Gabanus Family/Gilly/Battle:13-12-19

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Battle of Vozzessdor
Part of Grehkia

Date 13-12-2019
Location Vozzessdor
Weather Strong wind
Result After 10 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Thalmarkin Grehkia
Commanders
Strength
440 Inf, 23 MI, 257 Arch, 100 Cav, 108 SF 130 Inf, 20 MI, 195 Arch, 45 SF
Formations
Casualties
429 312


Battle in Vozzessdor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers KilledSoldiers lost
1AArescod PeltastsLambertThalmarkin23 MIline  384355 hits6 kills18 losses
2AAzazel's CunningDo'UrdenThalmarkin39 Archskirmish  330620 hits10 kills31 losses
3ACrimson VeilCopperThalmarkin46 Infline  6211356 hits20 kills33 losses
4ADarlingsBaelunìataisharàThalmarkin74 SFskirmish  14734459 hits74 kills11 losses
5AFrozen BloodCraglan the ColdThalmarkin44 Infline  628268 hits1 kills40 losses
6AGale WolvesRobinThalmarkin84 Infline  10141860 hits19 kills60 losses
7ALupo’s Raider’sLupoThalmarkin24 Infline  394121 hits1 kills15 losses
8ANedol GuardsCalliceThalmarkin42 Infline  504188 hits2 kills36 losses
9ANight stalkersGillyThalmarkin34 SFskirmish  7881876 hits35 kills8 losses
10AOrder of the Blood PriestEvansonThalmarkin48 Archline  535613 hits8 kills20 losses
11AQuestorsRossythThalmarkin70 Archskirmish  8492436 hits45 kills18 losses
12ASanguine OrderSvariThalmarkin26 Infline  32158 hits0 kills24 losses
13ASanguine OrderXlairThalmarkin44 Infline  633156 hits1 kills25 losses
14ASatisfactorsSkalrosThalmarkin84 Infline  893942 hits16 kills40 losses
15ASteel RainMarkusThalmarkin100 Archskirmish  12002997 hits41 kills14 losses
16AWar DogsZuriasThalmarkin46 Infline  534279 hits2 kills19 losses
17AWinged CavalryTamThalmarkin100 Cavbox  12860 hits0 kills17 losses
18DDecent Slingers IVTimsenGrehkia45 SFline  11565411 hits109 kills45 losses
19DEager Enlisted(militia/guard unit)Grehkia20 MIline  385580 hits11 kills15 losses
20DEastview Archers(militia/guard unit)Grehkia25 Archline  429940 hits18 kills19 losses
21DFletchers(militia/guard unit)Grehkia20 Archline  285734 hits24 kills13 losses
22DHOLD(militia/guard unit)Grehkia20 Infline  279391 hits8 kills14 losses
23DLadder Pushers(militia/guard unit)Grehkia20 Infline  283476 hits9 kills16 losses
24DLakeside Militia(militia/guard unit)Grehkia15 Infline  309340 hits6 kills15 losses
25DMeatwall(militia/guard unit)Grehkia20 Infline  280450 hits9 kills13 losses
26DPin cushions(militia/guard unit)Grehkia20 Archline  283756 hits18 kills14 losses
27DShooters(militia/guard unit)Grehkia20 Archline  2831258 hits35 kills20 losses
28DStingers(militia/guard unit)Grehkia20 Archline  288768 hits21 kills20 losses
29DThe Resistance(militia/guard unit)Grehkia10 Archline  282698 hits15 kills10 losses
30DVozz Conscripts(militia/guard unit)Grehkia20 Infline  276655 hits13 kills14 losses
31DVozz Defenders(militia/guard unit)Grehkia26 Archline  467742 hits16 kills16 losses
32DVozz Defense Squad I(militia/guard unit)Grehkia15 Infline  319476 hits9 kills12 losses
33DVozz Fletchers(militia/guard unit)Grehkia12 Archline  270641 hits17 kills12 losses
34DVozz Reserves II(militia/guard unit)Grehkia22 Archline  417695 hits26 kills18 losses
35DVozz Shields(militia/guard unit)Grehkia20 Infline  274526 hits11 kills13 losses
36DVozz Volunteers(militia/guard unit)Grehkia20 Archline  288917 hits20 kills13 losses


Total:
17 attackers (440 Inf, 23 MI, 257 Arch, 100 Cav, 108 SF)
19 defenders (130 Inf, 20 MI, 195 Arch, 45 SF)
Total combat strengths: 12387 vs. 6853

The region owner Grehkia and their allies defend.
The Thalmarkin troops attack because they are at war with Grehkia.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Fortress (5).

Queen Baelunìataisharà Blue is spotted wielding the Scintillating Staff of the Doomed.
Queen Baelunìataisharà Blue is spotted wearing the Disturbing Breastplate of Gummie's Ribs.
Skalros Vurkow, Knight of Unger, Marshal of the Northern Furytakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 17 (100-C)
 2 (39-A)
3 (46-I)
4 (74-S)
7 (24-I)
8 (42-I)
9 (34-S)
11 (70-A)
12 (26-I)
13 (44-I)
14 (84-I)
15 (100-A)
16 (46-I)
1 (23-M)
5 (44-I)
6 (84-I)
10 (48-A)
  18 (45-S)
19 (20-M)
20 (25-A)
21 (20-A)
22 (20-I)
23 (20-I)
24 (15-I)
25 (20-I)
26 (20-A)
27 (20-A)
28 (20-A)
29 (10-A)
30 (20-I)
31 (26-A)
32 (15-I)
33 (12-A)
34 (22-A)
35 (20-I)
36 (20-A)
   


