Gabanus Family/Glory/Battle:31-7-18

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Battle in Baqua

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AFronen MusketeersMarthNothoi34 SFskirmish  915
2ALion's PrideLeonoraNothoi34 Archskirmish  516
3ANorth HuntwomenDeliaCaelint37 Archline  625
4AReturneeTugudogCaelint30 SFskirmish  647
5ARoyal GuardMordocNothoi60 Archskirmish  775
6ASharp pointsAngelicaNothoi119 Archline  1067
7AThe Weghies of DaishiRufus ExterusNothoi52 Cavwedge  1146
8ATiberius WrathTiberiusCaelint46 SFskirmish  990
9AYeomen of the GuardFrancisNothoi64 Infline  897
10DBlack SwordsBranimir FranThalmarkin50 Infline  680
11DFire sticksThesseusGotland32 Archline  474
12DGale WolvesRobinThalmarkin79 Infline  962
13DGoat Mask Revenants(militia/guard unit)Gotland14 SFline  540
14DGoatness GrassciousRefoverusGotland8 Archline  135
15DMixed Goats(militia/guard unit)Gotland20 MIline  306
16DNight stalkersGillyThalmarkin24 SFskirmish  639
17DQuestorsRossythThalmarkin90 Archskirmish  1031
18DRanged Goats(militia/guard unit)Gotland20 Archline  359
19DRanged Goats(militia/guard unit)Gotland20 Archline  316
20DRangersAlynThalmarkin35 SFskirmish  1055
21DSteel RainMarkusThalmarkin100 Archskirmish  1194
22DThalmarkin's FinestMadeleineThalmarkin61 SFskirmish  1264


Total:
9 attackers (64 Inf, 250 Arch, 52 Cav, 110 SF)
13 defenders (129 Inf, 20 MI, 270 Arch, 134 SF)
Total combat strengths: 7578 vs. 8955

The region owner Gotland and their allies defend.
The Nothoi troops attack because they are at war with Thalmarkin.
The Caelint troops attack because they are at war with Thalmarkin.

Strong winds and gusts are making ranged combat a game of luck.

Knight Branimir Fran Menmenne is spotted wearing the Moaning Mantle of the Plains.
Count Alyn Fontaine is spotted reading from the Scroll of Vlaanderen.
Marth Kinsey, Polemarchos of Nothoi, Royal of Nothoi, Duke of Mesh, Earl of Cwellndell, Marshal of the Fist of Nothoitakes command of his army. They deploy in Archer Opening formation.
Tiberius Paxwax, Chief Arbiter of Caelint, Margrave of Firbalt, Marshal of the Fists of Firbalttakes command of his army. They deploy in Archer Opening formation.
Robin Truegale, Knight of Sandefurtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 7 (52-C)
8 (46-S)
 9 (64-I)
1 (34-S)
2 (34-A)
3 (37-A)
4 (30-S)
5 (60-A)
6 (119-A)
 10 (50-I)
22 (61-S)
11 (32-A)
13 (14-S)
14 (8-A)
15 (20-M)
17 (90-A)
18 (20-A)
19 (20-A)
20 (35-S)
21 (100-A)
12 (79-I)
16 (24-S)
  


Goatness Grasscious (14) fire on Sharp points (6), scoring 65 hits.
Tiberius Wrath (8) fire on Thalmarkin's Finest (22), scoring 107 hits.
Sharp points (6) fire on Black Swords (10), scoring 679 hits.
Fronen Musketeers (1) fire on Steel Rain (21), scoring 222 hits.
Royal Guard (5) fire on Questors (17), scoring 175 hits.
Goat Mask Revenants (13) fire on Returnee (4), scoring 108 hits.
Steel Rain (21) fire on North Huntwomen (3), scoring 398 hits.
North Huntwomen (3) fire on Rangers (20), scoring 128 hits.
Questors (17) fire on Lion's Pride (2), scoring 362 hits.
Rangers (20) fire on Fronen Musketeers (1), scoring 193 hits.
Returnee (4) fire on Fire sticks (11), scoring 129 hits.
Lion's Pride (2) fire on Ranged Goats (18), scoring 184 hits.
Mixed Goats (15) fire on Royal Guard (5), scoring 48 hits.
Ranged Goats (18) fire on Yeomen of the Guard (9), scoring 141 hits.
Fire sticks (11) move closer to get better shots.
Ranged Goats (19) have no enemy in range and hold their fire.
Thalmarkin's Finest (22) fire on The Weghies of Daishi (7), scoring 194 hits.
Night stalkers (16) move closer to get better shots.
Total ranged hits suffered: Attackers: 1509, Defenders: 1624
The Weghies of Daishi (7) ride on, closing in on the defenders.
Yeomen of the Guard (9) advance towards the enemy.
Gale Wolves (12) and Black Swords (10) advance towards the enemy.


