Dubhaine Family/Rhidhana/Battles/1012/June

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

June 3rd

Sunset - Braga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)7 otherline  360
2D FlamekinPrandurFontan40 Archline  466
3D Hunting PartyGuis'waFontan15 Infline  244
4D Negev Green JacketsRhidhanaFontan10 SFskirmish  423


Total:
1 attackers (7 other)
3 defenders (15 Inf, 40 Arch, 10 SF)
Total combat strengths: 360 vs. 1133

The troops from Fontan set up defenses because they control the battlefield.
The (rogue) troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (7-M)
</Char >
   2 (40-A)
3 (15-I)
4 (10-S)
   

<Char > Flamekin (2) fire on Monsters (1), scoring 315 hits.
</Char > Negev Green Jackets (4) have no enemy in range and hold their fire.
<Char > Negev Green Jackets (4) fire on Monsters (1), scoring 173 hits.
</Char >Total ranged hits suffered: Attackers: 488, Defenders: 0
Monsters (1) advance towards the enemy.
Hunting Party (3) advance towards the enemy.


<Char >Monsters (1) take 488 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
</Char >Total hits suffered: Attackers: 488 (0 from close combat and 488 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders

Defender Victory!

The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 6 points. Combat training increases by 1 points. Unit cohesion rises 1 points.

June 4th

Sunrise - Braga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)1 otherline  115
2D Negev Green JacketsRhidhanaFontan10 SFskirmish  423


Total:
1 attackers (1 other)
1 defenders (10 SF)
Total combat strengths: 115 vs. 423

The troops from Fontan set up defenses because they control the battlefield.
The (rogue) troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (1-M)
</Char >
    2 (10-S)
   

Negev Green Jackets (2) have no enemy in range and hold their fire.
<Char > Negev Green Jackets (2) fire on Monsters (1), scoring 136 hits.
</Char >Total ranged hits suffered: Attackers: 136, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 136 hits from archer fire, which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 136 (0 from close combat and 136 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Defender Victory!

Results

The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 6 points. Combat training increases by 1 points. Unit cohesion rises 1 points.

June 10th

Sunrise - Braga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A The Blue WallMathrosWestmoor44 Infline  556
2D Black RainKatalynfaeFontan8 Archline  114
3D Black RainZadekFontan30 Archline  341
4D Carnes LegionArianaFontan50 SFline  1133
5D Defense of FontanBasiliusFontan46 Archline  471
6D FlamekinPrandurFontan40 Archline  464
7DFlaming ArrowsIndutiomarusFontan9 Archline  140
8DFlaming ArrowsCidFontan6 Archline  81
9DFontanese Archery CorpRedwulfFontan22 Archline  275
10DHeavy InfantryIsabellaFontan41 Infline  549
11D Hunting PartyGuis'waFontan15 Infline  245
12D Negev Green JacketsRhidhanaFontan20 SFskirmish  573
13DPersonal GuardJethroFontan32 Archline  267
14DSarwell's GuardRosnanFontan25 Infbox  368
15DUrban CohortSecondusFontan36 Infbox  321


Total:
1 attackers (44 Inf)
14 defenders (117 Inf, 193 Arch, 70 SF)
Total combat strengths: 556 vs. 5342

The forces from Fontan brace as they prepare to defend their ongoing takeover.
The region owner Westmoor and their allies attack the takeover forces.
The Westmoor troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.
Basilius Decimus of Fontan, Marshal of the Eagle Regiment takes command of his army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

     1 (44-I)
  3 (30-A)
4 (50-S)
5 (46-A)
6 (40-A)
10 (41-I)
12 (20-S)
8 (6-A)
11 (15-I)
13 (32-A)
14 (25-I)
15 (36-I)
2 (8-A)
7 (9-A)
9 (22-A)
  

Defense of Fontan (5) fire on The Blue Wall (1), scoring 491 hits.
Carnes Legion (4) have no enemy in range and hold their fire.
Carnes Legion (4) fire on The Blue Wall (1), scoring 441 hits.
Negev Green Jackets (12) have no enemy in range and hold their fire.
Negev Green Jackets (12) fire on The Blue Wall (1), scoring 398 hits.
Fontanese Archery Corp (9) fire on The Blue Wall (1), scoring 103 hits.
Flaming Arrows (7) fire on The Blue Wall (1), scoring 50 hits.
Black Rain (2) fire on The Blue Wall (1), scoring 68 hits.
Flamekin (6) fire on The Blue Wall (1), scoring 442 hits.
Flaming Arrows (8) fire on The Blue Wall (1), scoring 29 hits.
Black Rain (3) fire on The Blue Wall (1), scoring 324 hits.
Personal Guard (13) fire on The Blue Wall (1), scoring 79 hits.
Total ranged hits suffered: Attackers: 2425, Defenders: 0
The Blue Wall (1) advance towards the enemy.
Sarwell's Guard (14), Heavy Infantry (10), Hunting Party (11) and Urban Cohort (15) advance towards the enemy.


Close Combat (Center Line):
The Blue Wall (1) score 441 hits on Heavy Infantry (10).
Heavy Infantry (10) score 318 hits on The Blue Wall (1).
Total close combat hits suffered: Attackers: 318, Defenders: 441

The Blue Wall (1) take 2743 hits (318 in close combat, 2425 from archer fire), which cause 44 casualties, wiping the unit out.
Heavy Infantry (10) take 441 hits in close combat, which cause 9 casualties.
Total hits suffered: Attackers: 2743 (318 from close combat and 2425 from ranged), Defenders: 441 (441 from close combat and 0 from ranged)
Total casualties: 44 attackers, 9 defenders

Defender Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 7 points. Combat training increases by 1 points. Unit cohesion rises 1 points.

June 11th

Sunrise - Braga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Black RainZadekFontan34 Archwedge  396
2A Carnes LegionArianaFontan50 SFline  1164
3A FlamekinPrandurFontan40 Archskirmish  490
4AHeavy InfantryIsabellaFontan34 Infline  470
5A Hunting PartyGuis'waFontan35 Infline  453
6A Negev Green JacketsRhidhanaFontan30 SFline  821
7APersonal GuardJethroFontan32 Archskirmish  279
8ASarwell's GuardRosnanFontan25 Infline  363
9A Until Last Breath!SandraFontan67 Infline  722
10A~ K.D.F.~ Lion RoarMuratFontan20 Archline  298
11DAhhhh CapellaCapellaWestmoor20 Archline  253
12D Mailler's MenElizaWestmoor80 Infline  602


Total:
10 attackers (161 Inf, 126 Arch, 80 SF)
2 defenders (80 Inf, 20 Arch)
Total combat strengths: 5456 vs. 855

The region owner Westmoor and their allies defend.
The Fontan troops attack because they are at war with Westmoor.

A calm wind blows, to the joy of the archers.
Sir Murat Kalkandelen (Knight of Negev, Fontan) takes command of his army. They deploy in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    1 (34-A)
2 (50-S)
4 (34-I)
5 (35-I)
6 (30-S)
8 (25-I)
9 (67-I)
3 (40-A)
7 (32-A)
10 (20-A)
 11 (20-A)
12 (80-I)
    

Black Rain (1) fire on Mailler's Men (12), scoring 228 hits.
Personal Guard (7) fire on Ahhhh Capella (11), scoring 158 hits.
Carnes Legion (2) move closer to get better shots.
Carnes Legion (2) fire on Mailler's Men (12), scoring 755 hits.
Flamekin (3) fire on Ahhhh Capella (11), scoring 285 hits.
Negev Green Jackets (6) move closer to get better shots.
Negev Green Jackets (6) fire on Ahhhh Capella (11), scoring 438 hits.
Ahhhh Capella (11) fire on Carnes Legion (2), scoring 260 hits.
~ K.D.F.~ Lion Roar (10) fire on Mailler's Men (12), scoring 230 hits.
Total ranged hits suffered: Attackers: 260, Defenders: 2094
Heavy Infantry (4), Hunting Party (5), Sarwell's Guard (8) and Until Last Breath! (9) advance towards the enemy.
Mailler's Men (12) advance towards the enemy.


Mailler's Men (12) take 1213 hits from archer fire, which cause 39 casualties.
Carnes Legion (2) take 260 hits from archer fire, which cause 4 casualties.
Ahhhh Capella (11) take 881 hits from archer fire, which cause 20 casualties, wiping the unit out.
Total hits suffered: Attackers: 260 (0 from close combat and 260 from ranged), Defenders: 2094 (0 from close combat and 2094 from ranged)
Total casualties: 4 attackers, 59 defenders

Turn No. 2

    1 (34-A)
2 (46-S)
3 (40-A)
4 (34-I)
5 (35-I)
6 (30-S)
7 (32-A)
8 (25-I)
9 (67-I)
10 (20-A)
12 (41-I)
     

Flamekin (3) fire on Mailler's Men (12), scoring 311 hits.
Personal Guard (7) fire on Mailler's Men (12), scoring 180 hits.
Carnes Legion (2) fire on Mailler's Men (12), scoring 484 hits.
~ K.D.F.~ Lion Roar (10) fire on Mailler's Men (12), scoring 213 hits.
Black Rain (1) fire on Mailler's Men (12), scoring 364 hits.
Negev Green Jackets (6) fire on Mailler's Men (12), scoring 655 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2207
Hunting Party (5), Until Last Breath! (9), Sarwell's Guard (8) and Heavy Infantry (4) advance towards the enemy.
Heavy Infantry (4) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
Hunting Party (5) score 356 hits on Mailler's Men (12).
Until Last Breath! (9) score 616 hits on Mailler's Men (12).
Sarwell's Guard (8) score 279 hits on Mailler's Men (12).
Mailler's Men (12) score 56 hits on Hunting Party (5).
Mailler's Men (12) score 126 hits on Until Last Breath! (9).
Mailler's Men (12) score 42 hits on Sarwell's Guard (8).
Total close combat hits suffered: Attackers: 224, Defenders: 1251

Hunting Party (5) take 56 hits in close combat, which cause 2 casualties.
Until Last Breath! (9) take 126 hits in close combat, which cause 4 casualties.
Sarwell's Guard (8) take 42 hits in close combat, which cause 1 casualties.
Mailler's Men (12) take 3458 hits (1251 in close combat, 2207 from archer fire), which cause 41 casualties, wiping the unit out.
Eliza Mailler of Westmoor (Dame of Oligarch, Westmoor) has been wounded by Black Rain (1).
Total hits suffered: Attackers: 224 (224 from close combat and 0 from ranged), Defenders: 3458 (1251 from close combat and 2207 from ranged)
Total casualties: 7 attackers, 41 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 8 points. Combat training increases by 1 points. Unit cohesion rises 2 points.

June 17th

Sunrise - Dulbin

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Defense of FontanBasiliusFontan43 Archline  479
2A Negev Green JacketsRhidhanaFontan30 SFline  789
3DAngry Peasants(militia/guard unit)Westmoor30 otherline  76


Total:
2 attackers (43 Arch, 30 SF)
1 defenders (30 other)
Total combat strengths: 1268 vs. 76

The peasants of Westmoor and their allies defend.
The Fontan troops attack because they are at war with Westmoor.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (43-A)
2 (30-S)
   <Char >3 (30-P)
</Char >
    

Negev Green Jackets (2) move closer to get better shots.
<Char > Negev Green Jackets (2) fire on Angry Peasants (3), scoring 282 hits.
</Char ><Char > Defense of Fontan (1) fire on Angry Peasants (3), scoring 134 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 416
Angry Peasants (3) advance towards the enemy.


<Char >Angry Peasants (3) take 416 hits from archer fire, which cause 23 casualties, causing panicked flight among the survivors.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 416 (0 from close combat and 416 from ranged)
Total casualties: 0 attackers, 23 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 8 points. Unit cohesion rises 2 points.

June 18th

Sunset - Evora

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)13 otherline  870
2A Negev Green JacketsRhidhanaFontan30 SFline  778
3DAngry Peasants(militia/guard unit)Westmoor17 otherline  71


Total:
2 attackers (30 SF, 13 other)
1 defenders (17 other)
Total combat strengths: 1648 vs. 71

The peasants of Westmoor and their allies defend.
The (rogue) troops attack because they are at war with Westmoor.
The Fontan troops attack because they are at war with Westmoor.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Palisade (1).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (13-M)
</Char > 2 (30-S)
  <Char >3 (17-P)
</Char >
    

Negev Green Jackets (2) move closer to get better shots.
<Char > Negev Green Jackets (2) fire on Angry Peasants (3), scoring 442 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 442
Angry Peasants (3) leave the fortification, attacking the enemy.
Monsters (1) advance towards the enemy.


<Char >Angry Peasants (3) take 442 hits from archer fire, which cause 17 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 442 (0 from close combat and 442 from ranged)
Total casualties: 0 attackers, 17 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 8 points. Unit cohesion rises 2 points.

June 19th

Sunrise - Evora

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Al Amarah Honor GuardAndraSirion82 Infline  731
2A Defense of FontanBasiliusFontan43 Archline  453
3A Lady's OwnGiselleSirion29 SFline  713
4AMonsters(Monsters)(rogue)13 otherline  885
5A Negev Green JacketsRhidhanaFontan30 SFline  763
6A ~�RD�~ StormwalkersErik EyolfSirion44 Infline  555
7DAngry Peasants(militia/guard unit)Westmoor23 otherline  87
8DAngry Peasants(militia/guard unit)Westmoor26 otherline  101


Total:
6 attackers (126 Inf, 43 Arch, 59 SF, 13 other)
2 defenders (49 other)
Total combat strengths: 4100 vs. 188

The peasants of Westmoor and their allies defend.
The (rogue) troops attack because they are at war with Westmoor.
The Sirion troops attack because they are at war with Westmoor.
The Fontan troops attack because they are at war with Westmoor.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Palisade (1).
Lady Giselle Relak of Sirion, Countess of Flismar, Marshal of the Silver Legion takes command of her army. They deploy in Infantry Charge formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   2 (43-A)
<Char >4 (13-M)
</Char > 5 (30-S)
1 (82-I)
3 (29-S)
6 (44-I)
 <Char >7 (23-P)
</Char ><Char >8 (26-P)
</Char >
    

Negev Green Jackets (5) move closer to get better shots.
<Char > Negev Green Jackets (5) fire on Angry Peasants (8), scoring 296 hits.
</Char ><Char > Defense of Fontan (2) fire on Angry Peasants (7), scoring 177 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 473
Angry Peasants (8) leave the fortification, attacking the enemy.
Angry Peasants (7) leave the fortification, attacking the enemy.
Monsters (4), ~�RD�~ Stormwalkers (6), Al Amarah Honor Guard (1) and Lady's Own (3) advance towards the enemy.


Close Combat (Center Line):
8 Sirion banners are visible in the melee.
~�RD�~ Stormwalkers (6) score 404 hits on Angry Peasants (8).
Al Amarah Honor Guard (1) score 573 hits on Angry Peasants (7).
Lady's Own (3) score 909 hits on Angry Peasants (8).
<Char >Angry Peasants (8) score 7 hits on ~�RD�~ Stormwalkers (6).
</Char ><Char >Angry Peasants (8) score 7 hits on Lady's Own (3).
</Char ><Char >Angry Peasants (7) score 12 hits on Al Amarah Honor Guard (1).
</Char >Total close combat hits suffered: Attackers: 26, Defenders: 1886

~�RD�~ Stormwalkers (6) take 7 hits in close combat. No casualties.
Al Amarah Honor Guard (1) take 12 hits in close combat. No casualties.
Lady's Own (3) take 7 hits in close combat. No casualties.
<Char >Angry Peasants (8) take 1609 hits (1313 in close combat, 296 from archer fire), which cause 26 casualties, wiping the unit out.
</Char ><Char >Angry Peasants (7) take 750 hits (573 in close combat, 177 from archer fire), which cause 23 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 26 (26 from close combat and 0 from ranged), Defenders: 2359 (1886 from close combat and 473 from ranged)
Total casualties: 0 attackers, 49 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 5 points. Unit cohesion rises 1 points.

June 20th

Sunrise - Evora

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Al Amarah Honor GuardAndraSirion76 Infline  687
2A Defense of FontanBasiliusFontan43 Archline  449
3A Lady's OwnGiselleSirion28 SFline  671
4A Negev Green JacketsRhidhanaFontan30 SFline  762
5A Solacesta EliteTyrantSirion23 Archline  370
6A The Silver GuardVerdunSirion126 Infline  1253
7A Ubin's ArchersUbinSirion85 Archline  770
8A Wolves for SirionDalSirion51 Infline  676
9A ~�RD�~ StormwalkersErik EyolfSirion42 Infline  527
10DPeasant Militia(militia/guard unit)Westmoor28 otherline  146
11NMonsters(Monsters)(rogue)0 otherline  0


Total:
9 attackers (295 Inf, 151 Arch, 58 SF)
1 defenders (28 other)
Total combat strengths: 6165 vs. 146
1 neutral observers (0 combat strength).

