Difference between revisions of "Help:Looting"

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When in an enemy region, you may '''loot''' the region to the ground if you so wish. Looting is not without its risks. Too much looting by an enemy force will cause the people to take arms and attempt to forcibly eject the marauding bands out of their homes, which will result in a battle which may turn the tide of battle if an enemy makes a move on the same turn. It will also incur a significant drop in sympathy toward your realm, and word may spread to other regions, creating a ripple effect. For this reason, many realms will punish troop leaders who loot when not ordered to.
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* The contents are probably outdated in parts, update as needed}}
 
  
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Looting serves two purposes: One, it is a way to gain you some gold from the enemy, by taking it from their tax collectors and peasants. Two, it does damage to the enemy infrastructure and morale. Especially ''repeated'' looting will do a lot to make the peasants unhappy, and in turn unsatisfied with their government that couldn't protect them.
  
Looting serves two purposes: One, it is a way to gain you some gold from the
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Aside from setting the amount of time you want to put into looting, you can also choose which "style" you want to employ:
enemy, by taking it from their tax collectors and peasants. Two, it does
 
damage to the enemy infrastructure and morale. Especially <i>repeated</i>
 
looting will do a lot to make the peasants unhappy, and in turn unsatisfied
 
with their government that couldn't protect them.<br>
 
<p>
 
Aside from setting the amount of time you want to put into looting, you can
 
also choose which "style" you want to employ:<br>
 
  
<DL>
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; spread out equally : Is simply a "no preferences" choice. Your men will go out and hit whatever gets in their way.
<DT>spread out equally</DT>
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; steal tax gold : Using this option, you can concentrate on the wealthy and the tax collectors. You will do much less damage to the region (i.e. it will remain good for further looting), but gain more gold. There will, of course, be some collateral damage.
<DD>Is simply a "no preferences" choice. Your men will go out and hit
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; burn food stores : Want to starve the enemy? This lets you go straight for the food stores and burn down the grain. It will do much damage to the food stores and a bit to the fields and agriculture infrastructure, but will yield you very few gold coins.
whatever gets in their way. This is identical to what all lootings did
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; kill, rape and burn : This is the option for evil empires. You are going straight for the population, killing as many innocents as possible. This will of course have an impact on the production, morale and other region statistics.
before this choice was added.<br>
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; pillage and maraud : If lasting damage is your main concern, choose this option. Your men will still steal some gold, but they will rather burn then rob, and do a lot of damage to the region's production and morale. Don't do this if you want to take control of this region, as the local people are guaranteed to learn to hate you very quickly.
<br></DD>
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; loot an isolated village : Has looting been disallowed by your over-zealous ruler, or do you just not want to draw attention to yourself? Find a small village largely isolated from the rest of the region, and hit that instead, killing all witnesses.<br> You will gain much less in loot, essentially the equivalent of looting a small badlands region, no matter what kind of region you are actually in. On the other hand, it will usually not be spotted at all, and even if someone notices troops looting, your name will likely be unknown.
<DT>steal tax gold</DT>
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; damage military infrastructure : The looting option you choose if you want to conquer. This will damage paraphernalia production, recruitment centers and what gold you can take from the barracks. This looting option does minimal damage to morale or sympathy.
<DD>Using this option, you can concentrate on the wealthy and the tax
 
