Dubhaine Family/Rhidhana/Battles/2011/June

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

June 7th

Sunset -- Greatbridge

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A HeadbustersAzerxFontan17 Infbox  195
2A Oporto TargeteersRhidhanaFontan70 Archskirmish  747
3A SurvivorsWhiteRangerFontan16 Infline  138
4DAngry Peasants(militia/guard unit)Westmoor37 otherline  111
5DLady Merewyn's Archers(militia/guard unit)Westmoor29 Archline  347


Total:
3 attackers (33 Inf, 70 Arch)
2 defenders (29 Arch, 37 other)
Total combat strengths: 1080 vs. 458

Begin new treaty system battle setup:

The region owner Westmoor attacks Fontan due to their lack of a Passage Rights treaty.

End new treaty system battle setup.

The region owner Westmoor and their allies defend.
The Fontan troops attack because they are at war with Westmoor.

It is quite windy and the archers will have to aim very carefully.
Lady Rhidhana Dubhaine, Minister of Defense of Fontan takes command of her army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (17-I)
2 (70-A)
3 (16-I)
 <Char >4 (37-P)
</Char >
<Char >5 (29-A)
</Char >
   

<Char > Oporto Targeteers (2) fire on Angry Peasants (4), scoring 164 hits.
</Char ><Char >Lady Merewyn's Archers (5) fire on Survivors (3), scoring 106 hits.
</Char >Total ranged hits suffered: Attackers: 106, Defenders: 164
Headbusters (1) and Survivors (3) advance towards the enemy.
Angry Peasants (4) advance towards the enemy.


Close Combat (Center Line):
<Char >Angry Peasants (4) score 5 hits on Survivors (3).
</Char > Survivors (3) score 70 hits on Angry Peasants (4).
Total close combat hits suffered: Attackers: 5, Defenders: 70

<Char >Angry Peasants (4) take 234 hits (70 in close combat, 164 from archer fire), which cause 12 casualties.
</Char > Survivors (3) take 111 hits (5 in close combat, 106 from archer fire), which cause 4 casualties.
Total hits suffered: Attackers: 111 (5 from close combat and 106 from ranged), Defenders: 234 (70 from close combat and 164 from ranged)
Total casualties: 4 attackers, 12 defenders

Turn No. 2

    1 (17-I)
2 (70-A)
  3 (12-I)
<Char >4 (25-P)
</Char >
 <Char >5 (29-A)
</Char >
   

<Char > Oporto Targeteers (2) fire on Lady Merewyn's Archers (5), scoring 69 hits.
</Char ><Char >Lady Merewyn's Archers (5) fire on Oporto Targeteers (2), scoring 46 hits.
</Char >
Total ranged hits suffered: Attackers: 46, Defenders: 69
Headbusters (1) advance towards the enemy.


Close Combat (Center Line):
Survivors (3) score 56 hits on Angry Peasants (4).
<Char >Angry Peasants (4) score 4 hits on Survivors (3).
</Char >Total close combat hits suffered: Attackers: 4, Defenders: 56

Survivors (3) take 4 hits in close combat. No casualties.
<Char >Angry Peasants (4) take 56 hits in close combat, which cause 3 casualties.
</Char > Oporto Targeteers (2) take 46 hits from archer fire, which cause 1 casualties.
<Char >Lady Merewyn's Archers (5) take 35 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
</Char >Total hits suffered: Attackers: 50 (4 from close combat and 46 from ranged), Defenders: 91 (56 from close combat and 35 from ranged)
Total casualties: 1 attackers, 4 defenders

Turn No. 3

    2 (69-A)
1 (17-I)
3 (12-I)
<Char >4 (22-P)
</Char >
 <Char >5 (28-A)
</Char >
   

<Char >Lady Merewyn's Archers (5) fire on Headbusters (1), scoring 124 hits.
</Char ><Char > Oporto Targeteers (2) fire on Lady Merewyn's Archers (5), scoring 106 hits.
</Char >Total ranged hits suffered: Attackers: 124, Defenders: 106
Headbusters (1) advance towards the enemy.


Close Combat (Center Line):
Survivors (3) score 37 hits on Angry Peasants (4).
<Char >Angry Peasants (4) score 2 hits on Headbusters (1).
</Char ><Char >Angry Peasants (4) score 0 hits on Survivors (3).
</Char > Headbusters (1) score 116 hits on Angry Peasants (4).
Total close combat hits suffered: Attackers: 2, Defenders: 153

<Char >Lady Merewyn's Archers (5) take 53 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
</Char ><Char >Angry Peasants (4) take 153 hits in close combat, which cause 8 casualties.
</Char > Headbusters (1) take 126 hits (2 in close combat, 124 from archer fire), which cause 4 casualties.
Total hits suffered: Attackers: 126 (2 from close combat and 124 from ranged), Defenders: 206 (153 from close combat and 53 from ranged)
Total casualties: 4 attackers, 9 defenders

