Dubhaine Family/Rhidhana/Battles/2011/August

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

August 3rd

Sunrise -- Oporto

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Oporto TargeteersRhidhanaFontan30 Archskirmish  428
2DMonsters(Monsters)(rogue)5 otherline  305


Total:
1 attackers (30 Arch)
1 defenders (5 other)
Total combat strengths: 428 vs. 305

Begin new treaty system battle setup:

The troops from (rogue) set up defenses because they control the battlefield.
The Fontan troops attack because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

The troops from (rogue) set up defenses because they control the battlefield.
The Fontan troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (30-A)
    <Char >2 (5-M)
</Char >
   

Oporto Targeteers (1) have no enemy in range and advance to better firing positions.
Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    1 (30-A)
  <Char >2 (5-M)
</Char >
    

<Char > Oporto Targeteers (1) fire on Monsters (2), scoring 86 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 86
Monsters (2) advance towards the enemy.


<Char >Monsters (2) take 86 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 86 (0 from close combat and 86 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 3

    1 (30-A)
 <Char >2 (4-M)
</Char >
     

<Char > Oporto Targeteers (1) fire on Monsters (2), scoring 207 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 207
Monsters (2) advance towards the enemy.


<Char >Monsters (2) take 207 hits from archer fire, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 207 (0 from close combat and 207 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 4

    1 (30-A)
<Char >2 (2-M)
</Char >
      

<Char > Oporto Targeteers (1) fire on Monsters (2), scoring 228 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 228
Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 2):
Oporto Targeteers (1) score 14 hits on Monsters (2) (27 before overkill).
<Char >Monsters (2) score 18 hits on Oporto Targeteers (1).
</Char >Total close combat hits suffered: Attackers: 18, Defenders: 14 (27 before overkill)

Oporto Targeteers (1) take 18 hits in close combat, which cause 1 casualties.
<Char >Monsters (2) take 242 hits (14 in close combat, 228 from archer fire), which cause 2 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 18 (18 from close combat and 0 from ranged), Defenders: 242 (14 from close combat and 228 from ranged)
Total casualties: 1 attackers, 2 defenders

Attacker Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Battle Results

The battle lasted for 2 hours. You have gained 3 Honour. None of your men were killed but 1 were wounded in this battle. Morale of your troops falls by 3 points. Your men's equipment suffers 2 % damage. Combat training increases by 2 points.

August 6th

Sunrise -- Commonyr

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Bright SwordsRalinaFontan14 Infbox  230
2A Hunting PartyGuis'waFontan35 Infbox  268
3A Oporto TargeteersRhidhanaFontan29 Archskirmish  400
4APeasant Militia(militia/guard unit)Fontan44 otherline  178
5DMonsters(Monsters)(rogue)5 otherline  295


Total:
4 attackers (49 Inf, 29 Arch, 44 other)
1 defenders (5 other)
Total combat strengths: 1076 vs. 295

Begin new treaty system battle setup:

The troops from (rogue) set up defenses because they control the battlefield.
The Fontan troops attack because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

The troops from (rogue) set up defenses because they control the battlefield.
The Fontan troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   3 (29-A)
1 (14-I)
<Char >4 (44-P)
</Char >
2 (35-I)
  <Char >5 (5-M)
</Char >
   

Oporto Targeteers (3) have no enemy in range and advance to better firing positions.
Peasant Militia (4), Bright Swords (1) and Hunting Party (2) advance towards the enemy.
Monsters (5) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    3 (29-A)
1 (14-I)
<Char >4 (44-P)
</Char >
2 (35-I)
<Char >5 (5-M)
</Char >
    

<Char > Oporto Targeteers (3) fire on Monsters (5), scoring 123 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 123
Bright Swords (1), Hunting Party (2) and Peasant Militia (4) advance towards the enemy.


Close Combat (Defender Line 1):
Hunting Party (2) score 86 hits on Monsters (5).
<Char >Monsters (5) score 102 hits on Hunting Party (2).
</Char >Total close combat hits suffered: Attackers: 102, Defenders: 86

Hunting Party (2) take 102 hits in close combat, which cause 3 casualties.
<Char >Monsters (5) take 209 hits (86 in close combat, 123 from archer fire), which cause 3 casualties.
</Char >Total hits suffered: Attackers: 102 (102 from close combat and 0 from ranged), Defenders: 209 (86 from close combat and 123 from ranged)
Total casualties: 3 attackers, 3 defenders

Turn No. 3

    3 (29-A)
  1 (14-I)
<Char >4 (44-P)
</Char >
2 (32-I)
<Char >5 (2-M)
</Char >
    

Oporto Targeteers (3) have no enemy in range and advance to better firing positions.
Bright Swords (1) and Peasant Militia (4) advance towards the enemy.
Bright Swords (1) and Peasant Militia (4) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
Hunting Party (2) score 71 hits on Monsters (5) (142 before overkill).
<Char >Monsters (5) score 48 hits on Hunting Party (2).
</Char >Total close combat hits suffered: Attackers: 48, Defenders: 71 (142 before overkill)

Hunting Party (2) take 48 hits in close combat, which cause 1 casualties.
<Char >Monsters (5) take 71 hits in close combat, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 48 (48 from close combat and 0 from ranged), Defenders: 71 (71 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders

Turn No. 4

     3 (29-A)
  1 (14-I)
2 (31-I)
<Char >4 (44-P)
</Char >
<Char >5 (1-M)
</Char >
    

Oporto Targeteers (3) hold their fire.
Peasant Militia (4) and Hunting Party (2) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
<Char >Monsters (5) score 31 hits on Bright Swords (1).
</Char > Bright Swords (1) score 109 hits on Monsters (5) (189 before overkill).
Total close combat hits suffered: Attackers: 31, Defenders: 109 (189 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

<Char >Monsters (5) take 109 hits in close combat, which cause 1 casualties, wiping the unit out.
</Char > Bright Swords (1) take 31 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 31 (31 from close combat and 0 from ranged), Defenders: 109 (109 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 1 %.

Result

The battle lasted for 2 hours.
You have gained 2 Honour.
None of your men were killed in this battle.
Morale of your troops falls by 2 points. Your men's equipment suffers 2 % damage. Combat training increases by 2 points.

