Difference between revisions of "Government System"

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Whether the ruler of the greatest empire to ever exist, or the lowliest peasant in a strange new land, the government system will change how you carry out your day to day actions.
 
Whether the ruler of the greatest empire to ever exist, or the lowliest peasant in a strange new land, the government system will change how you carry out your day to day actions.
  
There are certain similarities between them. For example, the same basic roles exist in every realm: [[Ruler]], [[General]], [[Judge]], and (except on the [[South-East Island]]/[[South-West Island]]) Banker. They have different official titles in different government systems, and can be either elected or appointed, depending again on the system of government. All realms collect taxes from their regions, but the share which must be given to [[Region_Command|region commanders]] varies.  Naturally, there are many more subtle differences between them, and the attitudes of troop leaders in a Democracy or Republic may be quite different from those in a Theocracy or Tyranny.
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There are certain similarities between them. For example, the same basic roles exist in every realm: [[Government Position#Ruler|Ruler]], [[Government Position#General|General]], [[Government Position#Judge|Judge]], and [[Government Position#Banker|Banker]]. Different official titles can be chosen for each position, and a position can be either elected or appointed, depending again on the system of government. There are many subtle differences between them, and the attitudes of nobles in a Democracy or Republic may be quite different from those in a Theocracy or Tyranny, but even two governments of the same system can operate quite differently.
  
 
== Monarchy ==
 
== Monarchy ==
  
{{Template:Government-specific_titles|
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The government is ruled by a monarch, though how this monarch is chosen, how strong he is, and how long his mandate is varies from place to place.
government =Monarchy|
 
ruler_title =King/Queen|
 
general_title =High Marshal|
 
judge_title =Arch Priest(ess)|
 
banker_title =Royal Treasurer
 
}}
 
  
The monarchy is a firmly established system of a strong King/Queen on the throne, checked in power by the Arch Priest(ess). Along with the other councilors, they have all the say in the [[realm]] and can decide its fate.
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The following features distinguishes monarchies:
  
Some monarchs are more benevolent than others; ranging between allowing each their voice, to monarchs who all but forbidding anything but following orders.
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*Judge and Ruler can remove bans.
 
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*Increased penalty for calling citizen militia.
Of course, in a monarchy there is no monthly voting. A monarch is voted for once, and they remain until they removed in one of many different fashions. The  Arch Priest(ess)is subject to the same fate. The monarch has the ability to appoint the Royal Treasurer and High Marshal when those post are vacated. [[Prestige]] carries with it great weight when voting for a new king; the most prestigious and aristocratic have far more say then the common [[soldier]]. For [[judge]]s, all votes are equal.
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*Judge and Ruler can kick rebels.
 +
*Non-war/hatred diplomacy lowering changes sent to everyone with over 3 prestige.
 +
*Cannot appoint self or a family member to the Judge position.
 +
*Rulers removed from region lordships when forming a new government.
 +
*When an impeachment referendum is initiated by a Judge, the Lords vote with their votes being representative of their knights.
 +
*Some bonus against regions revolting rogue.
 +
*Rulers raise morale when in a region.
 +
*Elected rulers are removed from region lordships upon becoming ruler.
 +
*Rulers keep throne when stabbed by infiltrators, when surrounded by overwhelming defenders and imprisoned, seriously wounded or captured in battle, seriously wounded in a duel or training match, or seriously wounded by GM lightning bolt.
  
 
== Tyranny ==
 
== Tyranny ==
  
{{Template:Government-specific_titles|
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The government is ruled by a tyrant, though how this tyrant is chosen, how strong he is, and how long his mandate is varies from place to place.
government =Tyranny|
 
ruler_title =Dictator|
 
general_title =General|
 
judge_title =Executor|
 
banker_title =Banker
 
}}
 
  
The ultimate power trip for a [[ruler]], Tyranny ensures that there is one person with the vote, with true power in the realm. This person is the ruler. Other council positions still exist but are much reduced compared to other governments. The destiny of the [[realm]], in the end, lies on the ruler's shoulders.
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The following features distinguishes tyrannies:
  
As with monarchy, the ruler is elected just once. Once elected, the ruler appoints all other positions in the realm.
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*Judge and Ruler can remove bans.
 
