Dubhaine Family/Rhidhana/Battles/2011/September

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September 4th

Sunset -- Greatbridge

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Addonwy's RevengeDornarWestmoor26 Cavline  249
2AAngry Peasants(militia/guard unit)Westmoor30 otherline  122
3D Ashforth Strike InfantryZartosFontan13 Infline  181
4D FlamekinPrandurFontan33 Infbox  437
5D Hunting PartyGuis'waFontan60 Infbox  547
6D Nideus' Natural NidusNideusFontan45 Infline  512
7D Oporto TargeteersRhidhanaFontan128 Archline  959
8D Woodland RidersArianaFontan65 Cavline  1198


Total:
2 attackers (26 Cav, 30 other)
6 defenders (151 Inf, 128 Arch, 65 Cav)
Total combat strengths: 371 vs. 3834

Begin new treaty system battle setup:

The region owner Westmoor attacks Fontan due to their lack of a Passage Rights treaty.

End new treaty system battle setup.

The troops from Fontan set up defenses.
The Westmoor troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.
Lady Rhidhana Dubhaine, Minister of Defense of Fontan, Marshal of the Manticores takes command of her army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (26-C)
 <Char >2 (30-P)
</Char >
  3 (13-I)
4 (33-I)
5 (60-I)
6 (45-I)
7 (128-A)
  8 (65-C)
 

<Char > Oporto Targeteers (7) fire on Angry Peasants (2), scoring 152 hits.
</Char >Total ranged hits suffered: Attackers: 152, Defenders: 0
Addonwy's Revenge (1) ride on, closing in on the defenders.
Woodland Riders (8) ride on, closing in on the enemy.
Angry Peasants (2) advance towards the enemy.
Hunting Party (5), Nideus' Natural Nidus (6), Ashforth Strike Infantry (3) and Flamekin (4) advance towards the enemy.
Ashforth Strike Infantry (3) and Flamekin (4) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
3 Fontan banners are visible in the melee.
Hunting Party (5) score 327 hits on Angry Peasants (2).
Nideus' Natural Nidus (6) score 370 hits on Angry Peasants (2).
<Char >Angry Peasants (2) score 1 hits on Hunting Party (5).
</Char ><Char >Angry Peasants (2) score 2 hits on Nideus' Natural Nidus (6).
</Char >Total close combat hits suffered: Attackers: 697, Defenders: 3

Hunting Party (5) take 1 hits in close combat. No casualties.
Nideus' Natural Nidus (6) take 2 hits in close combat. No casualties.
<Char >Angry Peasants (2) take 849 hits (697 in close combat, 152 from archer fire), which cause 30 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 849 (697 from close combat and 152 from ranged), Defenders: 3 (3 from close combat and 0 from ranged)
Total casualties: 30 attackers, 0 defenders

Turn No. 2

     1 (26-C)
3 (13-I)
4 (33-I)
5 (60-I)
6 (45-I)
  7 (128-A)
8 (65-C)
   

Oporto Targeteers (7) move closer to get better shots.
Addonwy's Revenge (1) charge forward.
Woodland Riders (8) charge ahead, into the attackers' ranks.
Flamekin (4) and Nideus' Natural Nidus (6) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
4 Fontan banners are visible in the melee.
Hunting Party (5) score 291 hits on Addonwy's Revenge (1).
Ashforth Strike Infantry (3) score 148 hits on Addonwy's Revenge (1).
Addonwy's Revenge (1) score 87 hits on Hunting Party (5).
Addonwy's Revenge (1) score 83 hits on Woodland Riders (8).
Addonwy's Revenge (1) score 15 hits on Ashforth Strike Infantry (3).
Woodland Riders (8) score 2062 hits on Addonwy's Revenge (1).
Total close combat hits suffered: Attackers: 2501, Defenders: 185

Hunting Party (5) take 87 hits in close combat, which cause 2 casualties.
Ashforth Strike Infantry (3) take 15 hits in close combat. No casualties.
Addonwy's Revenge (1) take 2501 hits in close combat, which cause 26 casualties, wiping the unit out.
Sir Dornar Ap Rhodri (Knight of Bruck, Westmoor) has been wounded by Hunting Party (5).
Woodland Riders (8) take 83 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 2501 (2501 from close combat and 0 from ranged), Defenders: 185 (185 from close combat and 0 from ranged)
Total casualties: 26 attackers, 4 defenders

Defender Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 3 points. Combat training increases by 2 points. Unit cohesion rises 4 points.

