Difference between revisions of "Dubhaine Family/Rhidhana/Battles/2011/August"

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=== Result ===
 
=== Result ===
 
The battle lasted for 2 hours.<br>You have gained 2 Honour.<br>None of your men were killed in this battle.<br>Morale of your troops falls by 2 points. Your men's equipment suffers 2 % damage. Combat training increases by 2 points.
 
The battle lasted for 2 hours.<br>You have gained 2 Honour.<br>None of your men were killed in this battle.<br>Morale of your troops falls by 2 points. Your men's equipment suffers 2 % damage. Combat training increases by 2 points.
 +
 +
== August 15th ==
 +
=== Sunset -- Oporto ===
 +
<table bgcolor=#000032><tr><th>No.</th><th>Role</th><th>Army</th><th>Unit</th><th>Commander</th><th>Realm</th><th>Unit</th><th>Formation</th><th>CS</th></tr><tr><td style="text-align: center;">1</td><td style="text-align: center;">A</td><td></td><td>Monsters</td><td><i>(Monsters)</i></td><td style="text-align: center;">(rogue)</td><td style="text-align: center;">15&nbsp;other</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;660</td></tr><tr><td style="text-align: center;">2</td><td style="text-align: center;">D</td><td></td><td>Ashforth Arbalests (IV)</td><td><i>(militia/guard unit)</i></td><td style="text-align: center;">Fontan</td><td style="text-align: center;">11&nbsp;Arch</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;136</td></tr><tr><td style="text-align: center;">3</td><td style="text-align: center;">D</td><td></td><td>Oporto Pioneers</td><td>Sasha</td><td style="text-align: center;">Fontan</td><td style="text-align: center;">13&nbsp;Inf</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;120</td></tr><tr><td style="text-align: center;">4</td><td style="text-align: center;">D</td><td><img src="/stable/banner_image.php?shape=pie&color[]=gold&color[]=blue&color[]=blue&color[]=gold&color[]=gold&color[]=blue&color[]=blue&color[]=gold" /> </td><td>Oporto Targeteers</td><td>Rhidhana</td><td style="text-align: center;">Fontan</td><td style="text-align: center;">29&nbsp;Arch</td><td style="text-align: center;">skirmish</td><td style="text-align: right;">&nbsp;&nbsp;430</td></tr><tr><td style="text-align: center;">5</td><td style="text-align: center;">D</td><td><img src="/stable/banner_image.php?shape=pie&color[]=gold&color[]=blue&color[]=blue&color[]=gold&color[]=gold&color[]=blue&color[]=blue&color[]=gold" /> </td><td>Sharp 'n' Pointy 7th</td><td>Saenkeo</td><td style="text-align: center;">Fontan</td><td style="text-align: center;">11&nbsp;Inf</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;103</td></tr></table><br>Total:<br>1 attackers (15 other)<br>4 defenders (24 Inf, 40 Arch)<br>Total combat strengths: 660 vs. 789<br><p><div style="font-size: 90%;"><p>Begin new treaty system battle setup:</p>The region owner Fontan and their allies defend.<br>The (rogue) troops attack because of their declaration 'War against realms' against Fontan.<br><p>End new treaty system battle setup.</p></div>The region owner Fontan and their allies defend.<br>The (rogue) troops attack because they are at war with Fontan.<br><br>It is quite windy and the archers will have to aim very carefully.<br><P><span style="font-size: 80%; text-align: center;">(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)</span><br><span style="color: white;"><b>Turn No. 1</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;"><Char >1&nbsp;(15-M)<br></Char ></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #9696FF;">3&nbsp;(13-I)<br><img src="/stable/banner_image.php?shape=pie&color[]=gold&color[]=blue&color[]=blue&color[]=gold&color[]=gold&color[]=blue&color[]=blue&color[]=gold" /> 5&nbsp;(11-I)<br></span></td><td width="9%"><span style="color: #9696FF;"><Char >2&nbsp;(11-A)<br></Char ></span></td><td width="9%"><span style="color: #9696FF;"><u><img src="/stable/banner_image.php?shape=pie&color[]=gold&color[]=blue&color[]=blue&color[]=gold&color[]=gold&color[]=blue&color[]=blue&color[]=gold" /> 4&nbsp;(29-A)<br></u></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><p><Char >Ashforth Arbalests (IV) (2) move closer to get better shots.