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*Increased penalty for calling citizen militia.
The slight benefit for the average [[rank|noble]] is that all votes are equal; no matter rank or prestige. However, since all power ultimately lies with the ruler, it is not as much of a blessing as it would seem.
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*Judge and Ruler can kick rebels.
 +
*Non-war/hatred diplomacy lowering changes sent to Judge and General
 +
*Can appoint Judge, General, or Banker to a second council position.
 +
*Impeachment referendum by Judge can't be initiated
 +
*Some acceptable tax rate penalty
 +
*Elected (not re-elected) rulers are not removed as judge.
 +
*Rulers keep throne when stabbed by infiltrators, when surrounded by overwhelming defenders and imprisoned, seriously wounded or captured in battle, seriously wounded in a duel or training match, or seriously wounded by GM lightning bolt.
  
 
== Republic ==
 
== Republic ==
  
{{Template:Government-specific_titles|
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The government is ruled by a republican, though how this leader is chosen, how strong he is, and how long his mandate is varies from place to place.
government =Republic|
 
ruler_title =Prime Minister|
 
general_title =Minister of Defence|
 
judge_title =Grand Justiciar|
 
banker_title =Minister of Finances
 
}}
 
 
 
The republic is one step before true equality between people. Power is shared among people; however the older and more experienced receive their due by having greater power. Rulers have to make sure to keep their people happy, for they and their judge undergo monthly elections.
 
 
 
Lords and those with positions enjoy a greater voice in who they choose to lead their realm compared to others. For judges, all are equal.
 
 
 
  
 +
The following features distinguishes republics:
  
 +
*Decreased fanatic penalty when court interrupted.
 +
*Non-war/hatred diplomacy lowering changes sent to everyone.
 +
*Realm council includes dukes.
 +
*Cannot appoint self or family to the judge position.
 +
*When an impeachment referendum is initiated by a judge, the Lords vote with their votes being representative.
 +
*Regional morale penalty when raiding rebels.
 +
*Efficiency bonus when doing normal police work.
 +
*Some bonus against regions revolting rogue.
 +
*Some acceptable tax rate bonus
 +
*Elected rulers removed from region lordships upon becoming ruler.
 +
*Elected (not re-elected) rulers are removed as general.
  
 
== Democracy ==
 
== Democracy ==
  
{{Template:Government-specific_titles|
+
The government is ruled by a democrat, though how this ruler is chosen, how strong he is, and how long his mandate is varies from place to place.
government =Democracy|
 
ruler_title =Chancellor|
 
general_title =Minister of Defense|
 
judge_title =Supreme Judge|
 
banker_title =Minister of Finances|
 
}}
 
 
 
Let the citizens rejoice, for all free men are given equal voice! Notice that this does not include slaves or peasants... All positions are voted for once a month, with each man's vote being equal to the next.
 
 
 
It is also good to remember that this type of Democracy is not the same as the modern concept of Democracy. The original Democracy was a council of kings, whereas BattleMaster's version might be better described as a council of nobility: democratic as far as the nobles themselves are concerned, but oligarchic from the point of view of the peasantry.
 
 
 
  
 +
The following features distinguishes democracies:
  
 +
*Decreased fanatic penalty when court interrupted.
 +
*Morale/loyalty increase and independence decrease bonus with mercy court.
 +
*Non-war/hatred diplomacy lowering changes sent to everyone.
 +
*Regions suffer morale penalty when looted.
 +
*Realm council includes dukes
 +
*Ruler cannot appoint self or a family member to Judge position.
 +
*Rulers are removed from region lordships when forming a new government.
 +
*When an impeachment referendum is initiated by a Judge, all knights vote equally.
 +
*Regional morale penalty when raiding rebels
 +
*Efficiency bonus when normal police work
 +
*Largest bonus against regions revolting rogue
 +
*Highest acceptable tax rate bonus
 +
*Elected rulers removed from region lordships upon becoming ruler
 +
*Elected (not re-elected) rulers are removed as general.
  