September 5th

Sunrise -- Dulbin

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Ashforth Strike InfantryZartosFontan13 Infline  178
2A FlamekinPrandurFontan33 Infbox  427
3A Nideus' Natural NidusNideusFontan45 Infline  512
4A Oporto TargeteersRhidhanaFontan128 Archline  966
5DAngry Peasants(militia/guard unit)Westmoor27 otherline  98
6D Bank SecurityMalikiWestmoor46 Infline  654


Total:
4 attackers (91 Inf, 128 Arch)
2 defenders (46 Inf, 27 other)
Total combat strengths: 2083 vs. 752

Begin new treaty system battle setup:

The region owner Westmoor attacks Fontan due to their lack of a Passage Rights treaty.

End new treaty system battle setup.

The region owner Westmoor and their allies defend.
The Fontan troops attack because they are at war with Westmoor.

There is almost no wind today, archers will be deadly.
Lady Rhidhana Dubhaine, Minister of Defense of Fontan, Marshal of the Manticores takes command of her army. They deploy in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    1 (13-I)
2 (33-I)
3 (45-I)
4 (128-A)
 <Char >5 (27-P)
</Char >
  6 (46-I)
  

<Char > Oporto Targeteers (4) fire on Angry Peasants (5), scoring 374 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 374
Ashforth Strike Infantry (1), Nideus' Natural Nidus (3) and Flamekin (2) advance towards the enemy.
Bank Security (6) and Angry Peasants (5) advance towards the enemy.


<Char >Angry Peasants (5) take 374 hits from archer fire, which cause 16 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 374 (0 from close combat and 374 from ranged)
Total casualties: 0 attackers, 16 defenders

Turn No. 2

     1 (13-I)
2 (33-I)
3 (45-I)
4 (128-A)
<Char >5 (11-P)
</Char >
  6 (46-I)
   

<Char > Oporto Targeteers (4) fire on Angry Peasants (5), scoring 388 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 388
Nideus' Natural Nidus (3), Flamekin (2) and Ashforth Strike Infantry (1) advance towards the enemy.
Bank Security (6) advance towards the enemy.
Ashforth Strike Infantry (1) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
Nideus' Natural Nidus (3) score 335 hits on Angry Peasants (5).
Flamekin (2) score 276 hits on Angry Peasants (5).
<Char >Angry Peasants (5) score 3 hits on Flamekin (2).
</Char ><Char >Angry Peasants (5) score 3 hits on Nideus' Natural Nidus (3).
</Char >Total close combat hits suffered: Attackers: 6, Defenders: 611

Nideus' Natural Nidus (3) take 3 hits in close combat. No casualties.
Flamekin (2) take 3 hits in close combat. No casualties.
<Char >Angry Peasants (5) take 999 hits (611 in close combat, 388 from archer fire), which cause 11 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 6 (6 from close combat and 0 from ranged), Defenders: 999 (611 from close combat and 388 from ranged)
Total casualties: 0 attackers, 11 defenders

Turn No. 3

     4 (128-A)
1 (13-I)
2 (33-I)
3 (45-I)
6 (46-I)
    

Oporto Targeteers (4) fire on Bank Security (6), scoring 410 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 410
Flamekin (2), Ashforth Strike Infantry (1) and Nideus' Natural Nidus (3) advance towards the enemy.


Close Combat (Defender Line 1):
2 Westmoor banners are visible in the melee.
Flamekin (2) score 248 hits on Bank Security (6).
Ashforth Strike Infantry (1) score 154 hits on Bank Security (6).
Bank Security (6) score 193 hits on Flamekin (2).
Bank Security (6) score 205 hits on Nideus' Natural Nidus (3).
Bank Security (6) score 70 hits on Ashforth Strike Infantry (1).
Nideus' Natural Nidus (3) score 332 hits on Bank Security (6).
Total close combat hits suffered: Attackers: 468, Defenders: 734

Flamekin (2) take 193 hits in close combat, which cause 5 casualties.
Ashforth Strike Infantry (1) take 70 hits in close combat, which cause 2 casualties.
Bank Security (6) take 1144 hits (734 in close combat, 410 from archer fire), which cause 29 casualties.
Nideus' Natural Nidus (3) take 205 hits in close combat, which cause 6 casualties.
Total hits suffered: Attackers: 468 (468 from close combat and 0 from ranged), Defenders: 1144 (734 from close combat and 410 from ranged)
Total casualties: 13 attackers, 29 defenders

Turn No. 4

     4 (128-A)
  1 (11-I)
2 (28-I)
3 (39-I)
6 (17-I)
    

Oporto Targeteers (4) hold their fire.
Ashforth Strike Infantry (1) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
2 Westmoor banners are visible in the melee.
Flamekin (2) score 243 hits on Bank Security (6).
Bank Security (6) score 123 hits on Flamekin (2).
Bank Security (6) score 170 hits on Nideus' Natural Nidus (3).
Nideus' Natural Nidus (3) score 346 hits on Bank Security (6).
Total close combat hits suffered: Attackers: 293, Defenders: 589

Flamekin (2) take 123 hits in close combat, which cause 3 casualties.
Bank Security (6) take 589 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield.
Nideus' Natural Nidus (3) take 170 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 293 (293 from close combat and 0 from ranged), Defenders: 589 (589 from close combat and 0 from ranged)
Total casualties: 8 attackers, 15 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 3 %. The local roads network has also been damaged.

Results

The battle lasted for 2 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 3 points. Your men's equipment suffers 2 % damage. Combat training increases by 3 points. Unit cohesion rises 1 points.

September 6th

Sunrise -- Evora

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AKnights of CnaeusCnaeus AulusFontan15 Cavwedge  212
2A Lady's AngelsLayrahFontan26 Infwedge  349
3A Majikcal SteedsSangahFontan26 Cavwedge  535
4A Nideus' Natural NidusNideusFontan34 Infline  398
5A Oporto TargeteersRhidhanaFontan128 Archline  950
6DEvorian Guardians(militia/guard unit)Westmoor75 Infline  841
7DWestmoor Heavy Infantry(militia/guard unit)Westmoor22 Infline  342


Total:
5 attackers (60 Inf, 128 Arch, 41 Cav)
2 defenders (97 Inf)
Total combat strengths: 2444 vs. 1183

Begin new treaty system battle setup:

The region owner Westmoor and their allies defend.
Lady's Angels have attack orders.
Majikcal Steeds have attack orders.
Knights of Cnaeus have attack orders.
The troops from Fontan join in to support their realm-mates.

End new treaty system battle setup.

The region owner Westmoor and their allies defend.
The Fontan troops attack because they are at war with Westmoor.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Palisade (1).
Lady Rhidhana Dubhaine, Minister of Defense of Fontan, Marshal of the Manticores takes command of her army. They deploy in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (15-C)
3 (26-C)
  2 (26-I)
4 (34-I)
5 (128-A)
  <Char >6 (75-I)
</Char ><Char >7 (22-I)
</Char >
   

<Char > Oporto Targeteers (5) fire on Evorian Guardians (6), scoring 183 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 183
Majikcal Steeds (3) and Knights of Cnaeus (1) ride on, closing in on the defenders.
Nideus' Natural Nidus (4) and Lady's Angels (2) advance towards the enemy.
Westmoor Heavy Infantry (7) and Evorian Guardians (6) move forward to take up positions at the outer wall.


<Char >Evorian Guardians (6) take 61 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 61 (0 from close combat and 61 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 2

   1 (15-C)
3 (26-C)
2 (26-I)
4 (34-I)
5 (128-A)
 <Char >6 (74-I)
</Char ><Char >7 (22-I)
</Char >
    

<Char > Oporto Targeteers (5) fire on Evorian Guardians (6), scoring 388 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 388
Knights of Cnaeus (1) and Majikcal Steeds (3) ride on, closing in on the defenders.
Lady's Angels (2) and Nideus' Natural Nidus (4) advance towards the enemy.
Evorian Guardians (6) and Westmoor Heavy Infantry (7) hold their positions at the outer wall, waiting for the attack.