<br></Char ><u><img src="/stable/banner_image.php?shape=pie&color[]=gold&color[]=blue&color[]=blue&color[]=gold&color[]=gold&color[]=blue&color[]=blue&color[]=gold" /> Oporto Targeteers (4) have no enemy in range and advance to better firing positions.<br></u>Monsters (1) advance towards the enemy.<br>Oporto Pioneers (3) and Sharp 'n' Pointy 7th (5) advance towards the enemy.<br><br/><br><span style="color: white;"><b>Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)</b></span><br><P><span style="color: white;"><b>Turn No. 2</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;"><Char >1&nbsp;(15-M)<br></Char ></span></td><td width="9%"><span style="color: #9696FF;">3&nbsp;(13-I)<br><img src="/stable/banner_image.php?shape=pie&color[]=gold&color[]=blue&color[]=blue&color[]=gold&color[]=gold&color[]=blue&color[]=blue&color[]=gold" /> 5&nbsp;(11-I)<br></span></td><td width="9%"><span style="color: #9696FF;"><Char >2&nbsp;(11-A)<br></Char ></span></td><td width="9%"><span style="color: #9696FF;"><u><img src="/stable/banner_image.php?shape=pie&color[]=gold&color[]=blue&color[]=blue&color[]=gold&color[]=gold&color[]=blue&color[]=blue&color[]=gold" /> 4&nbsp;(29-A)<br></u></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><p><Char ><img src="/stable/banner_image.php?shape=pie&color[]=gold&color[]=blue&color[]=blue&color[]=gold&color[]=gold&color[]=blue&color[]=blue&color[]=gold" /> <u>Oporto Targeteers (4) fire on Monsters (1), scoring 110 hits.<br></u></Char ><Char ><Char >Ashforth Arbalests (IV) (2) fire on Monsters (1), scoring 54 hits.<br></Char ></Char ><span style="color: white;"><b>Total ranged hits suffered: Attackers: 164, Defenders: 0</b></span><br>Oporto Pioneers (3) and Sharp 'n' Pointy 7th (5) advance towards the enemy.<br><br/><br><span style="color: white;">Close Combat (Attacker Line 1):</span><br>Oporto Pioneers (3) score 44 hits on Monsters (1).<br><img src="/stable/banner_image.php?shape=pie&color[]=gold&color[]=blue&color[]=blue&color[]=gold&color[]=gold&color[]=blue&color[]=blue&color[]=gold" /> Sharp 'n' Pointy 7th (5) score 41 hits on Monsters (1).<br><Char >Monsters (1) score 64 hits on Oporto Pioneers (3).<br></Char ><Char >Monsters (1) score 47 hits on Sharp 'n' Pointy 7th (5).<br></Char ><span style="color: white;"><b>Total close combat hits suffered: Attackers: 85, Defenders: 111</b></span><br><br>Oporto Pioneers (3)  take 64 hits in close combat, which cause 2 casualties.<br><img src="/stable/banner_image.php?shape=pie&color[]=gold&color[]=blue&color[]=blue&color[]=gold&color[]=gold&color[]=blue&color[]=blue&color[]=gold" /> Sharp 'n' Pointy 7th (5)  take 47 hits in close combat, which cause 1 casualties.<br><Char >Monsters (1) take 249 hits (85 in close combat, 164 from archer fire), which cause 3 casualties.<br></Char ><span style="color: white;"><b>Total hits suffered: Attackers: 249 (85 from close combat and 164 from ranged), Defenders: 111 (111 from close combat and 0 from ranged)</b></span><br><span style="color: white;"><b>Total casualties: 3 attackers, 3 defenders</b></span><br><P><span style="color: white;"><b>Turn No. 3</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;"><Char >1&nbsp;(12-M)<br></Char ></span><span style="color: #9696FF;">3&nbsp;(11-I)<br><img src="/stable/banner_image.php?shape=pie&color[]=gold&color[]=blue&color[]=blue&color[]=gold&color[]=gold&color[]=blue&color[]=blue&color[]=gold" /> 5&nbsp;(10-I)<br></span></td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #9696FF;"><Char >2&nbsp;(11-A)<br></Char ></span></td><td width="9%"><span style="color: #9696FF;"><u><img src="/stable/banner_image.php?shape=pie&color[]=gold&color[]=blue&color[]=blue&color[]=gold&color[]=gold&color[]=blue&color[]=blue&color[]=gold" /> 4&nbsp;(29-A)<br></u></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><p><u><img src="/stable/banner_image.php?shape=pie&color[]=gold&color[]=blue&color[]=blue&color[]=gold&color[]=gold&color[]=blue&color[]=blue&color[]=gold" /> Oporto Targeteers (4) have no enemy in range and advance to better firing positions.