Yeomen of the Guard (9) take 141 hits from archer fire, which cause 3 casualties.
Sharp points (6) take 65 hits from archer fire, which cause 2 casualties.
Fronen Musketeers (1) take 193 hits from archer fire, which cause 3 casualties.
Royal Guard (5) take 48 hits from archer fire, which cause 2 casualties.
Steel Rain (21) take 222 hits from archer fire, which cause 6 casualties.
Black Swords (10) take 679 hits from archer fire, which cause 13 casualties.
The Weghies of Daishi (7) take 194 hits from archer fire, which cause 4 casualties.
North Huntwomen (3) take 398 hits from archer fire, which cause 11 casualties.
Questors (17) take 175 hits from archer fire, which cause 5 casualties.
Rangers (20) take 128 hits from archer fire, which cause 2 casualties.
Returnee (4) take 108 hits from archer fire, which cause 3 casualties.
Lion's Pride (2) take 362 hits from archer fire, which cause 11 casualties.
Ranged Goats (18) take 167 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Fire sticks (11) take 129 hits from archer fire, which cause 3 casualties.
Thalmarkin's Finest (22) take 107 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 1509 (0 from close combat and 1509 from ranged), Defenders: 1607 (0 from close combat and 1607 from ranged)
Total casualties: 39 attackers, 35 defenders

Turn No. 2

 8 (46-S)
 7 (48-C)
1 (31-S)
2 (23-A)
3 (26-A)
4 (27-S)
5 (58-A)
6 (117-A)
9 (61-I)
10 (37-I)
11 (29-A)
22 (58-S)
12 (79-I)
13 (14-S)
14 (8-A)
15 (20-M)
16 (24-S)
17 (85-A)
18 (17-A)
19 (20-A)
20 (33-S)
21 (94-A)
   


Tiberius Wrath (8) fire on Black Swords (10), scoring 379 hits.
Questors (17) fire on Sharp points (6), scoring 445 hits.
Goat Mask Revenants (13) fire on Fronen Musketeers (1), scoring 131 hits.
Thalmarkin's Finest (22) fire on Yeomen of the Guard (9), scoring 566 hits.
Rangers (20) fire on Royal Guard (5), scoring 333 hits.
Sharp points (6) fire on Thalmarkin's Finest (22), scoring 563 hits.
Lion's Pride (2) fire on Fire sticks (11), scoring 152 hits.
Steel Rain (21) fire on Returnee (4), scoring 347 hits.
Night stalkers (16) fire on North Huntwomen (3), scoring 340 hits.
Fire sticks (11) fire on Lion's Pride (2), scoring 216 hits.
Goatness Grasscious (14) fire on The Weghies of Daishi (7), scoring 23 hits.
Fronen Musketeers (1) fire on Gale Wolves (12), scoring 148 hits.
North Huntwomen (3) fire on Steel Rain (21), scoring 126 hits.
Ranged Goats (19) fire on The Weghies of Daishi (7), scoring 83 hits.
Mixed Goats (15) have no enemy in range and hold their fire.
Returnee (4) fire on Questors (17), scoring 250 hits.
Royal Guard (5) fire on Rangers (20), scoring 210 hits.
Ranged Goats (18) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 2484, Defenders: 1828
The Weghies of Daishi (7) charge ahead, into the defenders' ranks.
Yeomen of the Guard (9) advance towards the enemy.
Gale Wolves (12) advance towards the enemy.


Close Combat (Center Line):
3 Thalmarkin banners are visible in the melee.
Yeomen of the Guard (9) score 613 hits on Black Swords (10).
The Weghies of Daishi (7) score 2484 hits on Black Swords (10).
Black Swords (10) score 247 hits on Yeomen of the Guard (9).
Black Swords (10) score 185 hits on The Weghies of Daishi (7).
Total close combat hits suffered: Attackers: 432, Defenders: 3097