<Char >Evorian Guardians (6) take 129 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 129 (0 from close combat and 129 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

     5 (128-A)
1 (15-C)
2 (26-I)
3 (26-C)
4 (34-I)
<Char >6 (71-I)
</Char ><Char >7 (22-I)
</Char >
    

<Char > Oporto Targeteers (5) fire on Evorian Guardians (6), scoring 392 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 392
Knights of Cnaeus (1) and Majikcal Steeds (3) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Nideus' Natural Nidus (4) scale the fortifications (reduced combat effectiveness for this turn).
Lady's Angels (2) scale the fortifications (reduced combat effectiveness for this turn).
Evorian Guardians (6) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
<Char >Evorian Guardians (6) score 540 hits on Nideus' Natural Nidus (4).
</Char > Nideus' Natural Nidus (4) score 128 hits on Evorian Guardians (6).
<Char >Westmoor Heavy Infantry (7) score 240 hits on Lady's Angels (2).
</Char > Lady's Angels (2) score 144 hits on Westmoor Heavy Infantry (7).
Total close combat hits suffered: Attackers: 780, Defenders: 272

<Char >Evorian Guardians (6) take 238 hits (107 in close combat, 131 from archer fire) (reduced due to fortifications), which cause 5 casualties.
</Char > Nideus' Natural Nidus (4) take 540 hits in close combat, which cause 17 casualties.
<Char >Westmoor Heavy Infantry (7) take 120 hits in close combat (reduced due to fortifications), which cause 2 casualties.
</Char > Lady's Angels (2) take 240 hits in close combat, which cause 7 casualties.
Total hits suffered: Attackers: 780 (780 from close combat and 0 from ranged), Defenders: 358 (227 from close combat and 131 from ranged)
Total casualties: 24 attackers, 7 defenders

Turn No. 4

     5 (128-A)
1 (15-C)
3 (26-C)
2 (19-I)
4 (17-I)
<Char >6 (66-I)
</Char ><Char >7 (20-I)
</Char >
    

Oporto Targeteers (5) hold their fire.
Majikcal Steeds (3) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Knights of Cnaeus (1) ride carefully through the breached fortifications.


Close Combat (Defender Line 1):
2 Fontan banners are visible in the melee.
Knights of Cnaeus (1) score 98 hits on Evorian Guardians (6).
<Char >Evorian Guardians (6) score 267 hits on Lady's Angels (2).
</Char ><Char >Evorian Guardians (6) score 300 hits on Knights of Cnaeus (1).
</Char > Lady's Angels (2) score 225 hits on Evorian Guardians (6).
<Char >Westmoor Heavy Infantry (7) score 184 hits on Nideus' Natural Nidus (4).
</Char > Nideus' Natural Nidus (4) score 212 hits on Westmoor Heavy Infantry (7).
Total close combat hits suffered: Attackers: 751, Defenders: 535

Knights of Cnaeus (1) take 300 hits in close combat, which cause 10 casualties.
<Char >Evorian Guardians (6) take 269 hits in close combat (reduced due to fortifications), which cause 6 casualties.
</Char > Lady's Angels (2) take 267 hits in close combat, which cause 8 casualties.
<Char >Westmoor Heavy Infantry (7) take 177 hits in close combat (reduced due to fortifications), which cause 4 casualties.
</Char > Nideus' Natural Nidus (4) take 184 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 751 (751 from close combat and 0 from ranged), Defenders: 446 (446 from close combat and 0 from ranged)
Total casualties: 24 attackers, 10 defenders

Turn No. 5

     5 (128-A)
3 (26-C)
1 (5-C)
2 (11-I)
<Char >6 (60-I)
</Char ><Char >7 (16-I)
</Char >
    

Oporto Targeteers (5) hold their fire.
Majikcal Steeds (3) ride carefully through the breached fortifications.