Turn No. 4

    2 (69-A)
  1 (13-I)
3 (12-I)
<Char >4 (14-P)
</Char >
 <Char >5 (27-A)
</Char >
   

<Char >Lady Merewyn's Archers (5) fire on Oporto Targeteers (2), scoring 56 hits.
</Char >
<Char > Oporto Targeteers (2) fire on Lady Merewyn's Archers (5), scoring 135 hits.
</Char >Total ranged hits suffered: Attackers: 56, Defenders: 135


Close Combat (Center Line):
Headbusters (1) score 93 hits on Angry Peasants (4).
Survivors (3) score 51 hits on Angry Peasants (4).
<Char >Angry Peasants (4) score 3 hits on Headbusters (1).
</Char ><Char >Angry Peasants (4) score 0 hits on Survivors (3).
</Char >Total close combat hits suffered: Attackers: 3, Defenders: 144

Headbusters (1) take 3 hits in close combat. No casualties.
<Char >Lady Merewyn's Archers (5) take 68 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
</Char ><Char >Angry Peasants (4) take 144 hits in close combat, which cause 7 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
</Char > Oporto Targeteers (2) take 56 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 59 (3 from close combat and 56 from ranged), Defenders: 212 (144 from close combat and 68 from ranged)
Total casualties: 2 attackers, 10 defenders

Turn No. 5

    2 (67-A)
  1 (13-I)
3 (12-I)
 <Char >5 (25-A)
</Char >
   

<Char > Oporto Targeteers (2) fire on Lady Merewyn's Archers (5), scoring 79 hits.
</Char ><Char >Lady Merewyn's Archers (5) fire on Headbusters (1), scoring 173 hits.
</Char >Total ranged hits suffered: Attackers: 173, Defenders: 79
Survivors (3) and Headbusters (1) advance towards the enemy.


Headbusters (1) take 173 hits from archer fire, which cause 6 casualties, causing panicked flight among the survivors.
<Char >Lady Merewyn's Archers (5) take 40 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
</Char >Total hits suffered: Attackers: 173 (0 from close combat and 173 from ranged), Defenders: 40 (0 from close combat and 40 from ranged)
Total casualties: 6 attackers, 1 defenders

Turn No. 6

    2 (67-A)
   3 (12-I)
<Char >5 (24-A)
</Char >
   

<Char >Lady Merewyn's Archers (5) fire on Survivors (3), scoring 105 hits.
</Char ><Char > Oporto Targeteers (2) fire on Lady Merewyn's Archers (5), scoring 126 hits.
</Char >Total ranged hits suffered: Attackers: 105, Defenders: 126
Survivors (3) advance towards the enemy.


Close Combat (Defender Line 2):
<Char >Lady Merewyn's Archers (5) score 40 hits on Survivors (3).
</Char > Survivors (3) score 48 hits on Lady Merewyn's Archers (5).
Total close combat hits suffered: Attackers: 40, Defenders: 48

<Char >Lady Merewyn's Archers (5) take 107 hits (44 in close combat, 63 from archer fire) (reduced due to fortifications), which cause 2 casualties.
</Char > Survivors (3) take 145 hits (40 in close combat, 105 from archer fire), which cause 5 casualties.
Total hits suffered: Attackers: 145 (40 from close combat and 105 from ranged), Defenders: 107 (44 from close combat and 63 from ranged)
Total casualties: 5 attackers, 2 defenders

Turn No. 7

    2 (67-A)
    3 (7-I)
<Char >5 (22-A)
</Char >
   

Oporto Targeteers (2) have no enemy in range and advance to better firing positions.


Close Combat (Defender Line 2):
<Char >Lady Merewyn's Archers (5) score 94 hits on Survivors (3).
</Char > Survivors (3) score 41 hits on Lady Merewyn's Archers (5).
Total close combat hits suffered: Attackers: 94, Defenders: 41

<Char >Lady Merewyn's Archers (5) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char > Survivors (3) take 94 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 94 (94 from close combat and 0 from ranged), Defenders: 37 (37 from close combat and 0 from ranged)
Total casualties: 3 attackers, 1 defenders

Turn No. 8

     2 (67-A)
  <Char >5 (21-A)
</Char >
   

<Char > Oporto Targeteers (2) fire on Lady Merewyn's Archers (5), scoring 178 hits.
</Char ><Char >Lady Merewyn's Archers (5) fire on Oporto Targeteers (2), scoring 55 hits.
</Char >
Total ranged hits suffered: Attackers: 55, Defenders: 178


Oporto Targeteers (2) take 55 hits from archer fire, which cause 2 casualties.
<Char >Lady Merewyn's Archers (5) take 89 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
</Char >Total hits suffered: Attackers: 55 (0 from close combat and 55 from ranged), Defenders: 89 (0 from close combat and 89 from ranged)
Total casualties: 2 attackers, 2 defenders

Turn No. 9

     2 (65-A)
  <Char >5 (19-A)
</Char >
   

<Char >Lady Merewyn's Archers (5) fire on Oporto Targeteers (2), scoring 49 hits.
</Char >
<Char > Oporto Targeteers (2) fire on Lady Merewyn's Archers (5), scoring 152 hits.
</Char >Total ranged hits suffered: Attackers: 49, Defenders: 152