<br></u><Char >Ashforth Arbalests (IV) (2) hold their fire.<br></Char ><br/><br><span style="color: white;">Close Combat (Attacker Line 1):</span><br><Char >Monsters (1) score 32 hits on Oporto Pioneers (3).<br></Char ><Char >Monsters (1) score 31 hits on Sharp 'n' Pointy 7th (5).<br></Char >Oporto Pioneers (3) score 61 hits on Monsters (1).<br><img src="/stable/banner_image.php?shape=pie&color[]=gold&color[]=blue&color[]=blue&color[]=gold&color[]=gold&color[]=blue&color[]=blue&color[]=gold" /> Sharp 'n' Pointy 7th (5) score 35 hits on Monsters (1).<br><span style="color: white;"><b>Total close combat hits suffered: Attackers: 96, Defenders: 63</b></span><br><br><Char >Monsters (1)  take 96 hits in close combat, which cause 1 casualties.<br></Char >Oporto Pioneers (3)  take 32 hits in close combat, which cause 1 casualties.<br><img src="/stable/banner_image.php?shape=pie&color[]=gold&color[]=blue&color[]=blue&color[]=gold&color[]=gold&color[]=blue&color[]=blue&color[]=gold" /> Sharp 'n' Pointy 7th (5)  take 31 hits in close combat, which cause 1 casualties.<br><span style="color: white;"><b>Total hits suffered: Attackers: 96 (96 from close combat and 0 from ranged), Defenders: 63 (63 from close combat and 0 from ranged)</b></span><br><span style="color: white;"><b>Total casualties: 1 attackers, 2 defenders</b></span><br><P><span style="color: white;"><b>Turn No. 4</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;"><Char >1&nbsp;(11-M)<br></Char ></span><span style="color: #9696FF;">3&nbsp;(10-I)<br><img src="/stable/banner_image.php?shape=pie&color[]=gold&color[]=blue&color[]=blue&color[]=gold&color[]=gold&color[]=blue&color[]=blue&color[]=gold" /> 5&nbsp;(9-I)<br></span></td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #9696FF;"><Char >2&nbsp;(11-A)<br></Char ><u><img src="/stable/banner_image.php?shape=pie&color[]=gold&color[]=blue&color[]=blue&color[]=gold&color[]=gold&color[]=blue&color[]=blue&color[]=gold" /> 4&nbsp;(29-A)<br></u></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><p><u><img src="/stable/banner_image.php?shape=pie&color[]=gold&color[]=blue&color[]=blue&color[]=gold&color[]=gold&color[]=blue&color[]=blue&color[]=gold" /> Oporto Targeteers (4) hold their fire.<br></u><Char >Ashforth Arbalests (IV) (2) hold their fire.<br></Char ><br/><br><span style="color: white;">Close Combat (Attacker Line 1):</span><br><Char >Monsters (1) score 40 hits on Oporto Pioneers (3).<br></Char ><Char >Monsters (1) score 36 hits on Sharp 'n' Pointy 7th (5).<br></Char ><img src="/stable/banner_image.php?shape=pie&color[]=gold&color[]=blue&color[]=blue&color[]=gold&color[]=gold&color[]=blue&color[]=blue&color[]=gold" /> Sharp 'n' Pointy 7th (5) score 36 hits on Monsters (1).<br>Oporto Pioneers (3) score 39 hits on Monsters (1).<br><span style="color: white;"><b>Total close combat hits suffered: Attackers: 75, Defenders: 76</b></span><br><br><Char >Monsters (1)  take 75 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.<br></Char ><img src="/stable/banner_image.php?shape=pie&color[]=gold&color[]=blue&color[]=blue&color[]=gold&color[]=gold&color[]=blue&color[]=blue&color[]=gold" /> Sharp 'n' Pointy 7th (5)  take 36 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.<br>Oporto Pioneers (3)  take 40 hits in close combat, which cause 1 casualties.<br><span style="color: white;"><b>Total hits suffered: Attackers: 75 (75 from close combat and 0 from ranged), Defenders: 76 (76 from close combat and 0 from ranged)</b></span><br><span style="color: white;"><b>Total casualties: 2 attackers, 2 defenders</b></span><br><p><b><span style="color: #C0FFC0;">Defender Victory!</span></b>
 +
The battle does minor damage to the local infrastructure. Production falls 3 %.
 +
The locals are grateful to the winners for defeating the evil forces plaguing their region.
 +
 +
=== Results ===
 +
The battle lasted for 2 hours.
 +
You have gained 2 Honour.
 +
None of your men were killed in this battle.
 +
Your men's equipment suffers 3 % damage. Combat training increases by 2 points.

