Falasan Inquirer/Archive/Augustbattle1

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Information


, 1 turns old:



Battle in Amdor

Total:
23 attackers (576 Inf, 35 MI, 159 Arch)
11 defenders (295 Inf, 39 Arch)
Total combat strengths: 9369 vs. 4004

The region owner Eston and their allies defend.
The Falasan troops attack because they are at war with Eston.

The battle takes place in the middle of a storm, archers will be almost worthless.
The defenders take up positions inside the Motte and Bailey (2).
Leto(Noble of Falasan) takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
No.RoleUnitCommanderRealmUnitFormationCS
1AGuardiansRedrumFalasan40 Infline  411
2ALongShotScornedFalasan25 Archline  291
3AnailshootersjellenaFalasan39 Archline  447
4ARed FuryAlixFalasan31 Infline  350
5ASerpentineSwordsLoronzoFalasan64 Infline  546
6Athe LostMakrosFalasan30 Infline  448
7ATorgsGtorthFalasan25 Archline  328
8ATucha InfantryBarryFalasan35 Infline  482
9AWandering SwordsmenRhysFalasan29 Infline  351
10A~=B.A=~ Eastern Lake ArchersFreidrochFalasan30 Archline  416
11A~=B.A=~ Fortress IUgoFalasan30 Infline  433
12A~=B.A=~ Jerrin's MenJerrinFalasan35 Infline  531
13A~=B.A=~ KillingMachineKillerFalasan30 Infline  327
14A~=B.A=~ Lasten's LionsLastenFalasan26 Infline  243
15A~=B.A=~ Menedor's FinestWillemFalasan25 Infline  257
16A~=B.A=~ St. Ives LancersJustinFalasan20 Infline  297
17A~=B.A=~ The Black SwordsLetoFalasan40 Infline  593
18A~=B.A=~ The BridgeCripFalasan41 Infline  553
19A~=B.A=~ the VandalsJamboFalasan35 MIline  452
20A~=B.F=~ BallsDeepDezNutzFalasan32 Infline  330
21A~=B.F=~Human shield warriorswarriorFalasan40 Infline  483
22A~=BA=~ For HonorTrumpet IIFalasan28 Infline  378
23A~=BA=~ MarksmenENDFalasan40 Archline  422
24DAnacondas(militia/guard unit)Eston40 Infline  288
25DAnacondas(militia/guard unit)Eston39 Infline  288
26DAriston Guard(militia/guard unit)Eston47 Infline  645
27DAriston Guard(militia/guard unit)Eston51 Infline  643
28DDervishes(militia/guard unit)Eston22 Infline  265
29DFiddler Guard(militia/guard unit)Eston19 Infline  275
30DFiddler Guard(militia/guard unit)Eston13 Infbox  213
31DFiddler Guard(militia/guard unit)Eston17 Infline  261
32DHevnervals(militia/guard unit)Eston39 Archline  482
33DSuper Ninja Monkeys of Death(militia/guard unit)Eston17 Infline  289
34D[VP]Niccolo's PrideNiccoloEston30 Infline  355

LongShot (2) fire on Ariston Guard (26), scoring 42 hits.
~=B.A=~ the Vandals (19) have no enemy in range and advance to better firing positions.
Hevnervals (32) fire on ~=B.F=~Human shield warriors (21), scoring 124 hits.
~=BA=~ Marksmen (23) fire on Ariston Guard (27), scoring 50 hits.
nailshooters (3) fire on Ariston Guard (26), scoring 78 hits.
~=B.A=~ Eastern Lake Archers (10) fire on Ariston Guard (27), scoring 80 hits.
Torgs (7) fire on Ariston Guard (26), scoring 45 hits.
SerpentineSwords (5), ~=B.A=~ The Black Swords (17), Wandering Swordsmen (9), Tucha Infantry (8), ~=B.F=~ BallsDeep (20), the Lost (6), ~=B.A=~ The Bridge (18), ~=B.F=~Human shield warriors (21), ~=B.A=~ St. Ives Lancers (16), ~=B.A=~ Fortress I (11), Red Fury (4), Guardians (1), ~=B.A=~ Jerrin's Men (12), ~=B.A=~ Menedor's Finest (15), ~=BA=~ For Honor (22), ~=B.A=~ KillingMachine (13) and ~=B.A=~ Lasten's Lions (14) advance towards the enemy.
Anacondas (24), Super Ninja Monkeys of Death (33), Dervishes (28), Fiddler Guard (29), Ariston Guard (26), Fiddler Guard (31), Fiddler Guard (30), [VP]Niccolo's Pride (34), Ariston Guard (27) and Anacondas (25) move forward to take up positions at the outer wall.

