Falasan Inquirer/Archive/junebattle2

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Information

Scribe Note, fresh this turn:



Battle in Corniel
No.RoleUnitCommanderRealmUnitFormationCS
1ABand of BladesRoxasFalasan33 Infline  265
2ABlack ArrerzGollumFalasan13 Archline  230
3ABlack GuardImrahilFalasan15 Infline  229
4AChaaaaaaaaaaaaaaaaaarge!!!!!!!HeedFalasan20 Cavwedge  360
5ACrimson LongbowsCrashemFalasan37 Archline  330
6ADakhir's RevengeFridaFalasan20 Infline  230
7ADances with RabbitsRonanFalasan26 Infline  262
8AHighlandersAngusFalasan6 Infline  139
9Akilling ppljellenaFalasan28 Archline  330
10APersonal GuardAlexiusFalasan11 Infline  195
11ASt. Ives ArchersKaiFalasan9 Archline  169
12ATime's ArrowEritreaFalasan20 Archline  324
13AXIII Legio ComitatensesFurius SilvaFalasan18 Infline  272
14AZopyros' MightZopyrosFalasan20 Infline  201
15A~=B.A=~ Whitestone GuardsBrandorFalasan15 Cavwedge  302
16A~=B.A=~ Reilwin's RoguesReilwinFalasan30 Infline  341
17A~=B.A=~ the PeltashJamboFalasan25 MIbox  320
18A~=B.A=~ Who forgot the arrows?ENDFalasan18 Archline  288
19A~=B.F=~ Cloth-yard RangersTatharFalasan18 Archline  262
20A~=B.F=~ Dark ridersTelvanyFalasan7 Cavwedge  145
21A~=BA=~ For HonorTrumpet IIFalasan30 Infline  296
22A~=BA=~ St. Ives LancersJustinFalasan16 Infline  204
23DAdam's BloodhoundsSiwasBarony of Makar16 Infline  252
24DBlack ShieldsLeonardoDarka38 Cavwedge  565

Total:
22 attackers (225 Inf, 25 MI, 143 Arch, 42 Cav)
2 defenders (16 Inf, 38 Cav)
Total combat strengths: 5694 vs. 817

The troops from Darka set up defenses because they control the battlefield.
The Falasan troops attack because they are at war with Darka.
The troops from Barony of Makar join the defense because of their alliance with Darka.

A calm wind blows, to the joy of the archers.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.
Sir Crashem the rogue takes command of the army of Barad Falas. They deploy in Fortification Defense formation.
Reilwin, Royal Treasurer of Falasan, Marshal of the Black Army takes command of the Black Army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
 4 (20-C)
15 (15-C)
20 (7-C)
 5 (37-A)
1 (33-I)
2 (13-A)
3 (15-I)
6 (20-I)
7 (26-I)
8 (6-I)
9 (28-A)
10 (11-I)
11 (9-A)
12 (20-A)
13 (18-I)
14 (20-I)
16 (30-I)
17 (25-M)
18 (18-A)
19 (18-A)
21 (30-I)
22 (16-I)
 23 (16-I)
 24 (38-C)
  

killing ppl (9) fire on Adam's Bloodhounds (23), scoring 121 hits.
St. Ives Archers (11) fire on Adam's Bloodhounds (23), scoring 71 hits.
Crimson Longbows (5) fire on Adam's Bloodhounds (23), scoring 69 hits.
~=B.A=~ the Peltash (17) hold their fire.
~=B.F=~ Cloth-yard Rangers (19) fire on Adam's Bloodhounds (23), scoring 136 hits.
Time's Arrow (12) fire on Adam's Bloodhounds (23), scoring 97 hits.
~=B.A=~ Who forgot the arrows? (18) fire on Adam's Bloodhounds (23), scoring 114 hits.
Black Arrerz (2) fire on Adam's Bloodhounds (23), scoring 150 hits.
~=B.A=~ Whitestone Guards (15), Chaaaaaaaaaaaaaaaaaarge!!!!!!! (4) and ~=B.F=~ Dark riders (20) ride on, closing in on the defenders.
Black Shields (24) ride on, closing in on the enemy.
Dakhir's Revenge (6) can not advance, because the front lines are too crowded.
Black Guard (3) can not advance, because the front lines are too crowded.
~=BA=~ For Honor (21) can not advance, because the front lines are too crowded.
~=BA=~ St. Ives Lancers (22) can not advance, because the front lines are too crowded.
Highlanders (8) can not advance, because the front lines are too crowded.
XIII Legio Comitatenses (13), ~=B.A=~ Reilwin's Rogues (16), Dances with Rabbits (7), Personal Guard (10), Zopyros' Might (14) and Band of Blades (1) advance towards the enemy.
Adam's Bloodhounds (23) advance towards the enemy.