August 15th

Sunset -- Oporto

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)15 otherline  660
2DAshforth Arbalests (IV)(militia/guard unit)Fontan11 Archline  136
3DOporto PioneersSashaFontan13 Infline  120
4D Oporto TargeteersRhidhanaFontan29 Archskirmish  430
5D Sharp 'n' Pointy 7thSaenkeoFontan11 Infline  103


Total:
1 attackers (15 other)
4 defenders (24 Inf, 40 Arch)
Total combat strengths: 660 vs. 789

Begin new treaty system battle setup:

The region owner Fontan and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Fontan.

End new treaty system battle setup.

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (15-M)
</Char >
  3 (13-I)
5 (11-I)
<Char >2 (11-A)
</Char >
4 (29-A)
  

<Char >Ashforth Arbalests (IV) (2) move closer to get better shots.
</Char > Oporto Targeteers (4) have no enemy in range and advance to better firing positions.
Monsters (1) advance towards the enemy.
Oporto Pioneers (3) and Sharp 'n' Pointy 7th (5) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    <Char >1 (15-M)
</Char >
3 (13-I)
5 (11-I)
<Char >2 (11-A)
</Char >
4 (29-A)
   

<Char > Oporto Targeteers (4) fire on Monsters (1), scoring 110 hits.
</Char ><Char ><Char >Ashforth Arbalests (IV) (2) fire on Monsters (1), scoring 54 hits.
</Char ></Char >Total ranged hits suffered: Attackers: 164, Defenders: 0
Oporto Pioneers (3) and Sharp 'n' Pointy 7th (5) advance towards the enemy.


Close Combat (Attacker Line 1):
Oporto Pioneers (3) score 44 hits on Monsters (1).
Sharp 'n' Pointy 7th (5) score 41 hits on Monsters (1).
<Char >Monsters (1) score 64 hits on Oporto Pioneers (3).
</Char ><Char >Monsters (1) score 47 hits on Sharp 'n' Pointy 7th (5).
</Char >Total close combat hits suffered: Attackers: 85, Defenders: 111

Oporto Pioneers (3) take 64 hits in close combat, which cause 2 casualties.
Sharp 'n' Pointy 7th (5) take 47 hits in close combat, which cause 1 casualties.
<Char >Monsters (1) take 249 hits (85 in close combat, 164 from archer fire), which cause 3 casualties.
</Char >Total hits suffered: Attackers: 249 (85 from close combat and 164 from ranged), Defenders: 111 (111 from close combat and 0 from ranged)
Total casualties: 3 attackers, 3 defenders

Turn No. 3

    <Char >1 (12-M)
</Char >
3 (11-I)
5 (10-I)
 <Char >2 (11-A)
</Char >
4 (29-A)
   

Oporto Targeteers (4) have no enemy in range and advance to better firing positions.
<Char >Ashforth Arbalests (IV) (2) hold their fire.
</Char >

Close Combat (Attacker Line 1):
<Char >Monsters (1) score 32 hits on Oporto Pioneers (3).
</Char ><Char >Monsters (1) score 31 hits on Sharp 'n' Pointy 7th (5).
</Char >Oporto Pioneers (3) score 61 hits on Monsters (1).
Sharp 'n' Pointy 7th (5) score 35 hits on Monsters (1).
Total close combat hits suffered: Attackers: 96, Defenders: 63

<Char >Monsters (1) take 96 hits in close combat, which cause 1 casualties.
</Char >Oporto Pioneers (3) take 32 hits in close combat, which cause 1 casualties.
Sharp 'n' Pointy 7th (5) take 31 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 96 (96 from close combat and 0 from ranged), Defenders: 63 (63 from close combat and 0 from ranged)
Total casualties: 1 attackers, 2 defenders

Turn No. 4

    <Char >1 (11-M)
</Char >
3 (10-I)
5 (9-I)
 <Char >2 (11-A)
</Char > 4 (29-A)
    

Oporto Targeteers (4) hold their fire.
<Char >Ashforth Arbalests (IV) (2) hold their fire.
</Char >

Close Combat (Attacker Line 1):
<Char >Monsters (1) score 40 hits on Oporto Pioneers (3).
</Char ><Char >Monsters (1) score 36 hits on Sharp 'n' Pointy 7th (5).
</Char > Sharp 'n' Pointy 7th (5) score 36 hits on Monsters (1).
Oporto Pioneers (3) score 39 hits on Monsters (1).
Total close combat hits suffered: Attackers: 75, Defenders: 76

<Char >Monsters (1) take 75 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
</Char > Sharp 'n' Pointy 7th (5) take 36 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Oporto Pioneers (3) take 40 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 75 (75 from close combat and 0 from ranged), Defenders: 76 (76 from close combat and 0 from ranged)
Total casualties: 2 attackers, 2 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %. The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 2 Honour. None of your men were killed in this battle. Your men's equipment suffers 3 % damage. Combat training increases by 2 points.

August 16th

Sunrise -- Oporto

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)9 otherline  445
2DAshforth Arbalests (IV)(militia/guard unit)Fontan11 Archline  146
3D Clybr LegionnairesLaicchFontan10 Infbox  191
4DOporto PioneersSashaFontan9 Infline  95
5D Oporto TargeteersRhidhanaFontan29 Archbox  427
6D Sharp 'n' Pointy 7thSaenkeoFontan8 Infbox  80


Total:
1 attackers (9 other)
5 defenders (27 Inf, 40 Arch)
Total combat strengths: 445 vs. 939

Begin new treaty system battle setup:

The region owner Fontan and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Fontan.

End new treaty system battle setup.

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.
Laicch Abliarsec, Marshal of the Democratic Guard takes command of her army. They deploy in They Shall Not Pass formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (9-M)
</Char >
  4 (9-I)
<Char >2 (11-A)
</Char >
3 (10-I)
6 (8-I)
5 (29-A)
 

Oporto Targeteers (5) have no enemy in range and hold their fire.
<Char ><Char >Ashforth Arbalests (IV) (2) fire on Monsters (1), scoring 37 hits.
</Char ></Char >Total ranged hits suffered: Attackers: 37, Defenders: 0
Monsters (1) advance towards the enemy.
Sharp 'n' Pointy 7th (6), Clybr Legionnaires (3) and Oporto Pioneers (4) advance towards the enemy.


<Char >Monsters (1) take 37 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 37 (0 from close combat and 37 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    <Char >1 (8-M)
</Char >
4 (9-I)
 <Char >2 (11-A)
</Char > 3 (10-I)
6 (8-I)
  5 (29-A)
 

<Char ><Char >Ashforth Arbalests (IV) (2) fire on Monsters (1), scoring 48 hits.
</Char ></Char > Oporto Targeteers (5) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 48, Defenders: 0
Clybr Legionnaires (3), Oporto Pioneers (4) and Sharp 'n' Pointy 7th (6) advance towards the enemy.