Ariston Guard (26) take 42 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~=B.F=~Human shield warriors (21) take 124 hits from archer fire, which cause 3 casualties.
Ariston Guard (27) take 33 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 3 attackers, 2 defenders

Turn No. 2
 1 (40-I)
5 (64-I)
6 (30-I)
8 (35-I)
9 (29-I)
11 (30-I)
12 (35-I)
13 (30-I)
14 (26-I)
15 (25-I)
16 (20-I)
17 (40-I)
18 (41-I)
20 (32-I)
 2 (25-A)
3 (39-A)
7 (25-A)
10 (30-A)
19 (35-M)
23 (40-A)
4 (31-I)
21 (40-I)
22 (28-I)
  24 (40-I)
25 (39-I)
26 (47-I)
27 (51-I)
28 (22-I)
29 (19-I)
30 (13-I)
31 (17-I)
32 (39-A)
33 (17-I)
34 (30-I)
   

Torgs (7) move closer to get better shots.
~=B.A=~ the Vandals (19) hold their fire.
~=B.A=~ Eastern Lake Archers (10) fire on Ariston Guard (26), scoring 74 hits.
~=BA=~ Marksmen (23) fire on Ariston Guard (27), scoring 87 hits.
nailshooters (3) fire on Ariston Guard (26), scoring 91 hits.
Hevnervals (32) fire on ~=B.F=~Human shield warriors (21), scoring 203 hits.
LongShot (2) fire on Ariston Guard (27), scoring 60 hits.
There are 3 siege engines at the walls.
Dervishes (28) leave the fortification, attacking the enemy.
Super Ninja Monkeys of Death (33) leave the fortification, attacking the enemy.
[VP]Niccolo's Pride (34) leave the fortification, attacking the enemy.
Ariston Guard (26) leave the fortification, attacking the enemy.
Fiddler Guard (29) leave the fortification, attacking the enemy.
Fiddler Guard (30) leave the fortification, attacking the enemy.
Anacondas (25) leave the fortification, attacking the enemy.
Fiddler Guard (31) leave the fortification, attacking the enemy.
Anacondas (24) leave the fortification, attacking the enemy.
Ariston Guard (27) leave the fortification, attacking the enemy.
Tucha Infantry (8), the Lost (6), ~=B.A=~ Jerrin's Men (12), Wandering Swordsmen (9), SerpentineSwords (5), ~=B.F=~ BallsDeep (20), ~=B.A=~ KillingMachine (13), ~=B.A=~ St. Ives Lancers (16), Guardians (1), ~=B.A=~ Fortress I (11), ~=B.A=~ Lasten's Lions (14), ~=B.A=~ The Black Swords (17), ~=B.A=~ The Bridge (18) and ~=B.A=~ Menedor's Finest (15) advance towards the enemy.

Close Combat:
Dervishes (28) score 132 hits.
Super Ninja Monkeys of Death (33) score 161 hits.
[VP]Niccolo's Pride (34) score 207 hits.
Ariston Guard (26) score 369 hits.
Fiddler Guard (29) score 163 hits.
~=B.F=~Human shield warriors (21) score 198 hits.
~=BA=~ For Honor (22) score 216 hits.
Fiddler Guard (30) score 133 hits.
Anacondas (25) score 71 hits.
Red Fury (4) score 158 hits.
Fiddler Guard (31) score 137 hits.
Anacondas (24) score 71 hits.
Ariston Guard (27) score 415 hits.
Total hits suffered: Attackers: 1859, Defenders: 572

Dervishes (28) take 69 hits in close combat, which cause 2 casualties.
Super Ninja Monkeys of Death (33) take 86 hits in close combat, which cause 2 casualties.
[VP]Niccolo's Pride (34) take 67 hits in close combat, which cause 2 casualties.
Ariston Guard (26) take 236 hits (71 in close combat, 165 from archer fire), which cause 5 casualties.
Fiddler Guard (29) take 59 hits in close combat, which cause 2 casualties.
~=B.F=~Human shield warriors (21) take 1122 hits (919 in close combat, 203 from archer fire), which cause 26 casualties.
warrior (Noble of Falasan) has been wounded.
~=BA=~ For Honor (22) take 516 hits in close combat, which cause 15 casualties.
Fiddler Guard (30) take 41 hits in close combat, which cause 1 casualties.
Anacondas (25) take 53 hits in close combat, which cause 2 casualties.
Red Fury (4) take 424 hits in close combat, which cause 13 casualties.
Fiddler Guard (31) take 44 hits in close combat, which cause 1 casualties.
Anacondas (24) take 38 hits in close combat, which cause 1 casualties.
Ariston Guard (27) take 191 hits (44 in close combat, 147 from archer fire), which cause 4 casualties.
Total casualties: 54 attackers, 22 defenders

