Gabanus Family/Gilly/Battle:1-11-19

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Battle of Bessimir
Part of Unknown

Date 11-11-2019
Location Bessimir
Weather Calm wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Thalmarkin (rogue)
Commanders
Strength
6 Inf, 29 SF 63 other
Formations
Casualties
3 63


Battle in Bessimir

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers KilledSoldiers lost
1ANight stalkersGillyThalmarkin29 SFbox  6602424 hits58 kills1 losses
2AWrestlersAeneas GabanusThalmarkin6 Infbox  157143 hits4 kills2 losses
3DUndead Horde(Undead)(rogue)63 otherline  95592 hits3 kills63 losses


Total:
2 attackers (6 Inf, 29 SF)
1 defenders (63 other)
Total combat strengths: 817 vs. 955

The troops from (rogue) set up defenses because they control the battlefield.
The Thalmarkin troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (29-S)
2 (6-I)
    3 (63-U)
   


Night stalkers (1) fire on Undead Horde (3), scoring 187 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 187
Wrestlers (2) advance towards the enemy.
Undead Horde (3) advance towards the enemy.


Undead Horde (3) take 159 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 159 (0 from close combat and 159 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 2

  1 (29-S)
2 (6-I)
  3 (57-U)
    


Night stalkers (1) fire on Undead Horde (3), scoring 244 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 244
Wrestlers (2) advance towards the enemy.
Undead Horde (3) advance towards the enemy.


Undead Horde (3) take 207 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 207 (0 from close combat and 207 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 3

  1 (29-S)
 2 (6-I)
3 (50-U)
     


Night stalkers (1) fire on Undead Horde (3), scoring 267 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 267
Wrestlers (2) advance towards the enemy.


Close Combat (Center Line):
Wrestlers (2) score 143 hits on Undead Horde (3).
Undead Horde (3) score 54 hits on Wrestlers (2) (114 before overkill).
Total close combat hits suffered: Attackers: 54 (114 before overkill), Defenders: 143

Wrestlers (2) take 54 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Undead Horde (3) take 370 hits (143 in close combat, 227 from archer fire), which cause 13 casualties.
Total hits suffered: Attackers: 54 (54 from close combat and 0 from ranged), Defenders: 370 (143 from close combat and 227 from ranged)
Total casualties: 2 attackers, 13 defenders

Turn No. 4

  1 (29-S)
  3 (37-U)
     


Night stalkers (1) fire on Undead Horde (3), scoring 444 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 444
Undead Horde (3) advance towards the enemy.


Undead Horde (3) take 377 hits from archer fire, which cause 13 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 377 (0 from close combat and 377 from ranged)
Total casualties: 0 attackers, 13 defenders

Turn No. 5

  1 (29-S)
 3 (24-U)
      


Night stalkers (1) fire on Undead Horde (3), scoring 513 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 513
Undead Horde (3) advance towards the enemy.


Undead Horde (3) take 436 hits from archer fire, which cause 15 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 436 (0 from close combat and 436 from ranged)
Total casualties: 0 attackers, 15 defenders

Turn No. 6

  1 (29-S)
3 (9-U)
       


Night stalkers (1) fire on Undead Horde (3), scoring 640 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 640
Undead Horde (3) advance towards the enemy.


Close Combat (Attacker Line 3):
Night stalkers (1) score 129 hits on Undead Horde (3).
Undead Horde (3) score 38 hits on Night stalkers (1).
Total close combat hits suffered: Attackers: 38, Defenders: 129

Night stalkers (1) take 38 hits in close combat, which cause 1 casualties.
Undead Horde (3) take 673 hits (129 in close combat, 544 from archer fire), which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 38 (38 from close combat and 0 from ranged), Defenders: 673 (129 from close combat and 544 from ranged)
Total casualties: 1 attackers, 9 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The locals are grateful for defeating the evil forces plaguing their region.