Monsters have no combat-ready men and thus stay out of the battle.
The peasants of Westmoor and their allies defend.
The Sirion troops attack because they are at war with Westmoor.
The Fontan troops attack because they are at war with Westmoor.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Palisade (1).
Giselle Relak of Sirion, Countess of Flismar, Marshal of the Silver Legion takes command of her army. They deploy in Infantry Charge formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   2 (43-A)
3 (28-S)
4 (30-S)
5 (23-A)
7 (85-A)
1 (76-I)
6 (126-I)
8 (51-I)
9 (42-I)
  <Char >10 (28-P)
</Char >
   

Defense of Fontan (2) move closer to get better shots.
<Char > Defense of Fontan (2) fire on Peasant Militia (10), scoring 177 hits.
</Char ><Char > Solacesta Elite (5) fire on Peasant Militia (10), scoring 154 hits.
</Char > Negev Green Jackets (4) move closer to get better shots.
<Char > Negev Green Jackets (4) fire on Peasant Militia (10), scoring 222 hits.
</Char ><Char > Ubin's Archers (7) fire on Peasant Militia (10), scoring 241 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 794
Al Amarah Honor Guard (1), The Silver Guard (6), ~�RD�~ Stormwalkers (9), Wolves for Sirion (8) and Lady's Own (3) advance towards the enemy.
Peasant Militia (10) move forward to take up positions at the outer wall.


<Char >Peasant Militia (10) take 284 hits from archer fire (reduced due to fortifications), which cause 13 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 284 (0 from close combat and 284 from ranged)
Total casualties: 0 attackers, 13 defenders

Turn No. 2

    2 (43-A)
5 (23-A)
7 (85-A)
3 (28-S)
4 (30-S)
1 (76-I)
6 (126-I)
8 (51-I)
9 (42-I)
<Char >10 (15-P)
</Char >
    

<Char > Solacesta Elite (5) fire on Peasant Militia (10), scoring 191 hits.
</Char ><Char > Defense of Fontan (2) fire on Peasant Militia (10), scoring 291 hits.
</Char ><Char > Ubin's Archers (7) fire on Peasant Militia (10), scoring 466 hits.
</Char > Negev Green Jackets (4) move closer so they can fire safely into the melee.
<Char > Negev Green Jackets (4) fire on Peasant Militia (10), scoring 346 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 1294
There are 6 siege engines at the walls.
~�RD�~ Stormwalkers (9) squeeze through the heavily overcrowded siege engines.
Al Amarah Honor Guard (1) climb up through the overcrowded siege engines.
The Silver Guard (6) climb up through the overcrowded siege engines.
Wolves for Sirion (8) attack the fortifications with siege engines!
Lady's Own (3) advance towards the enemy.
The Silver Guard (6) and Wolves for Sirion (8) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
8 Sirion banners are visible in the melee.
~�RD�~ Stormwalkers (9) score 259 hits on Peasant Militia (10).
Al Amarah Honor Guard (1) score 398 hits on Peasant Militia (10).
<Char >Peasant Militia (10) score 8 hits on ~�RD�~ Stormwalkers (9).
</Char ><Char >Peasant Militia (10) score 13 hits on Al Amarah Honor Guard (1).
</Char >Total close combat hits suffered: Attackers: 21, Defenders: 657

~�RD�~ Stormwalkers (9) take 8 hits in close combat. No casualties.
Al Amarah Honor Guard (1) take 13 hits in close combat. No casualties.
<Char >Peasant Militia (10) take 1019 hits (557 in close combat, 462 from archer fire) (reduced due to fortifications), which cause 15 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 21 (21 from close combat and 0 from ranged), Defenders: 1019 (557 from close combat and 462 from ranged)
Total casualties: 0 attackers, 15 defenders

Attacker Victory! The battle does 1 % damage to the fortifications. The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 8 points. Unit cohesion rises 3 points.

June 21st

Sunrise - Greatbridge

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Negev Green JacketsRhidhanaFontan30 SFline  758
2DAngry Peasants(militia/guard unit)Westmoor39 otherline  112
3D Blythe Battleswords of ChivalryBlythePerdan51 Infline  768
4D Light Cavalry BrigadeTerrelPerdan62 Cavwedge  944
5D Personal BodyguardAvaldamonPerdan43 SFline  1068
6D Red Legion IIThalanteusPerdan47 Infline  701
7D Sea WolfsMaksymilianPerdan51 Infbox  686
8D Steel HorsesJorebPerdan38 Cavwedge  667
9D Swords of the ProphetSaulPerdan50 Infline  748
10D TechniciansCianiPerdan94 Infline  1030
11D White GoldUnbelieverPerdan50 Infline  659


Total:
1 attackers (30 SF)
10 defenders (343 Inf, 100 Cav, 43 SF, 39 other)
Total combat strengths: 758 vs. 7383

Negev Green Jackets tried to evade foreign troops, but were spotted.
The troops from Perdan set up defenses.
The Fontan troops attack because they are at war with Perdan.
The troops from Westmoor join the defense because of their alliance with Perdan.

Strong winds and gusts are making ranged combat a game of luck.
Saul Claireborne of Perdan, Marshal of the Perdan's Crimson Wing takes command of his army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    1 (30-S)
  <Char >2 (39-P)
</Char > 3 (51-I)
5 (43-S)
6 (47-I)
7 (51-I)
9 (50-I)
10 (94-I)
11 (50-I)
  8 (38-C)
4 (62-C)
 

Negev Green Jackets (1) have no enemy in range and hold their fire.
Negev Green Jackets (1) fire on Personal Bodyguard (5), scoring 312 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 312
Steel Horses (8) and Light Cavalry Brigade (4) ride on, closing in on the enemy.
White Gold (11), Personal Bodyguard (5), Blythe Battleswords of Chivalry (3), Technicians (10), Red Legion II (6), Sea Wolfs (7), Swords of the Prophet (9) and Angry Peasants (2) advance towards the enemy.


Personal Bodyguard (5) take 312 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 312 (0 from close combat and 312 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 2

    1 (30-S)
 <Char >2 (39-P)
</Char > 3 (51-I)
5 (36-S)
6 (47-I)
7 (51-I)
9 (50-I)
10 (94-I)
11 (50-I)
8 (38-C)
4 (62-C)
   

Negev Green Jackets (1) move closer so they can fire safely into the melee.
Negev Green Jackets (1) fire on Technicians (10), scoring 793 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 793
Light Cavalry Brigade (4) ride on, closing in on the enemy.
Steel Horses (8) charge ahead, into the attackers' ranks.
White Gold (11), Swords of the Prophet (9), Angry Peasants (2), Red Legion II (6), Personal Bodyguard (5), Technicians (10), Sea Wolfs (7) and Blythe Battleswords of Chivalry (3) advance towards the enemy.
Angry Peasants (2), Red Legion II (6), Personal Bodyguard (5), Steel Horses (8), Technicians (10) and Sea Wolfs (7) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
12 Perdan banners are visible in the melee.
2 Fontan banners are visible in the melee.
White Gold (11) score 414 hits on Negev Green Jackets (1).
Negev Green Jackets (1) score 105 hits on Blythe Battleswords of Chivalry (3).
Negev Green Jackets (1) score 105 hits on Swords of the Prophet (9).
Negev Green Jackets (1) score 145 hits on White Gold (11).
Swords of the Prophet (9) score 806 hits on Negev Green Jackets (1).
Blythe Battleswords of Chivalry (3) score 709 hits on Negev Green Jackets (1).
Total close combat hits suffered: Attackers: 1929, Defenders: 355

White Gold (11) take 145 hits in close combat, which cause 4 casualties.
Negev Green Jackets (1) take 1929 hits in close combat, which cause 30 casualties, wiping the unit out.
Rhidhana Dubhaine of Fontan, Minister of Defense of Fontan has been wounded by Blythe Battleswords of Chivalry (3).
Swords of the Prophet (9) take 105 hits in close combat, which cause 3 casualties.
Technicians (10) take 793 hits from archer fire, which cause 20 casualties.
Blythe Battleswords of Chivalry (3) take 105 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 1929 (1929 from close combat and 0 from ranged), Defenders: 1148 (355 from close combat and 793 from ranged)
Total casualties: 30 attackers, 30 defenders

Defender Victory!

Results

You have been wounded during the battle in Greatbridge. The battle lasted for 1 hours. You have gained 1 Honour. Your unit was wiped out to the last man.

June 23rd

Sunset -- Greatbridge

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Negev LongshotsRhidhanaFontan120 Archskirmish  999
2A Until Last Breath!SandraFontan59 Infline  695
3DAngry Peasants(militia/guard unit)Westmoor16 otherline  67
4D TechniciansCianiPerdan77 Infline  846
5D WandersTassWestmoor24 Infline  400


Total:
2 attackers (59 Inf, 120 Arch)
3 defenders (101 Inf, 16 other)
Total combat strengths: 1694 vs. 1313

The region owner Westmoor and their allies defend.
The Fontan troops attack because they are at war with Perdan.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   2 (59-I)
1 (120-A)
  <Char >3 (16-P)
</Char > 4 (77-I)
5 (24-I)
    

Negev Longshots (1) fire on Technicians (4), scoring 444 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 444
Until Last Breath! (2) advance towards the enemy.
Wanders (5), Angry Peasants (3) and Technicians (4) advance towards the enemy.


Technicians (4) take 444 hits from archer fire, which cause 13 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 444 (0 from close combat and 444 from ranged)
Total casualties: 0 attackers, 13 defenders

Turn No. 2

    1 (120-A)
2 (59-I)
 <Char >3 (16-P)
</Char > 4 (64-I)
5 (24-I)
     

Negev Longshots (1) fire on Technicians (4), scoring 694 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 694
Until Last Breath! (2) advance towards the enemy.
Technicians (4), Angry Peasants (3) and Wanders (5) advance towards the enemy.


Close Combat (Attacker Line 1):
2 Perdan banners are visible in the melee.
Until Last Breath! (2) score 391 hits on Technicians (4).
Until Last Breath! (2) score 143 hits on Wanders (5).
Until Last Breath! (2) score 78 hits on Angry Peasants (3).
Technicians (4) score 492 hits on Until Last Breath! (2).
<Char >Angry Peasants (3) score 5 hits on Until Last Breath! (2).
</Char > Wanders (5) score 216 hits on Until Last Breath! (2).
Total close combat hits suffered: Attackers: 713, Defenders: 612

Until Last Breath! (2) take 713 hits in close combat, which cause 19 casualties.
Lady Sandra Jimenez of Fontan (Dame of Krimml, Fontan) has been wounded by Technicians (4).
Technicians (4) take 1085 hits (391 in close combat, 694 from archer fire), which cause 31 casualties.
Ciani Tarrant of Perdan (Dame of Partora, Perdan) has been wounded by Negev Longshots (1).
<Char >Angry Peasants (3) take 78 hits in close combat, which cause 4 casualties.
</Char > Wanders (5) take 143 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 713 (713 from close combat and 0 from ranged), Defenders: 1306 (612 from close combat and 694 from ranged)
Total casualties: 19 attackers, 38 defenders

Turn No. 3

    1 (120-A)
2 (40-I)
<Char >3 (12-P)
</Char > 4 (33-I)
5 (21-I)
      

Negev Longshots (1) fire carefully into the close combat near them.
Negev Longshots (1) fire on Technicians (4), scoring 556 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 556


Close Combat (Attacker Line 1):
2 Perdan banners are visible in the melee.
Wanders (5) score 266 hits on Until Last Breath! (2).
<Char >Angry Peasants (3) score 5 hits on Until Last Breath! (2).
</Char > Technicians (4) score 398 hits on Until Last Breath! (2).
Until Last Breath! (2) score 233 hits on Technicians (4).
Until Last Breath! (2) score 161 hits on Wanders (5).
Until Last Breath! (2) score 83 hits on Angry Peasants (3).
Total close combat hits suffered: Attackers: 669, Defenders: 477

Wanders (5) take 161 hits in close combat, which cause 3 casualties.
<Char >Angry Peasants (3) take 83 hits in close combat, which cause 5 casualties.
</Char > Technicians (4) take 789 hits (233 in close combat, 556 from archer fire), which cause 23 casualties, making the unit retreat from the battlefield.
Ciani Tarrant of Perdan (Dame of Partora, Perdan) has been wounded by Until Last Breath! (2).
Until Last Breath! (2) take 669 hits in close combat, which cause 18 casualties.
Total hits suffered: Attackers: 669 (669 from close combat and 0 from ranged), Defenders: 1033 (477 from close combat and 556 from ranged)
Total casualties: 18 attackers, 31 defenders

Turn No. 4

    1 (120-A)
2 (22-I)
<Char >3 (7-P)
</Char > 5 (18-I)
      

Negev Longshots (1) fire carefully into the close combat near them.
Negev Longshots (1) fire on Wanders (5), scoring 377 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 377


Close Combat (Attacker Line 1):
Wanders (5) score 211 hits on Until Last Breath! (2).
<Char >Angry Peasants (3) score 7 hits on Until Last Breath! (2).
</Char > Until Last Breath! (2) score 205 hits on Wanders (5).
Until Last Breath! (2) score 74 hits on Angry Peasants (3).
Total close combat hits suffered: Attackers: 218, Defenders: 279

Wanders (5) take 582 hits (205 in close combat, 377 from archer fire), which cause 12 casualties.
<Char >Angry Peasants (3) take 74 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
</Char > Until Last Breath! (2) take 218 hits in close combat, which cause 6 casualties.
Total hits suffered: Attackers: 218 (218 from close combat and 0 from ranged), Defenders: 656 (279 from close combat and 377 from ranged)
Total casualties: 6 attackers, 17 defenders

Turn No. 5

    1 (120-A)
2 (16-I)
5 (6-I)
      

Negev Longshots (1) fire carefully into the close combat near them.
Negev Longshots (1) fire on Wanders (5), scoring 679 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 679


Close Combat (Attacker Line 1):
Wanders (5) score 117 hits on Until Last Breath! (2).
Until Last Breath! (2) score 201 hits on Wanders (5).
Total close combat hits suffered: Attackers: 117, Defenders: 201

Wanders (5) take 880 hits (201 in close combat, 679 from archer fire), which cause 6 casualties, wiping the unit out.
Sir Tass Blue Star of Westmoor (Knight of Bruck, Westmoor) has been wounded by Negev Longshots (1).
Until Last Breath! (2) take 117 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 117 (117 from close combat and 0 from ranged), Defenders: 880 (201 from close combat and 679 from ranged)
Total casualties: 3 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 9 %.

Results

The battle lasted for 2 hours. You have gained 1 Honour. Your captain has improved his skill level. None of your men were killed in this battle. Morale of your troops falls by 4 points. Your men's equipment suffers 1 % damage. Combat training increases by 3 points. Unit cohesion rises 6 points.

June 24th

Sunrise - Greatbridge

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Negev LongshotsRhidhanaFontan120 Archskirmish  1017
2A Until Last Breath!SandraFontan21 Infline  292
3DPeasant Militia(militia/guard unit)Westmoor184 otherline  517


Total:
2 attackers (21 Inf, 120 Arch)
1 defenders (184 other)
Total combat strengths: 1309 vs. 517

The peasants of Westmoor and their allies defend.
The Fontan troops attack because they are at war with Westmoor.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (120-A)
2 (21-I)
    <Char >3 (184-P)
</Char >
   

Negev Longshots (1) move closer to get better shots.
<Char > Negev Longshots (1) fire on Peasant Militia (3), scoring 156 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 156
Until Last Breath! (2) advance towards the enemy.
Peasant Militia (3) advance towards the enemy.


<Char >Peasant Militia (3) take 156 hits from archer fire, which cause 7 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 156 (0 from close combat and 156 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 2

    1 (120-A)
2 (21-I)
  <Char >3 (177-P)
</Char >
    

<Char > Negev Longshots (1) fire on Peasant Militia (3), scoring 534 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 534
Until Last Breath! (2) advance towards the enemy.
Peasant Militia (3) advance towards the enemy.


<Char >Peasant Militia (3) take 534 hits from archer fire, which cause 24 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 534 (0 from close combat and 534 from ranged)
Total casualties: 0 attackers, 24 defenders

Turn No. 3

    1 (120-A)
2 (21-I)
<Char >3 (153-P)
</Char >
     

<Char > Negev Longshots (1) fire on Peasant Militia (3), scoring 565 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 565
Until Last Breath! (2) advance towards the enemy.


Close Combat (Center Line):
Until Last Breath! (2) score 223 hits on Peasant Militia (3).
<Char >Peasant Militia (3) score 38 hits on Until Last Breath! (2) (71 before overkill).
</Char >Total close combat hits suffered: Attackers: 38 (71 before overkill), Defenders: 223

Until Last Breath! (2) take 38 hits in close combat, which cause 1 casualties.
<Char >Peasant Militia (3) take 788 hits (223 in close combat, 565 from archer fire), which cause 35 casualties.
</Char >Total hits suffered: Attackers: 38 (38 from close combat and 0 from ranged), Defenders: 788 (223 from close combat and 565 from ranged)
Total casualties: 1 attackers, 35 defenders

Turn No. 4

    1 (120-A)
  2 (20-I)
<Char >3 (118-P)
</Char >
     

Negev Longshots (1) move closer so they can fire safely into the melee.