collectors. You will do much less damage to the region (i.e. it will remain
 
good for further looting), but gain more gold. There will, of course, be
 
some collateral damage.<br>
 
<br></DD>
 
<DT>burn food stores</DT>
 
<DD>Want to starve the enemy? This lets you go straight for the food stores
 
and burn down the grain. It will do much damage to the food stores and a bit
 
to the fields and agriculture infrastructure, but will yield you very few
 
gold coins.<br>
 
<br></DD>
 
<DT>kill, rape and burn</DT>
 
<DD>This is the option for evil empires. You are going straight for the
 
population, killing as many innocents as possible. This will of course
 
have an impact on the production, morale and other region statistics.<br>
 
<br></DD>
 
<DT>pillage and maraud</DT>
 
<DD>If lasting damage is your main concern, choose this option. Your men will
 
still steal some gold, but they will rather burn then rob, and do a lot of
 
damage to the region's production and morale. Don't do this if you want to
 
take control of this region, as the local people are guaranteed to learn to
 
hate you very quickly.<br>
 
<br></DD>
 
<DT>loot an isolated village</DT>
 
<DD>Has looting been disallowed by your over-zealous ruler, or do you just
 
not want to draw attention to yourself? Find a small village largely isolated
 
from the rest of the region, and hit that instead, killing all witnesses.<br>
 
You will gain much less in loot, essentially the equivalent of looting a
 
small badlands region, no matter what kind of region you are actually in. On
 
the other hand, no message will be sent to your ruler, and there is a 50%
 
chance that the realm you are looting will not learn about your actions at
 
all, and if they do, they will not get an immediate notice as to who did
 
it.<br></DD>
 
<DT>damage military infrastructure</DT>
 
<DD>The looting option you choose if you want to conquer. This will damage
 
paraphernalia production, recruitment centers and what gold you can take
 
from the barracks. This looting option does minimal damage to morale or
 
sympathy.<br>
 
</DD></DL>
 

Latest revision as of 20:00, 18 May 2019

Help-inverted.jpg

This page is part of the context-sensitive in-game help. If you want to contribute to it, please read the Writing Help Pages‎ page first, because the style for these help pages differs from the rest of the wiki.

When in an enemy region, you may loot the region to the ground if you so wish. Looting is not without its risks. Too much looting by an enemy force will cause the people to take arms and attempt to forcibly eject the marauding bands out of their homes, which will result in a battle which may turn the tide of battle if an enemy makes a move on the same turn. It will also incur a significant drop in sympathy toward your realm, and word may spread to other regions, creating a ripple effect. For this reason, many realms will punish troop leaders who loot when not ordered to.

Looting serves two purposes: One, it is a way to gain you some gold from the enemy, by taking it from their tax collectors and peasants. Two, it does damage to the enemy infrastructure and morale. Especially repeated looting will do a lot to make the peasants unhappy, and in turn unsatisfied with their government that couldn't protect them.

Aside from setting the amount of time you want to put into looting, you can also choose which "style" you want to employ:

spread out equally 
Is simply a "no preferences" choice. Your men will go out and hit whatever gets in their way.
steal tax gold 
Using this option, you can concentrate on the wealthy and the tax collectors. You will do much less damage to the region (i.e. it will remain good for further looting), but gain more gold. There will, of course, be some collateral damage.
burn food stores 
Want to starve the enemy? This lets you go straight for the food stores and burn down the grain. It will do much damage to the food stores and a bit to the fields and agriculture infrastructure, but will yield you very few gold coins.
kill, rape and burn 
This is the option for evil empires. You are going straight for the population, killing as many innocents as possible. This will of course have an impact on the production, morale and other region statistics.
pillage and maraud 
If lasting damage is your main concern, choose this option. Your men will still steal some gold, but they will rather burn then rob, and do a lot of damage to the region's production and morale. Don't do this if you want to take control of this region, as the local people are guaranteed to learn to hate you very quickly.
loot an isolated village 
Has looting been disallowed by your over-zealous ruler, or do you just not want to draw attention to yourself? Find a small village largely isolated from the rest of the region, and hit that instead, killing all witnesses.
You will gain much less in loot, essentially the equivalent of looting a small badlands region, no matter what kind of region you are actually in. On the other hand, it will usually not be spotted at all, and even if someone notices troops looting, your name will likely be unknown.
damage military infrastructure 
The looting option you choose if you want to conquer. This will damage paraphernalia production, recruitment centers and what gold you can take from the barracks. This looting option does minimal damage to morale or sympathy.