Revision as of 18:14, 15 August 2011

August 3rd

Sunrise -- Oporto

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Oporto TargeteersRhidhanaFontan30 Archskirmish  428
2DMonsters(Monsters)(rogue)5 otherline  305


Total:
1 attackers (30 Arch)
1 defenders (5 other)
Total combat strengths: 428 vs. 305

Begin new treaty system battle setup:

The troops from (rogue) set up defenses because they control the battlefield.
The Fontan troops attack because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

The troops from (rogue) set up defenses because they control the battlefield.
The Fontan troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (30-A)
    <Char >2 (5-M)
</Char >
   

Oporto Targeteers (1) have no enemy in range and advance to better firing positions.
Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    1 (30-A)
  <Char >2 (5-M)
</Char >
    

<Char > Oporto Targeteers (1) fire on Monsters (2), scoring 86 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 86
Monsters (2) advance towards the enemy.


<Char >Monsters (2) take 86 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 86 (0 from close combat and 86 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 3

    1 (30-A)
 <Char >2 (4-M)
</Char >
     

<Char > Oporto Targeteers (1) fire on Monsters (2), scoring 207 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 207
Monsters (2) advance towards the enemy.


<Char >Monsters (2) take 207 hits from archer fire, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 207 (0 from close combat and 207 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 4

    1 (30-A)
<Char >2 (2-M)
</Char >
      

<Char > Oporto Targeteers (1) fire on Monsters (2), scoring 228 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 228
Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 2):
Oporto Targeteers (1) score 14 hits on Monsters (2) (27 before overkill).
<Char >Monsters (2) score 18 hits on Oporto Targeteers (1).
</Char >Total close combat hits suffered: Attackers: 18, Defenders: 14 (27 before overkill)

Oporto Targeteers (1) take 18 hits in close combat, which cause 1 casualties.
<Char >Monsters (2) take 242 hits (14 in close combat, 228 from archer fire), which cause 2 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 18 (18 from close combat and 0 from ranged), Defenders: 242 (14 from close combat and 228 from ranged)
Total casualties: 1 attackers, 2 defenders

Attacker Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Battle Results

The battle lasted for 2 hours. You have gained 3 Honour. None of your men were killed but 1 were wounded in this battle. Morale of your troops falls by 3 points. Your men's equipment suffers 2 % damage. Combat training increases by 2 points.

