Dubhaine Family/Rhidhana/Battles/1012/June

From BattleMaster Wiki
Jump to navigation Jump to search

June 3rd

Sunset - Braga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)7 otherline  360
2D FlamekinPrandurFontan40 Archline  466
3D Hunting PartyGuis'waFontan15 Infline  244
4D Negev Green JacketsRhidhanaFontan10 SFskirmish  423


Total:
1 attackers (7 other)
3 defenders (15 Inf, 40 Arch, 10 SF)
Total combat strengths: 360 vs. 1133

The troops from Fontan set up defenses because they control the battlefield.
The (rogue) troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (7-M)
</Char >
   2 (40-A)
3 (15-I)
4 (10-S)
   

<Char > Flamekin (2) fire on Monsters (1), scoring 315 hits.
</Char > Negev Green Jackets (4) have no enemy in range and hold their fire.
<Char > Negev Green Jackets (4) fire on Monsters (1), scoring 173 hits.
</Char >Total ranged hits suffered: Attackers: 488, Defenders: 0
Monsters (1) advance towards the enemy.
Hunting Party (3) advance towards the enemy.


<Char >Monsters (1) take 488 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
</Char >Total hits suffered: Attackers: 488 (0 from close combat and 488 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders

Defender Victory!

The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 6 points. Combat training increases by 1 points. Unit cohesion rises 1 points.

June 4th

Sunrise - Braga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)1 otherline  115
2D Negev Green JacketsRhidhanaFontan10 SFskirmish  423


Total:
1 attackers (1 other)
1 defenders (10 SF)
Total combat strengths: 115 vs. 423

The troops from Fontan set up defenses because they control the battlefield.
The (rogue) troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (1-M)
</Char >
    2 (10-S)
   

Negev Green Jackets (2) have no enemy in range and hold their fire.
<Char > Negev Green Jackets (2) fire on Monsters (1), scoring 136 hits.
</Char >Total ranged hits suffered: Attackers: 136, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 136 hits from archer fire, which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 136 (0 from close combat and 136 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Defender Victory!

Results

The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 6 points. Combat training increases by 1 points. Unit cohesion rises 1 points.

June 10th

Sunrise - Braga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A The Blue WallMathrosWestmoor44 Infline  556
2D Black RainKatalynfaeFontan8 Archline  114
3D Black RainZadekFontan30 Archline  341
4D Carnes LegionArianaFontan50 SFline  1133
5D Defense of FontanBasiliusFontan46 Archline  471
6D FlamekinPrandurFontan40 Archline  464
7DFlaming ArrowsIndutiomarusFontan9 Archline  140
8DFlaming ArrowsCidFontan6 Archline  81
9DFontanese Archery CorpRedwulfFontan22 Archline  275
10DHeavy InfantryIsabellaFontan41 Infline  549
11D Hunting PartyGuis'waFontan15 Infline  245
12D Negev Green JacketsRhidhanaFontan20 SFskirmish  573
13DPersonal GuardJethroFontan32 Archline  267
14DSarwell's GuardRosnanFontan25 Infbox  368
15DUrban CohortSecondusFontan36 Infbox  321


Total:
1 attackers (44 Inf)
14 defenders (117 Inf, 193 Arch, 70 SF)
Total combat strengths: 556 vs. 5342

The forces from Fontan brace as they prepare to defend their ongoing takeover.
The region owner Westmoor and their allies attack the takeover forces.
The Westmoor troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.
Basilius Decimus of Fontan, Marshal of the Eagle Regiment takes command of his army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

     1 (44-I)
  3 (30-A)
4 (50-S)
5 (46-A)
6 (40-A)
10 (41-I)
12 (20-S)
8 (6-A)
11 (15-I)
13 (32-A)
14 (25-I)
15 (36-I)
2 (8-A)
7 (9-A)
9 (22-A)
  