 
== Theocracy ==
 
== Theocracy ==
  
{{Template:Government-specific_titles|
+
The government is ruled by a theocrat, though how this theocrat is chosen, how strong he is, and how long his mandate is varies from place to place.
government =Theocracy|
 
ruler_title =Pontifex|
 
general_title =Paladin Primus|
 
judge_title =Haruspex Maximus|
 
banker_title =Fiduciary
 
}}
 
 
 
A theocracy is ruled by the church. Thus, the ruler is expected to be most pious and provide example in spiritual matters for the rest of the realm. The flock also elects monthly their priests of war and money; the general and the banker. However, the judge, as the protector of the faith, is too important to be disturbed from his solemn duty by petty political feuds in the realm, and is thus under direct appointment of the ruler.
 
 
 
Clearly whatever powers the realm worships will bless the worthy, and they will rise to greater station. Thusly, those of greater station will have greater say in who guides the productivity and safety of their realm. However, for rulers, all men are equal before the powers.
 
 
 
  
 +
The following features distinguishes theocracies:
  
 +
*Morale/loyalty increase and independence decrease bonus with mercy court
 +
*Non-war/hatred diplomacy lowering changes sent to judge and general
 +
*Rulers removed from region lordships when forming a new government.
 +
*When an impeachment referendum is initiated by a judge, all knights vote and all votes are weighted by their prestige.
 +
*Largest bonus against regions revolting rogue.
 +
*Rulers raise morale when in a region.
 +
*Highest acceptable tax rate bonus
 +
*Elected (not re-elected) rulers are removed as general.
 +
*Rulers of keep throne when stabbed by infiltrators, when surrounded by overwhelming defenders and imprisoned, seriously wounded or captured in battle, seriously wounded in a duel or training match, or seriously wounded by GM lightning bolt.
  
 
== Anarchy ==
 
== Anarchy ==
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Anarchy is indicative of one of two situations.  The more common is reorganization.  This happens when, for one reason or another, a suitable candidate for rulership can not be found.  In this instance those in the capital region have the opportunity to seize power by garnering the most votes for themselves and reform the Government.
 
Anarchy is indicative of one of two situations.  The more common is reorganization.  This happens when, for one reason or another, a suitable candidate for rulership can not be found.  In this instance those in the capital region have the opportunity to seize power by garnering the most votes for themselves and reform the Government.
  
Unfortunately, the second does involve realms that fall.  This is a condition where again no one suitable is found, but for very different reasons.  This is a descend into states of anarchy. No place to put a capital, no rule, no guidance, no hope.
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Unfortunately, the second does involve realms that fall.  This is a condition where again no one suitable is found, but for very different reasons.  This is a descent into states of anarchy. No place to put a capital, no rule, no guidance, no hope.
  
 
== See Also ==
 
== See Also ==
Line 98: Line 104:
 
[[Category: Manual]]
 
[[Category: Manual]]
 
[[Category: Government]]
 
[[Category: Government]]
 +
[[Category:Legal Instruments]]

Latest revision as of 12:17, 22 December 2019

Whether the ruler of the greatest empire to ever exist, or the lowliest peasant in a strange new land, the government system will change how you carry out your day to day actions.

There are certain similarities between them. For example, the same basic roles exist in every realm: Ruler, General, Judge, and Banker. Different official titles can be chosen for each position, and a position can be either elected or appointed, depending again on the system of government. There are many subtle differences between them, and the attitudes of nobles in a Democracy or Republic may be quite different from those in a Theocracy or Tyranny, but even two governments of the same system can operate quite differently.

Monarchy

The government is ruled by a monarch, though how this monarch is chosen, how strong he is, and how long his mandate is varies from place to place.

The following features distinguishes monarchies:

  • Judge and Ruler can remove bans.
  • Increased penalty for calling citizen militia.
  • Judge and Ruler can kick rebels.
  • Non-war/hatred diplomacy lowering changes sent to everyone with over 3 prestige.
  • Cannot appoint self or a family member to the Judge position.
  • Rulers removed from region lordships when forming a new government.
  • When an impeachment referendum is initiated by a Judge, the Lords vote with their votes being representative of their knights.
  • Some bonus against regions revolting rogue.
  • Rulers raise morale when in a region.
  • Elected rulers are removed from region lordships upon becoming ruler.
  • Rulers keep throne when stabbed by infiltrators, when surrounded by overwhelming defenders and imprisoned, seriously wounded or captured in battle, seriously wounded in a duel or training match, or seriously wounded by GM lightning bolt.