<Char >Lady Merewyn's Archers (5) take 76 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
</Char > Oporto Targeteers (2) take 49 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 49 (0 from close combat and 49 from ranged), Defenders: 76 (0 from close combat and 76 from ranged)
Total casualties: 1 attackers, 2 defenders

Turn No. 10

     2 (64-A)
  <Char >5 (17-A)
</Char >
   

<Char >Lady Merewyn's Archers (5) fire on Oporto Targeteers (2), scoring 62 hits.
</Char >
<Char > Oporto Targeteers (2) fire on Lady Merewyn's Archers (5), scoring 153 hits.
</Char >Total ranged hits suffered: Attackers: 62, Defenders: 153


<Char >Lady Merewyn's Archers (5) take 77 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
</Char > Oporto Targeteers (2) take 62 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 62 (0 from close combat and 62 from ranged), Defenders: 77 (0 from close combat and 77 from ranged)
Total casualties: 2 attackers, 2 defenders

Turn No. 11

     2 (62-A)
  <Char >5 (15-A)
</Char >
   

<Char >Lady Merewyn's Archers (5) fire on Oporto Targeteers (2), scoring 33 hits.
</Char >
<Char > Oporto Targeteers (2) fire on Lady Merewyn's Archers (5), scoring 158 hits.
</Char >Total ranged hits suffered: Attackers: 33, Defenders: 158


<Char >Lady Merewyn's Archers (5) take 79 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
</Char > Oporto Targeteers (2) take 33 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 33 (0 from close combat and 33 from ranged), Defenders: 79 (0 from close combat and 79 from ranged)
Total casualties: 1 attackers, 2 defenders

Turn No. 12

     2 (61-A)
  <Char >5 (13-A)
</Char >
   

<Char >Lady Merewyn's Archers (5) move closer to get better shots.
</Char ><Char > Oporto Targeteers (2) fire on Lady Merewyn's Archers (5), scoring 120 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 120

With no infantry cover left, Oporto Targeteers (2) panic and retreat.

<Char >Lady Merewyn's Archers (5) take 120 hits from archer fire, which cause 3 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
</Char > Oporto Targeteers (2) are shocked.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 120 (0 from close combat and 120 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 3 %.

Result

The battle lasted for 3 hours. You have gained 1 Honour. None of your men were killed but 9 were wounded in this battle. Your unit gains 15 points of Morale. Your men's equipment suffers 12 % damage. Combat training increases by 4 points. Unit cohesion rises 7 points.

June 11th

Sunset -- Greatbridge

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Chosen of the GrandmasterMaedrosWestmoor12 SFline  337
2A High SentriesJacobWestmoor30 Infline  423
3A Steadfast LongbowmenGillianWestmoor35 Archline  570
4A Stonewall Light DragoonsLuciandaWestmoor25 Infline  340
5A Sun BladesRoyceWestmoor30 Infline  424
6A The Blue WallMathrosWestmoor40 Infline  430
7A The Scarlet SentinelsThomasWestmoor30 Infline  428
8A Westmoor GuardGregorWestmoor185 Infline  1618
9A Westmoorian RidersErichWestmoor22 Cavwedge  330
10D Ashforth Strike InfantryKatsuyoriFontan7 Infbox  77
11D Ashforth Strike InfantryBrockFontan20 Infbox  248
12D Black RainZadekFontan37 Archline  239
13D BloodbathRequiemFontan20 Infline  259
14D FlamekinPrandurFontan60 Infbox  577
15D HeadbustersAzerxFontan7 Infbox  105
16D Hunting PartyGuis'waFontan50 Infbox  542
17D Krimml Liberation ForceBasiliusFontan200 Archline  1055
18D Oporto TargeteersRhidhanaFontan70 Archskirmish  727
19D The Red GuardStanFontan24 Infbox  202


Total:
9 attackers (340 Inf, 35 Arch, 22 Cav, 12 SF)
10 defenders (188 Inf, 307 Arch)
Total combat strengths: 4900 vs. 4031

Begin new treaty system battle setup:

The forces from Fontan brace as they prepare to defend their ongoing takeover.
The region owner Westmoor attacks the takeover forces.

End new treaty system battle setup.

The forces from Fontan brace as they prepare to defend their ongoing takeover.
The region owner Westmoor and their allies attack the takeover forces.
The Westmoor troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.
Thomas Foxglove, Marshal of the Westmoorian Column takes command of his army. They deploy in Infantry Charge formation.
Lady Rhidhana Dubhaine, Minister of Defense of Fontan, Marshal of the Democratic Guard takes command of her army. They deploy in Delay and Wound formation.
Basilius Decimus, Chancellor of Fontan, Marshal of the Manticores takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   9 (22-C)
3 (35-A)
1 (12-S)
2 (30-I)
4 (25-I)
5 (30-I)
6 (40-I)
7 (30-I)
8 (185-I)
  10 (7-I)
15 (7-I)
17 (200-A)
18 (70-A)
11 (20-I)
12 (37-A)
13 (20-I)
14 (60-I)
16 (50-I)
19 (24-I)
  

Black Rain (12) move closer to get better shots.
Oporto Targeteers (18) fire on Westmoor Guard (8), scoring 106 hits.
Krimml Liberation Force (17) fire on Westmoor Guard (8), scoring 171 hits.
Steadfast Longbowmen (3) fire on Headbusters (15), scoring 144 hits.
Total ranged hits suffered: Attackers: 277, Defenders: 144
Westmoorian Riders (9) ride on, closing in on the defenders.
Ashforth Strike Infantry (11) stay behind their camp fortifications.
The Blue Wall (6), Westmoor Guard (8), Chosen of the Grandmaster (1), Stonewall Light Dragoons (4), Sun Blades (5), The Scarlet Sentinels (7) and High Sentries (2) advance towards the enemy.
Headbusters (15), Flamekin (14), Hunting Party (16), Ashforth Strike Infantry (10), The Red Guard (19) and Bloodbath (13) advance towards the enemy.
Sun Blades (5) and High Sentries (2) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
1 Fontan banners are visible in the melee.
14 Westmoor banners are visible in the melee.
Headbusters (15) score 81 hits on Westmoor Guard (8).
Headbusters (15) score 15 hits on The Blue Wall (6).
The Blue Wall (6) score 100 hits on Headbusters (15) (367 before overkill).
Westmoor Guard (8) score 448 hits on Headbusters (15) (1638 before overkill).
Ashforth Strike Infantry (10) score 29 hits on The Scarlet Sentinels (7).
Ashforth Strike Infantry (10) score 25 hits on Stonewall Light Dragoons (4).
Ashforth Strike Infantry (10) score 12 hits on Chosen of the Grandmaster (1).
Chosen of the Grandmaster (1) score 198 hits on Ashforth Strike Infantry (10).
Stonewall Light Dragoons (4) score 218 hits on Ashforth Strike Infantry (10).
The Scarlet Sentinels (7) score 409 hits on Ashforth Strike Infantry (10).
Total close combat hits suffered: Attackers: 162, Defenders: 1373 (2830 before overkill)

Headbusters (15) take 692 hits (548 in close combat, 144 from archer fire), which cause 7 casualties, wiping the unit out.
The Blue Wall (6) take 15 hits in close combat, which cause 1 casualties.
Westmoor Guard (8) take 358 hits (81 in close combat, 277 from archer fire), which cause 8 casualties.
Ashforth Strike Infantry (10) take 825 hits in close combat, which cause 7 casualties, wiping the unit out.
Chosen of the Grandmaster (1) take 12 hits in close combat. No casualties.
Stonewall Light Dragoons (4) take 25 hits in close combat, which cause 1 casualties.
The Scarlet Sentinels (7) take 29 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 439 (162 from close combat and 277 from ranged), Defenders: 1517 (1373 from close combat and 144 from ranged)
Total casualties: 11 attackers, 14 defenders

Turn No. 2

    3 (35-A)
9 (22-C)
1 (12-S)
2 (30-I)
4 (24-I)
5 (30-I)
6 (39-I)
7 (29-I)
8 (177-I)
  12 (37-A)
13 (20-I)
14 (60-I)
16 (50-I)
17 (200-A)
18 (70-A)
19 (24-I)
11 (20-I)
  

Black Rain (12) fire on Westmoor Guard (8), scoring 116 hits.
Krimml Liberation Force (17) fire on Westmoor Guard (8), scoring 394 hits.
Steadfast Longbowmen (3) fire on Oporto Targeteers (18), scoring 88 hits.
Oporto Targeteers (18) fire on Westmoor Guard (8), scoring 189 hits.
Total ranged hits suffered: Attackers: 699, Defenders: 88
Westmoorian Riders (9) ride on, closing in on the defenders.
Ashforth Strike Infantry (11) stay behind their camp fortifications.
Westmoor Guard (8), Stonewall Light Dragoons (4), Chosen of the Grandmaster (1), Sun Blades (5), High Sentries (2), The Blue Wall (6) and The Scarlet Sentinels (7) advance towards the enemy.
Flamekin (14), Hunting Party (16), Bloodbath (13) and The Red Guard (19) advance towards the enemy.


Close Combat (Defender Line 1):
4 Fontan banners are visible in the melee.
15 Westmoor banners are visible in the melee.
Westmoor Guard (8) score 1009 hits on Flamekin (14).
Stonewall Light Dragoons (4) score 229 hits on Hunting Party (16).
Flamekin (14) score 537 hits on Westmoor Guard (8).
Chosen of the Grandmaster (1) score 363 hits on The Red Guard (19).
Hunting Party (16) score 162 hits on The Scarlet Sentinels (7).
Hunting Party (16) score 148 hits on Stonewall Light Dragoons (4).
Hunting Party (16) score 143 hits on High Sentries (2).
Bloodbath (13) score 75 hits on Westmoorian Riders (9).
Bloodbath (13) score 112 hits on Sun Blades (5).
Sun Blades (5) score 303 hits on Bloodbath (13).
High Sentries (2) score 364 hits on Hunting Party (16).
Westmoorian Riders (9) score 184 hits on Bloodbath (13).
The Red Guard (19) score 57 hits on The Blue Wall (6).
The Red Guard (19) score 25 hits on Chosen of the Grandmaster (1).
The Blue Wall (6) score 386 hits on The Red Guard (19).
The Scarlet Sentinels (7) score 408 hits on Hunting Party (16).
Total close combat hits suffered: Attackers: 1259, Defenders: 3246

Westmoor Guard (8) take 1236 hits (537 in close combat, 699 from archer fire), which cause 28 casualties.
Stonewall Light Dragoons (4) take 148 hits in close combat, which cause 4 casualties.
Flamekin (14) take 1009 hits in close combat, which cause 32 casualties.
Chosen of the Grandmaster (1) take 25 hits in close combat. No casualties.
Hunting Party (16) take 1001 hits in close combat, which cause 30 casualties.
Bloodbath (13) take 487 hits in close combat, which cause 14 casualties.
Sun Blades (5) take 112 hits in close combat, which cause 2 casualties.
High Sentries (2) take 143 hits in close combat, which cause 3 casualties.
Oporto Targeteers (18) take 44 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Westmoorian Riders (9) take 75 hits in close combat, which cause 2 casualties.
The Red Guard (19) take 749 hits in close combat, which cause 24 casualties, wiping the unit out.
Stan Spiff (Knight of Commonyr, Fontan) has been captured by The Blue Wall (6).
The Blue Wall (6) take 57 hits in close combat, which cause 1 casualties.
The Scarlet Sentinels (7) take 162 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 1958 (1259 from close combat and 699 from ranged), Defenders: 3290 (3246 from close combat and 44 from ranged)
Total casualties: 43 attackers, 102 defenders

Turn No. 3

    3 (35-A)
   1 (12-S)
2 (27-I)
4 (20-I)
5 (28-I)
6 (38-I)
7 (26-I)
8 (149-I)
9 (20-C)
13 (6-I)
14 (28-I)
16 (20-I)
12 (37-A)
17 (200-A)
18 (68-A)
11 (20-I)
  

Krimml Liberation Force (17) fire on Steadfast Longbowmen (3), scoring 135 hits.
Oporto Targeteers (18) fire on Steadfast Longbowmen (3), scoring 114 hits.
Black Rain (12) fire on Steadfast Longbowmen (3), scoring 40 hits.
Steadfast Longbowmen (3) fire on Krimml Liberation Force (17), scoring 90 hits.
Total ranged hits suffered: Attackers: 289, Defenders: 90
Stonewall Light Dragoons (4) break through the frontlines!
Sun Blades (5) break through the frontlines!
Ashforth Strike Infantry (11) advance towards the enemy.
Black Rain (12) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
4 Fontan banners are visible in the melee.
13 Westmoor banners are visible in the melee.
Hunting Party (16) score 219 hits on Westmoor Guard (8).
Hunting Party (16) score 21 hits on Stonewall Light Dragoons (4).
Hunting Party (16) score 37 hits on High Sentries (2).
The Blue Wall (6) score 315 hits on Bloodbath (13) (341 before overkill).
Flamekin (14) score 110 hits on The Scarlet Sentinels (7).
Flamekin (14) score 50 hits on Chosen of the Grandmaster (1).
Flamekin (14) score 108 hits on Sun Blades (5).
High Sentries (2) score 347 hits on Hunting Party (16).
Westmoorian Riders (9) score 235 hits on Bloodbath (13) (254 before overkill).
Chosen of the Grandmaster (1) score 126 hits on Flamekin (14).
The Scarlet Sentinels (7) score 308 hits on Flamekin (14).
Bloodbath (13) score 28 hits on Westmoorian Riders (9).
Bloodbath (13) score 64 hits on The Blue Wall (6).
Westmoor Guard (8) score 855 hits on Hunting Party (16).
Total close combat hits suffered: Attackers: 637, Defenders: 2186 (2231 before overkill)

Close Combat (Defender Line 2):
2 Fontan banners are visible in the melee.
2 Westmoor banners are visible in the melee.
Krimml Liberation Force (17) score 50 hits on Stonewall Light Dragoons (4) (123 before overkill).
Stonewall Light Dragoons (4) score 162 hits on Krimml Liberation Force (17).
Stonewall Light Dragoons (4) score 16 hits on Hunting Party (16).
Sun Blades (5) score 92 hits on Flamekin (14).
Sun Blades (5) score 200 hits on Oporto Targeteers (18).
Sun Blades (5) score 66 hits on Ashforth Strike Infantry (11).
Ashforth Strike Infantry (11) score 163 hits on Sun Blades (5).
Oporto Targeteers (18) score 42 hits on Sun Blades (5).
Total close combat hits suffered: Attackers: 255 (328 before overkill), Defenders: 536

Krimml Liberation Force (17) take 252 hits (162 in close combat, 90 from archer fire), which cause 8 casualties.
Stonewall Light Dragoons (4) take 71 hits in close combat, which cause 2 casualties.
Sun Blades (5) take 313 hits in close combat, which cause 7 casualties.
Ashforth Strike Infantry (11) take 66 hits in close combat, which cause 2 casualties.
Hunting Party (16) take 1218 hits in close combat, which cause 20 casualties, wiping the unit out.
Guis'wa TithOnanka (Lord of Fontan) has been wounded by Westmoor Guard (8).
Oporto Targeteers (18) take 182 hits in close combat (reduced due to fortifications), which cause 6 casualties.
The Blue Wall (6) take 64 hits in close combat, which cause 2 casualties.
Steadfast Longbowmen (3) take 289 hits from archer fire, which cause 6 casualties.
Flamekin (14) take 526 hits in close combat, which cause 17 casualties.
High Sentries (2) take 37 hits in close combat, which cause 1 casualties.
Westmoorian Riders (9) take 28 hits in close combat, which cause 1 casualties.
Chosen of the Grandmaster (1) take 50 hits in close combat, which cause 1 casualties.
The Scarlet Sentinels (7) take 110 hits in close combat, which cause 2 casualties.
Bloodbath (13) take 550 hits in close combat, which cause 6 casualties, wiping the unit out.
Requiem Rai (Duke of Fontan) has been wounded by Westmoorian Riders (9).
Westmoor Guard (8) take 219 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 1181 (892 from close combat and 289 from ranged), Defenders: 2794 (2704 from close combat and 90 from ranged)
Total casualties: 27 attackers, 59 defenders

Turn No. 4

    3 (29-A)
   1 (11-S)
2 (26-I)
6 (36-I)
7 (24-I)
8 (144-I)
9 (19-C)
14 (11-I)
4 (18-I)
5 (21-I)
11 (18-I)
12 (37-A)
17 (192-A)
18 (62-A)
   

Steadfast Longbowmen (3) have no enemy in range and advance to better firing positions.
Westmoorian Riders (9) charge forward.
Westmoor Guard (8) break through the frontlines!
The Scarlet Sentinels (7), Chosen of the Grandmaster (1), High Sentries (2) and The Blue Wall (6) advance towards the enemy.


Close Combat (Defender Line 2):
2 Fontan banners are visible in the melee.
15 Westmoor banners are visible in the melee.
Ashforth Strike Infantry (11) score 102 hits on The Scarlet Sentinels (7).
Ashforth Strike Infantry (11) score 72 hits on Stonewall Light Dragoons (4).
Westmoor Guard (8) score 385 hits on Flamekin (14) (1193 before overkill).
Sun Blades (5) score 205 hits on Krimml Liberation Force (17).
Sun Blades (5) score 44 hits on Black Rain (12).
Westmoorian Riders (9) score 677 hits on Black Rain (12).
Black Rain (12) score 35 hits on Westmoorian Riders (9).
Black Rain (12) score 35 hits on Sun Blades (5).
Stonewall Light Dragoons (4) score 185 hits on Oporto Targeteers (18).
Stonewall Light Dragoons (4) score 45 hits on Ashforth Strike Infantry (11).
Oporto Targeteers (18) score 95 hits on Stonewall Light Dragoons (4).
The Scarlet Sentinels (7) score 243 hits on Ashforth Strike Infantry (11).
Chosen of the Grandmaster (1) score 179 hits on Krimml Liberation Force (17).
Krimml Liberation Force (17) score 88 hits on The Blue Wall (6).
Krimml Liberation Force (17) score 53 hits on High Sentries (2).
Krimml Liberation Force (17) score 21 hits on Chosen of the Grandmaster (1).
Krimml Liberation Force (17) score 40 hits on Sun Blades (5).
High Sentries (2) score 250 hits on Krimml Liberation Force (17).
The Blue Wall (6) score 317 hits on Krimml Liberation Force (17).
Total close combat hits suffered: Attackers: 541, Defenders: 2530 (3338 before overkill)

Ashforth Strike Infantry (11) take 288 hits in close combat, which cause 8 casualties.
Sun Blades (5) take 75 hits in close combat, which cause 2 casualties.
Westmoorian Riders (9) take 35 hits in close combat, which cause 1 casualties.
Black Rain (12) take 721 hits in close combat, which cause 21 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Stonewall Light Dragoons (4) take 167 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Oporto Targeteers (18) take 168 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Flamekin (14) take 385 hits in close combat, which cause 11 casualties, wiping the unit out.
The Scarlet Sentinels (7) take 102 hits in close combat, which cause 2 casualties.
Chosen of the Grandmaster (1) take 21 hits in close combat. No casualties.
Krimml Liberation Force (17) take 951 hits in close combat, which cause 32 casualties.
High Sentries (2) take 53 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
The Blue Wall (6) take 88 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 541 (541 from close combat and 0 from ranged), Defenders: 2513 (2513 from close combat and 0 from ranged)
Total casualties: 13 attackers, 80 defenders

Turn No. 5

     3 (29-A)
   1 (11-S)
5 (19-I)
6 (34-I)
7 (22-I)
8 (144-I)
9 (18-C)
11 (10-I)
17 (160-A)
18 (56-A)
   

Steadfast Longbowmen (3) have no enemy in range and advance to better firing positions.