August 6th

Sunrise -- Commonyr

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Bright SwordsRalinaFontan14 Infbox  230
2A Hunting PartyGuis'waFontan35 Infbox  268
3A Oporto TargeteersRhidhanaFontan29 Archskirmish  400
4APeasant Militia(militia/guard unit)Fontan44 otherline  178
5DMonsters(Monsters)(rogue)5 otherline  295


Total:
4 attackers (49 Inf, 29 Arch, 44 other)
1 defenders (5 other)
Total combat strengths: 1076 vs. 295

Begin new treaty system battle setup:

The troops from (rogue) set up defenses because they control the battlefield.
The Fontan troops attack because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

The troops from (rogue) set up defenses because they control the battlefield.
The Fontan troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   3 (29-A)
1 (14-I)
<Char >4 (44-P)
</Char >
2 (35-I)
  <Char >5 (5-M)
</Char >
   

Oporto Targeteers (3) have no enemy in range and advance to better firing positions.
Peasant Militia (4), Bright Swords (1) and Hunting Party (2) advance towards the enemy.
Monsters (5) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    3 (29-A)
1 (14-I)
<Char >4 (44-P)
</Char >
2 (35-I)
<Char >5 (5-M)
</Char >
    

<Char > Oporto Targeteers (3) fire on Monsters (5), scoring 123 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 123
Bright Swords (1), Hunting Party (2) and Peasant Militia (4) advance towards the enemy.


Close Combat (Defender Line 1):
Hunting Party (2) score 86 hits on Monsters (5).
<Char >Monsters (5) score 102 hits on Hunting Party (2).
</Char >Total close combat hits suffered: Attackers: 102, Defenders: 86

Hunting Party (2) take 102 hits in close combat, which cause 3 casualties.
<Char >Monsters (5) take 209 hits (86 in close combat, 123 from archer fire), which cause 3 casualties.
</Char >Total hits suffered: Attackers: 102 (102 from close combat and 0 from ranged), Defenders: 209 (86 from close combat and 123 from ranged)
Total casualties: 3 attackers, 3 defenders

Turn No. 3

    3 (29-A)
  1 (14-I)
<Char >4 (44-P)
</Char >
2 (32-I)
<Char >5 (2-M)
</Char >
    

Oporto Targeteers (3) have no enemy in range and advance to better firing positions.
Bright Swords (1) and Peasant Militia (4) advance towards the enemy.
Bright Swords (1) and Peasant Militia (4) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
Hunting Party (2) score 71 hits on Monsters (5) (142 before overkill).
<Char >Monsters (5) score 48 hits on Hunting Party (2).
</Char >Total close combat hits suffered: Attackers: 48, Defenders: 71 (142 before overkill)

Hunting Party (2) take 48 hits in close combat, which cause 1 casualties.
<Char >Monsters (5) take 71 hits in close combat, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 48 (48 from close combat and 0 from ranged), Defenders: 71 (71 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders

Turn No. 4

     3 (29-A)
  1 (14-I)
2 (31-I)
<Char >4 (44-P)
</Char >
<Char >5 (1-M)
</Char >
    

Oporto Targeteers (3) hold their fire.
Peasant Militia (4) and Hunting Party (2) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
<Char >Monsters (5) score 31 hits on Bright Swords (1).
</Char > Bright Swords (1) score 109 hits on Monsters (5) (189 before overkill).
Total close combat hits suffered: Attackers: 31, Defenders: 109 (189 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

<Char >Monsters (5) take 109 hits in close combat, which cause 1 casualties, wiping the unit out.
</Char > Bright Swords (1) take 31 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 31 (31 from close combat and 0 from ranged), Defenders: 109 (109 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 1 %.

Result

The battle lasted for 2 hours.
You have gained 2 Honour.
None of your men were killed in this battle.
Morale of your troops falls by 2 points. Your men's equipment suffers 2 % damage. Combat training increases by 2 points.

August 15th

Sunset -- Oporto

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)15 otherline  660
2DAshforth Arbalests (IV)(militia/guard unit)Fontan11 Archline  136
3DOporto PioneersSashaFontan13 Infline  120
4D Oporto TargeteersRhidhanaFontan29 Archskirmish  430
5D Sharp 'n' Pointy 7thSaenkeoFontan11 Infline  103


Total:
1 attackers (15 other)
4 defenders (24 Inf, 40 Arch)
Total combat strengths: 660 vs. 789

Begin new treaty system battle setup:

The region owner Fontan and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Fontan.

End new treaty system battle setup.