Close Combat (Center Line):
Until Last Breath! (2) score 196 hits on Peasant Militia (3).
<Char >Peasant Militia (3) score 53 hits on Until Last Breath! (2) (78 before overkill).
</Char >Total close combat hits suffered: Attackers: 53 (78 before overkill), Defenders: 196

Until Last Breath! (2) take 53 hits in close combat, which cause 2 casualties.
<Char >Peasant Militia (3) take 196 hits in close combat, which cause 9 casualties.
</Char >Total hits suffered: Attackers: 53 (53 from close combat and 0 from ranged), Defenders: 196 (196 from close combat and 0 from ranged)
Total casualties: 2 attackers, 9 defenders

Turn No. 5

     1 (120-A)
2 (18-I)
<Char >3 (109-P)
</Char >
     

Negev Longshots (1) fire carefully into the close combat near them.
<Char > Negev Longshots (1) fire on Peasant Militia (3), scoring 425 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 425


Close Combat (Center Line):
Until Last Breath! (2) score 294 hits on Peasant Militia (3).
<Char >Peasant Militia (3) score 48 hits on Until Last Breath! (2) (71 before overkill).
</Char >Total close combat hits suffered: Attackers: 48 (71 before overkill), Defenders: 294

Until Last Breath! (2) take 48 hits in close combat, which cause 1 casualties.
<Char >Peasant Militia (3) take 719 hits (294 in close combat, 425 from archer fire), which cause 32 casualties, making the unit retreat from the battlefield.
</Char >Total hits suffered: Attackers: 48 (48 from close combat and 0 from ranged), Defenders: 719 (294 from close combat and 425 from ranged)
Total casualties: 1 attackers, 32 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 2 %.

Results

The battle lasted for 2 hours. You have gained 0 Honour. Your captain has improved his skill level. None of your men were killed in this battle.
Morale of your troops falls by 4 points. Unit cohesion rises 6 points.

June 24th

Sunset - Greatbridge

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Fuor Honour GuardKeltinWestmoor28 Cavwedge  454
2APeasant Militia(militia/guard unit)Westmoor133 otherline  384
3A Ravier's RedeemersRavierWestmoor37 Cavwedge  495
4D Negev LongshotsRhidhanaFontan120 Archskirmish  1016
5D Until Last Breath!SandraFontan22 Infline  298


Total:
3 attackers (65 Cav, 133 other)
2 defenders (22 Inf, 120 Arch)
Total combat strengths: 1333 vs. 1314

The troops from Fontan set up defenses because they control the battlefield.
The Westmoor troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (28-C)
3 (37-C)
 <Char >2 (133-P)
</Char >
     4 (120-A)
5 (22-I)
  

Negev Longshots (4) move closer to get better shots.
<Char > Negev Longshots (4) fire on Peasant Militia (2), scoring 329 hits.
</Char >Total ranged hits suffered: Attackers: 329, Defenders: 0
Fuor Honour Guard (1) and Ravier's Redeemers (3) ride on, closing in on the defenders.
Peasant Militia (2) advance towards the enemy.
Until Last Breath! (5) advance towards the enemy.


<Char >Peasant Militia (2) take 329 hits from archer fire, which cause 15 casualties.
</Char >Total hits suffered: Attackers: 329 (0 from close combat and 329 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 15 attackers, 0 defenders

Turn No. 2

    1 (28-C)
3 (37-C)
<Char >2 (118-P)
</Char >
   4 (120-A)
5 (22-I)
   

<Char > Negev Longshots (4) fire on Peasant Militia (2), scoring 332 hits.
</Char >Total ranged hits suffered: Attackers: 332, Defenders: 0
Fuor Honour Guard (1) and Ravier's Redeemers (3) ride on, closing in on the defenders.
Peasant Militia (2) advance towards the enemy.
Until Last Breath! (5) advance towards the enemy.


<Char >Peasant Militia (2) take 332 hits from archer fire, which cause 15 casualties.
</Char >Total hits suffered: Attackers: 332 (0 from close combat and 332 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 15 attackers, 0 defenders

Turn No. 3

      1 (28-C)
<Char >2 (103-P)
</Char > 3 (37-C)
5 (22-I)
4 (120-A)
   

Negev Longshots (4) fire on Ravier's Redeemers (3), scoring 426 hits.
Total ranged hits suffered: Attackers: 426, Defenders: 0
Ravier's Redeemers (3) and Fuor Honour Guard (1) charge forward.
Peasant Militia (2) advance towards the enemy.


Close Combat (Defender Line 1):
Ravier's Redeemers (3) score 891 hits on Until Last Breath! (5).
Fuor Honour Guard (1) score 985 hits on Until Last Breath! (5).
<Char >Peasant Militia (2) score 54 hits on Until Last Breath! (5).
</Char > Until Last Breath! (5) score 35 hits on Fuor Honour Guard (1).
Until Last Breath! (5) score 56 hits on Ravier's Redeemers (3).
Until Last Breath! (5) score 153 hits on Peasant Militia (2).
Total close combat hits suffered: Attackers: 244, Defenders: 1930

Ravier's Redeemers (3) take 482 hits (56 in close combat, 426 from archer fire), which cause 12 casualties.
Fuor Honour Guard (1) take 35 hits in close combat, which cause 1 casualties.
<Char >Peasant Militia (2) take 153 hits in close combat, which cause 7 casualties.
</Char > Until Last Breath! (5) take 1930 hits in close combat, which cause 22 casualties, wiping the unit out.
Total hits suffered: Attackers: 670 (244 from close combat and 426 from ranged), Defenders: 1930 (1930 from close combat and 0 from ranged)
Total casualties: 20 attackers, 22 defenders

Turn No. 4

       1 (27-C)
<Char >2 (96-P)
</Char > 3 (25-C)
4 (120-A)
   

Negev Longshots (4) fire on Fuor Honour Guard (1), scoring 651 hits.
Total ranged hits suffered: Attackers: 651, Defenders: 0
Ravier's Redeemers (3) and Fuor Honour Guard (1) charge forward.
Peasant Militia (2) advance towards the enemy.


Close Combat (Defender Line 2):
Negev Longshots (4) score 22 hits on Fuor Honour Guard (1).
Negev Longshots (4) score 23 hits on Ravier's Redeemers (3).
Negev Longshots (4) score 94 hits on Peasant Militia (2).
<Char >Peasant Militia (2) score 49 hits on Negev Longshots (4).
</Char > Ravier's Redeemers (3) score 626 hits on Negev Longshots (4).
Fuor Honour Guard (1) score 1106 hits on Negev Longshots (4).
Total close combat hits suffered: Attackers: 139, Defenders: 1781

Negev Longshots (4) take 1781 hits in close combat, which cause 74 casualties, causing panicked flight among the survivors, 13 additional men get slaughtered during the retreat.
<Char >Peasant Militia (2) take 94 hits in close combat, which cause 4 casualties.
</Char > Ravier's Redeemers (3) take 23 hits in close combat, which cause 1 casualties.
Fuor Honour Guard (1) take 673 hits (22 in close combat, 651 from archer fire), which cause 24 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 790 (139 from close combat and 651 from ranged), Defenders: 1781 (1781 from close combat and 0 from ranged)
Total casualties: 29 attackers, 87 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 4 %.

Results

The battle lasted for 2 hours. You have gained 1 Honour. You have improved your leadership skill. Your captain has improved his skill level. 80 of your men were killed and 7 were wounded in this battle. Morale of your troops falls by 19 points. Your men's equipment suffers 15 % damage. Combat training increases by 2 points. Unit cohesion rises 1 points.

June 28th

Sunrise - Krimml

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Battalion of the BladeAlexandriaPerdan29 Infline  420
2A Blood GuardsNallePerdan39 Infline  585
3A Blythe Battleswords of ChivalryBlythePerdan50 Infline  688
4A CherianCherryPerdan52 Infline  692
5A Gaz's Drunken BrawlersGazPerdan51 Infline  535
6A Honor GuardNalokPerdan49 Infline  554
7A Jackson's BrawlersJacksonPerdan47 Infline  681
8A Kyara's KunoichiKyaraPerdan25 SFline  541
9A Laegan's Mounted GuardDamayanPerdan49 Cavwedge  653
10A Light Cavalry BrigadeTerrelPerdan59 Cavwedge  831
11A Lorient's LancersCearulPerdan25 Cavwedge  434
12A Peasants in ArmsKallimiraPerdan37 SFline  731
13A Personal BodyguardAvaldamonPerdan40 SFwedge  871
14A PMW - Atanamir's Elite HaradrimAtanamirPerdan50 Infline  740
15A Red Legion IIThalanteusPerdan47 Infline  646
16A Red RiverDerwinPerdan60 Infline  789
17A RoughnecksArmstrongWestmoor40 Infline  387
18A Sea WolfsMaksymilianPerdan51 Infbox  656
19A Some Guys With SwordsEdward AnthonyWestmoor73 Infline  788
20A Steel HorsesJorebPerdan37 Cavwedge  674
21A Swords of the ProphetSaulPerdan48 Infline  680
22A The Brave CompanionsBronnPerdan98 Infline  1095
23A The Scarlet SentinelsThomasWestmoor59 Infline  667
24A Treasury GuardMalikiWestmoor60 Infline  656
25A Westmoor Heavy InfantryFeoranWestmoor78 Infline  646
26A White GoldUnbelieverPerdan48 Infline  574
27D(militia/guard unit)Fontan30 Infline  391
28D(militia/guard unit)Fontan30 Archline  370
29D(militia/guard unit)Fontan30 Archline  366
30D(militia/guard unit)Fontan30 Infline  388
31D Carnes LegionArianaFontan50 SFline  1239
32DDauntless GriffirtaenCaeranor SaegarusFontan46 Infline  357
33D Defense of FontanBasiliusFontan41 Archline  516
34D FlamekinPrandurFontan40 Archskirmish  522
35DFlaming Arrows(militia/guard unit)Fontan18 Archline  276
36DFlaming Arrows(militia/guard unit)Fontan14 Archline  224
37DGreenjacketsManoi RhodageveauFontan22 Archline  268
38D Hunting PartyGuis'waFontan32 Infline  446
39D Lyrichtsars LegionairesRomanFontan100 Infline  823
40D Negev LongshotsRhidhanaFontan36 Archline  462
41DNiven GuardCorvianFontan6 Infline  73
42DSarwell's GuardRosnanFontan40 Infline  586
43D The Anti-Coup BrigadeSangahFontan30 Infline  256
44D The Last Stand!Thorius FurionFontan90 Archskirmish  905
45D Woodland MaraudersSandraFontan35 Infbox  438
46D ~ K.D.F.~ Lion RoarMuratFontan20 Archline  330


Total:
26 attackers (1029 Inf, 170 Cav, 102 SF)
20 defenders (349 Inf, 341 Arch, 50 SF)
Total combat strengths: 17214 vs. 9236

The region owner Fontan and their allies defend.
The Perdan troops attack because they are at war with Fontan.
The Westmoor troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Motte and Bailey (2).

Sir Atanamir of Umbar, General of Perdan, Marshal of the Perdan's Murderous Wrath is spotted wearing the Valiant Vest of Perdan.
Sir Thomas Foxglove, Lord General of Westmoor, Earl of Poitiers is spotted wearing the Blessed Band of Freedom.
Sir Atanamir of Umbar, General of Perdan, Marshal of the Perdan's Murderous Wrath is spotted wielding the Daemonic Staff of Parrying.
Damayan Laegan of Perdan, Marshal of the Perdan's Royal Lions takes command of his army. They deploy in Infantry Charge formation.
Edward Anthony Mercer of Westmoor, Margrave of Troyes, Marshal of the Royal Guard of Westmoor takes command of his army. They deploy in Infantry Charge formation.
Sir Atanamir of Umbar of Perdan, General of Perdan, Marshal of the Perdan's Murderous Wrath takes command of his army. They deploy in Infantry Charge formation.
Saul Claireborne of Perdan, Marshal of the Perdan's Crimson Wing takes command of his army. They deploy in Infantry Charge formation.
Sir Murat Kalkandelen (Knight of Negev, Fontan) takes command of his army. They deploy in Fortification Defense formation.
Basilius Decimus of Fontan, Marshal of the Eagle Regiment takes command of his army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   9 (49-C)
10 (59-C)
11 (25-C)
20 (37-C)
  1 (29-I)
2 (39-I)
3 (50-I)
4 (52-I)
5 (51-I)
6 (49-I)
7 (47-I)
8 (25-S)
12 (37-S)
13 (40-S)
14 (50-I)
15 (47-I)
16 (60-I)
17 (40-I)
18 (51-I)
19 (73-I)
21 (48-I)
22 (98-I)
23 (59-I)
24 (60-I)
25 (78-I)
26 (48-I)
  31 (50-S)
32 (46-I)
33 (41-A)
34 (40-A)
37 (22-A)
38 (32-I)
39 (100-I)
40 (36-A)
41 (6-I)
43 (30-I)
44 (90-A)
45 (35-I)
46 (20-A)
<Char >27 (30-I)
</Char ><Char >28 (30-A)
</Char ><Char >29 (30-A)
</Char ><Char >30 (30-I)
</Char ><Char >35 (18-A)
</Char ><Char >36 (14-A)
</Char >
42 (40-I)
  

~ K.D.F.~ Lion Roar (46) fire on The Brave Companions (22), scoring 309 hits.
Negev Longshots (40) fire on Personal Bodyguard (13), scoring 461 hits.
Carnes Legion (31) have no enemy in range and hold their fire.
Carnes Legion (31) fire on Some Guys With Swords (19), scoring 1132 hits.
The Last Stand! (44) fire on Peasants in Arms (12), scoring 692 hits.
Kyara's Kunoichi (8) fire on Lyrichtsars Legionaires (39), scoring 179 hits.
Greenjackets (37) fire on Red River (16), scoring 222 hits.
<Char > (29) fire on PMW - Atanamir's Elite Haradrim (14), scoring 129 hits.
</Char ><Char > (28) fire on Blythe Battleswords of Chivalry (3), scoring 200 hits.
</Char ><Char >Flaming Arrows (36) fire on Swords of the Prophet (21), scoring 89 hits.
</Char ><Char >Flaming Arrows (35) fire on Cherian (4), scoring 147 hits.
</Char > Flamekin (34) fire on Jackson's Brawlers (7), scoring 385 hits.
Defense of Fontan (33) fire on The Scarlet Sentinels (23), scoring 403 hits.
Total ranged hits suffered: Attackers: 4169, Defenders: 179
Lorient's Lancers (11), Laegan's Mounted Guard (9), Light Cavalry Brigade (10) and Steel Horses (20) ride on, closing in on the defenders.
Hunting Party (38) leave the fortification, attacking the enemy.
Jackson's Brawlers (7), Personal Bodyguard (13), Some Guys With Swords (19), Sea Wolfs (18), Gaz's Drunken Brawlers (5), PMW - Atanamir's Elite Haradrim (14), White Gold (26), Blood Guards (2), Treasury Guard (24), Blythe Battleswords of Chivalry (3), Battalion of the Blade (1), Westmoor Heavy Infantry (25), The Scarlet Sentinels (23), Cherian (4), Swords of the Prophet (21), Roughnecks (17), The Brave Companions (22), Peasants in Arms (12), Red River (16), Honor Guard (6) and Red Legion II (15) advance towards the enemy.
(30), (27) and Sarwell's Guard (42) move forward to take up positions at the outer wall.
The Anti-Coup Brigade (43), Lyrichtsars Legionaires (39), Woodland Marauders (45), Dauntless Griffirtaen (32) and Niven Guard (41) hold their positions at the outer wall, waiting for the attack.
Sea Wolfs (18), Gaz's Drunken Brawlers (5), PMW - Atanamir's Elite Haradrim (14), White Gold (26), Blood Guards (2), Treasury Guard (24), Blythe Battleswords of Chivalry (3), Battalion of the Blade (1), Westmoor Heavy Infantry (25), The Scarlet Sentinels (23), Cherian (4), Swords of the Prophet (21), Roughnecks (17), The Brave Companions (22), Peasants in Arms (12), Honor Guard (6) and Red Legion II (15) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
10 Perdan banners are visible in the melee.
3 Westmoor banners are visible in the melee.
Jackson's Brawlers (7) score 600 hits on Hunting Party (38).
Personal Bodyguard (13) score 786 hits on Hunting Party (38).
Some Guys With Swords (19) score 539 hits on Hunting Party (38).
Red River (16) score 500 hits on Hunting Party (38).
Hunting Party (38) score 84 hits on Red River (16).
Hunting Party (38) score 139 hits on Some Guys With Swords (19).
Hunting Party (38) score 82 hits on Jackson's Brawlers (7).
Hunting Party (38) score 73 hits on Personal Bodyguard (13).
Total close combat hits suffered: Attackers: 378, Defenders: 2425

Jackson's Brawlers (7) take 467 hits (82 in close combat, 385 from archer fire), which cause 13 casualties.
Jackson Stormclaw of Perdan (Knight of Bisciye, Perdan) has been wounded by Flamekin (34).
Personal Bodyguard (13) take 534 hits (73 in close combat, 461 from archer fire), which cause 18 casualties.
Some Guys With Swords (19) take 1271 hits (139 in close combat, 1132 from archer fire), which cause 39 casualties, making the unit retreat from the battlefield.
PMW - Atanamir's Elite Haradrim (14) take 129 hits from archer fire, which cause 4 casualties.
Lyrichtsars Legionaires (39) take 47 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Blythe Battleswords of Chivalry (3) take 200 hits from archer fire, which cause 6 casualties.
The Scarlet Sentinels (23) take 403 hits from archer fire, which cause 11 casualties.
Cherian (4) take 147 hits from archer fire, which cause 4 casualties.
Swords of the Prophet (21) take 89 hits from archer fire, which cause 3 casualties.
The Brave Companions (22) take 309 hits from archer fire, which cause 7 casualties.
Peasants in Arms (12) take 692 hits from archer fire, which cause 29 casualties. One Perdan banner is lost.
Red River (16) take 306 hits (84 in close combat, 222 from archer fire), which cause 7 casualties.
Hunting Party (38) take 2425 hits in close combat, which cause 32 casualties, wiping the unit out.
Guis'wa TithOnanka of Fontan (Lord of Fontan) has been wounded by Personal Bodyguard (13).
Total hits suffered: Attackers: 4547 (378 from close combat and 4169 from ranged), Defenders: 2472 (2425 from close combat and 47 from ranged)
Total casualties: 141 attackers, 33 defenders

Turn No. 2

     8 (25-S)
9 (49-C)
10 (59-C)
11 (25-C)
20 (37-C)
1 (29-I)
2 (39-I)
3 (44-I)
4 (48-I)
5 (51-I)
6 (49-I)
7 (34-I)
12 (8-S)
13 (22-S)
14 (46-I)
15 (47-I)
16 (53-I)
17 (40-I)
18 (51-I)
21 (45-I)
22 (91-I)
23 (48-I)
24 (60-I)
25 (78-I)
26 (48-I)
<Char >27 (30-I)
</Char ><Char >30 (30-I)
</Char > 31 (50-S)
32 (46-I)
33 (41-A)
34 (40-A)
37 (22-A)
39 (99-I)
40 (36-A)
41 (6-I)
43 (30-I)
44 (90-A)
45 (35-I)
46 (20-A)
<Char >28 (30-A)
</Char ><Char >29 (30-A)
</Char ><Char >35 (18-A)
</Char ><Char >36 (14-A)
</Char >42 (40-I)
   

<Char >Flaming Arrows (35) fire on The Brave Companions (22), scoring 144 hits.
</Char > The Last Stand! (44) fire on The Brave Companions (22), scoring 585 hits.
Defense of Fontan (33) fire on PMW - Atanamir's Elite Haradrim (14), scoring 502 hits.
~ K.D.F.~ Lion Roar (46) fire on Red River (16), scoring 239 hits.
<Char > (28) fire on Treasury Guard (24), scoring 205 hits.
</Char >Greenjackets (37) fire on Swords of the Prophet (21), scoring 256 hits.
Negev Longshots (40) fire on Westmoor Heavy Infantry (25), scoring 322 hits.
<Char > (29) fire on Sea Wolfs (18), scoring 417 hits.
</Char ><Char >Flaming Arrows (36) fire on Red Legion II (15), scoring 137 hits.
</Char > Kyara's Kunoichi (8) fire on Carnes Legion (31), scoring 268 hits.
Flamekin (34) fire on Blythe Battleswords of Chivalry (3), scoring 472 hits.
Carnes Legion (31) fire on Cherian (4), scoring 1186 hits.
Total ranged hits suffered: Attackers: 4465, Defenders: 268
Light Cavalry Brigade (10), Lorient's Lancers (11), Laegan's Mounted Guard (9) and Steel Horses (20) keep their distance to the fortifications, waiting for other troops to breach them first.
There are 2 siege engines at the walls.
Treasury Guard (24) squeeze through the heavily overcrowded siege engines.
Cherian (4) squeeze through the heavily overcrowded siege engines.
PMW - Atanamir's Elite Haradrim (14) squeeze through the heavily overcrowded siege engines.
Roughnecks (17) squeeze through the heavily overcrowded siege engines.
Peasants in Arms (12) squeeze through the heavily overcrowded siege engines.
The Scarlet Sentinels (23) squeeze through the heavily overcrowded siege engines.
Westmoor Heavy Infantry (25) squeeze through the heavily overcrowded siege engines.
Personal Bodyguard (13) squeeze through the heavily overcrowded siege engines.
Battalion of the Blade (1) squeeze through the heavily overcrowded siege engines.
Swords of the Prophet (21) squeeze through the heavily overcrowded siege engines.
Blood Guards (2) squeeze through the heavily overcrowded siege engines.
The Brave Companions (22) squeeze through the heavily overcrowded siege engines.
Blythe Battleswords of Chivalry (3) squeeze through the heavily overcrowded siege engines.
Jackson's Brawlers (7) squeeze through the heavily overcrowded siege engines.
Honor Guard (6) squeeze through the heavily overcrowded siege engines.
Sea Wolfs (18) squeeze through the heavily overcrowded siege engines.
Red Legion II (15) squeeze through the heavily overcrowded siege engines.
White Gold (26) squeeze through the heavily overcrowded siege engines.
Red River (16) squeeze through the heavily overcrowded siege engines.
Gaz's Drunken Brawlers (5) attack the walls with slightly overcrowded siege engines.
Sarwell's Guard (42) move forward to take up positions at the outer wall.


Close Combat (Defender Line 1):
46 Perdan banners are visible in the melee.
6 Fontan banners are visible in the melee.
6 Westmoor banners are visible in the melee.
Treasury Guard (24) score 36 hits on Niven Guard (41) (88 before overkill).
The Last Stand! (44) score 144 hits on Red River (16).
Cherian (4) score 95 hits on Flamekin (34).
Lyrichtsars Legionaires (39) score 186 hits on The Scarlet Sentinels (23).
Lyrichtsars Legionaires (39) score 295 hits on Gaz's Drunken Brawlers (5).
PMW - Atanamir's Elite Haradrim (14) score 138 hits on Defense of Fontan (33).
Roughnecks (17) score 51 hits on (30).
Defense of Fontan (33) score 114 hits on PMW - Atanamir's Elite Haradrim (14).
The Anti-Coup Brigade (43) score 98 hits on Blythe Battleswords of Chivalry (3).
~ K.D.F.~ Lion Roar (46) score 44 hits on The Brave Companions (22).
~ K.D.F.~ Lion Roar (46) score 31 hits on Westmoor Heavy Infantry (25).
<Char > (30) score 303 hits on Roughnecks (17).
</Char >Dauntless Griffirtaen (32) score 213 hits on Swords of the Prophet (21).
Peasants in Arms (12) score 39 hits on Flamekin (34).
<Char > (27) score 272 hits on Battalion of the Blade (1).
</Char > The Scarlet Sentinels (23) score 94 hits on Lyrichtsars Legionaires (39).
Westmoor Heavy Infantry (25) score 69 hits on ~ K.D.F.~ Lion Roar (46).
Niven Guard (41) score 44 hits on Treasury Guard (24).
Personal Bodyguard (13) score 174 hits on Carnes Legion (31).
Battalion of the Blade (1) score 73 hits on (27).
Swords of the Prophet (21) score 178 hits on Dauntless Griffirtaen (32).
Greenjackets (37) score 76 hits on White Gold (26).
Blood Guards (2) score 119 hits on Carnes Legion (31).
Woodland Marauders (45) score 266 hits on Jackson's Brawlers (7).
Negev Longshots (40) score 46 hits on Red Legion II (15).
Negev Longshots (40) score 54 hits on Sea Wolfs (18).
The Brave Companions (22) score 246 hits on ~ K.D.F.~ Lion Roar (46).
Blythe Battleswords of Chivalry (3) score 171 hits on The Anti-Coup Brigade (43).
Jackson's Brawlers (7) score 168 hits on Woodland Marauders (45).
Honor Guard (6) score 102 hits on Sarwell's Guard (42).
Sarwell's Guard (42) score 317 hits on Honor Guard (6).
Sea Wolfs (18) score 189 hits on Negev Longshots (40).
Red Legion II (15) score 312 hits on Negev Longshots (40).
White Gold (26) score 202 hits on Greenjackets (37).
Red River (16) score 354 hits on The Last Stand! (44).
Flamekin (34) score 13 hits on Peasants in Arms (12).
Flamekin (34) score 76 hits on Cherian (4).
Gaz's Drunken Brawlers (5) score 347 hits on Lyrichtsars Legionaires (39).
Carnes Legion (31) score 174 hits on Blood Guards (2).
Carnes Legion (31) score 119 hits on Personal Bodyguard (13).
Total close combat hits suffered: Attackers: 2885, Defenders: 3157 (3209 before overkill)

Treasury Guard (24) take 249 hits (44 in close combat, 205 from archer fire), which cause 7 casualties, throwing them back from the fortifications.
The Last Stand! (44) take 277 hits in close combat (reduced due to fortifications), which cause 12 casualties.
Thorius Furion Archbane of Fontan (Knight of Krimml, Fontan) has been wounded by Red River (16).
Cherian (4) take 1262 hits (76 in close combat, 1186 from archer fire), which cause 30 casualties, throwing them back from the fortifications. 3 Perdan banners fall.
Lyrichtsars Legionaires (39) take 345 hits in close combat (reduced due to fortifications), which cause 10 casualties.
Roman Lyirchtsars of Fontan (Knight of Krimml, Fontan) has been wounded by The Scarlet Sentinels (23).
PMW - Atanamir's Elite Haradrim (14) take 616 hits (114 in close combat, 502 from archer fire), which cause 18 casualties, throwing them back from the fortifications.
Sir Atanamir of Umbar of Perdan, General of Perdan, Marshal of the Perdan's Murderous Wrath has been wounded by Defense of Fontan (33).
Roughnecks (17) take 303 hits in close combat, which cause 12 casualties, throwing them back from the fortifications.
Defense of Fontan (33) take 108 hits in close combat (reduced due to fortifications), which cause 4 casualties.
The Anti-Coup Brigade (43) take 134 hits in close combat (reduced due to fortifications), which cause 4 casualties.
~ K.D.F.~ Lion Roar (46) take 246 hits in close combat (reduced due to fortifications), which cause 9 casualties.
<Char > (30) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char >Dauntless Griffirtaen (32) take 139 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Peasants in Arms (12) take 13 hits in close combat, which cause 1 casualties.
<Char > (27) take 57 hits in close combat (reduced due to fortifications), which cause 2 casualties.
</Char > The Scarlet Sentinels (23) take 186 hits in close combat, which cause 5 casualties.
Westmoor Heavy Infantry (25) take 353 hits (31 in close combat, 322 from archer fire), which cause 11 casualties, throwing them back from the fortifications.
Niven Guard (41) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Personal Bodyguard (13) take 119 hits in close combat, which cause 4 casualties.
Battalion of the Blade (1) take 272 hits in close combat, which cause 11 casualties, throwing them back from the fortifications.
Swords of the Prophet (21) take 469 hits (213 in close combat, 256 from archer fire), which cause 14 casualties, throwing them back from the fortifications.
Greenjackets (37) take 158 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Manoi Rhodageveau Lanzsferelle of Fontan (Noble of Fontan) has been wounded by White Gold (26).
Blood Guards (2) take 174 hits in close combat, which cause 4 casualties.
Woodland Marauders (45) take 131 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Negev Longshots (40) take 391 hits in close combat (reduced due to fortifications), which cause 14 casualties.
Rhidhana Dubhaine of Fontan, Minister of Defense of Fontan has been wounded by Red Legion II (15).
The Brave Companions (22) take 773 hits (44 in close combat, 729 from archer fire), which cause 18 casualties, throwing them back from the fortifications.
Blythe Battleswords of Chivalry (3) take 570 hits (98 in close combat, 472 from archer fire), which cause 18 casualties, throwing them back from the fortifications.
Jackson's Brawlers (7) take 266 hits in close combat, which cause 7 casualties.
Honor Guard (6) take 317 hits in close combat, which cause 8 casualties, throwing them back from the fortifications.
Sarwell's Guard (42) take 80 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Sea Wolfs (18) take 471 hits (54 in close combat, 417 from archer fire), which cause 14 casualties.
Red Legion II (15) take 183 hits (46 in close combat, 137 from archer fire), which cause 5 casualties.
White Gold (26) take 76 hits in close combat, which cause 3 casualties.
Red River (16) take 383 hits (144 in close combat, 239 from archer fire), which cause 9 casualties.
Flamekin (34) take 105 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Gaz's Drunken Brawlers (5) take 295 hits in close combat, which cause 7 casualties.
Carnes Legion (31) take 300 hits (229 in close combat, 71 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Total hits suffered: Attackers: 7350 (2885 from close combat and 4465 from ranged), Defenders: 2539 (2468 from close combat and 71 from ranged)
Total casualties: 206 attackers, 81 defenders

Turn No. 3

     8 (25-S)
9 (49-C)
10 (59-C)
11 (25-C)
20 (37-C)
1 (18-I)
3 (26-I)
4 (18-I)
6 (41-I)
14 (28-I)
17 (28-I)
21 (31-I)
22 (73-I)
24 (53-I)
25 (67-I)
2 (35-I)
5 (44-I)
7 (27-I)
12 (7-S)
13 (18-S)
15 (42-I)
16 (44-I)
18 (37-I)
23 (43-I)
26 (45-I)
<Char >27 (28-I)
</Char ><Char >30 (29-I)
</Char > 31 (45-S)
32 (42-I)
33 (37-A)
34 (36-A)
37 (16-A)
39 (89-I)
40 (22-A)
41 (5-I)
42 (38-I)
43 (26-I)
44 (78-A)
45 (32-I)
46 (11-A)
<Char >28 (30-A)
</Char ><Char >29 (30-A)
</Char ><Char >35 (18-A)
</Char ><Char >36 (14-A)
</Char >
   

<Char >Flaming Arrows (35) fire on The Brave Companions (22), scoring 186 hits.
</Char ><Char > Kyara's Kunoichi (8) fire on (28), scoring 215 hits.
</Char ><Char > (28) fire on Treasury Guard (24), scoring 390 hits.
</Char ><Char > (29) fire on Westmoor Heavy Infantry (25), scoring 346 hits.
</Char ><Char >Flaming Arrows (36) fire on PMW - Atanamir's Elite Haradrim (14), scoring 240 hits.
</Char >Total ranged hits suffered: Attackers: 1162, Defenders: 215
Lorient's Lancers (11), Light Cavalry Brigade (10), Laegan's Mounted Guard (9) and Steel Horses (20) ride carefully through the breached fortifications.
There are 2 siege engines at the walls.
Swords of the Prophet (21) squeeze through the heavily overcrowded siege engines.
Blythe Battleswords of Chivalry (3) squeeze through the heavily overcrowded siege engines.
The Brave Companions (22) squeeze through the heavily overcrowded siege engines.
Roughnecks (17) squeeze through the heavily overcrowded siege engines.
Battalion of the Blade (1) squeeze through the heavily overcrowded siege engines.
Treasury Guard (24) squeeze through the heavily overcrowded siege engines.
Cherian (4) squeeze through the heavily overcrowded siege engines.
Honor Guard (6) squeeze through the heavily overcrowded siege engines.
Westmoor Heavy Infantry (25) climb up through the overcrowded siege engines.
PMW - Atanamir's Elite Haradrim (14) attack the fortifications with siege engines!


Close Combat (Defender Line 1):
48 Perdan banners are visible in the melee.
6 Fontan banners are visible in the melee.
6 Westmoor banners are visible in the melee.
Defense of Fontan (33) score 114 hits on Sea Wolfs (18).
Defense of Fontan (33) score 155 hits on Laegan's Mounted Guard (9).
Jackson's Brawlers (7) score 271 hits on Flamekin (34).
The Last Stand! (44) score 162 hits on Westmoor Heavy Infantry (25).
The Last Stand! (44) score 87 hits on Gaz's Drunken Brawlers (5).
<Char > (30) score 129 hits on Red River (16).
</Char ><Char > (30) score 188 hits on The Brave Companions (22).
</Char > Lorient's Lancers (11) score 250 hits on The Anti-Coup Brigade (43).
The Scarlet Sentinels (23) score 53 hits on ~ K.D.F.~ Lion Roar (46).
The Scarlet Sentinels (23) score 148 hits on The Anti-Coup Brigade (43).
The Scarlet Sentinels (23) score 182 hits on Woodland Marauders (45).
Sarwell's Guard (42) score 241 hits on Honor Guard (6).
Sarwell's Guard (42) score 52 hits on Peasants in Arms (12).
Sarwell's Guard (42) score 140 hits on Cherian (4).
Woodland Marauders (45) score 118 hits on The Scarlet Sentinels (23).
Woodland Marauders (45) score 96 hits on Steel Horses (20).
Woodland Marauders (45) score 97 hits on Swords of the Prophet (21).
Negev Longshots (40) score 177 hits on Blood Guards (2).
Light Cavalry Brigade (10) score 190 hits on Niven Guard (41) (552 before overkill).
Swords of the Prophet (21) score 147 hits on Woodland Marauders (45).
Niven Guard (41) score 15 hits on Light Cavalry Brigade (10).
Niven Guard (41) score 14 hits on White Gold (26).
Blythe Battleswords of Chivalry (3) score 140 hits on (27).
Red River (16) score 228 hits on Carnes Legion (31).
Red River (16) score 149 hits on (30).
Blood Guards (2) score 316 hits on Negev Longshots (40).
The Brave Companions (22) score 238 hits on (30).
Red Legion II (15) score 609 hits on Lyrichtsars Legionaires (39).
Flamekin (34) score 55 hits on Roughnecks (17).
Flamekin (34) score 60 hits on Jackson's Brawlers (7).
Roughnecks (17) score 64 hits on Flamekin (34).
Peasants in Arms (12) score 212 hits on Sarwell's Guard (42).
Battalion of the Blade (1) score 107 hits on Carnes Legion (31).
Lyrichtsars Legionaires (39) score 252 hits on Treasury Guard (24).
Lyrichtsars Legionaires (39) score 246 hits on Red Legion II (15).
Sea Wolfs (18) score 363 hits on Defense of Fontan (33).
Gaz's Drunken Brawlers (5) score 367 hits on The Last Stand! (44).
Treasury Guard (24) score 232 hits on Lyrichtsars Legionaires (39).
Greenjackets (37) score 120 hits on Personal Bodyguard (13).
~ K.D.F.~ Lion Roar (46) score 107 hits on The Scarlet Sentinels (23).
Cherian (4) score 136 hits on Sarwell's Guard (42).
White Gold (26) score 191 hits on Dauntless Griffirtaen (32).
White Gold (26) score 19 hits on Niven Guard (41).
White Gold (26) score 111 hits on (27).
Carnes Legion (31) score 481 hits on Red River (16).
Carnes Legion (31) score 178 hits on Battalion of the Blade (1).
Honor Guard (6) score 170 hits on Sarwell's Guard (42).
Laegan's Mounted Guard (9) score 701 hits on Defense of Fontan (33).
The Anti-Coup Brigade (43) score 52 hits on The Scarlet Sentinels (23).
The Anti-Coup Brigade (43) score 34 hits on PMW - Atanamir's Elite Haradrim (14).
The Anti-Coup Brigade (43) score 25 hits on Lorient's Lancers (11).
<Char > (27) score 132 hits on Blythe Battleswords of Chivalry (3).
</Char ><Char > (27) score 230 hits on White Gold (26).
</Char > Personal Bodyguard (13) score 528 hits on Greenjackets (37).
Westmoor Heavy Infantry (25) score 211 hits on The Last Stand! (44).
Dauntless Griffirtaen (32) score 153 hits on White Gold (26).
PMW - Atanamir's Elite Haradrim (14) score 420 hits on The Anti-Coup Brigade (43).
Steel Horses (20) score 592 hits on Woodland Marauders (45).
Total close combat hits suffered: Attackers: 3910, Defenders: 7345 (7707 before overkill)

Defense of Fontan (33) take 831 hits in close combat (reduced due to fortifications), which cause 31 casualties, making the unit retreat from the battlefield.
Jackson's Brawlers (7) take 60 hits in close combat, which cause 2 casualties.
The Last Stand! (44) take 452 hits in close combat (reduced due to fortifications), which cause 19 casualties.
<Char > (30) take 302 hits in close combat (reduced due to fortifications), which cause 8 casualties.
</Char > Lorient's Lancers (11) take 25 hits in close combat, which cause 1 casualties.
The Scarlet Sentinels (23) take 277 hits in close combat, which cause 7 casualties.
Sarwell's Guard (42) take 405 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Woodland Marauders (45) take 720 hits in close combat (reduced due to fortifications), which cause 18 casualties.
Negev Longshots (40) take 247 hits in close combat (reduced due to fortifications), which cause 9 casualties.
Light Cavalry Brigade (10) take 15 hits in close combat, which cause 1 casualties.
Swords of the Prophet (21) take 97 hits in close combat, which cause 3 casualties.
Niven Guard (41) take 163 hits in close combat (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
Blythe Battleswords of Chivalry (3) take 132 hits in close combat, which cause 4 casualties.
Red River (16) take 610 hits in close combat, which cause 14 casualties.
Blood Guards (2) take 177 hits in close combat, which cause 4 casualties.
The Brave Companions (22) take 374 hits (188 in close combat, 186 from archer fire), which cause 9 casualties.
Red Legion II (15) take 246 hits in close combat, which cause 7 casualties.
Flamekin (34) take 262 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Roughnecks (17) take 55 hits in close combat, which cause 2 casualties.
Peasants in Arms (12) take 52 hits in close combat, which cause 2 casualties.
Battalion of the Blade (1) take 178 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Lyrichtsars Legionaires (39) take 657 hits in close combat (reduced due to fortifications), which cause 19 casualties.
<Char > (28) take 113 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
</Char > Sea Wolfs (18) take 114 hits in close combat, which cause 3 casualties.
Gaz's Drunken Brawlers (5) take 87 hits in close combat, which cause 2 casualties.
Treasury Guard (24) take 642 hits (252 in close combat, 390 from archer fire), which cause 17 casualties, throwing them back from the fortifications.
Greenjackets (37) take 413 hits in close combat (reduced due to fortifications), which cause 15 casualties, making the unit retreat from the battlefield.
~ K.D.F.~ Lion Roar (46) take 41 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Cherian (4) take 140 hits in close combat, which cause 3 casualties.
White Gold (26) take 397 hits in close combat, which cause 14 casualties.
Carnes Legion (31) take 262 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Honor Guard (6) take 241 hits in close combat, which cause 6 casualties.
Laegan's Mounted Guard (9) take 155 hits in close combat, which cause 4 casualties.
The Anti-Coup Brigade (43) take 639 hits in close combat (reduced due to fortifications), which cause 19 casualties, making the unit retreat from the battlefield.
<Char > (27) take 196 hits in close combat (reduced due to fortifications), which cause 5 casualties.
</Char > Personal Bodyguard (13) take 120 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Westmoor Heavy Infantry (25) take 508 hits (162 in close combat, 346 from archer fire), which cause 16 casualties.
Dauntless Griffirtaen (32) take 149 hits in close combat (reduced due to fortifications), which cause 5 casualties.
PMW - Atanamir's Elite Haradrim (14) take 274 hits (34 in close combat, 240 from archer fire), which cause 8 casualties.
Steel Horses (20) take 96 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 5072 (3910 from close combat and 1162 from ranged), Defenders: 5852 (5739 from close combat and 113 from ranged)
Total casualties: 143 attackers, 186 defenders

Turn No. 4

     8 (25-S)
24 (36-I)
2 (31-I)
3 (22-I)
4 (15-I)
5 (42-I)
6 (35-I)
7 (25-I)
9 (45-C)
10 (58-C)
11 (24-C)
12 (5-S)
14 (20-I)
15 (35-I)
16 (30-I)
17 (26-I)
18 (34-I)
20 (34-C)
21 (28-I)
22 (64-I)
23 (36-I)
25 (51-I)
26 (31-I)
<Char >27 (23-I)
</Char ><Char >30 (21-I)
</Char > 31 (40-S)
32 (37-I)
34 (25-A)
39 (70-I)
40 (13-A)
42 (27-I)
44 (59-A)
45 (14-I)
46 (9-A)
<Char >28 (26-A)
</Char ><Char >29 (30-A)
</Char ><Char >35 (18-A)
</Char ><Char >36 (14-A)
</Char >
   

<Char > Kyara's Kunoichi (8) fire on (29), scoring 280 hits.
</Char ><Char >Flaming Arrows (35) fire on Treasury Guard (24), scoring 239 hits.
</Char ><Char > (29) fire on Treasury Guard (24), scoring 307 hits.
</Char ><Char > (28) fire on Treasury Guard (24), scoring 354 hits.
</Char ><Char >Flaming Arrows (36) fire on Treasury Guard (24), scoring 196 hits.
</Char >Total ranged hits suffered: Attackers: 1096, Defenders: 280
Treasury Guard (24) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1):
41 Perdan banners are visible in the melee.
6 Fontan banners are visible in the melee.
6 Westmoor banners are visible in the melee.
Lyrichtsars Legionaires (39) score 170 hits on Red River (16).
Lyrichtsars Legionaires (39) score 285 hits on Laegan's Mounted Guard (9).
Blood Guards (2) score 353 hits on Flamekin (34).
Red Legion II (15) score 384 hits on ~ K.D.F.~ Lion Roar (46).
Cherian (4) score 183 hits on Carnes Legion (31).
Westmoor Heavy Infantry (25) score 217 hits on Negev Longshots (40).
<Char > (27) score 140 hits on The Scarlet Sentinels (23).
</Char ><Char > (27) score 103 hits on Sea Wolfs (18).
</Char > Jackson's Brawlers (7) score 368 hits on ~ K.D.F.~ Lion Roar (46).
The Brave Companions (22) score 764 hits on (30).
Light Cavalry Brigade (10) score 411 hits on The Last Stand! (44).
Woodland Marauders (45) score 78 hits on PMW - Atanamir's Elite Haradrim (14).
Woodland Marauders (45) score 101 hits on Lorient's Lancers (11).
Blythe Battleswords of Chivalry (3) score 460 hits on Carnes Legion (31).
Carnes Legion (31) score 118 hits on Blythe Battleswords of Chivalry (3).
Carnes Legion (31) score 255 hits on Gaz's Drunken Brawlers (5).
Carnes Legion (31) score 72 hits on Cherian (4).
White Gold (26) score 301 hits on Dauntless Griffirtaen (32).
<Char > (30) score 206 hits on The Brave Companions (22).
</Char > Laegan's Mounted Guard (9) score 494 hits on Lyrichtsars Legionaires (39).
Sarwell's Guard (42) score 132 hits on Roughnecks (17).
Sarwell's Guard (42) score 185 hits on Honor Guard (6).
Honor Guard (6) score 227 hits on Sarwell's Guard (42).
Lorient's Lancers (11) score 268 hits on Woodland Marauders (45).
Flamekin (34) score 41 hits on Steel Horses (20).
Flamekin (34) score 35 hits on Blood Guards (2).
Red River (16) score 327 hits on Lyrichtsars Legionaires (39).
Roughnecks (17) score 177 hits on Sarwell's Guard (42).
Sea Wolfs (18) score 310 hits on (27).
Swords of the Prophet (21) score 388 hits on Negev Longshots (40).
The Scarlet Sentinels (23) score 420 hits on (27).
Treasury Guard (24) score 101 hits on Dauntless Griffirtaen (32).
Negev Longshots (40) score 43 hits on Swords of the Prophet (21).
Negev Longshots (40) score 55 hits on Westmoor Heavy Infantry (25).
Gaz's Drunken Brawlers (5) score 397 hits on Carnes Legion (31).
Peasants in Arms (12) score 130 hits on The Last Stand! (44).
The Last Stand! (44) score 223 hits on Light Cavalry Brigade (10).
The Last Stand! (44) score 16 hits on Peasants in Arms (12).
Dauntless Griffirtaen (32) score 73 hits on Treasury Guard (24).
Dauntless Griffirtaen (32) score 61 hits on White Gold (26).
Steel Horses (20) score 468 hits on Flamekin (34).
PMW - Atanamir's Elite Haradrim (14) score 511 hits on Woodland Marauders (45).
~ K.D.F.~ Lion Roar (46) score 40 hits on Jackson's Brawlers (7).
~ K.D.F.~ Lion Roar (46) score 58 hits on Red Legion II (15).
Total close combat hits suffered: Attackers: 2490, Defenders: 7659

Lyrichtsars Legionaires (39) take 641 hits in close combat (reduced due to fortifications), which cause 19 casualties.
Blood Guards (2) take 35 hits in close combat, which cause 1 casualties.
Red Legion II (15) take 58 hits in close combat, which cause 2 casualties.
Cherian (4) take 72 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Westmoor Heavy Infantry (25) take 55 hits in close combat, which cause 2 casualties.
<Char > (27) take 570 hits in close combat (reduced due to fortifications), which cause 15 casualties, making the unit retreat from the battlefield.
</Char > Jackson's Brawlers (7) take 40 hits in close combat, which cause 1 casualties.
The Brave Companions (22) take 206 hits in close combat, which cause 5 casualties.
Light Cavalry Brigade (10) take 223 hits in close combat, which cause 7 casualties.
Woodland Marauders (45) take 609 hits in close combat (reduced due to fortifications), which cause 14 casualties, wiping the unit out.
Lady Sandra Jimenez of Fontan (Dame of Krimml, Fontan) has been wounded by PMW - Atanamir's Elite Haradrim (14).
Blythe Battleswords of Chivalry (3) take 118 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Blythe Claireborne of Perdan, Baroness of Eldoret has been wounded by Carnes Legion (31).
Carnes Legion (31) take 813 hits in close combat (reduced due to fortifications), which cause 15 casualties, making the unit retreat from the battlefield.
Ariana Carnes of Fontan, Minister of Finance of Fontan, Duchess of Krimml, Margravine of Krimml has been wounded by Cherian (4).
White Gold (26) take 61 hits in close combat, which cause 2 casualties.
<Char > (30) take 597 hits in close combat (reduced due to fortifications), which cause 16 casualties, making the unit retreat from the battlefield.
</Char > Laegan's Mounted Guard (9) take 285 hits in close combat, which cause 7 casualties.
Damayan Laegan of Perdan, Marshal of the Perdan's Royal Lions has been wounded by Lyrichtsars Legionaires (39).
Sarwell's Guard (42) take 316 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Rosnan Sarwell of Fontan (Knight of Krimml, Fontan) has been wounded by Roughnecks (17).
Honor Guard (6) take 185 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Lorient's Lancers (11) take 101 hits in close combat, which cause 3 casualties.
Flamekin (34) take 641 hits in close combat (reduced due to fortifications), which cause 25 casualties, wiping the unit out.
Prandur TithOnanka of Fontan (Lord of Fontan) has been wounded by Steel Horses (20).
Red River (16) take 170 hits in close combat, which cause 4 casualties.
Roughnecks (17) take 132 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Sea Wolfs (18) take 103 hits in close combat, which cause 3 casualties.
Swords of the Prophet (21) take 43 hits in close combat, which cause 1 casualties.
The Scarlet Sentinels (23) take 140 hits in close combat, which cause 4 casualties.
Treasury Guard (24) take 1169 hits (73 in close combat, 1096 from archer fire), which cause 31 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Negev Longshots (40) take 473 hits in close combat (reduced due to fortifications), which cause 13 casualties, wiping the unit out.
<Char > (29) take 147 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
</Char > Gaz's Drunken Brawlers (5) take 255 hits in close combat, which cause 6 casualties.
Peasants in Arms (12) take 16 hits in close combat, which cause 1 casualties.
The Last Stand! (44) take 423 hits in close combat (reduced due to fortifications), which cause 18 casualties.
Dauntless Griffirtaen (32) take 314 hits in close combat (reduced due to fortifications), which cause 10 casualties.
Steel Horses (20) take 41 hits in close combat, which cause 1 casualties.
PMW - Atanamir's Elite Haradrim (14) take 78 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
~ K.D.F.~ Lion Roar (46) take 588 hits in close combat (reduced due to fortifications), which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 3586 (2490 from close combat and 1096 from ranged), Defenders: 6132 (5985 from close combat and 147 from ranged)
Total casualties: 99 attackers, 167 defenders

Turn No. 5

     8 (25-S)
  2 (30-I)
5 (36-I)
7 (24-I)
9 (38-C)
10 (51-C)
11 (21-C)
12 (4-S)
15 (33-I)
16 (26-I)
18 (31-I)
20 (33-C)
21 (27-I)
22 (59-I)
23 (32-I)
25 (49-I)
26 (29-I)
32 (27-I)
39 (51-I)
42 (19-I)
44 (41-A)
<Char >28 (26-A)
</Char ><Char >29 (25-A)
</Char ><Char >35 (18-A)
</Char ><Char >36 (14-A)
</Char >
   

<Char >Flaming Arrows (35) fire on Kyara's Kunoichi (8), scoring 114 hits.
</Char ><Char >Flaming Arrows (36) fire on Kyara's Kunoichi (8), scoring 98 hits.
</Char ><Char > (28) fire on Kyara's Kunoichi (8), scoring 116 hits.
</Char ><Char > Kyara's Kunoichi (8) fire on (29), scoring 278 hits.
</Char ><Char > (29) fire on Kyara's Kunoichi (8), scoring 177 hits.
</Char >Total ranged hits suffered: Attackers: 505, Defenders: 278
Red River (16) break through the frontlines!
Gaz's Drunken Brawlers (5) break through the frontlines!
White Gold (26) break through the frontlines!