Close Combat (Attacker Line 1):
Oporto Pioneers (4) score 42 hits on Monsters (1).
<Char >Monsters (1) score 67 hits on Oporto Pioneers (4).
</Char >Total close combat hits suffered: Attackers: 42, Defenders: 67

Oporto Pioneers (4) take 67 hits in close combat, which cause 2 casualties.
<Char >Monsters (1) take 90 hits (42 in close combat, 48 from archer fire), which cause 1 casualties.
</Char >Total hits suffered: Attackers: 90 (42 from close combat and 48 from ranged), Defenders: 67 (67 from close combat and 0 from ranged)
Total casualties: 1 attackers, 2 defenders

Turn No. 3

    <Char >1 (7-M)
</Char >
4 (7-I)
  3 (10-I)
6 (8-I)
<Char >2 (11-A)
</Char >
  5 (29-A)
 

Oporto Targeteers (5) have no enemy in range and advance to better firing positions.
<Char >Ashforth Arbalests (IV) (2) have no enemy in range and advance to better firing positions.
</Char >Sharp 'n' Pointy 7th (6) and Clybr Legionnaires (3) advance towards the enemy.


Close Combat (Attacker Line 1):
Oporto Pioneers (4) score 29 hits on Monsters (1).
<Char >Monsters (1) score 55 hits on Oporto Pioneers (4).
</Char >Total close combat hits suffered: Attackers: 29, Defenders: 55

Oporto Pioneers (4) take 55 hits in close combat, which cause 2 casualties.
<Char >Monsters (1) take 29 hits in close combat, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 29 (29 from close combat and 0 from ranged), Defenders: 55 (55 from close combat and 0 from ranged)
Total casualties: 1 attackers, 2 defenders

Turn No. 4

    <Char >1 (6-M)
</Char >
4 (5-I)
3 (10-I)
6 (8-I)
<Char >2 (11-A)
</Char >
  5 (29-A)
  

Oporto Targeteers (5) have no enemy in range and advance to better firing positions.
<Char >Ashforth Arbalests (IV) (2) move closer to get better shots.
</Char >Clybr Legionnaires (3) and Sharp 'n' Pointy 7th (6) advance towards the enemy.


Close Combat (Attacker Line 1):
Clybr Legionnaires (3) score 177 hits on Monsters (1).
Sharp 'n' Pointy 7th (6) score 34 hits on Monsters (1).
Oporto Pioneers (4) score 34 hits on Monsters (1).
<Char >Monsters (1) score 22 hits on Clybr Legionnaires (3).
</Char ><Char >Monsters (1) score 10 hits on Oporto Pioneers (4).
</Char ><Char >Monsters (1) score 18 hits on Sharp 'n' Pointy 7th (6).
</Char >Total close combat hits suffered: Attackers: 245, Defenders: 50

Clybr Legionnaires (3) take 22 hits in close combat, which cause 1 casualties.
Sharp 'n' Pointy 7th (6) take 18 hits in close combat, which cause 1 casualties.
Oporto Pioneers (4) take 10 hits in close combat. No casualties, making the unit retreat from the battlefield.
<Char >Monsters (1) take 245 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
</Char >Total hits suffered: Attackers: 245 (245 from close combat and 0 from ranged), Defenders: 50 (50 from close combat and 0 from ranged)
Total casualties: 3 attackers, 2 defenders

Defender Victory!

Results

The battle lasted for 2 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 4 points. Combat training increases by 2 points.

August 19th

Sunrise -- Braga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Braga BeserkersKatsuyoriFontan13 Infline  188
2A Bright SwordsRalinaFontan29 Infbox  283
3A FlamekinPrandurFontan50 Infline  565
4A Hunting PartyGuis'waFontan60 Infbox  476
5A Lady's AngelsArianaFontan34 Infline  425
6A Oporto TargeteersRhidhanaFontan39 Archskirmish  505
7A The Red GuardStanFontan2 Archskirmish  46
8DMonsters(Monsters)(rogue)9 otherline  690


Total:
7 attackers (186 Inf, 41 Arch)
1 defenders (9 other)
Total combat strengths: 2488 vs. 690

Begin new treaty system battle setup:

The troops from (rogue) set up defenses because they control the battlefield.
The Fontan troops attack because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

The troops from (rogue) set up defenses because they control the battlefield.
The Fontan troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.
Ariana Carnes, Duchess of Krimml takes command of her army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  5 (34-I)
6 (39-A)
7 (2-A)
2 (29-I)
1 (13-I)
3 (50-I)
4 (60-I)
  <Char >8 (9-M)
</Char >
   

Oporto Targeteers (6) have no enemy in range and advance to better firing positions.
The Red Guard (7) have no enemy in range and advance to better firing positions.
Lady's Angels (5), Braga Beserkers (1), Flamekin (3), Hunting Party (4) and Bright Swords (2) advance towards the enemy.
Monsters (8) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   5 (34-I)
6 (39-A)
7 (2-A)
2 (29-I)
1 (13-I)
3 (50-I)
4 (60-I)
<Char >8 (9-M)
</Char >
    

<Char > Oporto Targeteers (6) fire on Monsters (8), scoring 95 hits.
</Char ><Char > The Red Guard (7) fire on Monsters (8), scoring 10 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 105
Flamekin (3), Bright Swords (2), Hunting Party (4), Braga Beserkers (1) and Lady's Angels (5) advance towards the enemy.


Close Combat (Defender Line 1):
3 Fontan banners are visible in the melee.
Flamekin (3) score 475 hits on Monsters (8).
<Char >Monsters (8) score 233 hits on Hunting Party (4).
</Char ><Char >Monsters (8) score 154 hits on Flamekin (3).
</Char ><Char >Monsters (8) score 51 hits on Braga Beserkers (1).
</Char > Hunting Party (4) score 238 hits on Monsters (8).
Braga Beserkers (1) score 161 hits on Monsters (8).
Total close combat hits suffered: Attackers: 438, Defenders: 874

Flamekin (3) take 154 hits in close combat, which cause 4 casualties.
<Char >Monsters (8) take 979 hits (874 in close combat, 105 from archer fire), which cause 6 casualties.
</Char > Hunting Party (4) take 233 hits in close combat, which cause 6 casualties.
Braga Beserkers (1) take 51 hits in close combat, which cause 1 casualties.
Katsuyori Takeda (Royal of Fontan) has been wounded by Monsters (8).
Total hits suffered: Attackers: 438 (438 from close combat and 0 from ranged), Defenders: 979 (874 from close combat and 105 from ranged)
Total casualties: 11 attackers, 6 defenders