Turn No. 3
  1 (40-I)
5 (64-I)
6 (30-I)
8 (35-I)
9 (29-I)
11 (30-I)
12 (35-I)
13 (30-I)
14 (26-I)
15 (25-I)
16 (20-I)
17 (40-I)
18 (41-I)
20 (32-I)
2 (25-A)
3 (39-A)
7 (25-A)
10 (30-A)
23 (40-A)
19 (35-M)
4 (31-I)
21 (37-I)
22 (28-I)
24 (40-I)
25 (39-I)
26 (46-I)
27 (50-I)
28 (22-I)
29 (19-I)
30 (13-I)
31 (17-I)
33 (17-I)
34 (30-I)
32 (39-A)
   

Hevnervals (32) fire on ~=B.A=~ the Vandals (19), scoring 146 hits.
~=B.A=~ the Vandals (19) have no viable target and wait for one to appear.
Torgs (7) fire on Hevnervals (32), scoring 97 hits.
LongShot (2) fire on Hevnervals (32), scoring 62 hits.
~=B.A=~ Eastern Lake Archers (10) fire on Hevnervals (32), scoring 45 hits.
~=BA=~ Marksmen (23) fire on Hevnervals (32), scoring 70 hits.
nailshooters (3) fire on Hevnervals (32), scoring 78 hits.
There are 3 siege engines at the walls.
Fiddler Guard (30) break through the frontlines!
the Lost (6) can not advance, because the front lines are too crowded.
~=B.A=~ Fortress I (11) can not advance, because the front lines are too crowded.
~=B.A=~ Jerrin's Men (12) can not advance, because the front lines are too crowded.
~=B.A=~ The Black Swords (17) can not advance, because the front lines are too crowded.
Ariston Guard (27) break through the frontlines!
~=B.A=~ The Bridge (18) can not advance, because the front lines are too crowded.
Tucha Infantry (8) can not advance, because the front lines are too crowded.
~=B.A=~ Lasten's Lions (14), Wandering Swordsmen (9), ~=B.A=~ St. Ives Lancers (16), ~=B.F=~ BallsDeep (20), ~=B.A=~ KillingMachine (13), ~=B.A=~ Menedor's Finest (15), SerpentineSwords (5) and Guardians (1) advance towards the enemy.

Close Combat:
16 Falasan banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
~=B.A=~ Lasten's Lions (14) score 105 hits.
Wandering Swordsmen (9) score 204 hits.
Fiddler Guard (30) score 118 hits.
Ariston Guard (27) score 320 hits.
~=B.A=~ St. Ives Lancers (16) score 207 hits.
~=B.F=~ BallsDeep (20) score 199 hits.
~=B.A=~ the Vandals (19) score 348 hits.
Torgs (7) score 65 hits.
~=B.A=~ KillingMachine (13) score 218 hits.
~=B.A=~ Menedor's Finest (15) score 156 hits.
SerpentineSwords (5) score 292 hits.
Guardians (1) score 320 hits.
Total hits suffered: Attackers: 438, Defenders: 1606 (2114 before overkill)

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Ariston Guard (26) score 350 hits.
~=B.F=~Human shield warriors (21) score 60 hits.
Fiddler Guard (29) score 159 hits.
Dervishes (28) score 95 hits.
Red Fury (4) score 109 hits.
Anacondas (24) score 73 hits.
Anacondas (25) score 72 hits.
[VP]Niccolo's Pride (34) score 196 hits.
Fiddler Guard (31) score 128 hits.
~=BA=~ For Honor (22) score 152 hits.
Super Ninja Monkeys of Death (33) score 149 hits.
Total hits suffered: Attackers: 1051 (1222 before overkill), Defenders: 321