Close Combat:
5 Falasan banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
XIII Legio Comitatenses (13) score 172 hits.
~=B.A=~ Reilwin's Rogues (16) score 240 hits.
Dances with Rabbits (7) score 211 hits.
Personal Guard (10) score 104 hits.
Zopyros' Might (14) score 145 hits.
Band of Blades (1) score 126 hits.
Adam's Bloodhounds (23) score 132 hits.
Total hits suffered: Attackers: 132, Defenders: 470 (998 before overkill)

XIII Legio Comitatenses (13) take 42 hits in close combat, which cause 1 casualties.
~=B.A=~ Reilwin's Rogues (16) take 38 hits in close combat, which cause 1 casualties.
Dances with Rabbits (7) take 18 hits in close combat, which cause 1 casualties.
Personal Guard (10) take 34 hits in close combat, which cause 1 casualties.
Adam's Bloodhounds (23) take 1228 hits (470 in close combat, 758 from archer fire), which cause 16 casualties, wiping the unit out.
Total casualties: 4 attackers, 16 defenders</FONT

Turn No. 2

   4 (20-C)
5 (37-A)
15 (15-C)
20 (7-C)
2 (13-A)
3 (15-I)
6 (20-I)
8 (6-I)
9 (28-A)
11 (9-A)
12 (20-A)
17 (25-M)
18 (18-A)
19 (18-A)
21 (30-I)
22 (16-I)
1 (33-I)
7 (25-I)
10 (10-I)
13 (17-I)
14 (20-I)
16 (29-I)
24 (38-C)
    

killing ppl (9) fire on Black Shields (24), scoring 88 hits.
~=B.A=~ the Peltash (17) hold their fire.
St. Ives Archers (11) fire on Black Shields (24), scoring 60 hits.
Black Arrerz (2) fire on Black Shields (24), scoring 113 hits.
~=B.A=~ Who forgot the arrows? (18) fire on Black Shields (24), scoring 105 hits.
~=B.F=~ Cloth-yard Rangers (19) fire on Black Shields (24), scoring 81 hits.
Time's Arrow (12) fire on Black Shields (24), scoring 76 hits.
Crimson Longbows (5) fire on Black Shields (24), scoring 54 hits.
~=B.F=~ Dark riders (20) and ~=B.A=~ Whitestone Guards (15) ride on, closing in on the defenders.
Black Shields (24) charge forward.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (4) charge ahead, into the defenders' ranks.
~=BA=~ St. Ives Lancers (22) can not advance, because the front lines are too crowded.
Highlanders (8) can not advance, because the front lines are too crowded.
Black Guard (3) can not advance, because the front lines are too crowded.
Dakhir's Revenge (6) can not advance, because the front lines are too crowded.
~=BA=~ For Honor (21) advance towards the enemy.

Close Combat:
5 Falasan banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
XIII Legio Comitatenses (13) score 161 hits.
~=BA=~ For Honor (21) score 174 hits.
~=B.F=~ Dark riders (20) score 128 hits.
~=B.A=~ Whitestone Guards (15) score 213 hits.
Black Shields (24) score 978 hits.
Dances with Rabbits (7) score 193 hits.
Zopyros' Might (14) score 136 hits.
~=B.A=~ Reilwin's Rogues (16) score 203 hits.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (4) score 757 hits.
Band of Blades (1) score 121 hits.
Personal Guard (10) score 90 hits.
Total hits suffered: Attackers: 978, Defenders: 1653 (2176 before overkill)

XIII Legio Comitatenses (13) take 243 hits in close combat, which cause 5 casualties.
Furius Silva (Knight of Tucha, Falasan) has been wounded.
~=BA=~ For Honor (21) take 145 hits in close combat, which cause 5 casualties.
~=B.F=~ Dark riders (20) take 162 hits in close combat, which cause 5 casualties.
~=B.A=~ Whitestone Guards (15) take 117 hits in close combat, which cause 3 casualties.
Black Shields (24) take 2230 hits (1653 in close combat, 577 from archer fire), which cause 38 casualties, wiping the unit out.
Leonardo (Noble of Darka) has been wounded.
Dances with Rabbits (7) take 67 hits in close combat, which cause 2 casualties.
Zopyros' Might (14) take 76 hits in close combat, which cause 2 casualties.
~=B.A=~ Reilwin's Rogues (16) take 42 hits in close combat, which cause 1 casualties.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (4) take 48 hits in close combat, which cause 1 casualties.
Band of Blades (1) take 39 hits in close combat, which cause 1 casualties.
Personal Guard (10) take 39 hits in close combat, which cause 1 casualties.
Total casualties: 26 attackers, 38 defenders</FONT

Attacker Victory!

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