Heen (Realm)/Heenite Highlights/July '07/Hannibal's Had It

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Hannibal's Had It

Hannibal's Had It (July 2007)
Part of Beluaterra Invasion

Date 13 July 2007
Location Heen
Weather Strong winds and gusts
Result After 5 rounds, Defender Victory
Territorial
changes
Heen City (Capital)
Combatants
Attackers Defenders
Heen, Monster Undead
Commanders
Thrydwulf, High Marshall of Heen
Loud Tongue
Hargresh
Drool
Wart Eater
Hannibal
Dohlor
Dominus
Maldiciones
Strength
706 (225 Inf, 98 Cav, 383 other - 18024 CS) 1330 (1330 undead - 20781 CS)
Formations
None None
Casualties
499 661



Battle in Heen

No.RoleUnitCommanderRealmUnitFormationCS
1AArmy of MonstersWart EaterMonster Swarm95 otherbox  2720
2AArmy of MonstersLoud TongueMonster Swarm56 otherbox  2875
3AArmy of MonstersDroolMonster Swarm79 otherbox  3965
4ABaraedor CavalryJadineHeen18 Cavwedge  327
5ABaraedor InfantryAlanaHeen25 Infline  326
6ACeltic RaidersSeamusHeen20 Cavwedge  213
7ADesert BladesKaguratiHeen30 Infbox  320
8AElite PikemenMediumHeen50 Infbox  442
9AGrancourt CamelsThrydwulfHeen25 Cavwedge  360
10AHoly Knight of HonorScottHeen40 Infbox  466
11AHoly PaladinsFrorHeen15 Cavwedge  232
12ALugh's Honor.ErinHeen20 Infbox  257
13AMonster HordeHargreshMonster Swarm153 otherbox  4590
14ANomadic ScoutsTanisHeen20 Cavwedge  231
15AThe LiberatorsJoanHeen40 Infline  424
16AWrath of NaalNaalHeen20 Infbox  276
17DUndead HordeMaldicionesNecromancer's Servants140 otherline  4490
18DUndead HordeViciousNecromancer's Servants402 otherbox  5195
19DUndead HordeHannibalNecromancer's Servants330 otherbox  5413
20DUndead HordeDominusNecromancer's Servants458 otherbox  5683


Total:
16 attackers (225 Inf, 98 Cav, 383 other)
4 defenders (1330 other)
Total combat strengths: 18024 vs. 20781

The troops from Necromancer's Servants set up defenses because they control the battlefield.
The Heen troops attack because they are at war with Necromancer's Servants.
The Monster Swarm troops attack because they are at war with Necromancer's Servants.

Strong winds and gusts are making ranged combat a game of luck.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Loud Tongue is spotted wielding the Daimon Staff of Thunder.
Hannibal is spotted wearing the Legendary Plate Mail of Strength.
Hannibal is spotted wielding the Broken Mace of Suffering.
Maldiciones is spotted wielding the Ancient Sabre of Daemonslaying.
Hargresh is spotted wielding the Emerald-Studded Hammer of Daemonslaying.
Thrydwulf, High Marshal of Heen, Marshal of the First Army of Tahgalez takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 4 (18-C)
6 (20-C)
9 (25-C)
14 (20-C)
11 (15-C)
5 (25-I)
7 (30-I)
8 (50-I)
10 (40-I)
12 (20-I)
15 (40-I)
16 (20-I)
1 (95-M)
2 (56-M)
3 (79-M)
13 (153-M)
 18 (402-U)
19 (330-U)
17 (140-U)
20 (458-U)
  


Grancourt Camels (9), Baraedor Cavalry (4), Celtic Raiders (6), Nomadic Scouts (14) and Holy Paladins

(11) ride on, closing in on the defenders.
Baraedor Infantry (5), Holy Knight of Honor (10), Army of Monsters (1), Elite Pikemen (8), The Liberators (15), Monster Horde (13), Army of Monsters (2), Army of Monsters (3), Desert Blades (7), Wrath of Naal (16) and Lugh's Honor. (12) advance towards the enemy.
Undead Horde (17), Undead Horde (20), Undead Horde (19) and Undead Horde (18) advance towards the enemy.

Close Combat:
Army of Monsters (1) score 503 hits.
Monster Horde (13) score 1278 hits.
Army of Monsters (2) score 1887 hits.
Undead Horde (19) score 2462 hits.
Undead Horde (18) score 2154 hits.
Army of Monsters (3) score 2581 hits.
Total hits suffered: Attackers: 4616, Defenders: 6249

Army of Monsters (1) take 1184 hits in close combat, which cause 17 casualties.
Monster

Horde (13) take 1966 hits in close combat, which cause 24 casualties.
Army of Monsters (2) take 764 hits in close combat, which cause 10 casualties.
Undead Horde (19) take 4155 hits in close combat, which cause 96 casualties.
Hannibal has been wounded.
Undead Horde (18) take 2094 hits in close combat, which cause 54 casualties.
Army of Monsters (3) take 702 hits in close combat, which cause 7 casualties.
Total casualties: 58 attackers, 150 defenders