Vozz Fletchers (33) fire on Gale Wolves (6), scoring 86 hits.
Azazel's Cunning (2) fire on Decent Slingers IV (18), scoring 103 hits.
Darlings (4) fire on Vozz Defenders (31), scoring 396 hits.
Questors (11) fire on Eastview Archers (20), scoring 226 hits.
Decent Slingers IV (18) fire on Frozen Blood (5), scoring 553 hits.
Pin cushions (26) fire on Order of the Blood Priest (10), scoring 83 hits.
Arescod Peltasts (1) fire on Vozz Reserves II (34), scoring 99 hits.
Shooters (27) fire on Arescod Peltasts (1), scoring 132 hits.
Vozz Reserves II (34) fire on Steel Rain (15), scoring 89 hits.
Vozz Volunteers (36) fire on Satisfactors (14), scoring 89 hits.
Night stalkers (9) fire on Eager Enlisted (19), scoring 240 hits.
Steel Rain (15) fire on Vozz Defense Squad I (32), scoring 323 hits.
Order of the Blood Priest (10) fire on Lakeside Militia (24), scoring 117 hits.
Eager Enlisted (19) have no enemy in range and hold their fire.
Stingers (28) fire on Darlings (4), scoring 53 hits.
The Resistance (29) fire on Sanguine Order (13), scoring 100 hits.
Fletchers (21) fire on Crimson Veil (3), scoring 87 hits.
Eastview Archers (20) fire on War Dogs (16), scoring 128 hits.
Vozz Defenders (31) fire on Nedol Guards (8), scoring 165 hits.
Total ranged hits suffered: Attackers: 1565, Defenders: 1504
Winged Cavalry (17) ride on, closing in on the defenders.
Gale Wolves (6), Nedol Guards (8), Crimson Veil (3), Lupo’s Raider’s (7), Satisfactors (14), Frozen Blood (5), Sanguine Order (12), Sanguine Order (13) and War Dogs (16) advance towards the enemy.
Vozz Defense Squad I (32), Ladder Pushers (23), Vozz Conscripts (30), HOLD (22), Lakeside Militia (24), Meatwall (25) and Vozz Shields (35) move forward to take up positions at the outer wall.


Gale Wolves (6) take 86 hits from archer fire, which cause 2 casualties.
Vozz Defense Squad I (32) take 203 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Darlings (4) take 53 hits from archer fire, which cause 2 casualties.
Nedol Guards (8) take 165 hits from archer fire, which cause 3 casualties.
Decent Slingers IV (18) take 83 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Arescod Peltasts (1) take 132 hits from archer fire, which cause 4 casualties.
Vozz Reserves II (34) take 80 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Crimson Veil (3) take 87 hits from archer fire, which cause 2 casualties.
Satisfactors (14) take 89 hits from archer fire, which cause 2 casualties.
Steel Rain (15) take 89 hits from archer fire, which cause 3 casualties.
Order of the Blood Priest (10) take 83 hits from archer fire, which cause 3 casualties.
Lakeside Militia (24) take 74 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Eager Enlisted (19) take 194 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Frozen Blood (5) take 553 hits from archer fire, which cause 10 casualties.
Eastview Archers (20) take 182 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Sanguine Order (13) take 100 hits from archer fire, which cause 2 casualties.
War Dogs (16) take 128 hits from archer fire, which cause 2 casualties.
Vozz Defenders (31) take 319 hits from archer fire (reduced due to fortifications), which cause 10 casualties.
Total hits suffered: Attackers: 1565 (0 from close combat and 1565 from ranged), Defenders: 1135 (0 from close combat and 1135 from ranged)
Total casualties: 35 attackers, 30 defenders

Turn No. 2

   2 (39-A)
4 (72-S)
9 (34-S)
11 (70-A)
15 (97-A)
17 (100-C)
1 (19-M)
3 (44-I)
7 (24-I)
8 (39-I)
10 (45-A)
12 (26-I)
13 (42-I)
14 (82-I)
16 (44-I)
5 (34-I)
6 (82-I)
22 (20-I)
23 (20-I)
24 (14-I)
25 (20-I)
30 (20-I)
32 (11-I)
35 (20-I)
18 (43-S)
19 (16-M)
20 (19-A)
21 (20-A)
26 (20-A)
27 (20-A)
28 (20-A)
29 (10-A)
31 (16-A)
33 (12-A)
34 (19-A)
36 (20-A)
   


