46, 17 November 2006


"What are scout reports?"

"Most troop leaders bring a few trained scouts along with them wherever they go. The scouts guild has particular rules about how they're to be paid, and they can get pretty uppity sometimes, but boy are they useful. They're trained specially to go scout out a region and have a look at all the troops in the area. They do a quick head count and have a look at the troops' equipment and get a sense of how prepared they are, then come back and report on how strong they figure the armies in that region are.
They gather some more information, too. They'll let you know if any units are travelling on (though they're a little daft and can't tell the difference between real movement and faking), and they'll give you some sense of how the folks in that region like your realm. They do a heck of a lot all at once. Me, I think they maintain their own spy network, and when they say they're 'scouting', they're really just checking in with their spies and spending the rest of the day in the tavern. Lazy, overpaid bastards, the lot of 'em, even when they don't run off in the middle of a mission."

Uncle Freddie scowls at the thought. Clearly he and the scouts in his unit didn't get along well.

"Of course, when they come back, they report verbally, and only to the master -- in your case, only to you. Takes up a solid hour of your time, too! You'll have your scribe there, and he'll very scrupulously write down everything that scout tells you, so that you can send it along to your commanders."

Scout reports are your realm's eyes when you're out in the field. They give you information on troop movement, combat strengths, and the surrounding regions. More importantly, the information is returned in the form of a scribe note.

In order to generate trained scout reports, you must have at least one trained scout. They cost 1 gold per week each, but are generally considered well worth the gold. Scouts stick around until they are either lost, or paid. Scouting is a dangerous business, and it is common for scouts to get killed, captured, or lost while on duty. You'll still spend the hour, and you'll lose the one scout as well.

If you have no trained scouts, but you do have healthy soldiers, you can send one of them instead. They're much less capable than real scouts, and return less information -- but often that's better than no information at all.


If you accidentally close the window on a scout report you just received, you can get it back without sending another scout. Simply go to the "Scribe notes" link on the Information page, and it will be listed there.


See Also: