Gabanus Family/Gilly/Battle:5-11-19
Battle of Djembe | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Gotland, Ar Agyr, Thalmarkin | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
53 other | 172 Arch, 100 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
53 | 0 |
Battle in Djembe
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers Killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Undead Horde | (Undead) | (rogue) | 53 other | line | 810 | 0 hits | 0 kills | 53 losses | |
2 | D | Fire sticks | Thesseus | Gotland | 44 Arch | line | 693 | 268 hits | 4 kills | 0 losses | |
3 | D | Fish Flingers | Jandar | Gotland | 20 Arch | line | 297 | 161 hits | 2 kills | 0 losses | |
4 | D | Hell's Rain | Greyson | Ar Agyr | 14 Arch | skirmish | 223 | 0 hits | 0 kills | 0 losses | |
5 | D | Honourable Soldiers | Amilcare Barca | Ar Agyr | 94 Arch | skirmish | 991 | 245 hits | 3 kills | 0 losses | |
6 | D | Mordred's Elite | Felmoure | Gotland | 76 SF | skirmish | 1684 | 1756 hits | 39 kills | 0 losses | |
7 | D | Night stalkers | Gilly | Thalmarkin | 24 SF | skirmish | 530 | 164 hits | 2 kills | 0 losses |
Total:
1 attackers (53 other)
6 defenders (172 Arch, 100 SF)
Total combat strengths: 810 vs. 4418
The troops from Gotland set up defenses because they control the battlefield.
The (rogue) troops attack because they are at war with Gotland.
The troops from Thalmarkin join the defense because of their alliance with Gotland.
The troops from Ar Agyr join the defense because of their alliance with Gotland.
A calm wind blows, to the joy of the archers.
Hoofspringer Jandar Son is spotted wearing the Cruel Ring of Sartania.
Jandar Son, Hoofspringer of Gotland, Royal of Gotland, Marshal of the Goathordetakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (53-U) | 2 (44-A) 3 (20-A) 5 (94-A) 6 (76-S) | 7 (24-S) | 4 (14-A) |
Fish Flingers (3) move closer to get better shots.
Hell's Rain (4) move closer to get better shots.
Night stalkers (7) move closer to get better shots.
Fire sticks (2) move closer to get better shots.
Honourable Soldiers (5) move closer to get better shots.
Mordred's Elite (6) fire on Undead Horde (1), scoring 776 hits.
Total ranged hits suffered: Attackers: 776, Defenders: 0
Undead Horde (1) advance towards the enemy.
Undead Horde (1) take 660 hits from archer fire, which cause 24 casualties.
Total hits suffered: Attackers: 660 (0 from close combat and 660 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 24 attackers, 0 defenders
Turn No. 2
1 (29-U) | 2 (44-A) 3 (20-A) 5 (94-A) | 6 (76-S) 7 (24-S) | 4 (14-A) |
Hell's Rain (4) move closer to get better shots.
Honourable Soldiers (5) fire on Undead Horde (1), scoring 245 hits.
Mordred's Elite (6) fire on Undead Horde (1), scoring 980 hits.
Night stalkers (7) fire on Undead Horde (1), scoring 164 hits.
Fire sticks (2) fire on Undead Horde (1), scoring 268 hits.
Fish Flingers (3) fire on Undead Horde (1), scoring 161 hits.
Total ranged hits suffered: Attackers: 1818, Defenders: 0
Undead Horde (1) advance towards the enemy.
Undead Horde (1) take 1545 hits from archer fire, which cause 29 casualties, wiping the unit out.
Total hits suffered: Attackers: 1545 (0 from close combat and 1545 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 29 attackers, 0 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.