Eager Enlisted (19) have no enemy in range and hold their fire.
Vozz Defenders (31) fire on Gale Wolves (6), scoring 206 hits.
Vozz Reserves II (34) fire on Frozen Blood (5), scoring 201 hits.
Darlings (4) fire on Lakeside Militia (24), scoring 567 hits.
Fletchers (21) fire on Satisfactors (14), scoring 142 hits.
Steel Rain (15) fire on Ladder Pushers (23), scoring 404 hits.
Questors (11) fire on Meatwall (25), scoring 329 hits.
Stingers (28) fire on Sanguine Order (13), scoring 109 hits.
Order of the Blood Priest (10) fire on HOLD (22), scoring 148 hits.
Vozz Volunteers (36) fire on Crimson Veil (3), scoring 145 hits.
Eastview Archers (20) fire on War Dogs (16), scoring 202 hits.
Arescod Peltasts (1) fire on Vozz Conscripts (30), scoring 101 hits.
Night stalkers (9) fire on Vozz Shields (35), scoring 357 hits.
Pin cushions (26) fire on Nedol Guards (8), scoring 101 hits.
Azazel's Cunning (2) fire on Vozz Defense Squad I (32), scoring 118 hits.
The Resistance (29) fire on Lupo’s Raider’s (7), scoring 95 hits.
Shooters (27) fire on Sanguine Order (12), scoring 168 hits.
Vozz Fletchers (33) fire on Order of the Blood Priest (10), scoring 76 hits.
Decent Slingers IV (18) fire on Arescod Peltasts (1), scoring 411 hits.
Total ranged hits suffered: Attackers: 1856, Defenders: 2024
Winged Cavalry (17) ride on, closing in on the defenders.
There are 6 siege engines at the walls.
Frozen Blood (5) squeeze through the heavily overcrowded siege engines.
Gale Wolves (6) squeeze through the heavily overcrowded siege engines.
Sanguine Order (13), Lupo’s Raider’s (7), Satisfactors (14), Sanguine Order (12), Crimson Veil (3), Nedol Guards (8) and War Dogs (16) advance towards the enemy.
Lakeside Militia (24) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
Lakeside Militia (24) score 228 hits on Gale Wolves (6).
Frozen Blood (5) score 54 hits on Vozz Defense Squad I (32).
Frozen Blood (5) score 78 hits on Vozz Shields (35).
Vozz Shields (35) score 259 hits on Frozen Blood (5).
HOLD (22) score 196 hits on Gale Wolves (6).
Vozz Conscripts (30) score 155 hits on Gale Wolves (6).
Meatwall (25) score 224 hits on Gale Wolves (6).
Ladder Pushers (23) score 192 hits on Gale Wolves (6).
Gale Wolves (6) score 37 hits on Lakeside Militia (24).
Gale Wolves (6) score 75 hits on Vozz Conscripts (30).
Gale Wolves (6) score 60 hits on Ladder Pushers (23).
Gale Wolves (6) score 65 hits on Meatwall (25).
Gale Wolves (6) score 53 hits on HOLD (22).
Vozz Defense Squad I (32) score 200 hits on Frozen Blood (5).
Total close combat hits suffered: Attackers: 1454, Defenders: 422

Sanguine Order (13) take 109 hits from archer fire, which cause 3 casualties.
Lupo’s Raider’s (7) take 95 hits from archer fire, which cause 2 casualties.
Satisfactors (14) take 142 hits from archer fire, which cause 3 casualties.
Lakeside Militia (24) take 380 hits (23 in close combat, 357 from archer fire) (reduced due to fortifications), which cause 8 casualties.
Frozen Blood (5) take 660 hits (459 in close combat, 201 from archer fire), which cause 12 casualties, throwing them back from the fortifications, causing another 2 casualties.
Vozz Shields (35) take 274 hits (49 in close combat, 225 from archer fire) (reduced due to fortifications), which cause 6 casualties.
HOLD (22) take 126 hits (33 in close combat, 93 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Sanguine Order (12) take 168 hits from archer fire, which cause 7 casualties.
Vozz Conscripts (30) take 111 hits (47 in close combat, 64 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Meatwall (25) take 248 hits (41 in close combat, 207 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Order of the Blood Priest (10) take 76 hits from archer fire, which cause 2 casualties.
Ladder Pushers (23) take 292 hits (38 in close combat, 254 from archer fire) (reduced due to fortifications), which cause 6 casualties.
Gale Wolves (6) take 1201 hits (995 in close combat, 206 from archer fire), which cause 30 casualties, throwing them back from the fortifications.
Arescod Peltasts (1) take 411 hits from archer fire, which cause 11 casualties.
Crimson Veil (3) take 145 hits from archer fire, which cause 3 casualties.
Vozz Defense Squad I (32) take 108 hits (34 in close combat, 74 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Nedol Guards (8) take 101 hits from archer fire, which cause 2 casualties.
War Dogs (16) take 202 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 3310 (1454 from close combat and 1856 from ranged), Defenders: 1539 (265 from close combat and 1274 from ranged)
Total casualties: 81 attackers, 32 defenders

Turn No. 3

   2 (39-A)
4 (72-S)
9 (34-S)
11 (70-A)
15 (97-A)
1 (8-M)
10 (43-A)
3 (41-I)
5 (20-I)
6 (52-I)
7 (22-I)
8 (37-I)
12 (19-I)
13 (39-I)
14 (79-I)
16 (40-I)
17 (100-C)
22 (17-I)
23 (14-I)
24 (6-I)
25 (15-I)
30 (18-I)
32 (9-I)
35 (14-I)
18 (43-S)
19 (16-M)
20 (19-A)
21 (20-A)
26 (20-A)
27 (20-A)
28 (20-A)
29 (10-A)
31 (16-A)
33 (12-A)
34 (19-A)
36 (20-A)
   


Azazel's Cunning (2) fire on Vozz Conscripts (30), scoring 90 hits.
Fletchers (21) fire on Winged Cavalry (17), scoring 189 hits.
Vozz Fletchers (33) fire on Satisfactors (14), scoring 211 hits.
Eager Enlisted (19) have no enemy in range and hold their fire.
Eastview Archers (20) fire on Gale Wolves (6), scoring 216 hits.
Darlings (4) fire on HOLD (22), scoring 566 hits.
Vozz Defenders (31) fire on Sanguine Order (13), scoring 223 hits.
Vozz Volunteers (36) fire on Crimson Veil (3), scoring 151 hits.
Pin cushions (26) fire on War Dogs (16), scoring 178 hits.
Decent Slingers IV (18) fire on Nedol Guards (8), scoring 1139 hits.
Order of the Blood Priest (10) fire on Vozz Defense Squad I (32), scoring 128 hits.
The Resistance (29) fire on Lupo’s Raider’s (7), scoring 164 hits.
Questors (11) fire on Meatwall (25), scoring 397 hits.
Shooters (27) fire on Frozen Blood (5), scoring 236 hits.
Arescod Peltasts (1) fire on Ladder Pushers (23), scoring 109 hits.
Night stalkers (9) fire on Vozz Shields (35), scoring 213 hits.
Stingers (28) fire on Sanguine Order (12), scoring 267 hits.
Steel Rain (15) fire on Lakeside Militia (24), scoring 489 hits.
Vozz Reserves II (34) fire on Order of the Blood Priest (10), scoring 102 hits.
Total ranged hits suffered: Attackers: 3076, Defenders: 1992
Winged Cavalry (17) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 6 siege engines at the walls.
Sanguine Order (12) squeeze through the heavily overcrowded siege engines.
Lupo’s Raider’s (7) squeeze through the heavily overcrowded siege engines.
Satisfactors (14) squeeze through the heavily overcrowded siege engines.
Sanguine Order (13) squeeze through the heavily overcrowded siege engines.
Gale Wolves (6) climb up through the overcrowded siege engines.
Frozen Blood (5) climb up through the overcrowded siege engines.
Crimson Veil (3) climb up through the overcrowded siege engines.
War Dogs (16) attack the walls with slightly overcrowded siege engines.
Nedol Guards (8) attack the fortifications with siege engines!