Close Combat (Defender Line 1):
23 Perdan banners are visible in the melee.
1 Fontan banners are visible in the melee.
6 Westmoor banners are visible in the melee.
The Last Stand! (44) score 17 hits on Red River (16).
The Last Stand! (44) score 35 hits on Light Cavalry Brigade (10).
The Last Stand! (44) score 24 hits on Red Legion II (15).
The Last Stand! (44) score 1 hits on Peasants in Arms (12).
The Last Stand! (44) score 28 hits on Westmoor Heavy Infantry (25).
Swords of the Prophet (21) score 343 hits on Dauntless Griffirtaen (32).
Jackson's Brawlers (7) score 370 hits on Lyrichtsars Legionaires (39).
Dauntless Griffirtaen (32) score 61 hits on The Scarlet Sentinels (23).
Dauntless Griffirtaen (32) score 42 hits on Swords of the Prophet (21).
Peasants in Arms (12) score 167 hits on The Last Stand! (44).
The Scarlet Sentinels (23) score 304 hits on Dauntless Griffirtaen (32).
Westmoor Heavy Infantry (25) score 248 hits on The Last Stand! (44).
Sarwell's Guard (42) score 185 hits on The Brave Companions (22).
Sarwell's Guard (42) score 86 hits on White Gold (26).
Lyrichtsars Legionaires (39) score 52 hits on Steel Horses (20).
Lyrichtsars Legionaires (39) score 37 hits on Jackson's Brawlers (7).
Lyrichtsars Legionaires (39) score 31 hits on Lorient's Lancers (11).
Lyrichtsars Legionaires (39) score 35 hits on Blood Guards (2).
Lyrichtsars Legionaires (39) score 50 hits on Sea Wolfs (18).
Lyrichtsars Legionaires (39) score 60 hits on Gaz's Drunken Brawlers (5).
Lyrichtsars Legionaires (39) score 53 hits on Laegan's Mounted Guard (9).
Sea Wolfs (18) score 442 hits on Lyrichtsars Legionaires (39).
Lorient's Lancers (11) score 262 hits on Lyrichtsars Legionaires (39).
The Brave Companions (22) score 455 hits on Sarwell's Guard (42).
Red Legion II (15) score 539 hits on The Last Stand! (44).
Blood Guards (2) score 362 hits on Lyrichtsars Legionaires (39).
Laegan's Mounted Guard (9) score 363 hits on Lyrichtsars Legionaires (39).
Light Cavalry Brigade (10) score 549 hits on The Last Stand! (44).
Steel Horses (20) score 596 hits on Lyrichtsars Legionaires (39).
Total close combat hits suffered: Attackers: 797, Defenders: 5000

Close Combat (Defender Line 2):
7 Perdan banners are visible in the melee.
Red River (16) score 305 hits on The Last Stand! (44).
Gaz's Drunken Brawlers (5) score 223 hits on Lyrichtsars Legionaires (39).
Gaz's Drunken Brawlers (5) score 48 hits on Flaming Arrows (36).
Gaz's Drunken Brawlers (5) score 89 hits on (29).
White Gold (26) score 81 hits on Sarwell's Guard (42).
White Gold (26) score 52 hits on Flaming Arrows (35).
White Gold (26) score 77 hits on (28).
<Char >Flaming Arrows (35) score 61 hits on White Gold (26).
</Char ><Char >Flaming Arrows (36) score 50 hits on Gaz's Drunken Brawlers (5).
</Char ><Char > (28) score 65 hits on White Gold (26).
</Char ><Char > (29) score 85 hits on Gaz's Drunken Brawlers (5).
</Char >Total close combat hits suffered: Attackers: 261, Defenders: 875

Red River (16) take 17 hits in close combat. No casualties.
Gaz's Drunken Brawlers (5) take 195 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
White Gold (26) take 212 hits in close combat, which cause 7 casualties.
The Last Stand! (44) take 1413 hits in close combat (reduced due to fortifications), which cause 41 casualties, wiping the unit out.
Swords of the Prophet (21) take 42 hits in close combat, which cause 1 casualties.
<Char >Flaming Arrows (35) take 48 hits in close combat (reduced due to fortifications), which cause 2 casualties.
</Char > Jackson's Brawlers (7) take 37 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Dauntless Griffirtaen (32) take 505 hits in close combat (reduced due to fortifications), which cause 15 casualties.
<Char >Flaming Arrows (36) take 44 hits in close combat (reduced due to fortifications), which cause 2 casualties.
</Char > Peasants in Arms (12) take 1 hits in close combat. No casualties.
The Scarlet Sentinels (23) take 61 hits in close combat, which cause 2 casualties.
Westmoor Heavy Infantry (25) take 28 hits in close combat, which cause 1 casualties.
Sarwell's Guard (42) take 419 hits in close combat (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
Lyrichtsars Legionaires (39) take 2045 hits in close combat (reduced due to fortifications), which cause 51 casualties, wiping the unit out.
<Char > (28) take 71 hits in close combat (reduced due to fortifications), which cause 3 casualties.
</Char > Kyara's Kunoichi (8) take 505 hits from archer fire, which cause 11 casualties.
Sea Wolfs (18) take 50 hits in close combat, which cause 2 casualties.
Lorient's Lancers (11) take 31 hits in close combat, which cause 1 casualties.
The Brave Companions (22) take 185 hits in close combat, which cause 4 casualties.
Red Legion II (15) take 24 hits in close combat, which cause 1 casualties.
Blood Guards (2) take 35 hits in close combat, which cause 1 casualties.
Laegan's Mounted Guard (9) take 53 hits in close combat, which cause 1 casualties.
Light Cavalry Brigade (10) take 35 hits in close combat, which cause 1 casualties.
<Char > (29) take 228 hits (82 in close combat, 146 from archer fire) (reduced due to fortifications), which cause 8 casualties.
</Char > Steel Horses (20) take 52 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 1563 (1058 from close combat and 505 from ranged), Defenders: 4773 (4627 from close combat and 146 from ranged)
Total casualties: 40 attackers, 133 defenders

Turn No. 6

     8 (14-S)
  2 (29-I)
9 (37-C)
10 (50-C)
11 (20-C)
12 (4-S)
15 (32-I)
18 (29-I)
20 (32-C)
21 (26-I)
22 (55-I)
23 (30-I)
25 (48-I)
32 (12-I)
16 (26-I)
26 (22-I)
<Char >28 (23-A)
</Char ><Char >29 (17-A)
</Char ><Char >35 (16-A)
</Char ><Char >36 (12-A)
</Char >
   

Red River (16) move back towards the melee.
White Gold (26) move back towards the melee.
<Char >Flaming Arrows (35) fire on Kyara's Kunoichi (8), scoring 118 hits.
</Char ><Char > Kyara's Kunoichi (8) fire on (28), scoring 231 hits.
</Char ><Char >Flaming Arrows (36) fire on Kyara's Kunoichi (8), scoring 130 hits.
</Char ><Char > (28) fire on Kyara's Kunoichi (8), scoring 123 hits.
</Char ><Char > (29) fire on Kyara's Kunoichi (8), scoring 115 hits.
</Char >Total ranged hits suffered: Attackers: 486, Defenders: 231
Steel Horses (20), Laegan's Mounted Guard (9) and Lorient's Lancers (11) charge forward.
Red River (16) break through the frontlines!
Westmoor Heavy Infantry (25), Swords of the Prophet (21), The Scarlet Sentinels (23), Blood Guards (2), White Gold (26), Red Legion II (15), Peasants in Arms (12), The Brave Companions (22) and Sea Wolfs (18) advance towards the enemy.
Swords of the Prophet (21), The Scarlet Sentinels (23), Steel Horses (20), The Brave Companions (22) and Sea Wolfs (18) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
2 Perdan banners are visible in the melee.
Light Cavalry Brigade (10) score 513 hits on Dauntless Griffirtaen (32).
Dauntless Griffirtaen (32) score 19 hits on Red River (16).
Dauntless Griffirtaen (32) score 32 hits on Light Cavalry Brigade (10).
Total close combat hits suffered: Attackers: 51, Defenders: 513

Close Combat (Defender Line 2):
21 Perdan banners are visible in the melee.
6 Westmoor banners are visible in the melee.
Red River (16) score 270 hits on Dauntless Griffirtaen (32).
Westmoor Heavy Infantry (25) score 234 hits on Flaming Arrows (35).
Swords of the Prophet (21) score 396 hits on (29).
The Scarlet Sentinels (23) score 257 hits on Flaming Arrows (35).
<Char >Flaming Arrows (35) score 22 hits on The Scarlet Sentinels (23).
</Char ><Char >Flaming Arrows (35) score 38 hits on Westmoor Heavy Infantry (25).
</Char ><Char >Flaming Arrows (36) score 19 hits on The Brave Companions (22).
</Char ><Char >Flaming Arrows (36) score 14 hits on Red Legion II (15).
</Char ><Char >Flaming Arrows (36) score 13 hits on Blood Guards (2).
</Char ><Char > (28) score 29 hits on Steel Horses (20).
</Char ><Char > (28) score 4 hits on Peasants in Arms (12).
</Char ><Char > (28) score 37 hits on Laegan's Mounted Guard (9).
</Char ><Char > (29) score 13 hits on Swords of the Prophet (21).
</Char ><Char > (29) score 14 hits on White Gold (26).
</Char ><Char > (29) score 13 hits on Lorient's Lancers (11).
</Char > Blood Guards (2) score 373 hits on Flaming Arrows (36).
Steel Horses (20) score 1051 hits on (28).
Laegan's Mounted Guard (9) score 945 hits on (28).
White Gold (26) score 256 hits on (29).
Red Legion II (15) score 406 hits on Flaming Arrows (36).
Peasants in Arms (12) score 178 hits on (28).
Lorient's Lancers (11) score 552 hits on (29).
The Brave Companions (22) score 472 hits on Flaming Arrows (36).
Total close combat hits suffered: Attackers: 216, Defenders: 5390

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Light Cavalry Brigade (10) take 32 hits in close combat, which cause 1 casualties.
Red River (16) take 19 hits in close combat. No casualties.
Westmoor Heavy Infantry (25) take 38 hits in close combat, which cause 1 casualties.
Swords of the Prophet (21) take 13 hits in close combat. No casualties.
The Scarlet Sentinels (23) take 22 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
<Char >Flaming Arrows (35) take 450 hits in close combat (reduced due to fortifications), which cause 16 casualties, wiping the unit out.
</Char > Kyara's Kunoichi (8) take 486 hits from archer fire, which cause 10 casualties, making the unit retreat from the battlefield.
<Char >Flaming Arrows (36) take 1148 hits in close combat (reduced due to fortifications), which cause 12 casualties, wiping the unit out.
</Char ><Char > (28) take 2116 hits (1994 in close combat, 122 from archer fire) (reduced due to fortifications), which cause 23 casualties, wiping the unit out.
</Char ><Char > (29) take 1105 hits in close combat (reduced due to fortifications), which cause 17 casualties, wiping the unit out.
</Char > Blood Guards (2) take 13 hits in close combat. No casualties.
Steel Horses (20) take 29 hits in close combat, which cause 1 casualties.
Laegan's Mounted Guard (9) take 37 hits in close combat, which cause 1 casualties.
White Gold (26) take 14 hits in close combat. No casualties.
Red Legion II (15) take 14 hits in close combat. No casualties.
Dauntless Griffirtaen (32) take 612 hits in close combat (reduced due to fortifications), which cause 12 casualties, wiping the unit out.
Peasants in Arms (12) take 4 hits in close combat. No casualties.
Lorient's Lancers (11) take 13 hits in close combat. No casualties.
The Brave Companions (22) take 19 hits in close combat. No casualties.
Total hits suffered: Attackers: 753 (267 from close combat and 486 from ranged), Defenders: 5431 (5309 from close combat and 122 from ranged)
Total casualties: 15 attackers, 80 defenders

Attacker Victory! The battle does some damage to the local infrastructure. Production falls 10 %. The local roads network has also been damaged. The battle does 54 % damage to the fortifications.

Results

You have been wounded during the battle in Krimml. The battle lasted for 2 hours. You have gained 2 Honour. 19 of your men were killed and 17 were wounded in this battle. Morale of your troops falls by 15 points. Your men's equipment suffers 10 % damage. Combat training increases by 1 points. Unit cohesion rises 2 points. The healers say your condition is improving. In fact, they think you're well enough to be allowed to resume limited duties. You are recovering from your wounds, and able to act and send messages, though you can't do as much as usual in a day.

Sunset - Krimml

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Battalion of the BladeAlexandriaPerdan14 Infline  274
2A Blood GuardsNallePerdan33 Infline  494
3A Blythe Battleswords of ChivalryBlythePerdan25 Infline  405
4A CherianCherryPerdan18 Infline  264
5A Gaz's Drunken BrawlersGazPerdan32 Infline  362
6A HammerhandsEleadorPerdan54 Infline  683
7A Honor GuardNalokPerdan35 Infline  408
8A Jackson's BrawlersJacksonPerdan34 Infline  519
9A Kyara's KunoichiKyaraPerdan11 SFline  274
10A Laegan's Mounted GuardDamayanPerdan43 Cavwedge  587
11A Light Cavalry BrigadeTerrelPerdan54 Cavwedge  768
12A Lorient's LancersCearulPerdan22 Cavwedge  410
13A Peasants in ArmsKallimiraPerdan12 SFline  369
14A Personal BodyguardAvaldamonPerdan22 SFwedge  571
15A PMW - Atanamir's Elite HaradrimAtanamirPerdan30 Infline  484
16A Red Legion IIThalanteusPerdan40 Infline  544
17A Red RiverDerwinPerdan33 Infline  483
18A RoughnecksArmstrongWestmoor28 Infline  285
19A Sea WolfsMaksymilianPerdan32 Infbox  471
20A Some Guys With SwordsEdward AnthonyWestmoor42 Infline  529
21A Steel HorsesJorebPerdan36 Cavwedge  652
22A Swords of the ProphetSaulPerdan34 Infline  514
23A The Brave CompanionsBronnPerdan63 Infline  745
24A White GoldUnbelieverPerdan28 Infline  384
25A White RavensMesPerdan44 Infline  635
26D(militia/guard unit)Fontan13 Infline  190
27D Defense of FontanBasiliusFontan15 Archline  247
28D Negev LongshotsRhidhanaFontan10 Archline  189
29DSarwell's GuardRosnanFontan11 Infline  242
30D Woodland MaraudersSandraFontan10 Infbox  154
31D ~ K.D.F.~ Lion RoarMuratFontan5 Archline  135


Total:
25 attackers (619 Inf, 155 Cav, 45 SF)
6 defenders (34 Inf, 30 Arch)
Total combat strengths: 12114 vs. 1157

The region owner Fontan and their allies defend.
The Perdan troops attack because they are at war with Fontan.
The Westmoor troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Motte and Bailey (2).

Sir Atanamir of Umbar, General of Perdan, Marshal of the Perdan's Murderous Wrath is spotted wearing the Valiant Vest of Perdan.
Sir Atanamir of Umbar, General of Perdan, Marshal of the Perdan's Murderous Wrath is spotted wielding the Daemonic Staff of Parrying.
Damayan Laegan of Perdan, Marshal of the Perdan's Royal Lions takes command of his army. They deploy in Infantry Charge formation.
Sir Atanamir of Umbar of Perdan, General of Perdan, Marshal of the Perdan's Murderous Wrath takes command of his army. They deploy in Infantry Charge formation.
Saul Claireborne of Perdan, Marshal of the Perdan's Crimson Wing takes command of his army. They deploy in Infantry Charge formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   10 (43-C)
11 (54-C)
12 (22-C)
21 (36-C)
  1 (14-I)
2 (33-I)
3 (25-I)
4 (18-I)
5 (32-I)
6 (54-I)
7 (35-I)
8 (34-I)
9 (11-S)
13 (12-S)
14 (22-S)
15 (30-I)
16 (40-I)
17 (33-I)
18 (28-I)
19 (32-I)
20 (42-I)
22 (34-I)
23 (63-I)
24 (28-I)
25 (44-I)
  31 (5-A)
<Char >26 (13-I)
</Char > 28 (10-A)
30 (10-I)
29 (11-I)
27 (15-A)
 

~ K.D.F.~ Lion Roar (31) fire on The Brave Companions (23), scoring 134 hits.
Kyara's Kunoichi (9) fire on ~ K.D.F.~ Lion Roar (31), scoring 177 hits.
Defense of Fontan (27) have no enemy in range and hold their fire.
Defense of Fontan (27) fire on Hammerhands (6), scoring 123 hits.
Negev Longshots (28) fire on White Ravens (25), scoring 87 hits.
Total ranged hits suffered: Attackers: 344, Defenders: 177
Laegan's Mounted Guard (10), Lorient's Lancers (12), Light Cavalry Brigade (11) and Steel Horses (21) ride on, closing in on the defenders.
White Gold (24), Honor Guard (7), Red River (17), Blood Guards (2), Battalion of the Blade (1), Red Legion II (16), Jackson's Brawlers (8), Cherian (4), Personal Bodyguard (14), Roughnecks (18), PMW - Atanamir's Elite Haradrim (15), White Ravens (25), Blythe Battleswords of Chivalry (3), The Brave Companions (23), Peasants in Arms (13), Hammerhands (6), Gaz's Drunken Brawlers (5), Swords of the Prophet (22), Sea Wolfs (19) and Some Guys With Swords (20) advance towards the enemy.
(26), Woodland Marauders (30) and Sarwell's Guard (29) move forward to take up positions at the outer wall.


