Everguard

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Everguard
Everguard Flag.jpg Everguard.jpg
Realm Battle Flag Realm Coat of Arms
EverguardMap.jpg
Realm Map
Leadership
{{{ruler title}}} Fisc Arylon
{{{general title}}} vacant
{{{judge title}}} vacant
{{{banker title}}} vacant
The Kingdom
Realm Type Kingdom
Capital City Valkyrja
Largest City Valkyrja
Regions 3
Population (Last Census) 109,934
Military
Royal High Commander vacant
Phoenix Guard Jack Carnes

The Kingdom of Everguard is the fifth, and most recent independent recognized realm that formed on the continent of Dwilight. It is geographically located in the central region of the extreme north of Dwilight, to the west of the Kingdom of Springdale. The capital of the realm is the city of Valkyrja, also known as "The Emerald City" of the North. Everguard was founded in the late winter by a small group from Springdale looking to test the frontier of western Dwilight. The kingdom is ruled by the sovereign king of Everguard, High King Fisc Arylon, who has been in power since its founding. The official religion of Everguard is Torenism.


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Template:Main Template:Main http://wiki.battlemaster.org/images/Everguard.png The history of Everguard begins with the history of the South-East Island. In the early winter of the Last Era (winter 2007), the god Tor revealed to the inhabitants of the island that it would be destroyed, and all people remaining on the island would be killed. The people of the island, especially the adherents of Tor, began to make plans for escaping the doomed continent and what they would do after they left.

The overwhelming majority of people felt a strong bond with one another, borne in the years of constant and total war they faced. They wished to remain together, and decided that as many of them as possible would emigrate to the new world, a recently discovered continent in the great sea called "Dwilight" - specifically to a Kingdom known as Springdale. Tales of this new world spoke of the righteousness and justice of the Springdalian people, and it seemed a natural home for refugees from the damned island to congregate.

But beyond that, these nobles wished to reconstitute a singular kingdom devoted to carrying on the legacy of the war island - that of aggressive, rough men and women locked in constant battle, fighting for their lives, freedom and purpose. Thus was the genesis of the concept of Everguard.

A handful of nobles actually made it to Springdale, far fewer than had been planned originally - but enough to light the spark for the fledgling kingdom. Once enough of them had gathered and organized in Springdale, a survey of the land was taken by the brilliant Torenite Henk Van Hoensbroeck, identifying the city of Valkyrja as a prime location for settlement.

It was then that civil war rocked Springdale. The last High Marshal of Toren, Fisc Arylon had recruited a strong unit of eager soldiers, and set off for Valkyrja with his delegation of settlers with the express purpose of founding the Kingdom of Everguard. Once they were successful, the new realm set out to solidify its control and expand its territory.


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Main article: Ruling line of Everguard

http://wiki.battlemaster.org/images/Everguard.png The sovereign political power of the Kingdom of Everguard is vested in the hands of four noble born leaders. Total command of the entire realm and all of its organs rests with the High King of Everguard, who enjoys full authority over foreign and domestic policy. The Royal High Commander has full and complete control over all military affairs of the realm. The Royal Adjudicator is the chief administrator of justice in the realm, interpreting and enforcing all laws. The Royal Treasurer controls the purse strings of the realm, setting tax policy, managing food shipments, and so on and so forth.

Current Leadership

  • High King - Fisc Arylon
  • Royal High Commander - vacant
  • Royal Adjudicator - vacant
  • Royal Treasurer - vacant


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http://wiki.battlemaster.org/images/Everguard.png Everguard was formed with the blessing of its neighbor to the east, Springdale, and as such it enjoyed peaceful relations from the start. Since that time, the two realms have forged close ties and have since entered into an alliance, and are currently in talks to fully integrate the two realms into a formal Federation.

The other three realms on the continent of Dwilight are currently neutral to the existence of Everguard and have shown neither any hostility, nor any adoration for Everguard, and talks with those nations are ever evolving. The young nation has yet to face any legitimate wars that threatened its existance, and has to this point only faced off with small groups of monsters attempting to raid its territory.


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Main article: Wars of Everguard

http://wiki.battlemaster.org/images/Everguard.png The military is the primary focus of the Kingdom of Everguard. Based on its founding principles of rugged frontiersmanship, nearly all Everguard men (and even some women) dedicate themselves to the military war machine of the Kingdom. There are a limited number of politicians, bureaucrats, priests and other professions within Everguard, but the main priorities have always been, and will remain - strong militarism and manifest destiny.

There is currently one main army in the Kingdom - known as the Phoenix Guard, a name chosen by High King Fisc to pay tribute to the re-emergence of a rough warriors life that had originated on the South-East Island - as though rising in glory from the black ashes of a dead Phoenix. The Phoenix Guard is lead by the noble Jack Carnes, a military mind equal to the task of expanding Everguard's borders throughout the frontier.

The Everguard war machine began with only a handful of men and soldiers, but strives to continue to grow and expand, to become the most feared military regime on the continent.