Close Combat (Defender Line 1):
7 Thalmarkin banners are visible in the melee.
Sanguine Order (12) score 58 hits on Vozz Shields (35).
Lupo’s Raider’s (7) score 90 hits on Ladder Pushers (23).
Satisfactors (14) score 111 hits on Vozz Defense Squad I (32) (250 before overkill).
HOLD (22) score 195 hits on Gale Wolves (6).
Sanguine Order (13) score 156 hits on Vozz Conscripts (30).
Vozz Conscripts (30) score 222 hits on Sanguine Order (13).
Gale Wolves (6) score 285 hits on HOLD (22).
Vozz Defense Squad I (32) score 169 hits on Satisfactors (14).
Ladder Pushers (23) score 62 hits on Lupo’s Raider’s (7).
Ladder Pushers (23) score 109 hits on Nedol Guards (8).
Frozen Blood (5) score 102 hits on Lakeside Militia (24) (118 before overkill).
Vozz Shields (35) score 160 hits on Sanguine Order (12).
Crimson Veil (3) score 224 hits on Lakeside Militia (24) (260 before overkill).
War Dogs (16) score 204 hits on Meatwall (25).
Lakeside Militia (24) score 67 hits on Crimson Veil (3).
Lakeside Militia (24) score 45 hits on Frozen Blood (5).
Nedol Guards (8) score 169 hits on Ladder Pushers (23).
Meatwall (25) score 226 hits on War Dogs (16).
Total close combat hits suffered: Attackers: 1255, Defenders: 1399 (1590 before overkill)

Sanguine Order (12) take 427 hits (160 in close combat, 267 from archer fire), which cause 17 casualties, causing panicked flight among the survivors, throwing them back from the fortifications.
Svari Storme, Noble of Thalmarkinhas been wounded by Vozz Shields (35).
Lupo’s Raider’s (7) take 226 hits (62 in close combat, 164 from archer fire), which cause 5 casualties, throwing them back from the fortifications.
Satisfactors (14) take 380 hits (169 in close combat, 211 from archer fire), which cause 9 casualties.
HOLD (22) take 535 hits (179 in close combat, 356 from archer fire) (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
Winged Cavalry (17) take 189 hits from archer fire, which cause 5 casualties.
Sanguine Order (13) take 445 hits (222 in close combat, 223 from archer fire), which cause 11 casualties, throwing them back from the fortifications.
Vozz Conscripts (30) take 155 hits (98 in close combat, 57 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Gale Wolves (6) take 411 hits (195 in close combat, 216 from archer fire), which cause 10 casualties.
Robin Truegale, Knight of Sandefurhas been wounded by HOLD (22).
Vozz Defense Squad I (32) take 151 hits (70 in close combat, 81 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Order of the Blood Priest (10) take 102 hits from archer fire, which cause 3 casualties.
Ladder Pushers (23) take 232 hits (163 in close combat, 69 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Frozen Blood (5) take 281 hits (45 in close combat, 236 from archer fire), which cause 5 casualties, throwing them back from the fortifications, causing another 2 casualties.
Vozz Shields (35) take 170 hits (36 in close combat, 134 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Crimson Veil (3) take 218 hits (67 in close combat, 151 from archer fire), which cause 4 casualties.
War Dogs (16) take 404 hits (226 in close combat, 178 from archer fire), which cause 8 casualties, throwing them back from the fortifications.
Lakeside Militia (24) take 513 hits (205 in close combat, 308 from archer fire) (reduced due to fortifications), which cause 6 casualties, wiping the unit out.
Nedol Guards (8) take 1248 hits (109 in close combat, 1139 from archer fire), which cause 26 casualties, throwing them back from the fortifications.
Meatwall (25) take 378 hits (128 in close combat, 250 from archer fire) (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 4331 (1255 from close combat and 3076 from ranged), Defenders: 2134 (879 from close combat and 1255 from ranged)
Total casualties: 105 attackers, 39 defenders

Turn No. 4

   2 (39-A)
4 (72-S)
9 (34-S)
11 (70-A)
15 (97-A)
1 (8-M)
10 (40-A)
5 (13-I)
7 (17-I)
8 (11-I)
13 (28-I)
16 (32-I)
17 (95-C)
3 (37-I)
6 (42-I)
14 (70-I)
23 (9-I)
30 (15-I)
32 (6-I)
35 (11-I)
18 (43-S)
19 (16-M)
20 (19-A)
21 (20-A)
26 (20-A)
27 (20-A)
28 (20-A)
29 (10-A)
31 (16-A)
33 (12-A)
34 (19-A)
36 (20-A)
   