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (15-M)
</Char >
  3 (13-I)
5 (11-I)
<Char >2 (11-A)
</Char >
4 (29-A)
  

<Char >Ashforth Arbalests (IV) (2) move closer to get better shots.
</Char > Oporto Targeteers (4) have no enemy in range and advance to better firing positions.
Monsters (1) advance towards the enemy.
Oporto Pioneers (3) and Sharp 'n' Pointy 7th (5) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    <Char >1 (15-M)
</Char >
3 (13-I)
5 (11-I)
<Char >2 (11-A)
</Char >
4 (29-A)
   

<Char > Oporto Targeteers (4) fire on Monsters (1), scoring 110 hits.
</Char ><Char ><Char >Ashforth Arbalests (IV) (2) fire on Monsters (1), scoring 54 hits.
</Char ></Char >Total ranged hits suffered: Attackers: 164, Defenders: 0
Oporto Pioneers (3) and Sharp 'n' Pointy 7th (5) advance towards the enemy.


Close Combat (Attacker Line 1):
Oporto Pioneers (3) score 44 hits on Monsters (1).
Sharp 'n' Pointy 7th (5) score 41 hits on Monsters (1).
<Char >Monsters (1) score 64 hits on Oporto Pioneers (3).
</Char ><Char >Monsters (1) score 47 hits on Sharp 'n' Pointy 7th (5).
</Char >Total close combat hits suffered: Attackers: 85, Defenders: 111

Oporto Pioneers (3) take 64 hits in close combat, which cause 2 casualties.
Sharp 'n' Pointy 7th (5) take 47 hits in close combat, which cause 1 casualties.
<Char >Monsters (1) take 249 hits (85 in close combat, 164 from archer fire), which cause 3 casualties.
</Char >Total hits suffered: Attackers: 249 (85 from close combat and 164 from ranged), Defenders: 111 (111 from close combat and 0 from ranged)
Total casualties: 3 attackers, 3 defenders

Turn No. 3

    <Char >1 (12-M)
</Char >
3 (11-I)
5 (10-I)
 <Char >2 (11-A)
</Char >
4 (29-A)
   

Oporto Targeteers (4) have no enemy in range and advance to better firing positions.
<Char >Ashforth Arbalests (IV) (2) hold their fire.
</Char >

Close Combat (Attacker Line 1):
<Char >Monsters (1) score 32 hits on Oporto Pioneers (3).
</Char ><Char >Monsters (1) score 31 hits on Sharp 'n' Pointy 7th (5).
</Char >Oporto Pioneers (3) score 61 hits on Monsters (1).
Sharp 'n' Pointy 7th (5) score 35 hits on Monsters (1).
Total close combat hits suffered: Attackers: 96, Defenders: 63

<Char >Monsters (1) take 96 hits in close combat, which cause 1 casualties.
</Char >Oporto Pioneers (3) take 32 hits in close combat, which cause 1 casualties.
Sharp 'n' Pointy 7th (5) take 31 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 96 (96 from close combat and 0 from ranged), Defenders: 63 (63 from close combat and 0 from ranged)
Total casualties: 1 attackers, 2 defenders

Turn No. 4

    <Char >1 (11-M)
</Char >
3 (10-I)
5 (9-I)
 <Char >2 (11-A)
</Char > 4 (29-A)
    

Oporto Targeteers (4) hold their fire.
<Char >Ashforth Arbalests (IV) (2) hold their fire.
</Char >

Close Combat (Attacker Line 1):
<Char >Monsters (1) score 40 hits on Oporto Pioneers (3).
</Char ><Char >Monsters (1) score 36 hits on Sharp 'n' Pointy 7th (5).
</Char > Sharp 'n' Pointy 7th (5) score 36 hits on Monsters (1).
Oporto Pioneers (3) score 39 hits on Monsters (1).
Total close combat hits suffered: Attackers: 75, Defenders: 76

<Char >Monsters (1) take 75 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
</Char > Sharp 'n' Pointy 7th (5) take 36 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Oporto Pioneers (3) take 40 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 75 (75 from close combat and 0 from ranged), Defenders: 76 (76 from close combat and 0 from ranged)
Total casualties: 2 attackers, 2 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %. The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 2 Honour. None of your men were killed in this battle. Your men's equipment suffers 3 % damage. Combat training increases by 2 points.