~ K.D.F.~ Lion Roar (31) take 74 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
White Ravens (25) take 87 hits from archer fire, which cause 3 casualties.
The Brave Companions (23) take 134 hits from archer fire, which cause 4 casualties.
Hammerhands (6) take 123 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 344 (0 from close combat and 344 from ranged), Defenders: 74 (0 from close combat and 74 from ranged)
Total casualties: 10 attackers, 3 defenders

Turn No. 2

     9 (11-S)
10 (43-C)
11 (54-C)
12 (22-C)
21 (36-C)
1 (14-I)
2 (33-I)
3 (25-I)
4 (18-I)
5 (32-I)
6 (51-I)
7 (35-I)
8 (34-I)
13 (12-S)
14 (22-S)
15 (30-I)
16 (40-I)
17 (33-I)
18 (28-I)
19 (32-I)
20 (42-I)
22 (34-I)
23 (59-I)
24 (28-I)
25 (41-I)
<Char >26 (13-I)
</Char > 30 (10-I)
31 (2-A)
28 (10-A)
29 (11-I)
  27 (15-A)
 

Kyara's Kunoichi (9) fire on Woodland Marauders (30), scoring 413 hits.
Defense of Fontan (27) fire on The Brave Companions (23), scoring 99 hits.
~ K.D.F.~ Lion Roar (31) fire on Hammerhands (6), scoring 58 hits.
Negev Longshots (28) fire on White Ravens (25), scoring 230 hits.
Total ranged hits suffered: Attackers: 387, Defenders: 413
Lorient's Lancers (12), Steel Horses (21), Light Cavalry Brigade (11) and Laegan's Mounted Guard (10) keep their distance to the fortifications, waiting for other troops to breach them first.
There are 3 siege engines at the walls.
Personal Bodyguard (14) squeeze through the heavily overcrowded siege engines.
Red Legion II (16) squeeze through the heavily overcrowded siege engines.
Swords of the Prophet (22) squeeze through the heavily overcrowded siege engines.
Jackson's Brawlers (8) squeeze through the heavily overcrowded siege engines.
Blythe Battleswords of Chivalry (3) squeeze through the heavily overcrowded siege engines.
Hammerhands (6) squeeze through the heavily overcrowded siege engines.
Peasants in Arms (13) squeeze through the heavily overcrowded siege engines.
PMW - Atanamir's Elite Haradrim (15) squeeze through the heavily overcrowded siege engines.
Some Guys With Swords (20) squeeze through the heavily overcrowded siege engines.
Red River (17) squeeze through the heavily overcrowded siege engines.
Gaz's Drunken Brawlers (5) squeeze through the heavily overcrowded siege engines.
Honor Guard (7) squeeze through the heavily overcrowded siege engines.
Cherian (4) squeeze through the heavily overcrowded siege engines.
Battalion of the Blade (1) squeeze through the heavily overcrowded siege engines.
Roughnecks (18) squeeze through the heavily overcrowded siege engines.
Sea Wolfs (19) squeeze through the heavily overcrowded siege engines.
White Ravens (25) squeeze through the heavily overcrowded siege engines.
White Gold (24) climb up through the overcrowded siege engines.
The Brave Companions (23) attack the walls with slightly overcrowded siege engines.
Blood Guards (2) attack the fortifications with siege engines!
Sarwell's Guard (29) move forward to take up positions at the outer wall.
Peasants in Arms (13), Gaz's Drunken Brawlers (5), Honor Guard (7), Cherian (4), Battalion of the Blade (1), Roughnecks (18), Sea Wolfs (19), White Ravens (25), White Gold (24), The Brave Companions (23) and Blood Guards (2) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
26 Perdan banners are visible in the melee.
3 Westmoor banners are visible in the melee.
Personal Bodyguard (14) score 33 hits on ~ K.D.F.~ Lion Roar (31) (120 before overkill).
Red Legion II (16) score 109 hits on Sarwell's Guard (29).
Swords of the Prophet (22) score 104 hits on Woodland Marauders (30).
Jackson's Brawlers (8) score 138 hits on (26).
Blythe Battleswords of Chivalry (3) score 138 hits on Woodland Marauders (30).
Hammerhands (6) score 154 hits on (26).
Sarwell's Guard (29) score 70 hits on Red River (17).
Sarwell's Guard (29) score 91 hits on Red Legion II (16).
PMW - Atanamir's Elite Haradrim (15) score 214 hits on (26).
Some Guys With Swords (20) score 44 hits on ~ K.D.F.~ Lion Roar (31) (161 before overkill).
Red River (17) score 151 hits on Sarwell's Guard (29).
~ K.D.F.~ Lion Roar (31) score 7 hits on Some Guys With Swords (20).
~ K.D.F.~ Lion Roar (31) score 4 hits on Personal Bodyguard (14).
<Char > (26) score 32 hits on PMW - Atanamir's Elite Haradrim (15).
</Char ><Char > (26) score 40 hits on Jackson's Brawlers (8).
</Char ><Char > (26) score 68 hits on Hammerhands (6).
</Char > Woodland Marauders (30) score 57 hits on Blythe Battleswords of Chivalry (3).
Woodland Marauders (30) score 97 hits on Swords of the Prophet (22).
Total close combat hits suffered: Attackers: 466, Defenders: 1085 (1289 before overkill)

Personal Bodyguard (14) take 4 hits in close combat. No casualties.
Red Legion II (16) take 91 hits in close combat, which cause 3 casualties.
Swords of the Prophet (22) take 97 hits in close combat, which cause 3 casualties.
Jackson's Brawlers (8) take 40 hits in close combat, which cause 1 casualties.
Blythe Battleswords of Chivalry (3) take 57 hits in close combat, which cause 2 casualties.
Hammerhands (6) take 126 hits (68 in close combat, 58 from archer fire), which cause 3 casualties.
Sarwell's Guard (29) take 228 hits in close combat (reduced due to fortifications), which cause 7 casualties.
PMW - Atanamir's Elite Haradrim (15) take 32 hits in close combat, which cause 1 casualties.
Some Guys With Swords (20) take 7 hits in close combat. No casualties.
Red River (17) take 70 hits in close combat, which cause 2 casualties.
~ K.D.F.~ Lion Roar (31) take 68 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Sir Murat Kalkandelen (Knight of Negev, Fontan) has been captured by Some Guys With Swords (20).
<Char > (26) take 444 hits in close combat (reduced due to fortifications), which cause 13 casualties, wiping the unit out.
</Char > White Ravens (25) take 230 hits from archer fire, which cause 7 casualties, throwing them back from the fortifications.
The Brave Companions (23) take 99 hits from archer fire, which cause 3 casualties, throwing them back from the fortifications.
Woodland Marauders (30) take 384 hits (212 in close combat, 172 from archer fire) (reduced due to fortifications), which cause 10 casualties, wiping the unit out.
Lady Sandra Jimenez of Fontan (Dame of Krimml, Fontan) has been wounded by Swords of the Prophet (22).
Total hits suffered: Attackers: 853 (466 from close combat and 387 from ranged), Defenders: 1124 (952 from close combat and 172 from ranged)
Total casualties: 25 attackers, 32 defenders

Turn No. 3

     9 (11-S)
10 (43-C)
11 (54-C)
12 (22-C)
21 (36-C)
23 (56-I)
25 (34-I)
1 (14-I)
2 (33-I)
3 (23-I)
4 (18-I)
5 (32-I)
6 (48-I)
7 (35-I)
8 (33-I)
13 (12-S)
14 (22-S)
15 (29-I)
16 (37-I)
17 (31-I)
18 (28-I)
19 (32-I)
20 (42-I)
22 (31-I)
24 (28-I)
29 (4-I)
28 (10-A)
  27 (15-A)
 

Negev Longshots (28) fire on The Brave Companions (23), scoring 194 hits.
Kyara's Kunoichi (9) fire on Negev Longshots (28), scoring 84 hits.
Defense of Fontan (27) fire on White Ravens (25), scoring 144 hits.
Total ranged hits suffered: Attackers: 338, Defenders: 84
Light Cavalry Brigade (11), Lorient's Lancers (12), Steel Horses (21) and Laegan's Mounted Guard (10) ride carefully through the breached fortifications.
There are 2 siege engines at the walls.
White Ravens (25) climb up through the overcrowded siege engines.
The Brave Companions (23) attack the walls with slightly overcrowded siege engines.
Battalion of the Blade (1), Red Legion II (16), Sea Wolfs (19), Personal Bodyguard (14), Hammerhands (6), Blythe Battleswords of Chivalry (3), Honor Guard (7), PMW - Atanamir's Elite Haradrim (15), White Gold (24), Roughnecks (18), Cherian (4), Peasants in Arms (13), Swords of the Prophet (22), Some Guys With Swords (20), Gaz's Drunken Brawlers (5) and Jackson's Brawlers (8) advance towards the enemy.
Sea Wolfs (19), Personal Bodyguard (14), Hammerhands (6), Blythe Battleswords of Chivalry (3), Honor Guard (7), PMW - Atanamir's Elite Haradrim (15), White Gold (24), Roughnecks (18), Cherian (4), Peasants in Arms (13), Swords of the Prophet (22), Some Guys With Swords (20), Gaz's Drunken Brawlers (5), Jackson's Brawlers (8), Light Cavalry Brigade (11), White Ravens (25), Lorient's Lancers (12), The Brave Companions (23), Steel Horses (21) and Laegan's Mounted Guard (10) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
5 Perdan banners are visible in the melee.
Blood Guards (2) score 154 hits on Sarwell's Guard (29) (308 before overkill).
Red River (17) score 200 hits on Sarwell's Guard (29) (400 before overkill).
Sarwell's Guard (29) score 37 hits on Red River (17).
Sarwell's Guard (29) score 47 hits on Blood Guards (2).
Total close combat hits suffered: Attackers: 84, Defenders: 354 (708 before overkill)

Close Combat (Defender Line 2):
5 Perdan banners are visible in the melee.
3 Westmoor banners are visible in the melee.
Battalion of the Blade (1) score 204 hits on Negev Longshots (28).
Red Legion II (16) score 449 hits on Negev Longshots (28).
Negev Longshots (28) score 16 hits on Some Guys With Swords (20).
Negev Longshots (28) score 7 hits on Battalion of the Blade (1).
Negev Longshots (28) score 16 hits on Red Legion II (16).
Some Guys With Swords (20) score 437 hits on Negev Longshots (28).
Total close combat hits suffered: Attackers: 39, Defenders: 1090

Blood Guards (2) take 47 hits in close combat, which cause 1 casualties.
Battalion of the Blade (1) take 7 hits in close combat. No casualties.
Red Legion II (16) take 16 hits in close combat, which cause 1 casualties.
Red River (17) take 37 hits in close combat, which cause 1 casualties.
Negev Longshots (28) take 1139 hits (1069 in close combat, 70 from archer fire) (reduced due to fortifications), which cause 10 casualties, wiping the unit out.
Rhidhana Dubhaine of Fontan, Minister of Defense of Fontan has been wounded by Battalion of the Blade (1).
White Ravens (25) take 144 hits from archer fire, which cause 4 casualties, throwing them back from the fortifications.
Sarwell's Guard (29) take 311 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
The Brave Companions (23) take 194 hits from archer fire, which cause 6 casualties, throwing them back from the fortifications.
Some Guys With Swords (20) take 16 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 461 (123 from close combat and 338 from ranged), Defenders: 1450 (1380 from close combat and 70 from ranged)
Total casualties: 14 attackers, 14 defenders

Turn No. 4

     9 (11-S)
23 (50-I)
25 (30-I)
2 (32-I)
10 (43-C)
11 (54-C)
12 (22-C)
17 (30-I)
21 (36-C)
1 (14-I)
3 (23-I)
4 (18-I)
5 (32-I)
6 (48-I)
7 (35-I)
8 (33-I)
13 (12-S)
14 (22-S)
15 (29-I)
16 (36-I)
18 (28-I)
19 (32-I)
20 (41-I)
22 (31-I)
24 (28-I)
  27 (15-A)
 

Kyara's Kunoichi (9) move closer to get better shots.
Kyara's Kunoichi (9) fire on Defense of Fontan (27), scoring 81 hits.
Defense of Fontan (27) fire on Hammerhands (6), scoring 189 hits.
Total ranged hits suffered: Attackers: 189, Defenders: 81
Steel Horses (21), Laegan's Mounted Guard (10), Light Cavalry Brigade (11) and Lorient's Lancers (12) ride on, closing in on the defenders.
There are 2 siege engines at the walls.
The Brave Companions (23) climb up through the overcrowded siege engines.
White Ravens (25) attack the fortifications with siege engines!
Jackson's Brawlers (8), Roughnecks (18), Gaz's Drunken Brawlers (5), Red River (17), Peasants in Arms (13), Some Guys With Swords (20), Blythe Battleswords of Chivalry (3), PMW - Atanamir's Elite Haradrim (15), Red Legion II (16), Cherian (4), Blood Guards (2), White Gold (24), Battalion of the Blade (1), Swords of the Prophet (22), Personal Bodyguard (14), Sea Wolfs (19), Honor Guard (7) and Hammerhands (6) advance towards the enemy.


The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Defense of Fontan (27) take 68 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Hammerhands (6) take 189 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 189 (0 from close combat and 189 from ranged), Defenders: 68 (0 from close combat and 68 from ranged)
Total casualties: 5 attackers, 3 defenders

Turn No. 5

      9 (11-S)
23 (50-I)
25 (30-I)
2 (32-I)
17 (30-I)
1 (14-I)
3 (23-I)
4 (18-I)
5 (32-I)
6 (43-I)
7 (35-I)
8 (33-I)
10 (43-C)
11 (54-C)
12 (22-C)
13 (12-S)
14 (22-S)
15 (29-I)
16 (36-I)
18 (28-I)
19 (32-I)
20 (41-I)
21 (36-C)
22 (31-I)
24 (28-I)
27 (12-A)
 

Kyara's Kunoichi (9) move closer to get better shots.
Kyara's Kunoichi (9) fire on Defense of Fontan (27), scoring 120 hits.
Defense of Fontan (27) fire on Light Cavalry Brigade (11), scoring 170 hits.
Total ranged hits suffered: Attackers: 170, Defenders: 120
Light Cavalry Brigade (11) are eager to charge, but the melee is too crowded already.
Steel Horses (21) are eager to charge, but the melee is too crowded already.
Lorient's Lancers (12) and Laegan's Mounted Guard (10) charge forward.
Cherian (4), Blythe Battleswords of Chivalry (3), Swords of the Prophet (22), Red Legion II (16), Battalion of the Blade (1), Honor Guard (7), Some Guys With Swords (20), Jackson's Brawlers (8), Roughnecks (18), PMW - Atanamir's Elite Haradrim (15), Sea Wolfs (19), Red River (17), White Ravens (25), White Gold (24), Blood Guards (2), Peasants in Arms (13), Personal Bodyguard (14), Gaz's Drunken Brawlers (5), The Brave Companions (23) and Hammerhands (6) advance towards the enemy.
Blythe Battleswords of Chivalry (3), Swords of the Prophet (22), Red Legion II (16), Battalion of the Blade (1), Honor Guard (7), Laegan's Mounted Guard (10), Jackson's Brawlers (8), Roughnecks (18), PMW - Atanamir's Elite Haradrim (15), Sea Wolfs (19), White Gold (24), Peasants in Arms (13), Personal Bodyguard (14), Gaz's Drunken Brawlers (5) and Hammerhands (6) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 4):
1 Perdan banners are visible in the melee.
3 Westmoor banners are visible in the melee.
Cherian (4) score 260 hits on Defense of Fontan (27).
Lorient's Lancers (12) score 556 hits on Defense of Fontan (27).
Some Guys With Swords (20) score 512 hits on Defense of Fontan (27).
Defense of Fontan (27) score 27 hits on Some Guys With Swords (20).
Defense of Fontan (27) score 14 hits on Lorient's Lancers (12).
Defense of Fontan (27) score 12 hits on Cherian (4).
Total close combat hits suffered: Attackers: 53, Defenders: 1328

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Cherian (4) take 12 hits in close combat. No casualties.
Lorient's Lancers (12) take 14 hits in close combat. No casualties.
Some Guys With Swords (20) take 27 hits in close combat, which cause 1 casualties.
Defense of Fontan (27) take 1402 hits (1302 in close combat, 100 from archer fire) (reduced due to fortifications), which cause 12 casualties, wiping the unit out.
Basilius Decimus of Fontan, Marshal of the Eagle Regiment has been wounded by Some Guys With Swords (20).
Light Cavalry Brigade (11) take 170 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 223 (53 from close combat and 170 from ranged), Defenders: 1402 (1302 from close combat and 100 from ranged)
Total casualties: 7 attackers, 12 defenders

Attacker Victory!