Turn No. 3

    5 (34-I)
6 (39-A)
7 (2-A)
  2 (29-I)
1 (12-I)
3 (46-I)
4 (54-I)
<Char >8 (3-M)
</Char >
    

The Red Guard (7) have no enemy in range and advance to better firing positions.
Oporto Targeteers (6) have no enemy in range and advance to better firing positions.
Bright Swords (2) and Lady's Angels (5) advance towards the enemy.
Flamekin (3), Braga Beserkers (1) and Bright Swords (2) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
3 Fontan banners are visible in the melee.
Hunting Party (4) score 129 hits on Monsters (8) (289 before overkill).
<Char >Monsters (8) score 141 hits on Hunting Party (4).
</Char >Total close combat hits suffered: Attackers: 141, Defenders: 129 (289 before overkill)

Hunting Party (4) take 141 hits in close combat, which cause 4 casualties.
<Char >Monsters (8) take 129 hits in close combat, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 141 (141 from close combat and 0 from ranged), Defenders: 129 (129 from close combat and 0 from ranged)
Total casualties: 4 attackers, 1 defenders

Turn No. 4

     5 (34-I)
6 (39-A)
7 (2-A)
  1 (12-I)
2 (29-I)
3 (46-I)
4 (50-I)
<Char >8 (2-M)
</Char >
    

The Red Guard (7) hold their fire.
Oporto Targeteers (6) hold their fire.
Lady's Angels (5) advance towards the enemy.
Flamekin (3) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
3 Fontan banners are visible in the melee.
Braga Beserkers (1) score 98 hits on Monsters (8) (187 before overkill).
Hunting Party (4) score 117 hits on Monsters (8) (224 before overkill).
<Char >Monsters (8) score 46 hits on Bright Swords (2).
</Char ><Char >Monsters (8) score 70 hits on Hunting Party (4).
</Char ><Char >Monsters (8) score 20 hits on Braga Beserkers (1).
</Char > Bright Swords (2) score 80 hits on Monsters (8) (153 before overkill).
Total close combat hits suffered: Attackers: 136, Defenders: 295 (564 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Braga Beserkers (1) take 20 hits in close combat, which cause 1 casualties.
Hunting Party (4) take 70 hits in close combat, which cause 2 casualties.
<Char >Monsters (8) take 295 hits in close combat, which cause 2 casualties, wiping the unit out.
</Char > Bright Swords (2) take 46 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 136 (136 from close combat and 0 from ranged), Defenders: 295 (295 from close combat and 0 from ranged)
Total casualties: 4 attackers, 2 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %. The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 8 points. Your men's equipment suffers 2 % damage. Combat training increases by 2 points. Unit cohesion rises 6 points.

August 19th

Sunset -- Dulbin

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Oporto TargeteersRhidhanaFontan39 Archskirmish  504
2DAngry Peasants(militia/guard unit)Westmoor24 otherline  109


Total:
1 attackers (39 Arch)
1 defenders (24 other)
Total combat strengths: 504 vs. 109

Begin new treaty system battle setup:

The region owner Westmoor attacks Fontan due to their lack of a Passage Rights treaty.

End new treaty system battle setup.

The peasants of Westmoor and their allies defend.
The Fontan troops attack because they are at war with Westmoor.

There is almost no wind today, archers will be deadly.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (39-A)
   <Char >2 (24-P)
</Char >
    

<Char > Oporto Targeteers (1) fire on Angry Peasants (2), scoring 103 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 103
Angry Peasants (2) advance towards the enemy.


<Char >Angry Peasants (2) take 103 hits from archer fire, which cause 5 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 103 (0 from close combat and 103 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

   1 (39-A)
  <Char >2 (19-P)
</Char >
     

<Char > Oporto Targeteers (1) fire on Angry Peasants (2), scoring 89 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 89
Angry Peasants (2) advance towards the enemy.


<Char >Angry Peasants (2) take 89 hits from archer fire, which cause 4 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 89 (0 from close combat and 89 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

   1 (39-A)
 <Char >2 (15-P)
</Char >
      

<Char > Oporto Targeteers (1) fire on Angry Peasants (2), scoring 203 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 203
Angry Peasants (2) advance towards the enemy.


<Char >Angry Peasants (2) take 203 hits from archer fire, which cause 9 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 203 (0 from close combat and 203 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 4

   1 (39-A)
<Char >2 (6-P)
</Char >
       

<Char > Oporto Targeteers (1) fire on Angry Peasants (2), scoring 243 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 243
Angry Peasants (2) advance towards the enemy.


Close Combat (Attacker Line 3):
Oporto Targeteers (1) score 31 hits on Angry Peasants (2) (49 before overkill).
<Char >Angry Peasants (2) score 2 hits on Oporto Targeteers (1).
</Char >Total close combat hits suffered: Attackers: 2, Defenders: 31 (49 before overkill)

Oporto Targeteers (1) take 2 hits in close combat. No casualties.
<Char >Angry Peasants (2) take 274 hits (31 in close combat, 243 from archer fire), which cause 6 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 2 (2 from close combat and 0 from ranged), Defenders: 274 (31 from close combat and 243 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

Battle Results

The battle lasted for 2 hours. You have gained 0 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 7 points. Your men's equipment suffers 1 % damage. Unit cohesion rises 3 points.

August 20th

Sunrise -- Dulbin

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Black SwansBrigdhaFontan57 Archskirmish  564
2A Oporto TargeteersRhidhanaFontan38 Archskirmish  490
3DAngry Peasants(militia/guard unit)Westmoor29 otherline  118


Total:
2 attackers (95 Arch)
1 defenders (29 other)
Total combat strengths: 1054 vs. 118

Begin new treaty system battle setup:

The troops from Fontan set up defenses because they control the battlefield.
Angry Peasants are out for blood!

End new treaty system battle setup.

The peasants of Westmoor and their allies defend.
The Fontan troops attack because they are at war with Westmoor.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   2 (38-A)
1 (57-A)
  <Char >3 (29-P)
</Char >
    

<Char > Oporto Targeteers (2) fire on Angry Peasants (3), scoring 39 hits.
</Char ><Char > Black Swans (1) fire on Angry Peasants (3), scoring 121 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 160
Angry Peasants (3) advance towards the enemy.