The Resistance (29) fire on Winged Cavalry (17), scoring 203 hits.
Steel Rain (15) fire on Decent Slingers IV (18), scoring 215 hits.
Darlings (4) fire on Vozz Reserves II (34), scoring 349 hits.
Fletchers (21) fire on Sanguine Order (13), scoring 154 hits.
Eastview Archers (20) fire on War Dogs (16), scoring 222 hits.
Vozz Defenders (31) fire on Lupo’s Raider’s (7), scoring 148 hits.
Eager Enlisted (19) fire carefully into the close combat near them.
Eager Enlisted (19) fire on Satisfactors (14), scoring 157 hits.
Decent Slingers IV (18) fire on Frozen Blood (5), scoring 1252 hits.
Arescod Peltasts (1) fire on Vozz Volunteers (36), scoring 46 hits.
Shooters (27) fire on Nedol Guards (8), scoring 238 hits.
Azazel's Cunning (2) fire on Stingers (28), scoring 61 hits.
Vozz Volunteers (36) fire on Order of the Blood Priest (10), scoring 79 hits.
Stingers (28) fire on Arescod Peltasts (1), scoring 130 hits.
Pin cushions (26) fire on Questors (11), scoring 55 hits.
Order of the Blood Priest (10) fire on Vozz Fletchers (33), scoring 126 hits.
Night stalkers (9) fire on Eastview Archers (20), scoring 208 hits.
Vozz Reserves II (34) fire on Darlings (4), scoring 46 hits.
Questors (11) fire on Vozz Defenders (31), scoring 218 hits.
Vozz Fletchers (33) fire on Steel Rain (15), scoring 41 hits.
Total ranged hits suffered: Attackers: 2725, Defenders: 1223
Winged Cavalry (17) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Frozen Blood (5) scale the fortifications (reduced combat effectiveness for this turn).
Nedol Guards (8) scale the fortifications (reduced combat effectiveness for this turn).
War Dogs (16) scale the fortifications (reduced combat effectiveness for this turn).
Lupo’s Raider’s (7) scale the fortifications (reduced combat effectiveness for this turn).
Sanguine Order (13) scale the fortifications (reduced combat effectiveness for this turn).
Sanguine Order (13) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
5 Thalmarkin banners are visible in the melee.
Frozen Blood (5) score 34 hits on Vozz Shields (35).
Nedol Guards (8) score 19 hits on Vozz Shields (35).
War Dogs (16) score 75 hits on Vozz Conscripts (30).
Vozz Conscripts (30) score 104 hits on Gale Wolves (6).
Vozz Conscripts (30) score 61 hits on War Dogs (16).
Satisfactors (14) score 223 hits on Vozz Defense Squad I (32) (623 before overkill).
Vozz Defense Squad I (32) score 107 hits on Satisfactors (14).
Lupo’s Raider’s (7) score 31 hits on Vozz Shields (35).
Gale Wolves (6) score 268 hits on Vozz Conscripts (30).
Gale Wolves (6) score 265 hits on Vozz Shields (35).
Ladder Pushers (23) score 113 hits on Crimson Veil (3).
Crimson Veil (3) score 359 hits on Ladder Pushers (23).
Vozz Shields (35) score 49 hits on Gale Wolves (6).
Vozz Shields (35) score 21 hits on Lupo’s Raider’s (7).
Vozz Shields (35) score 22 hits on Frozen Blood (5).
Vozz Shields (35) score 15 hits on Nedol Guards (8).
Total close combat hits suffered: Attackers: 492, Defenders: 1274 (1674 before overkill)

Steel Rain (15) take 41 hits from archer fire, which cause 1 casualties.
Frozen Blood (5) take 1274 hits (22 in close combat, 1252 from archer fire), which cause 13 casualties, wiping the unit out.
Craglan the Cold Mejor, Knight of Wailing Woodhas been wounded by Decent Slingers IV (18).
Darlings (4) take 46 hits from archer fire, which cause 1 casualties.
Nedol Guards (8) take 253 hits (15 in close combat, 238 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
War Dogs (16) take 283 hits (61 in close combat, 222 from archer fire), which cause 5 casualties, causing panicked flight among the survivors, 6 additional men get slaughtered during the retreat, throwing them back from the fortifications.
Eastview Archers (20) take 168 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Vozz Defenders (31) take 176 hits from archer fire (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Vozz Conscripts (30) take 216 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Satisfactors (14) take 264 hits (107 in close combat, 157 from archer fire), which cause 6 casualties.
Vozz Defense Squad I (32) take 140 hits in close combat (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
Decent Slingers IV (18) take 173 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Arescod Peltasts (1) take 130 hits from archer fire, which cause 3 casualties, causing panicked flight among the survivors.
Lupo’s Raider’s (7) take 169 hits (21 in close combat, 148 from archer fire), which cause 4 casualties, throwing them back from the fortifications.
Vozz Volunteers (36) take 37 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Gale Wolves (6) take 153 hits in close combat, which cause 4 casualties.
Stingers (28) take 49 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ladder Pushers (23) take 226 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Sanguine Order (13) take 154 hits from archer fire, which cause 4 casualties, throwing them back from the fortifications, causing another 2 casualties.
Order of the Blood Priest (10) take 79 hits from archer fire, which cause 3 casualties.
Vozz Reserves II (34) take 281 hits from archer fire (reduced due to fortifications), which cause 9 casualties.
Questors (11) take 55 hits from archer fire, which cause 2 casualties.
Crimson Veil (3) take 113 hits in close combat, which cause 2 casualties.
Winged Cavalry (17) take 203 hits from archer fire, which cause 6 casualties.
Vozz Fletchers (33) take 102 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Vozz Shields (35) take 219 hits in close combat (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 3217 (492 from close combat and 2725 from ranged), Defenders: 1787 (801 from close combat and 986 from ranged)
Total casualties: 67 attackers, 46 defenders