~=B.A=~ Lasten's Lions (14) take 66 hits in close combat, which cause 3 casualties.
Wandering Swordsmen (9) take 71 hits in close combat, which cause 2 casualties.
Fiddler Guard (30) take 524 hits in close combat, which cause 12 casualties, wiping the unit out.
Hevnervals (32) take 185 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Ariston Guard (27) take 1082 hits in close combat, which cause 21 casualties.
Ariston Guard (26) take 58 hits in close combat, which cause 1 casualties.
~=B.A=~ St. Ives Lancers (16) take 79 hits in close combat, which cause 2 casualties.
~=B.F=~Human shield warriors (21) take 415 hits in close combat, which cause 10 casualties.
~=B.F=~ BallsDeep (20) take 71 hits in close combat, which cause 2 casualties.
~=B.A=~ the Vandals (19) take 190 hits (44 in close combat, 146 from archer fire), which cause 5 casualties.
Fiddler Guard (29) take 53 hits in close combat, which cause 1 casualties.
Torgs (7) take 28 hits in close combat, which cause 2 casualties.
Dervishes (28) take 65 hits in close combat, which cause 2 casualties.
~=B.A=~ KillingMachine (13) take 44 hits in close combat, which cause 1 casualties.
Red Fury (4) take 373 hits in close combat, which cause 12 casualties.
~=B.A=~ Menedor's Finest (15) take 35 hits in close combat, which cause 1 casualties.
Anacondas (24) take 42 hits in close combat, which cause 1 casualties.
Anacondas (25) take 32 hits in close combat, which cause 1 casualties.
[VP]Niccolo's Pride (34) take 28 hits in close combat, which cause 1 casualties.
Fiddler Guard (31) take 43 hits in close combat, which cause 1 casualties.
~=BA=~ For Honor (22) take 263 hits in close combat, which cause 8 casualties.
Total casualties: 48 attackers, 46 defenders

Turn No. 4
   1 (40-I)
2 (25-A)
3 (39-A)
5 (64-I)
6 (30-I)
8 (35-I)
9 (29-I)
10 (30-A)
11 (30-I)
12 (35-I)
13 (30-I)
14 (26-I)
15 (25-I)
16 (20-I)
17 (40-I)
18 (41-I)
20 (32-I)
23 (40-A)
7 (25-A)
19 (35-M)
4 (18-I)
21 (11-I)
22 (13-I)
24 (39-I)
25 (37-I)
26 (41-I)
27 (46-I)
28 (20-I)
29 (17-I)
30 (12-I)
31 (16-I)
33 (15-I)
34 (28-I)
 32 (39-A)
   

Hevnervals (32) move closer to get better shots.
~=BA=~ Marksmen (23) retreat from the close combat near them.
~=B.A=~ Eastern Lake Archers (10) fire on Hevnervals (32), scoring 111 hits.
nailshooters (3) retreat from the close combat near them.
LongShot (2) fire on Hevnervals (32), scoring 66 hits.
There are 3 siege engines at the walls.
~=B.F=~ BallsDeep (20) break through the frontlines!
Tucha Infantry (8) can not advance, because the front lines are too crowded.
the Lost (6) can not advance, because the front lines are too crowded.
~=B.A=~ Jerrin's Men (12) can not advance, because the front lines are too crowded.
Wandering Swordsmen (9) break through the frontlines!
~=B.A=~ Fortress I (11) can not advance, because the front lines are too crowded.
~=B.A=~ St. Ives Lancers (16) break through the frontlines!
~=B.A=~ KillingMachine (13) break through the frontlines!
~=B.A=~ Lasten's Lions (14) break through the frontlines!
Guardians (1) break through the frontlines!
~=B.A=~ The Bridge (18) can not advance, because the front lines are too crowded.
~=B.A=~ The Black Swords (17) can not advance, because the front lines are too crowded.

Close Combat:
6 Falasan banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
~=B.A=~ the Vandals (19) score 326 hits.
Ariston Guard (27) score 239 hits.
~=B.A=~ Menedor's Finest (15) score 162 hits.
Torgs (7) score 124 hits.
SerpentineSwords (5) score 266 hits.
Total hits suffered: Attackers: 239, Defenders: 667 (878 before overkill)

Close Combat:
10 Falasan banners are visible in the melee.
~=B.F=~ BallsDeep (20) score 186 hits.
Ariston Guard (26) score 346 hits.
Wandering Swordsmen (9) score 198 hits.
Red Fury (4) score 63 hits.
Super Ninja Monkeys of Death (33) score 163 hits.
~=B.A=~ St. Ives Lancers (16) score 172 hits.
~=B.A=~ KillingMachine (13) score 178 hits.
~=B.A=~ Lasten's Lions (14) score 113 hits.
Guardians (1) score 306 hits.
Dervishes (28) score 114 hits.
Anacondas (25) score 61 hits.
Fiddler Guard (31) score 142 hits.
Fiddler Guard (29) score 138 hits.
[VP]Niccolo's Pride (34) score 196 hits.
~=B.F=~Human shield warriors (21) score 12 hits.
~=BA=~ For Honor (22) score 93 hits.
Anacondas (24) score 63 hits.
Total hits suffered: Attackers: 1223, Defenders: 1321