<Char >Angry Peasants (3) take 160 hits from archer fire, which cause 8 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 160 (0 from close combat and 160 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 2

   2 (38-A)
1 (57-A)
 <Char >3 (21-P)
</Char >
     

<Char > Black Swans (1) fire on Angry Peasants (3), scoring 152 hits.
</Char ><Char > Oporto Targeteers (2) fire on Angry Peasants (3), scoring 66 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 218
Angry Peasants (3) advance towards the enemy.


<Char >Angry Peasants (3) take 218 hits from archer fire, which cause 11 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 218 (0 from close combat and 218 from ranged)
Total casualties: 0 attackers, 11 defenders

Turn No. 3

   2 (38-A)
1 (57-A)
<Char >3 (10-P)
</Char >
      

<Char > Oporto Targeteers (2) fire on Angry Peasants (3), scoring 185 hits.
</Char ><Char > Black Swans (1) fire on Angry Peasants (3), scoring 215 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 400
Angry Peasants (3) advance towards the enemy.


Close Combat (Attacker Line 2):
<Char >Angry Peasants (3) score 4 hits on Black Swans (1).
</Char > Black Swans (1) score 36 hits on Angry Peasants (3) (47 before overkill).
Total close combat hits suffered: Attackers: 4, Defenders: 36 (47 before overkill)

<Char >Angry Peasants (3) take 436 hits (36 in close combat, 400 from archer fire), which cause 10 casualties, wiping the unit out.
</Char > Black Swans (1) take 4 hits in close combat. No casualties.
Total hits suffered: Attackers: 4 (4 from close combat and 0 from ranged), Defenders: 436 (36 from close combat and 400 from ranged)
Total casualties: 0 attackers, 10 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 6 points. Unit cohesion rises 4 points.

Sunset -- Dulbin

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Black SwansBrigdhaFontan58 Archskirmish  550
2A Oporto TargeteersRhidhanaFontan36 Archskirmish  464
3DAngry Peasants(militia/guard unit)Westmoor7 otherline  45


Total:
2 attackers (94 Arch)
1 defenders (7 other)
Total combat strengths: 1014 vs. 45

Begin new treaty system battle setup:

Black Swans tried to evade foreign troops, but were spotted.
Oporto Targeteers tried to evade foreign troops, but were spotted.
The troops from Fontan set up defenses because they control the battlefield.
Angry Peasants are out for blood!

End new treaty system battle setup.

Black Swans tried to evade foreign troops, but were spotted.
Oporto Targeteers tried to evade foreign troops, but were spotted.
The peasants of Westmoor and their allies defend.
The Fontan troops attack because they are at war with Westmoor.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (58-A)
2 (36-A)
   <Char >3 (7-P)
</Char >
    

<Char > Black Swans (1) fire on Angry Peasants (3), scoring 50 hits.
</Char ><Char > Oporto Targeteers (2) fire on Angry Peasants (3), scoring 65 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 115
Angry Peasants (3) advance towards the enemy.


<Char >Angry Peasants (3) take 115 hits from archer fire, which cause 5 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 115 (0 from close combat and 115 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

   1 (58-A)
2 (36-A)
  <Char >3 (2-P)
</Char >
     

<Char > Black Swans (1) fire on Angry Peasants (3), scoring 77 hits.
</Char ><Char > Oporto Targeteers (2) fire on Angry Peasants (3), scoring 87 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 164
Angry Peasants (3) advance towards the enemy.


<Char >Angry Peasants (3) take 164 hits from archer fire, which cause 2 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 164 (0 from close combat and 164 from ranged)
Total casualties: 0 attackers, 2 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 9 points. Unit cohesion rises 4 points.

August 22nd

Sunrise -- Dulbin

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Bank SecurityMalikiWestmoor47 Infline  684
2A Burning SwordsSezzilWestmoor34 Infline  476
3A Evora Mountain RangersRavierWestmoor32 Archline  410
4A Liam's LightningsLiamWestmoor36 Infline  481
5D Black SwansBrigdhaFontan58 Archskirmish  523
6D Oporto TargeteersRhidhanaFontan36 Archskirmish  454


Total:
4 attackers (117 Inf, 32 Arch)
2 defenders (94 Arch)
Total combat strengths: 2051 vs. 977

Begin new treaty system battle setup:

Black Swans tried to evade foreign troops, but were spotted.
Oporto Targeteers tried to evade foreign troops, but were spotted.
The troops from Fontan set up defenses because they control the battlefield.
Bank Security have attack orders.
The troops from Westmoor join in to support their realm-mates.

End new treaty system battle setup.

Black Swans tried to evade foreign troops, but were spotted.
Oporto Targeteers tried to evade foreign troops, but were spotted.
The troops from Fontan set up defenses because they control the battlefield.
The Westmoor troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.
Sir Ravier Nebehn (Knight of Evora, Westmoor) takes command of his army. They deploy in Infantry Charge formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    3 (32-A)
1 (47-I)
2 (34-I)
4 (36-I)
    5 (58-A)
6 (36-A)
  

Black Swans (5) fire on Bank Security (1), scoring 87 hits.
Oporto Targeteers (6) fire on Bank Security (1), scoring 86 hits.
Evora Mountain Rangers (3) have no enemy in range and advance to better firing positions.
Total ranged hits suffered: Attackers: 173, Defenders: 0
Liam's Lightnings (4), Burning Swords (2) and Bank Security (1) advance towards the enemy.


Bank Security (1) take 173 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 173 (0 from close combat and 173 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders

Turn No. 2

     3 (32-A)
1 (43-I)
2 (34-I)
4 (36-I)
   5 (58-A)
6 (36-A)
  

Black Swans (5) fire on Bank Security (1), scoring 125 hits.
Evora Mountain Rangers (3) fire on Oporto Targeteers (6), scoring 30 hits.
Oporto Targeteers (6) fire on Liam's Lightnings (4), scoring 116 hits.
Total ranged hits suffered: Attackers: 241, Defenders: 30
Bank Security (1), Burning Swords (2) and Liam's Lightnings (4) advance towards the enemy.


Bank Security (1) take 125 hits from archer fire, which cause 3 casualties.
Liam's Lightnings (4) take 116 hits from archer fire, which cause 2 casualties.
Oporto Targeteers (6) take 30 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 241 (0 from close combat and 241 from ranged), Defenders: 30 (0 from close combat and 30 from ranged)
Total casualties: 5 attackers, 1 defenders

Turn No. 3

     3 (32-A)
  1 (40-I)
2 (34-I)
4 (34-I)
  5 (58-A)
6 (35-A)
  

Black Swans (5) fire on Bank Security (1), scoring 147 hits.
Evora Mountain Rangers (3) fire on Oporto Targeteers (6), scoring 16 hits.
Oporto Targeteers (6) fire on Burning Swords (2), scoring 132 hits.
Total ranged hits suffered: Attackers: 279, Defenders: 16
Liam's Lightnings (4), Burning Swords (2) and Bank Security (1) advance towards the enemy.