Tyranny

The government is ruled by a tyrant, though how this tyrant is chosen, how strong he is, and how long his mandate is varies from place to place.

The following features distinguishes tyrannies:

  • Judge and Ruler can remove bans.
  • Increased penalty for calling citizen militia.
  • Judge and Ruler can kick rebels.
  • Non-war/hatred diplomacy lowering changes sent to Judge and General
  • Can appoint Judge, General, or Banker to a second council position.
  • Impeachment referendum by Judge can't be initiated
  • Some acceptable tax rate penalty
  • Elected (not re-elected) rulers are not removed as judge.
  • Rulers keep throne when stabbed by infiltrators, when surrounded by overwhelming defenders and imprisoned, seriously wounded or captured in battle, seriously wounded in a duel or training match, or seriously wounded by GM lightning bolt.

Republic

The government is ruled by a republican, though how this leader is chosen, how strong he is, and how long his mandate is varies from place to place.

The following features distinguishes republics:

  • Decreased fanatic penalty when court interrupted.
  • Non-war/hatred diplomacy lowering changes sent to everyone.
  • Realm council includes dukes.
  • Cannot appoint self or family to the judge position.
  • When an impeachment referendum is initiated by a judge, the Lords vote with their votes being representative.
  • Regional morale penalty when raiding rebels.
  • Efficiency bonus when doing normal police work.
  • Some bonus against regions revolting rogue.
  • Some acceptable tax rate bonus
  • Elected rulers removed from region lordships upon becoming ruler.
  • Elected (not re-elected) rulers are removed as general.

Democracy

The government is ruled by a democrat, though how this ruler is chosen, how strong he is, and how long his mandate is varies from place to place.

The following features distinguishes democracies:

  • Decreased fanatic penalty when court interrupted.
  • Morale/loyalty increase and independence decrease bonus with mercy court.
  • Non-war/hatred diplomacy lowering changes sent to everyone.
  • Regions suffer morale penalty when looted.
  • Realm council includes dukes
  • Ruler cannot appoint self or a family member to Judge position.
  • Rulers are removed from region lordships when forming a new government.
  • When an impeachment referendum is initiated by a Judge, all knights vote equally.
  • Regional morale penalty when raiding rebels
  • Efficiency bonus when normal police work
  • Largest bonus against regions revolting rogue
  • Highest acceptable tax rate bonus
  • Elected rulers removed from region lordships upon becoming ruler
  • Elected (not re-elected) rulers are removed as general.

Theocracy

The government is ruled by a theocrat, though how this theocrat is chosen, how strong he is, and how long his mandate is varies from place to place.

The following features distinguishes theocracies:

  • Morale/loyalty increase and independence decrease bonus with mercy court
  • Non-war/hatred diplomacy lowering changes sent to judge and general
  • Rulers removed from region lordships when forming a new government.
  • When an impeachment referendum is initiated by a judge, all knights vote and all votes are weighted by their prestige.
  • Largest bonus against regions revolting rogue.
  • Rulers raise morale when in a region.
  • Highest acceptable tax rate bonus
  • Elected (not re-elected) rulers are removed as general.
  • Rulers of keep throne when stabbed by infiltrators, when surrounded by overwhelming defenders and imprisoned, seriously wounded or captured in battle, seriously wounded in a duel or training match, or seriously wounded by GM lightning bolt.

Anarchy

Anarchy is indicative of one of two situations. The more common is reorganization. This happens when, for one reason or another, a suitable candidate for rulership can not be found. In this instance those in the capital region have the opportunity to seize power by garnering the most votes for themselves and reform the Government.

Unfortunately, the second does involve realms that fall. This is a condition where again no one suitable is found, but for very different reasons. This is a descent into states of anarchy. No place to put a capital, no rule, no guidance, no hope.

See Also