~=B.F=~ BallsDeep (20) take 399 hits in close combat, which cause 9 casualties.
Ariston Guard (26) take 324 hits in close combat, which cause 6 casualties.
~=B.A=~ the Vandals (19) take 67 hits in close combat, which cause 2 casualties.
Wandering Swordsmen (9) take 244 hits in close combat, which cause 8 casualties.
Red Fury (4) take 189 hits in close combat, which cause 6 casualties, wiping the unit out.
Super Ninja Monkeys of Death (33) take 286 hits in close combat, which cause 6 casualties.
Hevnervals (32) take 45 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~=B.A=~ St. Ives Lancers (16) take 120 hits in close combat, which cause 3 casualties.
~=B.A=~ KillingMachine (13) take 58 hits in close combat, which cause 2 casualties.
Ariston Guard (27) take 667 hits in close combat, which cause 13 casualties, making the unit retreat from the battlefield, 1 additional men get slaughtered during the retreat.
~=B.A=~ Lasten's Lions (14) take 85 hits in close combat, which cause 3 casualties.
Guardians (1) take 56 hits in close combat, which cause 2 casualties.
~=B.A=~ Menedor's Finest (15) take 86 hits in close combat, which cause 3 casualties.
Torgs (7) take 44 hits in close combat, which cause 2 casualties.
Dervishes (28) take 185 hits in close combat, which cause 5 casualties.
Anacondas (25) take 177 hits in close combat, which cause 6 casualties.
SerpentineSwords (5) take 42 hits in close combat, which cause 1 casualties.
Fiddler Guard (31) take 85 hits in close combat, which cause 2 casualties.
Fiddler Guard (29) take 110 hits in close combat, which cause 3 casualties.
[VP]Niccolo's Pride (34) take 86 hits in close combat, which cause 2 casualties.
~=B.F=~Human shield warriors (21) take 44 hits in close combat, which cause 1 casualties, wiping the unit out.
~=BA=~ For Honor (22) take 28 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors.
Anacondas (24) take 68 hits in close combat, which cause 2 casualties.
Total casualties: 43 attackers, 46 defenders

Turn No. 5
   2 (25-A)
3 (39-A)
6 (30-I)
8 (35-I)
10 (30-A)
11 (30-I)
12 (35-I)
17 (40-I)
18 (41-I)
23 (40-A)
1 (40-I)
5 (64-I)
7 (23-A)
9 (27-I)
13 (29-I)
14 (23-I)
15 (24-I)
16 (18-I)
19 (30-M)
20 (30-I)
27 (25-I)
4 (6-I)
21 (1-I)
22 (5-I)
24 (38-I)
25 (36-I)
26 (40-I)
28 (18-I)
29 (16-I)
31 (15-I)
33 (15-I)
34 (27-I)
 32 (34-A)
   

~=BA=~ Marksmen (23) fire on Hevnervals (32), scoring 108 hits.
Hevnervals (32) fire on SerpentineSwords (5), scoring 175 hits.
~=B.A=~ Eastern Lake Archers (10) fire on Hevnervals (32), scoring 130 hits.
~=B.A=~ the Vandals (19) retreat towards safer positions.
nailshooters (3) move closer to get better shots.
LongShot (2) fire on Hevnervals (32), scoring 94 hits.
Torgs (7) fire on Hevnervals (32), scoring 129 hits.
There are 3 siege engines at the walls.
Tucha Infantry (8), SerpentineSwords (5), the Lost (6), ~=B.A=~ Jerrin's Men (12), ~=B.A=~ Fortress I (11), ~=B.A=~ Menedor's Finest (15), ~=B.A=~ The Black Swords (17) and ~=B.A=~ The Bridge (18) advance towards the enemy.