Burning Swords (2) take 132 hits from archer fire, which cause 3 casualties.
Oporto Targeteers (6) take 16 hits from archer fire, which cause 1 casualties.
Bank Security (1) take 147 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 279 (0 from close combat and 279 from ranged), Defenders: 16 (0 from close combat and 16 from ranged)
Total casualties: 6 attackers, 1 defenders

Turn No. 4

     3 (32-A)
   1 (37-I)
2 (31-I)
4 (34-I)
5 (58-A)
6 (34-A)
  

Evora Mountain Rangers (3) fire on Black Swans (5), scoring 29 hits.
Oporto Targeteers (6) fire on Bank Security (1), scoring 110 hits.
Black Swans (5) fire on Liam's Lightnings (4), scoring 142 hits.
Total ranged hits suffered: Attackers: 252, Defenders: 29
Bank Security (1), Burning Swords (2) and Liam's Lightnings (4) advance towards the enemy.


Close Combat (Defender Line 3):
2 Westmoor banners are visible in the melee.
Oporto Targeteers (6) score 31 hits on Bank Security (1).
Bank Security (1) score 352 hits on Oporto Targeteers (6).
Black Swans (5) score 18 hits on Liam's Lightnings (4).
Black Swans (5) score 21 hits on Burning Swords (2).
Burning Swords (2) score 262 hits on Black Swans (5).
Liam's Lightnings (4) score 312 hits on Black Swans (5).
Total close combat hits suffered: Attackers: 70, Defenders: 926

Oporto Targeteers (6) take 352 hits in close combat, which cause 11 casualties, causing panicked flight among the survivors, 7 additional men get slaughtered during the retreat.
Bank Security (1) take 141 hits (31 in close combat, 110 from archer fire), which cause 3 casualties.
Black Swans (5) take 603 hits (574 in close combat, 29 from archer fire), which cause 20 casualties, causing panicked flight among the survivors, 12 additional men get slaughtered during the retreat.
Burning Swords (2) take 21 hits in close combat, which cause 1 casualties.
Liam's Lightnings (4) take 160 hits (18 in close combat, 142 from archer fire), which cause 3 casualties.
Total hits suffered: Attackers: 322 (70 from close combat and 252 from ranged), Defenders: 955 (926 from close combat and 29 from ranged)
Total casualties: 7 attackers, 50 defenders

Attacker Victory!

Results

The battle lasted for 2 hours. You have gained 1 Honour. 15 of your men were killed and 5 were wounded in this battle. Morale of your troops falls by 40 points. Your men's equipment suffers 17 % damage. Combat training increases by 2 points. Unit cohesion rises 2 points.

August 29th

Sunset -- Braga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)9 otherline  435
2D Ashforth Arbalests (IV)KaysaFontan11 Archline  119
3D Ashforth Arbalests (IV)WhiteRangerFontan22 Archline  233
4D Ashforth Arbalests (IV)Jon PaulFontan28 Archline  276
5D Ashforth Arbalests (IV)AkronFontan22 Archline  261
6D Black SwansBrigdhaFontan40 Archskirmish  486
7D Clybr LegionnairesLaicchFontan25 Infline  400
8D FlamekinPrandurFontan60 Infbox  667
9D Hunting PartyGuis'waFontan60 Infbox  529
10D Oporto PioneersSandraFontan54 Infbox  444
11D Oporto TargeteersRhidhanaFontan50 Archline  523
12D Sharp 'n' Pointy 7thSaenkeoFontan10 Infline  132


Total:
1 attackers (9 other)
11 defenders (209 Inf, 173 Arch)
Total combat strengths: 435 vs. 4070

Begin new treaty system battle setup:

The region owner Fontan and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Fontan.

End new treaty system battle setup.

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.
Laicch Abliarsec, Marshal of the Democratic Guard takes command of her army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (9-M)
</Char >
   3 (22-A)
4 (28-A)
5 (22-A)
6 (40-A)
7 (25-I)
8 (60-I)
9 (60-I)
10 (54-I)
11 (50-A)
12 (10-I)
  2 (11-A)
  

<Char > Oporto Targeteers (11) fire on Monsters (1), scoring 121 hits.
</Char ><Char > Black Swans (6) fire on Monsters (1), scoring 92 hits.
</Char > Ashforth Arbalests (IV) (2) have no enemy in range and advance to better firing positions.
<Char > Ashforth Arbalests (IV) (5) fire on Monsters (1), scoring 67 hits.
</Char ><Char > Ashforth Arbalests (IV) (3) fire on Monsters (1), scoring 61 hits.
</Char ><Char > Ashforth Arbalests (IV) (4) fire on Monsters (1), scoring 86 hits.
</Char >Total ranged hits suffered: Attackers: 427, Defenders: 0
Monsters (1) advance towards the enemy.
Flamekin (8), Clybr Legionnaires (7), Hunting Party (9), Sharp 'n' Pointy 7th (12) and Oporto Pioneers (10) advance towards the enemy.


<Char >Monsters (1) take 427 hits from archer fire, which cause 5 casualties.
</Char >Total hits suffered: Attackers: 427 (0 from close combat and 427 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders

Turn No. 2

    <Char >1 (4-M)
</Char >
7 (25-I)
8 (60-I)
9 (60-I)
10 (54-I)
12 (10-I)
3 (22-A)
4 (28-A)
5 (22-A)
6 (40-A)
11 (50-A)
2 (11-A)
   