Yeomen of the Guard (9) take 813 hits (247 in close combat, 566 from archer fire), which cause 18 casualties.
Questors (17) take 250 hits from archer fire, which cause 8 casualties.
The Weghies of Daishi (7) take 291 hits (185 in close combat, 106 from archer fire), which cause 6 casualties.
Thalmarkin's Finest (22) take 563 hits from archer fire, which cause 16 casualties.
Rangers (20) take 210 hits from archer fire, which cause 4 casualties.
Sharp points (6) take 445 hits from archer fire, which cause 13 casualties.
Lion's Pride (2) take 216 hits from archer fire, which cause 7 casualties.
Black Swords (10) take 3476 hits (3097 in close combat, 379 from archer fire), which cause 37 casualties, wiping the unit out.
Branimir Fran Menmenne, Knight of Jedinchelhas been wounded by Yeomen of the Guard (9).
Steel Rain (21) take 126 hits from archer fire, which cause 4 casualties.
Fire sticks (11) take 152 hits from archer fire, which cause 4 casualties.
Fronen Musketeers (1) take 131 hits from archer fire, which cause 2 casualties.
North Huntwomen (3) take 340 hits from archer fire, which cause 9 casualties.
Returnee (4) take 347 hits from archer fire, which cause 8 casualties.
Royal Guard (5) take 333 hits from archer fire, which cause 11 casualties.
Gale Wolves (12) take 148 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 2916 (432 from close combat and 2484 from ranged), Defenders: 4925 (3097 from close combat and 1828 from ranged)
Total casualties: 74 attackers, 76 defenders

Turn No. 3

 8 (46-S)
  1 (29-S)
2 (16-A)
3 (17-A)
4 (19-S)
5 (47-A)
6 (104-A)
7 (42-C)
9 (43-I)
11 (25-A)
12 (76-I)
22 (42-S)
13 (14-S)
14 (8-A)
15 (20-M)
16 (24-S)
17 (77-A)
18 (17-A)
19 (20-A)
20 (29-S)
21 (90-A)
   


Night stalkers (16) fire on The Weghies of Daishi (7), scoring 288 hits.
Returnee (4) fire on Thalmarkin's Finest (22), scoring 222 hits.
Lion's Pride (2) fire on Gale Wolves (12), scoring 157 hits.
Ranged Goats (18) fire on Yeomen of the Guard (9), scoring 165 hits.
Goat Mask Revenants (13) fire on Sharp points (6), scoring 337 hits.
Ranged Goats (19) fire on Fronen Musketeers (1), scoring 131 hits.
Rangers (20) fire on Royal Guard (5), scoring 138 hits.
Tiberius Wrath (8) fire on Fire sticks (11), scoring 211 hits.
Fronen Musketeers (1) fire on Steel Rain (21), scoring 260 hits.
Questors (17) fire on North Huntwomen (3), scoring 424 hits.
Royal Guard (5) fire on Questors (17), scoring 132 hits.
Steel Rain (21) fire on Returnee (4), scoring 244 hits.
Goatness Grasscious (14) fire on Lion's Pride (2), scoring 33 hits.
Fire sticks (11) fire carefully into the close combat near them.
Fire sticks (11) fire on The Weghies of Daishi (7), scoring 189 hits.
Mixed Goats (15) have no enemy in range and hold their fire.
North Huntwomen (3) fire on Rangers (20), scoring 94 hits.
Sharp points (6) fire on Night stalkers (16), scoring 291 hits.
Thalmarkin's Finest (22) fire on Tiberius Wrath (8), scoring 80 hits.
Total ranged hits suffered: Attackers: 2029, Defenders: 1367
The Weghies of Daishi (7) charge forward.
Yeomen of the Guard (9) advance towards the enemy.


Close Combat (Defender Line 1):
Gale Wolves (12) score 574 hits on Yeomen of the Guard (9).
The Weghies of Daishi (7) score 2126 hits on Thalmarkin's Finest (22).
The Weghies of Daishi (7) score 1020 hits on Fire sticks (11).
Fire sticks (11) score 121 hits on The Weghies of Daishi (7).
Yeomen of the Guard (9) score 501 hits on Gale Wolves (12).
Thalmarkin's Finest (22) score 290 hits on The Weghies of Daishi (7).
Total close combat hits suffered: Attackers: 985, Defenders: 3647