Defense of Fontan (5) fire on The Blue Wall (1), scoring 491 hits.
Carnes Legion (4) have no enemy in range and hold their fire.
Carnes Legion (4) fire on The Blue Wall (1), scoring 441 hits.
Negev Green Jackets (12) have no enemy in range and hold their fire.
Negev Green Jackets (12) fire on The Blue Wall (1), scoring 398 hits.
Fontanese Archery Corp (9) fire on The Blue Wall (1), scoring 103 hits.
Flaming Arrows (7) fire on The Blue Wall (1), scoring 50 hits.
Black Rain (2) fire on The Blue Wall (1), scoring 68 hits.
Flamekin (6) fire on The Blue Wall (1), scoring 442 hits.
Flaming Arrows (8) fire on The Blue Wall (1), scoring 29 hits.
Black Rain (3) fire on The Blue Wall (1), scoring 324 hits.
Personal Guard (13) fire on The Blue Wall (1), scoring 79 hits.
Total ranged hits suffered: Attackers: 2425, Defenders: 0
The Blue Wall (1) advance towards the enemy.
Sarwell's Guard (14), Heavy Infantry (10), Hunting Party (11) and Urban Cohort (15) advance towards the enemy.


Close Combat (Center Line):
The Blue Wall (1) score 441 hits on Heavy Infantry (10).
Heavy Infantry (10) score 318 hits on The Blue Wall (1).
Total close combat hits suffered: Attackers: 318, Defenders: 441

The Blue Wall (1) take 2743 hits (318 in close combat, 2425 from archer fire), which cause 44 casualties, wiping the unit out.
Heavy Infantry (10) take 441 hits in close combat, which cause 9 casualties.
Total hits suffered: Attackers: 2743 (318 from close combat and 2425 from ranged), Defenders: 441 (441 from close combat and 0 from ranged)
Total casualties: 44 attackers, 9 defenders

Defender Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 7 points. Combat training increases by 1 points. Unit cohesion rises 1 points.

June 11th

Sunrise - Braga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Black RainZadekFontan34 Archwedge  396
2A Carnes LegionArianaFontan50 SFline  1164
3A FlamekinPrandurFontan40 Archskirmish  490
4AHeavy InfantryIsabellaFontan34 Infline  470
5A Hunting PartyGuis'waFontan35 Infline  453
6A Negev Green JacketsRhidhanaFontan30 SFline  821
7APersonal GuardJethroFontan32 Archskirmish  279
8ASarwell's GuardRosnanFontan25 Infline  363
9A Until Last Breath!SandraFontan67 Infline  722
10A~ K.D.F.~ Lion RoarMuratFontan20 Archline  298
11DAhhhh CapellaCapellaWestmoor20 Archline  253
12D Mailler's MenElizaWestmoor80 Infline  602


Total:
10 attackers (161 Inf, 126 Arch, 80 SF)
2 defenders (80 Inf, 20 Arch)
Total combat strengths: 5456 vs. 855

The region owner Westmoor and their allies defend.
The Fontan troops attack because they are at war with Westmoor.

A calm wind blows, to the joy of the archers.
Sir Murat Kalkandelen (Knight of Negev, Fontan) takes command of his army. They deploy in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    1 (34-A)
2 (50-S)
4 (34-I)
5 (35-I)
6 (30-S)
8 (25-I)
9 (67-I)
3 (40-A)
7 (32-A)
10 (20-A)
 11 (20-A)
12 (80-I)
    

Black Rain (1) fire on Mailler's Men (12), scoring 228 hits.
Personal Guard (7) fire on Ahhhh Capella (11), scoring 158 hits.
Carnes Legion (2) move closer to get better shots.
Carnes Legion (2) fire on Mailler's Men (12), scoring 755 hits.
Flamekin (3) fire on Ahhhh Capella (11), scoring 285 hits.
Negev Green Jackets (6) move closer to get better shots.
Negev Green Jackets (6) fire on Ahhhh Capella (11), scoring 438 hits.
Ahhhh Capella (11) fire on Carnes Legion (2), scoring 260 hits.
~ K.D.F.~ Lion Roar (10) fire on Mailler's Men (12), scoring 230 hits.
Total ranged hits suffered: Attackers: 260, Defenders: 2094
Heavy Infantry (4), Hunting Party (5), Sarwell's Guard (8) and Until Last Breath! (9) advance towards the enemy.
Mailler's Men (12) advance towards the enemy.


