Dubhaine Family/Rhidhana/Battles/2011/March

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March 17th

Braga -- Sunrise

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AMonsters(Monsters)(rogue)11 otherline8 %  605
2D=]V[= Rowan's RidersRowanFontan43 Cavwedge73 %  905
3DArica's JoyAricaWestmoor50 Archline12 %  521
4DAshforth Arbalests (IV)KatsuyoriFontan5 Archline62 %  66
5DAshforth Light InfantryRhidhanaFontan30 Infbox67 %  418
6DChancellor GuardBasiliusFontan10 Cavline72 %  260
7DFlamekinPrandurFontan15 Infwedge67 %  226
8DHonor GuardZartosFontan18 Archline63 %  207
9DHunting PartyGuis'waFontan20 Infline66 %  239
10DLiam's LightningsLiamWestmoor31 SFline16 %  699


Total:
1 attackers (11 other)
9 defenders (65 Inf, 73 Arch, 53 Cav, 31 SF)
Total combat strengths: 605 vs. 3541

Begin new treaty system battle setup:

The region owner Fontan and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Fontan.
The troops from Westmoor join in the defence because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.
Basilius Decimus, Chancellor of Fontan takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (11-M)
</Char >
  3 (50-A)
8 (18-A)
9 (20-I)
5 (30-I)
7 (15-I)
10 (31-S)
2 (43-C)
4 (5-A)
6 (10-C)
  

<Char >Liam's Lightnings (10) fire on Monsters (1), scoring 163 hits.
</Char ><Char >Arica's Joy (3) fire on Monsters (1), scoring 192 hits.
</Char >Honor Guard (8) move closer to get better shots.
Ashforth Arbalests (IV) (4) have no enemy in range and advance to better firing positions.
Total ranged hits suffered: Attackers: 355, Defenders: 0
=]V[= Rowan's Riders (2) and Chancellor Guard (6) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.
Hunting Party (9), Flamekin (7) and Ashforth Light Infantry (5) advance towards the enemy.


<Char >Monsters (1) take 355 hits from archer fire, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 355 (0 from close combat and 355 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Turn No. 2

    <Char >1 (9-M)
</Char >
8 (18-A)
9 (20-I)
2 (43-C)
3 (50-A)
5 (30-I)
6 (10-C)
7 (15-I)
4 (5-A)
10 (31-S)
   

<Char >Honor Guard (8) fire on Monsters (1), scoring 87 hits.
</Char ><Char >Liam's Lightnings (10) fire on Monsters (1), scoring 175 hits.
</Char ><Char >Arica's Joy (3) fire on Monsters (1), scoring 296 hits.
</Char ><Char >Ashforth Arbalests (IV) (4) fire on Monsters (1), scoring 14 hits.
</Char >Total ranged hits suffered: Attackers: 572, Defenders: 0
Chancellor Guard (6) and =]V[= Rowan's Riders (2) charge ahead, into the attackers' ranks.
Hunting Party (9), Flamekin (7) and Ashforth Light Infantry (5) advance towards the enemy.


Close Combat (Attacker Line 1):
3 Fontan banners are visible in the melee.
Chancellor Guard (6) score 507 hits on Monsters (1).
Hunting Party (9) score 228 hits on Monsters (1).
=]V[= Rowan's Riders (2) score 2455 hits on Monsters (1).
<Char >Monsters (1) score 39 hits on =]V[= Rowan's Riders (2).
</Char ><Char >Monsters (1) score 8 hits on Chancellor Guard (6).
</Char ><Char >Monsters (1) score 15 hits on Hunting Party (9).
</Char >Total close combat hits suffered: Attackers: 3190, Defenders: 62

Chancellor Guard (6) take 8 hits in close combat. No casualties.
Hunting Party (9) take 15 hits in close combat. No casualties.
=]V[= Rowan's Riders (2) take 39 hits in close combat, which cause 1 casualties.
<Char >Monsters (1) take 3762 hits (3190 in close combat, 572 from archer fire), which cause 9 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 3762 (3190 from close combat and 572 from ranged), Defenders: 62 (62 from close combat and 0 from ranged)
Total casualties: 9 attackers, 1 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Result

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 10 points. Combat training increases by 1 points. Unit cohesion rises 1 points.