Turn No. 2

   4 (18-C)
6 (20-C)
9 (25-C)
14 (20-C)
5 (25-I)
7 (30-I)
8 (50-I)
10 (40-I)
11 (15-C)
12 (20-I)
15 (40-I)
16 (20-I)
1 (78-M)
2 (46-M)
3 (72-M)
13 (129-M)
18 (348-U)
19 (234-U)
17 (140-U)
20 (458-U)
   


Holy Paladins (11) charge forward.
Grancourt Camels (9), Baraedor Cavalry (4), Nomadic Scouts (14) and Celtic Raiders (6) charge ahead, into the defenders' ranks.
Desert Blades (7), Wrath of Naal (16), Elite Pikemen (8), The Liberators (15), Baraedor Infantry (5), Holy Knight of

Honor (10) and Lugh's Honor. (12) advance towards the enemy.
Undead Horde (17) and Undead Horde (20) advance towards the enemy.

Close Combat:
13 Heen banners are visible in the melee.
Desert Blades (7) score 245 hits.
Wrath of Naal (16) score 223 hits.
Undead Horde (17) score 3734 hits.
Elite Pikemen (8) score 331 hits.
The Liberators (15) score 388 hits.
Grancourt Camels (9) score 604 hits.
Baraedor Infantry (5) score 200 hits.
Baraedor Cavalry (4) score 701 hits.
Army of Monsters (1) score 350 hits.
Undead Horde (18) score 1626 hits.
Army of Monsters (3) score 1964 hits.
Undead Horde (19) score 2343 hits.
Nomadic Scouts (14) score 400 hits.
Holy Knight of Honor (10) score 480 hits.
Holy Paladins (11) score 634 hits.
Monster Horde (13) score 1156 hits.
Lugh's Honor. (12) score 132 hits.
Celtic Raiders (6) score 265 hits.
Army of Monsters (2) score 1781 hits.
Total hits suffered: Attackers: 7703, Defenders: 9854

Desert Blades (7) take 1920 hits in close combat, which cause 30 casualties, wiping the unit out.
Wrath of Naal (16) take 1104 hits in close combat, which cause 20 casualties, wiping the unit out.
Undead Horde (17) take 2893 hits in close combat, which cause 52 casualties.
Elite Pikemen (8) take 641 hits in close combat, which cause 24 casualties.
The Liberators (15) take 626 hits in close combat, which cause 16 casualties.
Grancourt Camels (9) take 934 hits in close combat, which cause 25 casualties, wiping the unit out.
Thrydwulf, High Marshal of Heen, Marshal of the First Army of Tahgalez has been wounded.
Baraedor Infantry (5) take 585 hits in close combat, which cause 20 casualties.
Baraedor Cavalry (4) take 394 hits in close combat, which cause 10 casualties.
Army of Monsters (1) take 202 hits in close combat, which cause 3 casualties.
Undead Horde (18) take 4487 hits in close combat, which cause 115 casualties.
Army of Monsters (3) take 340 hits in close combat, which cause 3 casualties.
Undead Horde (19) take 2474 hits in close combat, which cause 57 casualties.
Hannibal has been killed.
Nomadic Scouts (14) take 273 hits in close combat, which cause 7 casualties.
Holy Knight of Honor (10) take 225 hits in close combat, which cause 6 casualties.
Holy Paladins (11) take 102 hits in close combat, which cause 3 casualties.
Monster Horde (13) take 65 hits in close combat,

which cause 1 casualties.
Lugh's Honor. (12) take 132 hits in close combat, which cause 4 casualties.
Celtic Raiders (6) take 92 hits in close combat, which cause 2 casualties.
Army of Monsters (2) take 68 hits in close combat, which cause 1 casualties.
Total casualties: 175 attackers, 224 defenders

Turn No. 3

     1 (75-M)
2 (45-M)
3 (69-M)
4 (8-C)
5 (5-I)
6 (18-C)
8 (26-I)
10 (34-I)
11 (12-C)
12 (16-I)
13 (128-M)
14 (13-C)
15 (24-I)
17 (88-U)
18 (233-U)
19 (177-U)
20 (458-U)
    


Undead Horde (20) advance towards the enemy.