Close Combat:
14 Falasan banners are visible in the melee.
SerpentineSwords (5) score 288 hits.
Fiddler Guard (29) score 112 hits.
~=B.F=~ BallsDeep (20) score 134 hits.
Dervishes (28) score 72 hits.
~=B.A=~ St. Ives Lancers (16) score 140 hits.
~=B.A=~ Lasten's Lions (14) score 96 hits.
Guardians (1) score 350 hits.
Super Ninja Monkeys of Death (33) score 115 hits.
Wandering Swordsmen (9) score 165 hits.
~=B.A=~ Menedor's Finest (15) score 131 hits.
Anacondas (24) score 62 hits.
~=B.A=~ KillingMachine (13) score 155 hits.
Anacondas (25) score 59 hits.
Fiddler Guard (31) score 106 hits.
[VP]Niccolo's Pride (34) score 173 hits.
Ariston Guard (26) score 345 hits.
Total hits suffered: Attackers: 1044, Defenders: 1459

Hevnervals (32) take 118 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
SerpentineSwords (5) take 512 hits (337 in close combat, 175 from archer fire), which cause 13 casualties, making the unit retreat from the battlefield.
Fiddler Guard (29) take 313 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
~=B.F=~ BallsDeep (20) take 243 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Dervishes (28) take 320 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
~=B.A=~ St. Ives Lancers (16) take 111 hits in close combat, which cause 3 casualties.
~=B.A=~ Lasten's Lions (14) take 96 hits in close combat, which cause 4 casualties.
Guardians (1) take 87 hits in close combat, which cause 3 casualties.
Super Ninja Monkeys of Death (33) take 257 hits in close combat, which cause 5 casualties.
Wandering Swordsmen (9) take 53 hits in close combat, which cause 2 casualties.
~=B.A=~ Menedor's Finest (15) take 71 hits in close combat, which cause 2 casualties.
Anacondas (24) take 183 hits in close combat, which cause 6 casualties.
~=B.A=~ KillingMachine (13) take 46 hits in close combat, which cause 1 casualties.
Anacondas (25) take 122 hits in close combat, which cause 4 casualties.
Fiddler Guard (31) take 153 hits in close combat, which cause 4 casualties.
[VP]Niccolo's Pride (34) take 56 hits in close combat, which cause 1 casualties.
Ariston Guard (26) take 55 hits in close combat, which cause 1 casualties.
Total casualties: 33 attackers, 41 defenders

Turn No. 6
  3 (39-A)
23 (40-A)
2 (25-A)
6 (30-I)
8 (35-I)
10 (30-A)
11 (30-I)
12 (35-I)
17 (40-I)
18 (41-I)
5 (63-I)
7 (21-A)
15 (21-I)
19 (28-M)
1 (38-I)
9 (19-I)
13 (27-I)
14 (20-I)
16 (15-I)
20 (21-I)
24 (36-I)
25 (30-I)
26 (34-I)
28 (13-I)
29 (13-I)
31 (13-I)
33 (9-I)
34 (25-I)
32 (33-A)
    

nailshooters (3) fire on Hevnervals (32), scoring 121 hits.
~=B.A=~ the Vandals (19) move closer to get better shots.
~=B.A=~ Eastern Lake Archers (10) move closer to get better shots.
~=BA=~ Marksmen (23) fire on Hevnervals (32), scoring 84 hits.
Torgs (7) fire on Hevnervals (32), scoring 143 hits.
LongShot (2) fire on Hevnervals (32), scoring 62 hits.
Hevnervals (32) fire on ~=B.A=~ The Black Swords (17), scoring 217 hits.
There are 2 siege engines at the walls.
the Lost (6), ~=B.A=~ Fortress I (11), ~=B.A=~ The Bridge (18), Tucha Infantry (8), ~=B.A=~ The Black Swords (17) and ~=B.A=~ Jerrin's Men (12) advance towards the enemy.

Close Combat:
20 Falasan banners are visible in the melee.
Wandering Swordsmen (9) score 132 hits.
the Lost (6) score 283 hits.
~=B.A=~ Fortress I (11) score 292 hits.
Ariston Guard (26) score 307 hits.
~=B.A=~ The Bridge (18) score 381 hits.
Guardians (1) score 251 hits.
Fiddler Guard (31) score 86 hits.
[VP]Niccolo's Pride (34) score 154 hits.
Super Ninja Monkeys of Death (33) score 61 hits.
Tucha Infantry (8) score 374 hits.
Anacondas (25) score 52 hits.
~=B.A=~ The Black Swords (17) score 398 hits.
Anacondas (24) score 62 hits.
~=B.A=~ Menedor's Finest (15) score 139 hits.
~=B.A=~ St. Ives Lancers (16) score 127 hits.
~=B.A=~ KillingMachine (13) score 149 hits.
~=B.A=~ Jerrin's Men (12) score 266 hits.
~=B.A=~ Lasten's Lions (14) score 88 hits.
Total hits suffered: Attackers: 722, Defenders: 2880