Ashforth Arbalests (IV) (2) move closer to get better shots.
<Char > Ashforth Arbalests (IV) (5) fire on Monsters (1), scoring 127 hits.
</Char ><Char > Oporto Targeteers (11) fire on Monsters (1), scoring 287 hits.
</Char ><Char > Ashforth Arbalests (IV) (3) fire on Monsters (1), scoring 126 hits.
</Char ><Char > Black Swans (6) fire on Monsters (1), scoring 136 hits.
</Char ><Char > Ashforth Arbalests (IV) (4) fire on Monsters (1), scoring 106 hits.
</Char >Total ranged hits suffered: Attackers: 782, Defenders: 0
Flamekin (8), Hunting Party (9), Oporto Pioneers (10), Clybr Legionnaires (7) and Sharp 'n' Pointy 7th (12) advance towards the enemy.
Hunting Party (9) and Oporto Pioneers (10) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
Flamekin (8) score 449 hits on Monsters (1).
Clybr Legionnaires (7) score 294 hits on Monsters (1).
<Char >Monsters (1) score 9 hits on Clybr Legionnaires (7).
</Char ><Char >Monsters (1) score 31 hits on Flamekin (8).
</Char ><Char >Monsters (1) score 4 hits on Sharp 'n' Pointy 7th (12).
</Char > Sharp 'n' Pointy 7th (12) score 70 hits on Monsters (1).
Total close combat hits suffered: Attackers: 813, Defenders: 44

Flamekin (8) take 31 hits in close combat, which cause 1 casualties.
Clybr Legionnaires (7) take 9 hits in close combat. No casualties.
<Char >Monsters (1) take 1595 hits (813 in close combat, 782 from archer fire), which cause 4 casualties, wiping the unit out.
</Char > Sharp 'n' Pointy 7th (12) take 4 hits in close combat. No casualties.
Total hits suffered: Attackers: 1595 (813 from close combat and 782 from ranged), Defenders: 44 (44 from close combat and 0 from ranged)
Total casualties: 4 attackers, 1 defenders

Defender Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 3 points. Combat training increases by 1 points. Unit cohesion rises 4 points.

August 31st

Sunset -- Commonyr

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Bright SwordsRalinaFontan40 Infbox  433
2A FlamekinPrandurFontan60 Infbox  661
3A Oporto TargeteersRhidhanaFontan143 Archline  977
4D34th Reserve Regiment(militia/guard unit)Westmoor27 Archskirmish  378
5D Arica's ScarAricaWestmoor127 Archline  1172
6DIltaran Spearmen(militia/guard unit)Westmoor14 Infline  264


Total:
3 attackers (100 Inf, 143 Arch)
3 defenders (14 Inf, 154 Arch)
Total combat strengths: 2071 vs. 1814

Begin new treaty system battle setup:

The region owner Westmoor attacks Fontan due to their lack of a Passage Rights treaty.

End new treaty system battle setup.

The region owner Westmoor and their allies defend.
The Fontan troops attack because they are at war with Westmoor.

The battle takes place in the middle of a storm, archers will be almost worthless.

Arica Maldives, Lady General of Westmoor, Countess of Hagley is spotted wielding the Spiked Dagger of Bloodletting.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   3 (143-A)
  1 (40-I)
2 (60-I)
  <Char >4 (27-A)
</Char > 5 (127-A)
<Char >6 (14-I)
</Char >
   

<Char >34th Reserve Regiment (4) fire on Flamekin (2), scoring 35 hits.
</Char > Oporto Targeteers (3) have no enemy in range and advance to better firing positions.
Arica's Scar (5) fire on Flamekin (2), scoring 149 hits.
Total ranged hits suffered: Attackers: 184, Defenders: 0
Iltaran Spearmen (6) stay behind their camp fortifications.
Flamekin (2) and Bright Swords (1) advance towards the enemy.


Flamekin (2) take 184 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 184 (0 from close combat and 184 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders

Turn No. 2

    3 (143-A)
  1 (40-I)
2 (55-I)
 <Char >4 (27-A)
</Char > 5 (127-A)
<Char >6 (14-I)
</Char >
   

Arica's Scar (5) fire on Flamekin (2), scoring 228 hits.
<Char >34th Reserve Regiment (4) fire on Bright Swords (1), scoring 73 hits.
</Char > Oporto Targeteers (3) fire on Arica's Scar (5), scoring 148 hits.
Total ranged hits suffered: Attackers: 301, Defenders: 148
Iltaran Spearmen (6) stay behind their camp fortifications.
Bright Swords (1) and Flamekin (2) advance towards the enemy.


Bright Swords (1) take 73 hits from archer fire, which cause 2 casualties.
Arica's Scar (5) take 148 hits from archer fire, which cause 4 casualties.
Flamekin (2) take 228 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 301 (0 from close combat and 301 from ranged), Defenders: 148 (0 from close combat and 148 from ranged)
Total casualties: 8 attackers, 4 defenders

Turn No. 3

    3 (143-A)
   1 (38-I)
2 (49-I)
<Char >4 (27-A)
</Char > 5 (123-A)
<Char >6 (14-I)
</Char >
   

<Char >34th Reserve Regiment (4) fire on Flamekin (2), scoring 78 hits.
</Char > Arica's Scar (5) fire on Flamekin (2), scoring 329 hits.
Oporto Targeteers (3) fire on Arica's Scar (5), scoring 97 hits.
Total ranged hits suffered: Attackers: 407, Defenders: 97
Bright Swords (1) and Flamekin (2) advance towards the enemy.


Close Combat (Defender Line 2):
3 Fontan banners are visible in the melee.
Bright Swords (1) score 237 hits on Arica's Scar (5).
<Char >34th Reserve Regiment (4) score 13 hits on Flamekin (2).
</Char > Arica's Scar (5) score 92 hits on Bright Swords (1).
Flamekin (2) score 262 hits on 34th Reserve Regiment (4).
Flamekin (2) score 150 hits on Iltaran Spearmen (6).
<Char >Iltaran Spearmen (6) score 99 hits on Flamekin (2).
</Char >Total close combat hits suffered: Attackers: 204, Defenders: 649

Bright Swords (1) take 92 hits in close combat, which cause 2 casualties.
<Char >34th Reserve Regiment (4) take 238 hits in close combat (reduced due to fortifications), which cause 6 casualties.
</Char > Arica's Scar (5) take 334 hits (237 in close combat, 97 from archer fire), which cause 9 casualties.
Flamekin (2) take 519 hits (112 in close combat, 407 from archer fire), which cause 14 casualties.
<Char >Iltaran Spearmen (6) take 136 hits in close combat (reduced due to fortifications), which cause 4 casualties.
</Char >Total hits suffered: Attackers: 611 (204 from close combat and 407 from ranged), Defenders: 708 (611 from close combat and 97 from ranged)
Total casualties: 16 attackers, 19 defenders

Turn No. 4

    3 (143-A)
    1 (36-I)
2 (35-I)
<Char >4 (21-A)
</Char > 5 (114-A)
<Char >6 (10-I)
</Char >
   

Oporto Targeteers (3) have no enemy in range and advance to better firing positions.