Results

You have been wounded during the battle in Krimml. The healers say your condition is improving.
In fact, they think you're well enough to be allowed to resume limited duties. The battle lasted for 2 hours. You have gained 1 Honour. 10 of your men were killed in this battle. Morale of your troops falls by 5 points. Combat training increases by 1 points. Unit cohesion rises 1 points.

June 29th

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Battalion of the BladeAlexandriaPerdan15 Infline  277
2A Blood GuardsNallePerdan33 Infline  500
3A Blythe Battleswords of ChivalryBlythePerdan30 Infline  445
4A Gaz's Drunken BrawlersGazPerdan32 Infline  363
5A HammerhandsEleadorPerdan48 Infline  606
6A Honor GuardNalokPerdan35 Infline  417
7A Jackson's BrawlersJacksonPerdan35 Infline  497
8A Kyara's KunoichiKyaraPerdan15 SFline  339
9A Laegan's Mounted GuardDamayanPerdan43 Cavwedge  589
10A Light Cavalry BrigadeTerrelPerdan53 Cavwedge  725
11A Lorient's LancersCearulPerdan22 Cavwedge  411
12A Peasants in ArmsKallimiraPerdan15 SFline  400
13A Personal BodyguardAvaldamonPerdan28 SFwedge  649
14A PMW - Atanamir's Elite HaradrimAtanamirPerdan41 Infline  549
15A Red Legion IIThalanteusPerdan40 Infline  529
16A Red RiverDerwinPerdan41 Infline  541
17A RoughnecksArmstrongWestmoor28 Infline  299
18A Sea WolfsMaksymilianPerdan38 Infbox  507
19A Some Guys With SwordsEdward AnthonyWestmoor46 Infline  556
20A Steel HorsesJorebPerdan36 Cavwedge  620
21A Swords of the ProphetSaulPerdan34 Infline  475
22A TechniciansCianiPerdan16 Infline  232
23A The Brave CompanionsBronnPerdan61 Infline  713
24A White GoldUnbelieverPerdan30 Infline  394
25A White RavensMesPerdan36 Infline  530
26D Negev LongshotsRhidhanaFontan5 Archline  130


Total:
25 attackers (639 Inf, 154 Cav, 58 SF)
1 defenders (5 Arch)
Total combat strengths: 12163 vs. 130

The region owner Fontan and their allies defend.
The Perdan troops attack because they are at war with Fontan.
The Westmoor troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Motte and Bailey (2).

Sir Atanamir of Umbar, General of Perdan, Marshal of the Perdan's Murderous Wrath is spotted wearing the Valiant Vest of Perdan.
Sir Atanamir of Umbar, General of Perdan, Marshal of the Perdan's Murderous Wrath is spotted wielding the Daemonic Staff of Parrying.
Damayan Laegan of Perdan, Marshal of the Perdan's Royal Lions takes command of his army. They deploy in Infantry Charge formation.
Sir Atanamir of Umbar of Perdan, General of Perdan, Marshal of the Perdan's Murderous Wrath takes command of his army. They deploy in Infantry Charge formation.
Saul Claireborne of Perdan, Marshal of the Perdan's Crimson Wing takes command of his army. They deploy in Infantry Charge formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   9 (43-C)
10 (53-C)
11 (22-C)
20 (36-C)
  1 (15-I)
2 (33-I)
3 (30-I)
4 (32-I)
5 (48-I)
6 (35-I)
7 (35-I)
8 (15-S)
12 (15-S)
13 (28-S)
14 (41-I)
15 (40-I)
16 (41-I)
17 (28-I)
18 (38-I)
19 (46-I)
21 (34-I)
22 (16-I)
23 (61-I)
24 (30-I)
25 (36-I)
   26 (5-A)
   

Negev Longshots (26) fire on The Brave Companions (23), scoring 92 hits.
Kyara's Kunoichi (8) fire on Negev Longshots (26), scoring 162 hits.
Total ranged hits suffered: Attackers: 92, Defenders: 162
Light Cavalry Brigade (10), Steel Horses (20), Lorient's Lancers (11) and Laegan's Mounted Guard (9) ride on, closing in on the defenders.
The Brave Companions (23), White Ravens (25), Gaz's Drunken Brawlers (4), PMW - Atanamir's Elite Haradrim (14), Peasants in Arms (12), Swords of the Prophet (21), Honor Guard (6), White Gold (24), Roughnecks (17), Blood Guards (2), Some Guys With Swords (19), Blythe Battleswords of Chivalry (3), Personal Bodyguard (13), Red Legion II (15), Sea Wolfs (18), Jackson's Brawlers (7), Red River (16), Hammerhands (5), Battalion of the Blade (1) and Technicians (22) advance towards the enemy.


Negev Longshots (26) take 162 hits from archer fire, which cause 5 casualties, wiping the unit out.
The Brave Companions (23) take 92 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 92 (0 from close combat and 92 from ranged), Defenders: 162 (0 from close combat and 162 from ranged)
Total casualties: 3 attackers, 5 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 1 Honour. You have improved your leadership skill. 3 of your men were killed and 2 were wounded in this battle. Morale of your troops falls by 13 points.

June 30th

Sunrise - Krimml

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A RoughnecksArmstrongWestmoor28 Infline  300
2A Some Guys With SwordsEdward AnthonyWestmoor55 Infline  643
3D Carnes LegionArianaFontan35 SFline  919
4D Negev LongshotsRhidhanaFontan3 Archline  79
5DSarwell's GuardRosnanFontan1 Infline  27


Total:
2 attackers (83 Inf)
3 defenders (1 Inf, 3 Arch, 35 SF)
Total combat strengths: 943 vs. 1025

The region owner Fontan and their allies defend.
The Westmoor troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Palisade (1).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

     1 (28-I)
2 (55-I)
   3 (35-S)
4 (3-A)
5 (1-I)
  

Carnes Legion (3) have no enemy in range and hold their fire.
Carnes Legion (3) fire on Some Guys With Swords (2), scoring 411 hits.
Negev Longshots (4) fire on Roughnecks (1), scoring 31 hits.
Total ranged hits suffered: Attackers: 442, Defenders: 0
Roughnecks (1) and Some Guys With Swords (2) advance towards the enemy.
Sarwell's Guard (5) move forward to take up positions at the outer wall.


Roughnecks (1) take 31 hits from archer fire, which cause 1 casualties.
Some Guys With Swords (2) take 411 hits from archer fire, which cause 14 casualties.
Total hits suffered: Attackers: 442 (0 from close combat and 442 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 15 attackers, 0 defenders

Turn No. 2

      1 (27-I)
2 (41-I)
  3 (35-S)
4 (3-A)
5 (1-I)
   

Negev Longshots (4) fire on Some Guys With Swords (2), scoring 52 hits.
Carnes Legion (3) have no enemy in range and hold their fire.
Carnes Legion (3) fire on Some Guys With Swords (2), scoring 1049 hits.
Total ranged hits suffered: Attackers: 1101, Defenders: 0
There is one siege engine at the wall.
Roughnecks (1) squeeze through the heavily overcrowded siege engines.
Some Guys With Swords (2) climb up through the overcrowded siege engines.
Sarwell's Guard (5) move forward to take up positions at the outer wall.


Close Combat (Defender Line 1):
3 Westmoor banners are visible in the melee.
Sarwell's Guard (5) score 15 hits on Some Guys With Swords (2).
Sarwell's Guard (5) score 6 hits on Roughnecks (1).
Roughnecks (1) score 17 hits on Sarwell's Guard (5) (106 before overkill).
Some Guys With Swords (2) score 59 hits on Sarwell's Guard (5) (367 before overkill).
Total close combat hits suffered: Attackers: 21, Defenders: 76 (473 before overkill)

Sarwell's Guard (5) take 63 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Roughnecks (1) take 6 hits in close combat. No casualties.
Some Guys With Swords (2) take 1116 hits (15 in close combat, 1101 from archer fire), which cause 39 casualties, making the unit retreat from the battlefield. 3 Westmoor banners fall.
Edward Anthony Mercer of Westmoor, Margrave of Troyes, Marshal of the Royal Guard of Westmoor has been wounded by Sarwell's Guard (5).
Total hits suffered: Attackers: 1122 (21 from close combat and 1101 from ranged), Defenders: 63 (63 from close combat and 0 from ranged)
Total casualties: 39 attackers, 1 defenders

Turn No. 3

       1 (27-I)
3 (35-S)
4 (3-A)
   

Negev Longshots (4) fire on Roughnecks (1), scoring 69 hits.
Carnes Legion (3) fire on Roughnecks (1), scoring 515 hits.
Total ranged hits suffered: Attackers: 584, Defenders: 0
Roughnecks (1) advance towards the enemy.


Close Combat (Defender Line 2):
5 Fontan banners are visible in the melee.
Roughnecks (1) score 142 hits on Carnes Legion (3).
Roughnecks (1) score 13 hits on Negev Longshots (4).
Negev Longshots (4) score 17 hits on Roughnecks (1).
Carnes Legion (3) score 452 hits on Roughnecks (1).
Total close combat hits suffered: Attackers: 469, Defenders: 155

Roughnecks (1) take 1053 hits (469 in close combat, 584 from archer fire), which cause 27 casualties, wiping the unit out.
Negev Longshots (4) take 12 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Carnes Legion (3) take 135 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Total hits suffered: Attackers: 1053 (469 from close combat and 584 from ranged), Defenders: 147 (147 from close combat and 0 from ranged)
Total casualties: 27 attackers, 4 defenders

Defender Victory! The battle does 4 % damage to the fortifications.

Results

The battle lasted for 1 hours. You have gained 2 Honour. None of your men were killed but 1 were wounded in this battle. Morale of your troops falls by 1 points. Your men's equipment suffers 4 % damage. Combat training increases by 1 points. Unit cohesion rises 3 points.

Sunset - Krimml

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Black MarksmenPolanPerdan49 Archline  637
2AHeavy-Armed InfantryAdrianusCaligus49 Infline  526
3D(militia/guard unit)Fontan11 Archline  157
4D(militia/guard unit)Fontan16 Infline  214
5D Carnes LegionArianaFontan33 SFline  878
6D FlamekinPrandurFontan15 Archskirmish  260
7D Hunting PartyGuis'waFontan10 Infline  156
8D Negev LongshotsRhidhanaFontan3 Archline  81
9DSarwell's GuardRosnanFontan2 Infline  53
10D Woodland MaraudersSandraFontan11 Infbox  180


Total:
2 attackers (49 Inf, 49 Arch)
8 defenders (39 Inf, 29 Arch, 33 SF)
Total combat strengths: 1163 vs. 1979

The region owner Fontan and their allies defend.
The Perdan troops attack because they are at war with Fontan.
The Caligus troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Palisade (1).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

     1 (49-A)
2 (49-I)
  6 (15-A)
7 (10-I)
<Char >3 (11-A)
</Char ><Char >4 (16-I)
</Char > 5 (33-S)
8 (3-A)
10 (11-I)
9 (2-I)
  

<Char > (3) fire on Black Marksmen (1), scoring 81 hits.
</Char > Carnes Legion (5) have no enemy in range and hold their fire.
Carnes Legion (5) fire on Heavy-Armed Infantry (2), scoring 607 hits.
Flamekin (6) fire on Black Marksmen (1), scoring 225 hits.
Black Marksmen (1) fire on Hunting Party (7), scoring 375 hits.
Negev Longshots (8) fire on Black Marksmen (1), scoring 37 hits.
Total ranged hits suffered: Attackers: 950, Defenders: 375
Heavy-Armed Infantry (2) advance towards the enemy.
Sarwell's Guard (9), (4) and Woodland Marauders (10) move forward to take up positions at the outer wall.
Hunting Party (7) hold their positions at the outer wall, waiting for the attack.


Heavy-Armed Infantry (2) take 607 hits from archer fire, which cause 19 casualties.
Hunting Party (7) take 129 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Black Marksmen (1) take 343 hits from archer fire, which cause 13 casualties.
Total hits suffered: Attackers: 950 (0 from close combat and 950 from ranged), Defenders: 129 (0 from close combat and 129 from ranged)
Total casualties: 32 attackers, 3 defenders

Turn No. 2

     1 (36-A)
2 (30-I)
<Char >4 (16-I)
</Char > 6 (15-A)
7 (7-I)
10 (11-I)
<Char >3 (11-A)
</Char > 5 (33-S)
8 (3-A)
9 (2-I)
   

Negev Longshots (8) fire on Heavy-Armed Infantry (2), scoring 61 hits.
Black Marksmen (1) fire on Flamekin (6), scoring 170 hits.
Carnes Legion (5) have no enemy in range and hold their fire.
Carnes Legion (5) fire on Heavy-Armed Infantry (2), scoring 610 hits.
<Char > (3) fire on Heavy-Armed Infantry (2), scoring 157 hits.
</Char > Flamekin (6) fire on Heavy-Armed Infantry (2), scoring 322 hits.
Total ranged hits suffered: Attackers: 1150, Defenders: 170
There is one siege engine at the wall.
Heavy-Armed Infantry (2) attack the walls with slightly overcrowded siege engines.
Sarwell's Guard (9) move forward to take up positions at the outer wall.
Woodland Marauders (10) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
1 Caligus banners are visible in the melee.
Woodland Marauders (10) score 138 hits on Heavy-Armed Infantry (2).
Sarwell's Guard (9) score 54 hits on Heavy-Armed Infantry (2).
Heavy-Armed Infantry (2) score 41 hits on Flamekin (6).
Heavy-Armed Infantry (2) score 5 hits on Sarwell's Guard (9).
Heavy-Armed Infantry (2) score 36 hits on Woodland Marauders (10).
Heavy-Armed Infantry (2) score 25 hits on Hunting Party (7).
Heavy-Armed Infantry (2) score 55 hits on (4).
Flamekin (6) score 46 hits on Heavy-Armed Infantry (2).
Hunting Party (7) score 112 hits on Heavy-Armed Infantry (2).
<Char > (4) score 172 hits on Heavy-Armed Infantry (2).
</Char >Total close combat hits suffered: Attackers: 522, Defenders: 162

Woodland Marauders (10) take 30 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Sarwell's Guard (9) take 4 hits in close combat (reduced due to fortifications). No casualties.
Heavy-Armed Infantry (2) take 1672 hits (522 in close combat, 1150 from archer fire), which cause 30 casualties, wiping the unit out.
Flamekin (6) take 93 hits (34 in close combat, 59 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Hunting Party (7) take 21 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<Char > (4) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char >Total hits suffered: Attackers: 1672 (522 from close combat and 1150 from ranged), Defenders: 194 (135 from close combat and 59 from ranged)
Total casualties: 30 attackers, 7 defenders

Turn No. 3

     1 (36-A)
 <Char >4 (15-I)
</Char > 6 (11-A)
7 (6-I)
9 (2-I)
10 (10-I)
<Char >3 (11-A)
</Char > 5 (33-S)
8 (3-A)
   

Carnes Legion (5) have no enemy in range and hold their fire.
Carnes Legion (5) fire on Black Marksmen (1), scoring 370 hits.
Negev Longshots (8) fire on Black Marksmen (1), scoring 32 hits.
Flamekin (6) fire on Black Marksmen (1), scoring 151 hits.
<Char > (3) fire on Black Marksmen (1), scoring 108 hits.
</Char > Black Marksmen (1) fire on Woodland Marauders (10), scoring 354 hits.
Total ranged hits suffered: Attackers: 661, Defenders: 354
Hunting Party (7) leave the fortification, attacking the enemy.
Woodland Marauders (10) leave the fortification, attacking the enemy.
Sarwell's Guard (9) leave the fortification, attacking the enemy.
(4) leave the fortification, attacking the enemy.


Woodland Marauders (10) take 354 hits from archer fire, which cause 10 casualties, wiping the unit out.
Black Marksmen (1) take 661 hits from archer fire, which cause 24 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 661 (0 from close combat and 661 from ranged), Defenders: 354 (0 from close combat and 354 from ranged)
Total casualties: 24 attackers, 10 defenders

Defender Victory! The battle does 2 % damage to the fortifications.

Results

The battle lasted for 1 hours. You have gained 2 Honour. None of your men were killed in this battle. Morale of your troops falls by 5 points. Combat training increases by 1 points. Unit cohesion rises 3 points.