Close Combat (Defender Line 1):
2 Fontan banners are visible in the melee.
<Char >Westmoor Heavy Infantry (7) score 139 hits on Knights of Cnaeus (1).
</Char > Lady's Angels (2) score 145 hits on Evorian Guardians (6).
Majikcal Steeds (3) score 421 hits on Evorian Guardians (6).
Knights of Cnaeus (1) score 41 hits on Westmoor Heavy Infantry (7).
<Char >Evorian Guardians (6) score 140 hits on Lady's Angels (2).
</Char ><Char >Evorian Guardians (6) score 308 hits on Majikcal Steeds (3).
</Char >Total close combat hits suffered: Attackers: 587, Defenders: 607

<Char >Westmoor Heavy Infantry (7) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char > Lady's Angels (2) take 140 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Layrah Majikcals (Noble of Fontan) has been wounded by Evorian Guardians (6).
Majikcal Steeds (3) take 308 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Knights of Cnaeus (1) take 139 hits in close combat, which cause 5 casualties, wiping the unit out.
<Char >Evorian Guardians (6) take 472 hits in close combat (reduced due to fortifications), which cause 10 casualties.
</Char >Total hits suffered: Attackers: 587 (587 from close combat and 0 from ranged), Defenders: 506 (506 from close combat and 0 from ranged)
Total casualties: 15 attackers, 11 defenders

Turn No. 6

     5 (128-A)
 <Char >6 (50-I)
</Char ><Char >7 (15-I)
</Char >
    

<Char > Oporto Targeteers (5) fire on Evorian Guardians (6), scoring 412 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 412
Evorian Guardians (6) leave the fortification, attacking the enemy.
Westmoor Heavy Infantry (7) leave the fortification, attacking the enemy.


<Char >Evorian Guardians (6) take 412 hits from archer fire, which cause 9 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 412 (0 from close combat and 412 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 7

     5 (128-A)
<Char >6 (41-I)
</Char ><Char >7 (15-I)
</Char >
     

<Char > Oporto Targeteers (5) fire on Evorian Guardians (6), scoring 321 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 321


Close Combat (Attacker Line 1):
<Char >Westmoor Heavy Infantry (7) score 155 hits on Oporto Targeteers (5).
</Char > Oporto Targeteers (5) score 70 hits on Evorian Guardians (6).
Oporto Targeteers (5) score 31 hits on Westmoor Heavy Infantry (7).
<Char >Evorian Guardians (6) score 331 hits on Oporto Targeteers (5).
</Char >Total close combat hits suffered: Attackers: 486, Defenders: 101

<Char >Westmoor Heavy Infantry (7) take 31 hits in close combat, which cause 1 casualties.
</Char > Oporto Targeteers (5) take 486 hits in close combat, which cause 14 casualties.
<Char >Evorian Guardians (6) take 391 hits (70 in close combat, 321 from archer fire), which cause 9 casualties.
</Char >Total hits suffered: Attackers: 486 (486 from close combat and 0 from ranged), Defenders: 422 (101 from close combat and 321 from ranged)
Total casualties: 14 attackers, 10 defenders

Turn No. 8

     5 (114-A)
<Char >6 (32-I)
</Char ><Char >7 (14-I)
</Char >
      



Close Combat (Attacker Line 1):
<Char >Westmoor Heavy Infantry (7) score 198 hits on Oporto Targeteers (5).
</Char ><Char >Evorian Guardians (6) score 231 hits on Oporto Targeteers (5).
</Char > Oporto Targeteers (5) score 126 hits on Evorian Guardians (6).
Oporto Targeteers (5) score 59 hits on Westmoor Heavy Infantry (7).
Total close combat hits suffered: Attackers: 429, Defenders: 185

<Char >Westmoor Heavy Infantry (7) take 59 hits in close combat, which cause 1 casualties.
</Char ><Char >Evorian Guardians (6) take 126 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors, 5 additional men get slaughtered during the retreat.
</Char > Oporto Targeteers (5) take 429 hits in close combat, which cause 12 casualties.
Total hits suffered: Attackers: 429 (429 from close combat and 0 from ranged), Defenders: 185 (185 from close combat and 0 from ranged)
Total casualties: 12 attackers, 9 defenders

Turn No. 9

     5 (102-A)
<Char >7 (13-I)
</Char >
      



Close Combat (Attacker Line 1):
Oporto Targeteers (5) score 103 hits on Westmoor Heavy Infantry (7) (206 before overkill).
<Char >Westmoor Heavy Infantry (7) score 150 hits on Oporto Targeteers (5).
</Char >Total close combat hits suffered: Attackers: 150, Defenders: 103 (206 before overkill)