Close Combat (Defender Line 2):
3 Fontan banners are visible in the melee.
Flamekin (2) score 255 hits on Arica's Scar (5).
Flamekin (2) score 28 hits on Iltaran Spearmen (6).
<Char >34th Reserve Regiment (4) score 30 hits on Bright Swords (1).
</Char ><Char >Iltaran Spearmen (6) score 123 hits on Flamekin (2).
</Char > Arica's Scar (5) score 235 hits on Flamekin (2).
Bright Swords (1) score 206 hits on 34th Reserve Regiment (4).
Total close combat hits suffered: Attackers: 388, Defenders: 489

Flamekin (2) take 358 hits in close combat, which cause 10 casualties, causing panicked flight among the survivors, 5 additional men get slaughtered during the retreat.
<Char >34th Reserve Regiment (4) take 187 hits in close combat (reduced due to fortifications), which cause 5 casualties.
</Char ><Char >Iltaran Spearmen (6) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char > Arica's Scar (5) take 255 hits in close combat, which cause 7 casualties.
Arica Maldives, Lady General of Westmoor, Countess of Hagley has been wounded by Flamekin (2).
Bright Swords (1) take 30 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 388 (388 from close combat and 0 from ranged), Defenders: 467 (467 from close combat and 0 from ranged)
Total casualties: 16 attackers, 13 defenders

Turn No. 5

     3 (143-A)
   1 (35-I)
<Char >4 (16-A)
</Char > 5 (107-A)
<Char >6 (9-I)
</Char >
   

Oporto Targeteers (3) have no enemy in range and advance to better firing positions.
Iltaran Spearmen (6) break through the frontlines!
34th Reserve Regiment (4) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 2):
3 Fontan banners are visible in the melee.
Arica's Scar (5) score 210 hits on Bright Swords (1).
Bright Swords (1) score 215 hits on Arica's Scar (5).
Bright Swords (1) score 19 hits on Iltaran Spearmen (6).
Total close combat hits suffered: Attackers: 210, Defenders: 234

<Char >Iltaran Spearmen (6) take 19 hits in close combat, which cause 1 casualties.
</Char > Arica's Scar (5) take 215 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Bright Swords (1) take 210 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 210 (210 from close combat and 0 from ranged), Defenders: 234 (234 from close combat and 0 from ranged)
Total casualties: 6 attackers, 7 defenders

Turn No. 6

      3 (143-A)
<Char >6 (8-I)
</Char >
<Char >4 (16-A)
</Char >
   

<Char > Oporto Targeteers (3) fire on Iltaran Spearmen (6), scoring 419 hits.
</Char ><Char >34th Reserve Regiment (4) fire on Oporto Targeteers (3), scoring 58 hits.
</Char >
Total ranged hits suffered: Attackers: 58, Defenders: 419
Iltaran Spearmen (6) advance towards the enemy.


Close Combat (Center Line):
Oporto Targeteers (3) score 26 hits on Iltaran Spearmen (6) (102 before overkill).
<Char >Iltaran Spearmen (6) score 98 hits on Oporto Targeteers (3).
</Char >Total close combat hits suffered: Attackers: 98, Defenders: 26 (102 before overkill)

Oporto Targeteers (3) take 156 hits (98 in close combat, 58 from archer fire), which cause 4 casualties.
<Char >Iltaran Spearmen (6) take 445 hits (26 in close combat, 419 from archer fire), which cause 8 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 156 (98 from close combat and 58 from ranged), Defenders: 445 (26 from close combat and 419 from ranged)
Total casualties: 4 attackers, 8 defenders

Turn No. 7

      3 (139-A)
 <Char >4 (16-A)
</Char >
   

<Char >34th Reserve Regiment (4) fire on Oporto Targeteers (3), scoring 69 hits.
</Char >
<Char > Oporto Targeteers (3) fire on 34th Reserve Regiment (4), scoring 191 hits.
</Char >Total ranged hits suffered: Attackers: 69, Defenders: 191


<Char >34th Reserve Regiment (4) take 96 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
</Char > Oporto Targeteers (3) take 69 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 69 (0 from close combat and 69 from ranged), Defenders: 96 (0 from close combat and 96 from ranged)
Total casualties: 2 attackers, 3 defenders

Turn No. 8

      3 (137-A)
 <Char >4 (13-A)
</Char >
   

<Char > Oporto Targeteers (3) fire on 34th Reserve Regiment (4), scoring 248 hits.
</Char ><Char >34th Reserve Regiment (4) fire on Oporto Targeteers (3), scoring 38 hits.
</Char >
Total ranged hits suffered: Attackers: 38, Defenders: 248


Oporto Targeteers (3) take 38 hits from archer fire, which cause 1 casualties.
<Char >34th Reserve Regiment (4) take 124 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
</Char >Total hits suffered: Attackers: 38 (0 from close combat and 38 from ranged), Defenders: 124 (0 from close combat and 124 from ranged)
Total casualties: 1 attackers, 3 defenders

Turn No. 9

      3 (136-A)
 <Char >4 (10-A)
</Char >
   

<Char >34th Reserve Regiment (4) fire on Oporto Targeteers (3), scoring 44 hits.
</Char >
<Char > Oporto Targeteers (3) fire on 34th Reserve Regiment (4), scoring 208 hits.
</Char >Total ranged hits suffered: Attackers: 44, Defenders: 208


<Char >34th Reserve Regiment (4) take 104 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
</Char > Oporto Targeteers (3) take 44 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 44 (0 from close combat and 44 from ranged), Defenders: 104 (0 from close combat and 104 from ranged)
Total casualties: 1 attackers, 3 defenders

Turn No. 10

      3 (135-A)
 <Char >4 (7-A)
</Char >
   

<Char > Oporto Targeteers (3) fire on 34th Reserve Regiment (4), scoring 137 hits.
</Char ><Char >34th Reserve Regiment (4) fire on Oporto Targeteers (3), scoring 31 hits.
</Char >
Total ranged hits suffered: Attackers: 31, Defenders: 137


Oporto Targeteers (3) take 31 hits from archer fire, which cause 1 casualties, causing panicked flight among the survivors.
<Char >34th Reserve Regiment (4) take 69 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
</Char >Total hits suffered: Attackers: 31 (0 from close combat and 31 from ranged), Defenders: 69 (0 from close combat and 69 from ranged)
Total casualties: 1 attackers, 2 defenders

Defender Victory! The battle does some damage to the local infrastructure. Production falls 13 %. The local roads network has also been damaged.