Close Combat (Defender Line 2):
2 Fontan banners are visible in the melee.
14 Westmoor banners are visible in the melee.
The Blue Wall (6) score 348 hits on Krimml Liberation Force (17).
Krimml Liberation Force (17) score 165 hits on Westmoor Guard (8).
Krimml Liberation Force (17) score 39 hits on The Blue Wall (6).
The Scarlet Sentinels (7) score 301 hits on Oporto Targeteers (18).
Oporto Targeteers (18) score 40 hits on The Scarlet Sentinels (7).
Oporto Targeteers (18) score 18 hits on Chosen of the Grandmaster (1).
Oporto Targeteers (18) score 26 hits on Sun Blades (5).
Ashforth Strike Infantry (11) score 77 hits on Westmoorian Riders (9).
Westmoor Guard (8) score 1132 hits on Krimml Liberation Force (17).
Westmoorian Riders (9) score 214 hits on Ashforth Strike Infantry (11).
Chosen of the Grandmaster (1) score 245 hits on Oporto Targeteers (18).
Sun Blades (5) score 213 hits on Oporto Targeteers (18).
Total close combat hits suffered: Attackers: 365, Defenders: 2453

The Blue Wall (6) take 39 hits in close combat, which cause 1 casualties.
Krimml Liberation Force (17) take 1480 hits in close combat, which cause 49 casualties.
The Scarlet Sentinels (7) take 40 hits in close combat, which cause 1 casualties.
Oporto Targeteers (18) take 690 hits in close combat (reduced due to fortifications), which cause 24 casualties, making the unit retreat from the battlefield, 5 additional men get slaughtered during the retreat.
Ashforth Strike Infantry (11) take 214 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield. 2 Fontan banners fall.
Westmoor Guard (8) take 165 hits in close combat, which cause 4 casualties.
Westmoorian Riders (9) take 77 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Chosen of the Grandmaster (1) take 18 hits in close combat. No casualties.
Sun Blades (5) take 26 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 365 (365 from close combat and 0 from ranged), Defenders: 2384 (2384 from close combat and 0 from ranged)
Total casualties: 9 attackers, 84 defenders

Turn No. 6

      3 (29-A)
  1 (11-S)
5 (18-I)
6 (33-I)
7 (21-I)
8 (140-I)
17 (111-A)
   

Steadfast Longbowmen (3) hold their fire.


Close Combat (Defender Line 2):
14 Westmoor banners are visible in the melee.
The Scarlet Sentinels (7) score 217 hits on Krimml Liberation Force (17).
Chosen of the Grandmaster (1) score 208 hits on Krimml Liberation Force (17).
The Blue Wall (6) score 287 hits on Krimml Liberation Force (17).
Sun Blades (5) score 284 hits on Krimml Liberation Force (17).
Krimml Liberation Force (17) score 90 hits on Westmoor Guard (8).
Krimml Liberation Force (17) score 17 hits on The Scarlet Sentinels (7).
Krimml Liberation Force (17) score 25 hits on The Blue Wall (6).
Krimml Liberation Force (17) score 7 hits on Chosen of the Grandmaster (1).
Krimml Liberation Force (17) score 14 hits on Sun Blades (5).
Westmoor Guard (8) score 1079 hits on Krimml Liberation Force (17).
Total close combat hits suffered: Attackers: 153, Defenders: 2075

The Scarlet Sentinels (7) take 17 hits in close combat. No casualties.
Chosen of the Grandmaster (1) take 7 hits in close combat. No casualties.
The Blue Wall (6) take 25 hits in close combat, which cause 1 casualties.
Sun Blades (5) take 14 hits in close combat. No casualties.
Krimml Liberation Force (17) take 2075 hits in close combat, which cause 69 casualties, making the unit retreat from the battlefield.
Westmoor Guard (8) take 90 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 153 (153 from close combat and 0 from ranged), Defenders: 2075 (2075 from close combat and 0 from ranged)
Total casualties: 3 attackers, 69 defenders

Attacker Victory! The battle does some damage to the local infrastructure. Production falls 18 %. The local roads network has also been damaged.

Result

The battle lasted for 2 hours. You have gained 1 Honour. 35 of your men were killed and 8 were wounded in this battle. Morale of your troops falls by 5 points. Your men's equipment suffers 13 % damage. Combat training increases by 1 points. Unit cohesion rises 1 points.

June 20th

Sunrise -- Krimml

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)61 otherline  918
2D Ashforth Strike InfantryBrockFontan20 Infbox  269
3D BloodbathRequiemFontan6 Infline  107
4D Bright SwordsRalinaFontan19 Infline  172
5D Elite SentinelsRophlockFontan20 SFline  531
6D FlamekinPrandurFontan15 Infbox  228
7DFontan ForeverAulus SeverusFontan70 SFline  1658
8D Hunting PartyGuis'waFontan23 Infline  278
9D Oporto PioneersAzerxFontan23 Infline  186
10D Oporto TargeteersRhidhanaFontan30 Archskirmish  464
11D VengeanceLaicchFontan1 Infbox  23
12N Lady's AngelsArianaFontan1 Infline  28


Total:
1 attackers (61 other)
10 defenders (107 Inf, 30 Arch, 90 SF)
Total combat strengths: 918 vs. 3916
1 neutral observers (28 combat strength).

Begin new treaty system battle setup:

Lady's Angels tried to evade foreign troops, but were spotted.
The region owner Fontan and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Fontan.