Wandering Swordsmen (9) take 145 hits in close combat, which cause 5 casualties.
the Lost (6) take 76 hits in close combat, which cause 1 casualties.
~=B.A=~ Fortress I (11) take 141 hits in close combat, which cause 5 casualties.
Ariston Guard (26) take 899 hits in close combat, which cause 18 casualties.
~=B.A=~ The Bridge (18) take 83 hits in close combat, which cause 2 casualties.
Guardians (1) take 53 hits in close combat, which cause 2 casualties.
Fiddler Guard (31) take 542 hits in close combat, which cause 9 casualties, wiping the unit out.
[VP]Niccolo's Pride (34) take 367 hits in close combat, which cause 9 casualties.
Super Ninja Monkeys of Death (33) take 472 hits in close combat, which cause 4 casualties, wiping the unit out.
Tucha Infantry (8) take 51 hits in close combat, which cause 1 casualties.
Anacondas (25) take 208 hits in close combat, which cause 7 casualties.
~=B.A=~ The Black Swords (17) take 255 hits (38 in close combat, 217 from archer fire), which cause 5 casualties.
Anacondas (24) take 392 hits in close combat, which cause 14 casualties.
~=B.A=~ Menedor's Finest (15) take 48 hits in close combat, which cause 2 casualties.
~=B.A=~ St. Ives Lancers (16) take 22 hits in close combat, which cause 1 casualties.
Hevnervals (32) take 105 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
~=B.A=~ KillingMachine (13) take 22 hits in close combat, which cause 1 casualties.
~=B.A=~ Jerrin's Men (12) take 43 hits in close combat, which cause 1 casualties.
Total casualties: 26 attackers, 64 defenders

Turn No. 7
  23 (40-A)
2 (25-A)
3 (39-A)
10 (30-A)
19 (28-M)
6 (30-I)
7 (21-A)
8 (35-I)
11 (30-I)
12 (35-I)
17 (40-I)
18 (41-I)
1 (35-I)
9 (17-I)
13 (26-I)
14 (16-I)
15 (19-I)
16 (12-I)
24 (30-I)
25 (26-I)
26 (33-I)
31 (9-I)
33 (4-I)
34 (24-I)
32 (30-A)
    

~=B.A=~ Eastern Lake Archers (10) fire on Hevnervals (32), scoring 175 hits.
~=BA=~ Marksmen (23) fire on Hevnervals (32), scoring 98 hits.
nailshooters (3) fire on Hevnervals (32), scoring 62 hits.
Torgs (7) fire on Hevnervals (32), scoring 185 hits.
LongShot (2) move closer to get better shots.
Hevnervals (32) fire on ~=B.A=~ the Vandals (19), scoring 108 hits.
~=B.A=~ the Vandals (19) retreat towards safer positions.
There are 5 siege engines at the walls.

Close Combat:
20 Falasan banners are visible in the melee.
~=B.A=~ The Bridge (18) score 321 hits.
Anacondas (25) score 43 hits.
Anacondas (24) score 39 hits.
~=B.A=~ St. Ives Lancers (16) score 141 hits.
~=B.A=~ The Black Swords (17) score 404 hits.
~=B.A=~ Fortress I (11) score 256 hits.
the Lost (6) score 267 hits.
Tucha Infantry (8) score 335 hits.
Ariston Guard (26) score 151 hits.
Wandering Swordsmen (9) score 109 hits.
~=B.A=~ Jerrin's Men (12) score 284 hits.
~=B.A=~ Menedor's Finest (15) score 107 hits.
~=B.A=~ Lasten's Lions (14) score 75 hits.
Guardians (1) score 231 hits.
~=B.A=~ KillingMachine (13) score 160 hits.
[VP]Niccolo's Pride (34) score 111 hits.
Total hits suffered: Attackers: 344, Defenders: 2690