Turn No. 5

   2 (39-A)
4 (71-S)
9 (34-S)
11 (68-A)
15 (96-A)
10 (37-A)
7 (13-I)
13 (22-I)
17 (89-C)
3 (35-I)
6 (38-I)
14 (64-I)
30 (11-I)
18 (39-S)
19 (16-M)
20 (14-A)
21 (20-A)
26 (20-A)
27 (20-A)
28 (18-A)
29 (10-A)
33 (9-A)
34 (10-A)
36 (19-A)
   


Night stalkers (9) fire on Decent Slingers IV (18), scoring 264 hits.
Shooters (27) fire on Winged Cavalry (17), scoring 221 hits.
Vozz Volunteers (36) fire on Sanguine Order (13), scoring 203 hits.
Order of the Blood Priest (10) fire on Eager Enlisted (19), scoring 94 hits.
Darlings (4) fire on Fletchers (21), scoring 393 hits.
Eager Enlisted (19) fire carefully into the close combat near them.
Eager Enlisted (19) fire on Satisfactors (14), scoring 93 hits.
Pin cushions (26) fire on Lupo’s Raider’s (7), scoring 168 hits.
Azazel's Cunning (2) fire on The Resistance (29), scoring 100 hits.
Decent Slingers IV (18) fire on Order of the Blood Priest (10), scoring 273 hits.
Questors (11) fire on Eastview Archers (20), scoring 213 hits.
Steel Rain (15) fire on Stingers (28), scoring 207 hits.
Eastview Archers (20) fire on Darlings (4), scoring 92 hits.
Vozz Fletchers (33) fire on Steel Rain (15), scoring 41 hits.
The Resistance (29) fire on Questors (11), scoring 42 hits.
Stingers (28) fire on Night stalkers (9), scoring 31 hits.
Vozz Reserves II (34) fire on Azazel's Cunning (2), scoring 60 hits.
Fletchers (21) fire on Azazel's Cunning (2), scoring 98 hits.
Total ranged hits suffered: Attackers: 1322, Defenders: 1271
Winged Cavalry (17) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Sanguine Order (13) scale the fortifications (reduced combat effectiveness for this turn).
Crimson Veil (3) break through the frontlines!
Gale Wolves (6) break through the frontlines!
Lupo’s Raider’s (7) scale the fortifications (reduced combat effectiveness for this turn).
Satisfactors (14) advance towards the enemy.
Sanguine Order (13) and Lupo’s Raider’s (7) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 2):
5 Thalmarkin banners are visible in the melee.
Shooters (27) score 55 hits on Satisfactors (14).
Vozz Volunteers (36) score 68 hits on Crimson Veil (3).
Eager Enlisted (19) score 117 hits on Gale Wolves (6).
Pin cushions (26) score 75 hits on Gale Wolves (6).
Crimson Veil (3) score 87 hits on The Resistance (29).
Crimson Veil (3) score 83 hits on Vozz Fletchers (33).
Crimson Veil (3) score 78 hits on Vozz Conscripts (30).
Crimson Veil (3) score 164 hits on Vozz Volunteers (36).
Decent Slingers IV (18) score 602 hits on Satisfactors (14).
Gale Wolves (6) score 47 hits on Vozz Reserves II (34).
Gale Wolves (6) score 40 hits on Vozz Conscripts (30).
Gale Wolves (6) score 79 hits on Eager Enlisted (19).
Gale Wolves (6) score 79 hits on Stingers (28).
Gale Wolves (6) score 103 hits on Fletchers (21).
Gale Wolves (6) score 90 hits on Pin cushions (26).
Satisfactors (14) score 302 hits on Decent Slingers IV (18).
Satisfactors (14) score 112 hits on Eastview Archers (20).
Satisfactors (14) score 194 hits on Shooters (27).
Eastview Archers (20) score 80 hits on Satisfactors (14).
Vozz Fletchers (33) score 43 hits on Crimson Veil (3).
The Resistance (29) score 74 hits on Crimson Veil (3).
Stingers (28) score 67 hits on Gale Wolves (6).
Vozz Reserves II (34) score 59 hits on Gale Wolves (6).
Fletchers (21) score 64 hits on Gale Wolves (6).
Total close combat hits suffered: Attackers: 1304, Defenders: 1458

Night stalkers (9) take 31 hits from archer fire, which cause 1 casualties.
Shooters (27) take 156 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Sanguine Order (13) take 203 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
Vozz Volunteers (36) take 132 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Order of the Blood Priest (10) take 273 hits from archer fire, which cause 9 casualties, causing panicked flight among the survivors.
Darlings (4) take 92 hits from archer fire, which cause 3 casualties.
Eager Enlisted (19) take 140 hits (64 in close combat, 76 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Pin cushions (26) take 73 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Azazel's Cunning (2) take 158 hits from archer fire, which cause 15 casualties.
Crimson Veil (3) take 185 hits in close combat, which cause 4 casualties.
Decent Slingers IV (18) take 457 hits (244 in close combat, 213 from archer fire) (reduced due to fortifications), which cause 10 casualties.
Questors (11) take 42 hits from archer fire, which cause 1 casualties.
Gale Wolves (6) take 382 hits in close combat, which cause 9 casualties.
Satisfactors (14) take 830 hits (737 in close combat, 93 from archer fire), which cause 20 casualties, making the unit retreat from the battlefield.
Steel Rain (15) take 41 hits from archer fire, which cause 1 casualties.
Eastview Archers (20) take 262 hits (90 in close combat, 172 from archer fire) (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
Winged Cavalry (17) take 221 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Vozz Fletchers (33) take 67 hits in close combat (reduced due to fortifications), which cause 2 casualties.
The Resistance (29) take 151 hits (70 in close combat, 81 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Stingers (28) take 231 hits (64 in close combat, 167 from archer fire) (reduced due to fortifications), which cause 7 casualties.
Vozz Reserves II (34) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Fletchers (21) take 400 hits (83 in close combat, 317 from archer fire) (reduced due to fortifications), which cause 13 casualties, making the unit retreat from the battlefield.
Vozz Conscripts (30) take 74 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Lupo’s Raider’s (7) take 168 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors, throwing them back from the fortifications.
Total hits suffered: Attackers: 2626 (1304 from close combat and 1322 from ranged), Defenders: 2181 (1155 from close combat and 1026 from ranged)
Total casualties: 79 attackers, 61 defenders

