Difference between revisions of "Food"

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(updated for new trade system)
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The entire population of an island needs food.  Without food, the peasants will starve to death, but they'll cause lots of problems before they do. It is the [[banker]]'s responsibility to see that everyone is fed.
 
The entire population of an island needs food.  Without food, the peasants will starve to death, but they'll cause lots of problems before they do. It is the [[banker]]'s responsibility to see that everyone is fed.
  
The people of your realm will grow food on their own, and harvest it, without intervention.  However, it rarely does much good in the region in which it's grown:  [[City|cities]] consume more food than they produce, while rural regions produce a surplus. Within a realm, the banker and region commanders have tools at their disposal to move food around by ox cart.
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The people of your realm will grow food on their own, and harvest it, without intervention.  However, it rarely does much good in the region in which it's grown:  [[City|cities]] consume more food than they produce, while rural regions produce a surplus. Region lords and traders are able to [[trade]] food.
  
 
Sometimes harvests will fall short, for various reasons:
 
Sometimes harvests will fall short, for various reasons:
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*Enemy [[looting]] can destroy both crops in the fields, the means of production, and stores of food
 
*Enemy [[looting]] can destroy both crops in the fields, the means of production, and stores of food
 
*Reduced [[production]] can cause good crops to go to waste if not enough people are available to work the harvest
 
*Reduced [[production]] can cause good crops to go to waste if not enough people are available to work the harvest
*Traders buying food (whether legally, or on the [[black market]]) can deplete food reserves
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*Traders buying food can deplete food reserves
  
These things can cause a realm to no longer be able to feed itself.  Sometimes realms cannot feed themselves even when operating at full capacity, in peacetime.  If your realm does not have enough food, it will have to [[trade]] for food.  Bankers and [[trader|traders]] can often make up the shortfall by trading with friendly realms who are willing to sell their surpluses.  If there are no such willing partners, sometimes other arrangements can be made ...
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These things can cause a realm to no longer be able to feed itself.  Sometimes realms cannot feed themselves even when operating at full capacity, in peacetime.  If your realm does not have enough food, it will have to [[trade]] for food.  Region lords and [[trader|traders]] can often make up the shortfall by trading with friendly realms who are willing to sell their surpluses.  If there are no such willing partners, sometimes other arrangements can be made ...
  
 
==Seasons==
 
==Seasons==
 
Seasons multiply the normal harvest amounts by a flat percentage (lower than normal for Spring and much lower for Winter, normal for Summer, and much, much higher for Autumn).
 
Seasons multiply the normal harvest amounts by a flat percentage (lower than normal for Spring and much lower for Winter, normal for Summer, and much, much higher for Autumn).
 
[[Category:Economy]]
 
[[Category:Economy]]

Revision as of 18:18, 7 February 2012

The entire population of an island needs food. Without food, the peasants will starve to death, but they'll cause lots of problems before they do. It is the banker's responsibility to see that everyone is fed.

The people of your realm will grow food on their own, and harvest it, without intervention. However, it rarely does much good in the region in which it's grown: cities consume more food than they produce, while rural regions produce a surplus. Region lords and traders are able to trade food.

Sometimes harvests will fall short, for various reasons:

  • Poor weather can flood, freeze, or scorch crops in the fields
  • Enemy looting can destroy both crops in the fields, the means of production, and stores of food
  • Reduced production can cause good crops to go to waste if not enough people are available to work the harvest
  • Traders buying food can deplete food reserves

These things can cause a realm to no longer be able to feed itself. Sometimes realms cannot feed themselves even when operating at full capacity, in peacetime. If your realm does not have enough food, it will have to trade for food. Region lords and traders can often make up the shortfall by trading with friendly realms who are willing to sell their surpluses. If there are no such willing partners, sometimes other arrangements can be made ...

Seasons

Seasons multiply the normal harvest amounts by a flat percentage (lower than normal for Spring and much lower for Winter, normal for Summer, and much, much higher for Autumn).