~=B.A=~ The Bridge (18) take 76 hits in close combat, which cause 2 casualties.
Anacondas (25) take 1126 hits in close combat, which cause 19 casualties, wiping the unit out.
Anacondas (24) take 596 hits in close combat, which cause 16 casualties, wiping the unit out.
Hevnervals (32) take 133 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
~=B.A=~ St. Ives Lancers (16) take 53 hits in close combat, which cause 2 casualties.
~=B.A=~ The Black Swords (17) take 61 hits in close combat, which cause 1 casualties.
~=B.A=~ Fortress I (11) take 50 hits in close combat, which cause 2 casualties.
the Lost (6) take 38 hits in close combat, which cause 1 casualties.
Tucha Infantry (8) take 18 hits in close combat, which cause 1 casualties.
Ariston Guard (26) take 437 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield, 1 additional men get slaughtered during the retreat.
Wandering Swordsmen (9) take 48 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
~=B.A=~ the Vandals (19) take 108 hits from archer fire, which cause 3 casualties.
[VP]Niccolo's Pride (34) take 531 hits in close combat, which cause 13 casualties, making the unit retreat from the battlefield.
Sir Niccolo, Marquis of Amdor has been wounded.
Total casualties: 14 attackers, 60 defenders

Turn No. 8
  23 (40-A)
2 (25-A)
3 (39-A)
7 (21-A)
10 (30-A)
19 (28-M)
1 (33-I)
6 (29-I)
8 (34-I)
9 (12-I)
11 (25-I)
12 (34-I)
13 (25-I)
14 (16-I)
15 (17-I)
16 (11-I)
17 (35-I)
18 (39-I)
24 (16-I)
25 (19-I)
26 (15-I)
34 (15-I)
32 (27-A)
    

~=B.A=~ Eastern Lake Archers (10) fire on Hevnervals (32), scoring 162 hits.
~=B.A=~ the Vandals (19) have no enemy in range and advance to better firing positions.
LongShot (2) fire on Hevnervals (32), scoring 127 hits.
Hevnervals (32) fire on ~=B.A=~ The Black Swords (17), scoring 104 hits.
nailshooters (3) fire on Hevnervals (32), scoring 125 hits.
~=BA=~ Marksmen (23) fire on Hevnervals (32), scoring 53 hits.
Torgs (7) fire on Hevnervals (32), scoring 178 hits.
There are 5 siege engines at the walls.
~=B.A=~ The Bridge (18) squeeze through the heavily overcrowded siege engines.
~=B.A=~ The Black Swords (17) squeeze through the heavily overcrowded siege engines.
the Lost (6) climb up through the overcrowded siege engines.
~=B.A=~ St. Ives Lancers (16) climb up through the overcrowded siege engines.
Tucha Infantry (8) climb up through the overcrowded siege engines.
~=B.A=~ Lasten's Lions (14) attack the walls with slightly overcrowded siege engines.
~=B.A=~ Fortress I (11) attack the walls with slightly overcrowded siege engines.
~=B.A=~ Menedor's Finest (15) attack the fortifications with siege engines!
~=B.A=~ Jerrin's Men (12) attack the fortifications with siege engines!
Guardians (1) attack the fortifications with siege engines!
~=B.A=~ KillingMachine (13) attack the fortifications with siege engines!

Close Combat:
19 Falasan banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
~=B.A=~ The Bridge (18) score 186 hits.
~=B.A=~ The Black Swords (17) score 243 hits.
the Lost (6) score 174 hits.
~=B.A=~ St. Ives Lancers (16) score 85 hits.
Tucha Infantry (8) score 204 hits.
~=B.A=~ Lasten's Lions (14) score 60 hits.
~=B.A=~ Fortress I (11) score 209 hits.
Hevnervals (32) score 50 hits.
~=B.A=~ Menedor's Finest (15) score 96 hits.
~=B.A=~ Jerrin's Men (12) score 231 hits.
Guardians (1) score 242 hits.
~=B.A=~ KillingMachine (13) score 116 hits.
Total hits suffered: Attackers: 50, Defenders: 637 (1846 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

~=B.A=~ The Bridge (18) take 16 hits in close combat. No casualties.
~=B.A=~ The Black Swords (17) take 138 hits (34 in close combat, 104 from archer fire), which cause 3 casualties.
Hevnervals (32) take 659 hits (494 in close combat, 165 from archer fire) (reduced due to fortifications), which cause 16 casualties, making the unit retreat from the battlefield.
Total casualties: 3 attackers, 16 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The local roads network has also been damaged.
The battle does 2 % damage to the fortifications.
  23 (40-A)
3 (39-A)
19 (25-M)
2 (25-A)
7 (21-A)
10 (30-A)
1 (33-I)
6 (28-I)
8 (33-I)
11 (23-I)
12 (34-I)
13 (25-I)
14 (16-I)
15 (17-I)
16 (9-I)
17 (34-I)
18 (37-I)
32 (24-A)