Oporto Targeteers (5) take 150 hits in close combat, which cause 4 casualties.
<Char >Westmoor Heavy Infantry (7) take 103 hits in close combat, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 150 (150 from close combat and 0 from ranged), Defenders: 103 (103 from close combat and 0 from ranged)
Total casualties: 4 attackers, 2 defenders

Turn No. 10

     5 (98-A)
<Char >7 (11-I)
</Char >
      



Close Combat (Attacker Line 1):
Oporto Targeteers (5) score 72 hits on Westmoor Heavy Infantry (7) (161 before overkill).
<Char >Westmoor Heavy Infantry (7) score 157 hits on Oporto Targeteers (5).
</Char >Total close combat hits suffered: Attackers: 157, Defenders: 72 (161 before overkill)

Oporto Targeteers (5) take 157 hits in close combat, which cause 4 casualties.
<Char >Westmoor Heavy Infantry (7) take 72 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
</Char >Total hits suffered: Attackers: 157 (157 from close combat and 0 from ranged), Defenders: 72 (72 from close combat and 0 from ranged)
Total casualties: 4 attackers, 3 defenders

Attacker Victory! The battle does 8 % damage to the fortifications.

Results

The battle lasted for 3 hours. You have gained 2 Honour. 21 of your men were killed and 13 were wounded in this battle. Your unit gains 5 points of Morale. Your men's equipment suffers 10 % damage. Combat training increases by 1 points. Unit cohesion rises 5 points.

Sunset -- Evora

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A FlamekinPrandurFontan28 Infbox  371
2AKnights of CnaeusCnaeus AulusFontan3 Cavwedge  85
3A Nideus' Natural NidusNideusFontan11 Infline  161
4A Oporto TargeteersRhidhanaFontan101 Archline  782
5DEvorian Guardians(militia/guard unit)Westmoor26 Infline  320
6DWestmoor Heavy Infantry(militia/guard unit)Westmoor9 Infline  164


Total:
4 attackers (39 Inf, 101 Arch, 3 Cav)
2 defenders (35 Inf)
Total combat strengths: 1399 vs. 484

Begin new treaty system battle setup:

The region owner Westmoor and their allies defend.
Knights of Cnaeus have attack orders.
The troops from Fontan join in to support their realm-mates.

End new treaty system battle setup.

The region owner Westmoor and their allies defend.
The Fontan troops attack because they are at war with Westmoor.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Palisade (1).
Lady Rhidhana Dubhaine, Minister of Defense of Fontan, Marshal of the Manticores takes command of her army. They deploy in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (3-C)
  1 (28-I)
3 (11-I)
4 (101-A)
  <Char >5 (26-I)
</Char ><Char >6 (9-I)
</Char >
   

<Char > Oporto Targeteers (4) fire on Evorian Guardians (5), scoring 117 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 117
Knights of Cnaeus (2) ride on, closing in on the defenders.
Nideus' Natural Nidus (3) and Flamekin (1) advance towards the enemy.
Westmoor Heavy Infantry (6) and Evorian Guardians (5) move forward to take up positions at the outer wall.


<Char >Evorian Guardians (5) take 40 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 40 (0 from close combat and 40 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 2

   2 (3-C)
1 (28-I)
3 (11-I)
4 (101-A)
 <Char >5 (25-I)
</Char ><Char >6 (9-I)
</Char >
    

<Char > Oporto Targeteers (4) fire on Evorian Guardians (5), scoring 251 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 251
Knights of Cnaeus (2) ride on, closing in on the defenders.
Nideus' Natural Nidus (3) and Flamekin (1) advance towards the enemy.
Westmoor Heavy Infantry (6) and Evorian Guardians (5) hold their positions at the outer wall, waiting for the attack.