Turn No. 6

   2 (24-A)
4 (68-S)
9 (33-S)
11 (67-A)
15 (95-A)
  30 (10-I)
3 (31-I)
6 (29-I)
18 (29-S)
19 (13-M)
26 (18-A)
27 (15-A)
28 (11-A)
29 (5-A)
33 (7-A)
34 (9-A)
36 (15-A)
   


Crimson Veil (3) move back towards the melee.
Gale Wolves (6) move back towards the melee.
Stingers (28) fire on Darlings (4), scoring 44 hits.
Shooters (27) fire on Steel Rain (15), scoring 50 hits.
Azazel's Cunning (2) fire on Decent Slingers IV (18), scoring 100 hits.
Eager Enlisted (19) fire carefully into the close combat near them.
Eager Enlisted (19) fire on Gale Wolves (6), scoring 126 hits.
Decent Slingers IV (18) fire on Questors (11), scoring 282 hits.
Vozz Volunteers (36) fire on Night stalkers (9), scoring 60 hits.
Vozz Reserves II (34) fire on Azazel's Cunning (2), scoring 86 hits.
Night stalkers (9) fire on Pin cushions (26), scoring 219 hits.
Vozz Fletchers (33) fire on Azazel's Cunning (2), scoring 32 hits.
Questors (11) fire on The Resistance (29), scoring 252 hits.
The Resistance (29) fire on Questors (11), scoring 20 hits.
Darlings (4) fire on Eager Enlisted (19), scoring 484 hits.
Steel Rain (15) fire on Vozz Reserves II (34), scoring 173 hits.
Pin cushions (26) fire on Questors (11), scoring 36 hits.
Total ranged hits suffered: Attackers: 736, Defenders: 1228
Crimson Veil (3) break through the frontlines!
The Resistance (29) and Pin cushions (26) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
Vozz Conscripts (30) score 58 hits on Gale Wolves (6).
Vozz Conscripts (30) score 55 hits on Crimson Veil (3).
Gale Wolves (6) score 314 hits on Vozz Conscripts (30).
Total close combat hits suffered: Attackers: 113, Defenders: 314

Close Combat (Defender Line 2):
3 Thalmarkin banners are visible in the melee.
Crimson Veil (3) score 105 hits on Decent Slingers IV (18).
Crimson Veil (3) score 27 hits on Vozz Reserves II (34).
Crimson Veil (3) score 24 hits on Vozz Fletchers (33).
Crimson Veil (3) score 33 hits on Vozz Conscripts (30).
Crimson Veil (3) score 44 hits on Vozz Volunteers (36).
Crimson Veil (3) score 40 hits on Eager Enlisted (19).
Crimson Veil (3) score 40 hits on Stingers (28).
Crimson Veil (3) score 48 hits on Shooters (27).
Stingers (28) score 42 hits on Crimson Veil (3).
Shooters (27) score 51 hits on Crimson Veil (3).
Eager Enlisted (19) score 87 hits on Crimson Veil (3).
Decent Slingers IV (18) score 477 hits on Crimson Veil (3).
Vozz Volunteers (36) score 56 hits on Crimson Veil (3).
Vozz Reserves II (34) score 52 hits on Crimson Veil (3).
Vozz Fletchers (33) score 50 hits on Crimson Veil (3).
Total close combat hits suffered: Attackers: 815, Defenders: 361

Vozz Conscripts (30) take 218 hits in close combat (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
Crimson Veil (3) take 870 hits in close combat, which cause 18 casualties, making the unit retreat from the battlefield. 3 Thalmarkin banners fall.
Copper Gronholt, Knight of Vorehas been wounded by Vozz Reserves II (34).
Stingers (28) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Shooters (27) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Gale Wolves (6) take 184 hits (58 in close combat, 126 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Azazel's Cunning (2) take 118 hits from archer fire, which cause 11 casualties.
Eager Enlisted (19) take 422 hits (32 in close combat, 390 from archer fire) (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
Decent Slingers IV (18) take 166 hits (85 in close combat, 81 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Vozz Volunteers (36) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Vozz Reserves II (34) take 162 hits (22 in close combat, 140 from archer fire) (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Night stalkers (9) take 60 hits from archer fire, which cause 1 casualties.
Vozz Fletchers (33) take 19 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Questors (11) take 338 hits from archer fire, which cause 11 casualties.
The Resistance (29) take 203 hits from archer fire (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
Darlings (4) take 44 hits from archer fire, which cause 1 casualties.
Steel Rain (15) take 50 hits from archer fire, which cause 2 casualties.
Pin cushions (26) take 177 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Total hits suffered: Attackers: 1664 (928 from close combat and 736 from ranged), Defenders: 1473 (482 from close combat and 991 from ranged)
Total casualties: 49 attackers, 36 defenders