Night stalkers (16) take 291 hits from archer fire, which cause 6 casualties.
Returnee (4) take 244 hits from archer fire, which cause 6 casualties.
Lion's Pride (2) take 33 hits from archer fire, which cause 1 casualties.
Rangers (20) take 94 hits from archer fire, which cause 2 casualties.
Gale Wolves (12) take 658 hits (501 in close combat, 157 from archer fire), which cause 12 casualties.
Tiberius Wrath (8) take 80 hits from archer fire, which cause 2 casualties.
Fronen Musketeers (1) take 131 hits from archer fire, which cause 2 casualties.
Questors (17) take 132 hits from archer fire, which cause 4 casualties.
Royal Guard (5) take 138 hits from archer fire, which cause 4 casualties.
Steel Rain (21) take 260 hits from archer fire, which cause 7 casualties.
The Weghies of Daishi (7) take 888 hits (411 in close combat, 477 from archer fire), which cause 17 casualties.
Fire sticks (11) take 1231 hits (1020 in close combat, 211 from archer fire), which cause 25 casualties, wiping the unit out.
North Huntwomen (3) take 424 hits from archer fire, which cause 11 casualties.
Delia Ketchum, Mistress of Finance of Caelint, Viscountess of Hirzmethas been wounded by Questors (17).
Sharp points (6) take 337 hits from archer fire, which cause 10 casualties.
Yeomen of the Guard (9) take 739 hits (574 in close combat, 165 from archer fire), which cause 16 casualties.
Francis Elynbrigge, Sophos of Nothoi, Duke of Hetland, Margrave of Creasurhas been wounded by Ranged Goats (18).
Thalmarkin's Finest (22) take 2348 hits (2126 in close combat, 222 from archer fire), which cause 42 casualties, wiping the unit out.
Madeleine Arcturius, Royal of Thalmarkin, Margravine of Sandefurhas been wounded by The Weghies of Daishi (7).
Total hits suffered: Attackers: 3014 (985 from close combat and 2029 from ranged), Defenders: 5014 (3647 from close combat and 1367 from ranged)
Total casualties: 69 attackers, 98 defenders

Turn No. 4

 8 (44-S)
  1 (27-S)
2 (15-A)
3 (6-A)
4 (13-S)
5 (43-A)
6 (94-A)
 7 (25-C)
9 (27-I)
12 (64-I)
13 (14-S)
14 (8-A)
15 (20-M)
16 (18-S)
17 (73-A)
18 (17-A)
19 (20-A)
20 (27-S)
21 (83-A)
   


Rangers (20) fire on Sharp points (6), scoring 519 hits.
Questors (17) fire on Fronen Musketeers (1), scoring 358 hits.
Tiberius Wrath (8) move closer to get better shots.
Mixed Goats (15) fire on Royal Guard (5), scoring 33 hits.
Sharp points (6) fire on Steel Rain (21), scoring 277 hits.
Royal Guard (5) fire on Goat Mask Revenants (13), scoring 176 hits.
North Huntwomen (3) fire on Night stalkers (16), scoring 27 hits.
Returnee (4) fire on Questors (17), scoring 77 hits.
Goatness Grasscious (14) fire on Lion's Pride (2), scoring 33 hits.
Goat Mask Revenants (13) fire on Returnee (4), scoring 202 hits.
Night stalkers (16) fire on North Huntwomen (3), scoring 291 hits.
Lion's Pride (2) fire on Rangers (20), scoring 98 hits.
Ranged Goats (19) fire carefully into the close combat near them.
Ranged Goats (19) fire on The Weghies of Daishi (7), scoring 74 hits.
Fronen Musketeers (1) fire on Ranged Goats (18), scoring 417 hits.
Steel Rain (21) fire carefully into the close combat near them.
Steel Rain (21) fire on The Weghies of Daishi (7), scoring 302 hits.
Ranged Goats (18) fire carefully into the close combat near them.
Ranged Goats (18) fire on Yeomen of the Guard (9), scoring 218 hits.
Total ranged hits suffered: Attackers: 2030, Defenders: 1072


Close Combat (Defender Line 1):
The Weghies of Daishi (7) score 613 hits on Gale Wolves (12).
Gale Wolves (12) score 381 hits on Yeomen of the Guard (9).
Gale Wolves (12) score 307 hits on The Weghies of Daishi (7).
Yeomen of the Guard (9) score 298 hits on Gale Wolves (12).
Total close combat hits suffered: Attackers: 688, Defenders: 911