<Char >Evorian Guardians (5) take 87 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 87 (0 from close combat and 87 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

     4 (101-A)
1 (28-I)
2 (3-C)
3 (11-I)
<Char >5 (22-I)
</Char ><Char >6 (9-I)
</Char >
    

<Char > Oporto Targeteers (4) fire on Evorian Guardians (5), scoring 249 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 249
Knights of Cnaeus (2) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Nideus' Natural Nidus (3) scale the fortifications (reduced combat effectiveness for this turn).
Flamekin (1) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1):
Nideus' Natural Nidus (3) score 59 hits on Evorian Guardians (5).
<Char >Evorian Guardians (5) score 214 hits on Nideus' Natural Nidus (3).
</Char > Flamekin (1) score 125 hits on Westmoor Heavy Infantry (6).
<Char >Westmoor Heavy Infantry (6) score 92 hits on Flamekin (1).
</Char >Total close combat hits suffered: Attackers: 306, Defenders: 184

Nideus' Natural Nidus (3) take 214 hits in close combat, which cause 7 casualties.
<Char >Evorian Guardians (5) take 136 hits (50 in close combat, 86 from archer fire) (reduced due to fortifications), which cause 4 casualties.
</Char > Flamekin (1) take 92 hits in close combat, which cause 3 casualties.
<Char >Westmoor Heavy Infantry (6) take 105 hits in close combat (reduced due to fortifications), which cause 3 casualties.
</Char >Total hits suffered: Attackers: 306 (306 from close combat and 0 from ranged), Defenders: 241 (155 from close combat and 86 from ranged)
Total casualties: 10 attackers, 7 defenders

Turn No. 4

     4 (101-A)
2 (3-C)
1 (25-I)
3 (4-I)
<Char >5 (18-I)
</Char ><Char >6 (6-I)
</Char >
    

Oporto Targeteers (4) hold their fire.
Knights of Cnaeus (2) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.


Close Combat (Defender Line 1):
Flamekin (1) score 267 hits on Evorian Guardians (5).
<Char >Westmoor Heavy Infantry (6) score 79 hits on Nideus' Natural Nidus (3).
</Char > Nideus' Natural Nidus (3) score 78 hits on Westmoor Heavy Infantry (6).
<Char >Evorian Guardians (5) score 198 hits on Flamekin (1).
</Char >Total close combat hits suffered: Attackers: 277, Defenders: 345

Flamekin (1) take 198 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
<Char >Westmoor Heavy Infantry (6) take 66 hits in close combat (reduced due to fortifications), which cause 2 casualties.
</Char > Nideus' Natural Nidus (3) take 79 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
<Char >Evorian Guardians (5) take 224 hits in close combat (reduced due to fortifications), which cause 6 casualties.
</Char >Total hits suffered: Attackers: 277 (277 from close combat and 0 from ranged), Defenders: 290 (290 from close combat and 0 from ranged)
Total casualties: 11 attackers, 8 defenders

Turn No. 5

     4 (101-A)
2 (3-C)
<Char >5 (12-I)
</Char ><Char >6 (4-I)
</Char >
    

<Char > Oporto Targeteers (4) fire on Evorian Guardians (5), scoring 216 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 216
Knights of Cnaeus (2) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Westmoor Heavy Infantry (6) and Evorian Guardians (5) hold their positions at the outer wall, waiting for the attack.


<Char >Evorian Guardians (5) take 74 hits from archer fire (reduced due to fortifications), which cause 2 casualties, making the unit retreat from the battlefield.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 74 (0 from close combat and 74 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 6

     4 (101-A)
2 (3-C)
<Char >6 (4-I)
</Char >
    

<Char > Oporto Targeteers (4) fire on Westmoor Heavy Infantry (6), scoring 281 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 281
Knights of Cnaeus (2) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Westmoor Heavy Infantry (6) leave the fortification, attacking the enemy.


Close Combat (Center Line):
Knights of Cnaeus (2) score 32 hits on Westmoor Heavy Infantry (6).
<Char >Westmoor Heavy Infantry (6) score 65 hits on Knights of Cnaeus (2).
</Char >Total close combat hits suffered: Attackers: 65, Defenders: 32

Knights of Cnaeus (2) take 65 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
<Char >Westmoor Heavy Infantry (6) take 313 hits (32 in close combat, 281 from archer fire), which cause 4 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 65 (65 from close combat and 0 from ranged), Defenders: 313 (32 from close combat and 281 from ranged)
Total casualties: 2 attackers, 4 defenders

Attacker Victory! The battle does 2 % damage to the fortifications.

Results

The battle lasted for 2 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 3 points. Your men's equipment suffers 1 % damage. Combat training increases by 3 points. Unit cohesion rises 5 points.