Turn No. 7

   2 (13-A)
4 (67-S)
9 (32-S)
11 (56-A)
15 (93-A)
   18 (25-S)
26 (12-A)
27 (14-A)
28 (10-A)
33 (6-A)
36 (14-A)
   


Vozz Fletchers (33) fire on Darlings (4), scoring 26 hits.
Darlings (4) fire on Decent Slingers IV (18), scoring 550 hits.
Vozz Volunteers (36) fire on Steel Rain (15), scoring 36 hits.
Steel Rain (15) fire on Shooters (27), scoring 225 hits.
Questors (11) fire on Pin cushions (26), scoring 232 hits.
Decent Slingers IV (18) fire on Night stalkers (9), scoring 209 hits.
Night stalkers (9) fire on Stingers (28), scoring 375 hits.
Pin cushions (26) fire on Questors (11), scoring 60 hits.
Shooters (27) fire on Azazel's Cunning (2), scoring 54 hits.
Stingers (28) fire on Night stalkers (9), scoring 25 hits.
Azazel's Cunning (2) fire on Vozz Volunteers (36), scoring 48 hits.
Total ranged hits suffered: Attackers: 410, Defenders: 1430


Darlings (4) take 26 hits from archer fire, which cause 1 casualties.
Vozz Volunteers (36) take 39 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Steel Rain (15) take 36 hits from archer fire, which cause 1 casualties.
Questors (11) take 60 hits from archer fire, which cause 2 casualties.
Rossyth deLacy, Knight of Ungerhas been wounded by Pin cushions (26).
Decent Slingers IV (18) take 444 hits from archer fire (reduced due to fortifications), which cause 9 casualties.
Night stalkers (9) take 234 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Pin cushions (26) take 187 hits from archer fire (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Shooters (27) take 181 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Stingers (28) take 302 hits from archer fire (reduced due to fortifications), which cause 10 casualties, wiping the unit out.
Azazel's Cunning (2) take 54 hits from archer fire, which cause 5 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 410 (0 from close combat and 410 from ranged), Defenders: 1153 (0 from close combat and 1153 from ranged)
Total casualties: 16 attackers, 32 defenders

Turn No. 8

   4 (66-S)
11 (54-A)
15 (92-A)
   18 (16-S)
27 (8-A)
33 (6-A)
36 (13-A)
   


Vozz Fletchers (33) fire on Darlings (4), scoring 35 hits.
Darlings (4) fire on Decent Slingers IV (18), scoring 591 hits.
Questors (11) fire on Vozz Volunteers (36), scoring 242 hits.
Decent Slingers IV (18) fire on Steel Rain (15), scoring 107 hits.
Shooters (27) fire on Questors (11), scoring 20 hits.
Steel Rain (15) fire on Vozz Fletchers (33), scoring 382 hits.
Vozz Volunteers (36) fire on Questors (11), scoring 30 hits.
Total ranged hits suffered: Attackers: 192, Defenders: 1215


Vozz Fletchers (33) take 308 hits from archer fire (reduced due to fortifications), which cause 6 casualties, wiping the unit out.
Darlings (4) take 35 hits from archer fire, which cause 1 casualties.
Questors (11) take 50 hits from archer fire, which cause 2 casualties.
Decent Slingers IV (18) take 477 hits from archer fire (reduced due to fortifications), which cause 10 casualties.
Steel Rain (15) take 107 hits from archer fire, which cause 3 casualties.
Vozz Volunteers (36) take 195 hits from archer fire (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 192 (0 from close combat and 192 from ranged), Defenders: 980 (0 from close combat and 980 from ranged)
Total casualties: 6 attackers, 22 defenders

Turn No. 9

   4 (65-S)
11 (52-A)
15 (89-A)
   18 (6-S)
27 (8-A)
   


Shooters (27) fire on Darlings (4), scoring 33 hits.
Steel Rain (15) fire on Decent Slingers IV (18), scoring 169 hits.
Questors (11) fire on Shooters (27), scoring 140 hits.
Darlings (4) fire on Shooters (27), scoring 357 hits.
Decent Slingers IV (18) fire on Steel Rain (15), scoring 85 hits.
Total ranged hits suffered: Attackers: 118, Defenders: 666


Shooters (27) take 401 hits from archer fire (reduced due to fortifications), which cause 8 casualties, wiping the unit out.
Steel Rain (15) take 85 hits from archer fire, which cause 3 casualties.
Darlings (4) take 33 hits from archer fire, which cause 1 casualties.
Decent Slingers IV (18) take 136 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Total hits suffered: Attackers: 118 (0 from close combat and 118 from ranged), Defenders: 537 (0 from close combat and 537 from ranged)
Total casualties: 4 attackers, 11 defenders

Turn No. 10

   4 (64-S)
11 (52-A)
15 (86-A)
   18 (3-S)
   


Steel Rain (15) fire on Decent Slingers IV (18), scoring 410 hits.
Questors (11) fire on Decent Slingers IV (18), scoring 187 hits.
Darlings (4) fire on Decent Slingers IV (18), scoring 206 hits.
Decent Slingers IV (18) fire on Darlings (4), scoring 21 hits.
Total ranged hits suffered: Attackers: 21, Defenders: 803


The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Darlings (4) take 21 hits from archer fire, which cause 1 casualties.
Decent Slingers IV (18) take 648 hits from archer fire (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
Timsen Quasath, Seneschal of Grehkia, Duke of Providence, Margrave of Vozzessdorhas been wounded by Questors (11).
Total hits suffered: Attackers: 21 (0 from close combat and 21 from ranged), Defenders: 648 (0 from close combat and 648 from ranged)
Total casualties: 1 attackers, 3 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The battle does 36 % damage to the fortifications.