Rangers (20) take 98 hits from archer fire, which cause 2 casualties.
The Weghies of Daishi (7) take 683 hits (307 in close combat, 376 from archer fire), which cause 13 casualties, making the unit retreat from the battlefield.
Gale Wolves (12) take 911 hits in close combat, which cause 17 casualties.
Robin Truegale, Knight of Sandefurhas been wounded by Yeomen of the Guard (9).
Questors (17) take 77 hits from archer fire, which cause 2 casualties.
Sharp points (6) take 519 hits from archer fire, which cause 15 casualties.
Royal Guard (5) take 33 hits from archer fire, which cause 1 casualties, causing panicked flight among the survivors.
North Huntwomen (3) take 291 hits from archer fire, which cause 6 casualties, wiping the unit out.
Delia Ketchum, Mistress of Finance of Caelint, Viscountess of Hirzmethas been wounded by Night stalkers (16).
Returnee (4) take 202 hits from archer fire, which cause 5 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Yeomen of the Guard (9) take 599 hits (381 in close combat, 218 from archer fire), which cause 13 casualties, making the unit retreat from the battlefield.
Goat Mask Revenants (13) take 160 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Night stalkers (16) take 27 hits from archer fire, which cause 1 casualties.
Lion's Pride (2) take 33 hits from archer fire, which cause 1 casualties, causing panicked flight among the survivors.
Fronen Musketeers (1) take 358 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Steel Rain (21) take 277 hits from archer fire, which cause 8 casualties.
Ranged Goats (18) take 379 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Total hits suffered: Attackers: 2718 (688 from close combat and 2030 from ranged), Defenders: 1929 (911 from close combat and 1018 from ranged)
Total casualties: 61 attackers, 41 defenders

Turn No. 5

  8 (44-S)
 6 (79-A)
 12 (47-I)
13 (11-S)
14 (8-A)
15 (20-M)
16 (17-S)
17 (71-A)
18 (9-A)
19 (20-A)
20 (25-S)
21 (75-A)
   


Steel Rain (21) fire on Sharp points (6), scoring 269 hits.
Rangers (20) move closer to get better shots.
Tiberius Wrath (8) fire on Rangers (20), scoring 291 hits.
Mixed Goats (15) move closer to get better shots.
Questors (17) move closer to get better shots.
Sharp points (6) fire on Questors (17), scoring 349 hits.
Goat Mask Revenants (13) fire on Tiberius Wrath (8), scoring 107 hits.
Ranged Goats (19) move closer to get better shots.
Night stalkers (16) fire on Tiberius Wrath (8), scoring 41 hits.
Ranged Goats (18) move closer to get better shots.
Goatness Grasscious (14) move closer to get better shots.
Total ranged hits suffered: Attackers: 417, Defenders: 640
Gale Wolves (12) advance towards the enemy.


Rangers (20) take 291 hits from archer fire, which cause 5 casualties.
Tiberius Wrath (8) take 148 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Questors (17) take 349 hits from archer fire, which cause 11 casualties.
Sharp points (6) take 269 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 417 (0 from close combat and 417 from ranged), Defenders: 640 (0 from close combat and 640 from ranged)
Total casualties: 11 attackers, 16 defenders

Turn No. 6

    6 (71-A)
12 (47-I)
14 (8-A)
15 (20-M)
17 (60-A)
18 (9-A)
19 (20-A)
20 (20-S)
13 (11-S)
16 (17-S)
21 (75-A)
   


Steel Rain (21) fire on Sharp points (6), scoring 416 hits.
Questors (17) fire on Sharp points (6), scoring 461 hits.
Goat Mask Revenants (13) fire on Sharp points (6), scoring 258 hits.
Mixed Goats (15) fire on Sharp points (6), scoring 140 hits.
Ranged Goats (19) fire on Sharp points (6), scoring 260 hits.
Ranged Goats (18) fire on Sharp points (6), scoring 143 hits.
Rangers (20) fire on Sharp points (6), scoring 470 hits.
Sharp points (6) fire on Gale Wolves (12), scoring 464 hits.
Night stalkers (16) fire on Sharp points (6), scoring 178 hits.
Goatness Grasscious (14) fire on Sharp points (6), scoring 95 hits.
Total ranged hits suffered: Attackers: 2421, Defenders: 464
Gale Wolves (12) advance towards the enemy.


Close Combat (Attacker Line 1):
5 Nothoi banners are visible in the melee.
Gale Wolves (12) score 475 hits on Sharp points (6).
Sharp points (6) score 142 hits on Gale Wolves (12).
Total close combat hits suffered: Attackers: 475, Defenders: 142

Gale Wolves (12) take 606 hits (142 in close combat, 464 from archer fire), which cause 11 casualties.
Sharp points (6) take 2896 hits (475 in close combat, 2421 from archer fire), which cause 71 casualties, wiping the unit out.
Total hits suffered: Attackers: 2896 (475 from close combat and 2421 from ranged), Defenders: 606 (142 from close combat and 464 from ranged)
Total casualties: 71 attackers, 11 defenders

Defender Victory!

The battle does extensive damage to the local infrastructure. Production falls 22 %.
The local roads network has also been damaged.