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http://wiki.battlemaster.org/images/Everguard.png Everguard originally planned to settle in the region of Nifelheim, to the north of Springdale. However, objections from King Neel of Springdale regarding claims to that city led the founding delegation to instead set off for Valkyrja - which at the time was on the frontier of known land. Everguard immediately began an aggressive expansion of its lands, moving to take Ygg d'Razhuul and the surrounding territories, eventually moving to the city of Gelene. Everguard views the entire west as its manifest destiny, and plans on expanding its kingdom as far as it can possibly stretch.


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http://wiki.battlemaster.org/images/Everguard.png The official (and only legal) religion in Everguard is Torenism. Religion is deeply routed in Everguard - moreso than any other realm of Dwilight. The reason for this is based on the history of most of the founding members of the realm - coming from the doomed island in the south east. The refugees fleeing that island had heard tale that the sinking of their home into the ocean had been prophesied by the god Tor, which led even non-believers to consider his existence real.

In the infancy of the realm, Torenism was founded, and began to quickly spread itself across the land. It now dominates religion in the west, and will continue to be a haven for the truth of the spirit of man.


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http://wiki.battlemaster.org/images/Everguard.png Everguard, though a young realm, is highly organized and makes a great deal of use of guilds. They have been organized on order of the High King to provide for essential noble services - everything from training in the use of the blade to organizations of spies and assassins. Each guild has a specific purpose and is well utilized by its noble citizenry.

Current Operating Guilds


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http://wiki.battlemaster.org/images/Everguard.png Fallen Heroes http://wiki.battlemaster.org/images/Everguard.png

The warriors of Everguard are of such quality that no heroes of the realm have yet fallen.

http://wiki.battlemaster.org/images/Everguard.png Living Heroes http://wiki.battlemaster.org/images/Everguard.png


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http://wiki.battlemaster.org/images/Everguard.png Much of Everguard's culture and society is borne from its founding. The nobles who created the realm were refugees from the Kingdom of Toren on the South-East Island, which is now somewhere beneath the great ocean. The music, language, traditions and heritage of Everguard is linked inexorably to that now dead realm.

Politics

Much like the politics of the heritage of its nobles, Everguard has a somewhat independent streak. Knights of the kingdom tend to be very brash, aggressive and outspoken - something encouraged by High King Arylon. So long as their freedom to speak does not attempt to overthrow the crown, or hurt the realm, he has shown a strong propensity to let his nobles say what is on their minds. Simple respect, however - is a necessity.

Perhaps reflecting the personality of its leadership, Everguard has an intriguing social structure - something called the Game of Houses, which in essence is the political competition of status whereby families of nobles vie for influence in the kingdom. Many nobles are extremely competitive at this so called game, and obtain many rewards as a result.

Currently, almost all political power is held by the group known as The Founders - the 16 nobles who were the catalyst for the creation of the realm. As its territory expands, however, new blood will begin to work its way into power.

Traditions

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Song and Dance

Template:Main The men and women of Everguard are a cavalier people, living in the moment and attempting to blaze a path into history. That attitude has created a sense of freeness that is often expressed by song and dance. Nobles of Everguard tend to be extremely creative, jovial and amused, and as such spend what little time they have off duty drinking, singing and dancing.

Nobles tend to write and sing songs after glorious battles, especially if a hero of either side has been slain. Glorious battles, historic defeats, brilliant strategy - all result in celebration, song and dance.

Food and Drink

One of the most famous products of the dead realm of Toren was a particular ale from the northern region of Dakan. It was a particularly strong and tasteful drink produced by the peasants of the coast - heralded as the best in the land by even the enemies of Toren.

When the Toren refugees came to Dwilight, two of them - Fisc Arylon and Mosious Aljfoi Suaht - were able to smuggle their private stock of ale from Dakan into the new world. Once Everguard was founded, High King Fisc ordered the peasantry to sample the ale and work on duplicating the production of it. In the experimentation phase, some unique ingredients that are native to Dwilight (but not to SEI) were added to the mixture, adding an even stronger bite and taste.

Production of the ale has now been ramped up, and the new drink, while a bit different from the original, is still called Dakan Ale, in memory of its heritage.

Media Coverage

Literature

It was in the Last Era of the South-East Continent when Henk Van Hoensbroeck entered the oldest part of the dungeons of Toren Stronghold. It was there where many scrolls of wisdom and countless of books were kept and stored to serve as a place of knowledge. Unfortunately, due to constant wars these books and scrolls were mostly forgotten, except by one person. Henk ordered his servants to load everything onto the boat by nightfall and secretly move everything to Dwilight. Till Everguard has been found the books and scrolls are safely stored in Henk's estate in Rye. Waiting till Everguard has been established firmly and a library being built. With the savings of the scrolls and books thousands of years of knowledge about war, region maintenance, politics, armies and training and many more subjects should be safe from harm.


The Lost Kingdom of Everguard
Historical Realm Information

Everguard | Royal Line | Founders of Everguard | Peoples of Everguard | Wars of Everguard | Torenism | The Everguard Visionary