Close Combat:
8 Heen banners are visible in the melee.
Celtic Raiders (6) score 113 hits.
Undead Horde (17) score 2894 hits.
Lugh's Honor. (12) score 86 hits.
Army of Monsters (3) score 2249 hits.
Holy Knight of Honor (10) score 332 hits.
Monster Horde (13) score 914 hits.
Baraedor Cavalry (4) score 182 hits.
Nomadic Scouts (14) score 113 hits.
Elite Pikemen (8) score 223 hits.
Baraedor Infantry (5) score 74 hits.
Undead Horde (19) score 1973

hits.
Army of Monsters (1) score 419 hits.
Undead Horde (20) score 2159 hits.
Holy Paladins (11) score 198 hits.
Army of Monsters (2) score 1629 hits.
The Liberators (15) score 225 hits.
Undead Horde (18) score 1639 hits.
Total hits suffered: Attackers: 8665, Defenders: 6757

Celtic Raiders (6) take 1441 hits in close combat, which cause 18 casualties, wiping the unit out.
Undead Horde (17) take 2183 hits in close combat, which cause 39 casualties.
Lugh's Honor. (12) take 1318 hits in close combat, which cause 16 casualties, wiping the unit out.
Army of Monsters (3) take 1262 hits in close combat, which cause 13 casualties.
Holy Knight of Honor (10) take 673 hits in close combat, which cause 17 casualties. 2 Heen banners fall.
Monster Horde (13) take 1179 hits in close combat, which cause 14 casualties.
Baraedor Cavalry (4) take 742 hits in close combat, which cause 8 casualties, wiping the unit out.
Nomadic Scouts (14) take 688 hits in close combat, which cause 13 casualties, wiping the unit out.
Elite Pikemen (8) take 476 hits in close combat, which cause 18 casualties.
Baraedor Infantry (5) take 270 hits in close combat, which cause 5 casualties, wiping the unit out.
Alana (Noble of Heen) has been wounded.
Undead Horde (19) take 1564 hits in close combat, which cause 36 casualties.
Army of Monsters (1) take 229 hits in close combat, which cause 3 casualties.
Undead Horde (20) take 2255 hits in close combat, which cause 58 casualties.
Holy Paladins (11) take 138 hits in close combat, which cause 4 casualties.
Army of Monsters (2) take 124 hits in close combat, which cause 2

casualties.
The Liberators (15) take 125 hits in close combat, which cause 3 casualties.
Undead Horde (18) take 755 hits in close combat, which cause 19 casualties.
Total casualties: 134 attackers, 152 defenders

Turn No. 4

     1 (72-M)
2 (43-M)
3 (56-M)
8 (8-I)
10 (17-I)
11 (8-C)
13 (114-M)
15 (21-I)
17 (49-U)
18 (214-U)
19 (141-U)
20 (400-U)
     



Close Combat:
3 Heen banners are visible in the melee.
Army of Monsters (3) score 1907 hits.
Elite Pikemen (8) score 119 hits.
Undead Horde (19) score 1696 hits.
Undead Horde (20) score 2231 hits.
The Liberators (15) score 223 hits.
Army of Monsters (2) score 1450 hits.
Monster Horde (13) score 880 hits.
Holy Knight of Honor (10) score 234 hits.
Army of Monsters (1) score 374 hits.
Undead Horde (17) score 1724 hits.
Holy Paladins (11) score 153 hits.
Undead Horde (18) score 1512 hits.
Total hits suffered: Attackers: 7163, Defenders: 5340

Army of Monsters (3) take 1663 hits in close combat, which cause 17 casualties, causing panicked flight among the survivors, 8 additional men get slaughtered during the

retreat.
Elite Pikemen (8) take 1240 hits in close combat, which cause 8 casualties, wiping the unit out.
Medium of Heen has been wounded.
Undead Horde (19) take 1693 hits in close combat, which cause 39 casualties.
Undead Horde (20) take 2108 hits in close combat, which cause 54 casualties.
The Liberators (15) take 1237 hits in close combat, which cause 21 casualties, wiping the unit out.
Army of Monsters (2) take 690 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
Monster Horde (13) take 1141 hits in close combat, which cause 14 casualties, causing panicked flight among the survivors, 21 additional men get slaughtered during the retreat.
Holy Knight of Honor (10) take 485 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield.
Army of

Monsters (1) take 327 hits in close combat, which cause 5 casualties.
Undead Horde (17) take 680 hits in close combat, which cause 12 casualties.
Holy Paladins (11) take 380 hits in close combat, which cause 8 casualties, wiping the unit out.
Undead Horde (18) take 859 hits in close combat, which cause 22 casualties.
Total casualties: 94 attackers, 127 defenders

Turn No. 5

     1 (67-M)
17 (37-U)
18 (192-U)
19 (102-U)
20 (346-U)
     



Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Undead Horde (18) score 1355 hits.
Army of Monsters (1) score 315 hits.
Undead Horde (20) score 2293 hits.
Undead Horde (17) score 1461 hits.
Undead Horde (19) score 1347 hits.
Total hits suffered: Attackers: 2612 (6456 before overkill), Defenders: 315

Undead Horde (18) take 117 hits in close combat, which cause 3 casualties.
Army of Monsters (1) take 2612 hits in close combat, which cause 38 casualties, making the unit retreat from the battlefield.
Undead Horde (20) take 128 hits in close combat, which cause 3 casualties.
Undead Horde (17) take 44 hits in close combat, which cause 1 casualties.
Undead Horde

(19) take 26 hits in close combat, which cause 1 casualties.
Total casualties: 38 attackers, 8 defenders

Defender Victory!

The battle does extensive damage to the local infrastructure. Production falls 27 %.