End new treaty system battle setup.

Lady's Angels successfully evade the foreign troops.
The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Palisade (1).
Laicch Abliarsec, Marshal of the Democratic Guard takes command of her army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (61-U)
</Char >
 7 (70-S)
8 (23-I)
9 (23-I)
11 (1-I)
3 (6-I)
4 (19-I)
5 (20-S)
10 (30-A)
2 (20-I)
6 (15-I)
  

<Char > Oporto Targeteers (10) fire on Undead Horde (1), scoring 95 hits.
</Char >Total ranged hits suffered: Attackers: 95, Defenders: 0
Undead Horde (1) advance towards the enemy.
Bright Swords (4), Bloodbath (3), Ashforth Strike Infantry (2), Elite Sentinels (5) and Flamekin (6) move forward to take up positions at the outer wall.
Fontan Forever (7), Oporto Pioneers (9), Hunting Party (8) and Vengeance (11) hold their positions at the outer wall, waiting for the attack.


<Char >Undead Horde (1) take 95 hits from archer fire, which cause 4 casualties.
</Char >Total hits suffered: Attackers: 95 (0 from close combat and 95 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders

Turn No. 2

     <Char >1 (57-U)
</Char >
3 (6-I)
4 (19-I)
5 (20-S)
7 (70-S)
8 (23-I)
9 (23-I)
11 (1-I)
2 (20-I)
6 (15-I)
10 (30-A)
   

<Char > Oporto Targeteers (10) fire on Undead Horde (1), scoring 162 hits.
</Char >Total ranged hits suffered: Attackers: 162, Defenders: 0
Oporto Pioneers (9) leave the fortification, attacking the enemy.
Flamekin (6) and Ashforth Strike Infantry (2) move forward to take up positions at the outer wall.
Vengeance (11), Fontan Forever (7), Bright Swords (4), Bloodbath (3), Elite Sentinels (5) and Hunting Party (8) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
Oporto Pioneers (9) score 71 hits on Undead Horde (1).
<Char >Undead Horde (1) score 204 hits on Oporto Pioneers (9).
</Char >Total close combat hits suffered: Attackers: 71, Defenders: 204

Oporto Pioneers (9) take 204 hits in close combat, which cause 6 casualties.
<Char >Undead Horde (1) take 233 hits (71 in close combat, 162 from archer fire), which cause 10 casualties.
</Char >Total hits suffered: Attackers: 233 (71 from close combat and 162 from ranged), Defenders: 204 (204 from close combat and 0 from ranged)
Total casualties: 10 attackers, 6 defenders

Turn No. 3

     <Char >1 (47-U)
</Char >
9 (17-I)
2 (20-I)
3 (6-I)
4 (19-I)
5 (20-S)
6 (15-I)
7 (70-S)
8 (23-I)
11 (1-I)
10 (30-A)
   

Oporto Targeteers (10) have no enemy in range and hold their fire.
Vengeance (11) leave the fortification, attacking the enemy.
Ashforth Strike Infantry (2) leave the fortification, attacking the enemy.
Bloodbath (3) leave the fortification, attacking the enemy.
Fontan Forever (7) leave the fortification, attacking the enemy.
Hunting Party (8) leave the fortification, attacking the enemy.
Bright Swords (4), Elite Sentinels (5) and Flamekin (6) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
3 Fontan banners are visible in the melee.
Vengeance (11) score 22 hits on Undead Horde (1).
<Char >Undead Horde (1) score 78 hits on Fontan Forever (7).
</Char ><Char >Undead Horde (1) score 3 hits on Vengeance (11).
</Char ><Char >Undead Horde (1) score 25 hits on Ashforth Strike Infantry (2).
</Char ><Char >Undead Horde (1) score 7 hits on Bloodbath (3).
</Char ><Char >Undead Horde (1) score 26 hits on Hunting Party (8).
</Char ><Char >Undead Horde (1) score 18 hits on Oporto Pioneers (9).
</Char > Ashforth Strike Infantry (2) score 249 hits on Undead Horde (1).
Bloodbath (3) score 80 hits on Undead Horde (1).
Oporto Pioneers (9) score 69 hits on Undead Horde (1).
Fontan Forever (7) score 2280 hits on Undead Horde (1).
Hunting Party (8) score 254 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 2954, Defenders: 157

Vengeance (11) take 3 hits in close combat. No casualties.
<Char >Undead Horde (1) take 2954 hits in close combat, which cause 47 casualties, wiping the unit out.
</Char > Ashforth Strike Infantry (2) take 25 hits in close combat, which cause 1 casualties.
Bloodbath (3) take 7 hits in close combat. No casualties.
Oporto Pioneers (9) take 18 hits in close combat, which cause 1 casualties.
Fontan Forever (7) take 78 hits in close combat, which cause 2 casualties.
Hunting Party (8) take 26 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 2954 (2954 from close combat and 0 from ranged), Defenders: 157 (157 from close combat and 0 from ranged)
Total casualties: 47 attackers, 5 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Result

The battle lasted for 1 hours. You have gained 1 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 7 points. Combat training increases by 1 points. Unit cohesion rises 2 points.