Mailler's Men (12) take 1213 hits from archer fire, which cause 39 casualties.
Carnes Legion (2) take 260 hits from archer fire, which cause 4 casualties.
Ahhhh Capella (11) take 881 hits from archer fire, which cause 20 casualties, wiping the unit out.
Total hits suffered: Attackers: 260 (0 from close combat and 260 from ranged), Defenders: 2094 (0 from close combat and 2094 from ranged)
Total casualties: 4 attackers, 59 defenders

Turn No. 2

    1 (34-A)
2 (46-S)
3 (40-A)
4 (34-I)
5 (35-I)
6 (30-S)
7 (32-A)
8 (25-I)
9 (67-I)
10 (20-A)
12 (41-I)
     

Flamekin (3) fire on Mailler's Men (12), scoring 311 hits.
Personal Guard (7) fire on Mailler's Men (12), scoring 180 hits.
Carnes Legion (2) fire on Mailler's Men (12), scoring 484 hits.
~ K.D.F.~ Lion Roar (10) fire on Mailler's Men (12), scoring 213 hits.
Black Rain (1) fire on Mailler's Men (12), scoring 364 hits.
Negev Green Jackets (6) fire on Mailler's Men (12), scoring 655 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2207
Hunting Party (5), Until Last Breath! (9), Sarwell's Guard (8) and Heavy Infantry (4) advance towards the enemy.
Heavy Infantry (4) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
Hunting Party (5) score 356 hits on Mailler's Men (12).
Until Last Breath! (9) score 616 hits on Mailler's Men (12).
Sarwell's Guard (8) score 279 hits on Mailler's Men (12).
Mailler's Men (12) score 56 hits on Hunting Party (5).
Mailler's Men (12) score 126 hits on Until Last Breath! (9).
Mailler's Men (12) score 42 hits on Sarwell's Guard (8).
Total close combat hits suffered: Attackers: 224, Defenders: 1251

Hunting Party (5) take 56 hits in close combat, which cause 2 casualties.
Until Last Breath! (9) take 126 hits in close combat, which cause 4 casualties.
Sarwell's Guard (8) take 42 hits in close combat, which cause 1 casualties.
Mailler's Men (12) take 3458 hits (1251 in close combat, 2207 from archer fire), which cause 41 casualties, wiping the unit out.
Eliza Mailler of Westmoor (Dame of Oligarch, Westmoor) has been wounded by Black Rain (1).
Total hits suffered: Attackers: 224 (224 from close combat and 0 from ranged), Defenders: 3458 (1251 from close combat and 2207 from ranged)
Total casualties: 7 attackers, 41 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 8 points. Combat training increases by 1 points. Unit cohesion rises 2 points.

June 17th

Sunrise - Dulbin

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Defense of FontanBasiliusFontan43 Archline  479
2A Negev Green JacketsRhidhanaFontan30 SFline  789
3DAngry Peasants(militia/guard unit)Westmoor30 otherline  76


Total:
2 attackers (43 Arch, 30 SF)
1 defenders (30 other)
Total combat strengths: 1268 vs. 76

The peasants of Westmoor and their allies defend.
The Fontan troops attack because they are at war with Westmoor.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (43-A)
2 (30-S)
   <Char >3 (30-P)
</Char >
    

Negev Green Jackets (2) move closer to get better shots.
<Char > Negev Green Jackets (2) fire on Angry Peasants (3), scoring 282 hits.
</Char ><Char > Defense of Fontan (1) fire on Angry Peasants (3), scoring 134 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 416
Angry Peasants (3) advance towards the enemy.


<Char >Angry Peasants (3) take 416 hits from archer fire, which cause 23 casualties, causing panicked flight among the survivors.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 416 (0 from close combat and 416 from ranged)
Total casualties: 0 attackers, 23 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 8 points. Unit cohesion rises 2 points.

June 18th

Sunset - Evora

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)13 otherline  870
2A Negev Green JacketsRhidhanaFontan30 SFline  778
3DAngry Peasants(militia/guard unit)Westmoor17 otherline  71


Total:
2 attackers (30 SF, 13 other)
1 defenders (17 other)
Total combat strengths: 1648 vs. 71

The peasants of Westmoor and their allies defend.
The (rogue) troops attack because they are at war with Westmoor.
The Fontan troops attack because they are at war with Westmoor.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Palisade (1).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (13-M)
</Char > 2 (30-S)
  <Char >3 (17-P)
</Char >
    

Negev Green Jackets (2) move closer to get better shots.
<Char > Negev Green Jackets (2) fire on Angry Peasants (3), scoring 442 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 442
Angry Peasants (3) leave the fortification, attacking the enemy.
Monsters (1) advance towards the enemy.


<Char >Angry Peasants (3) take 442 hits from archer fire, which cause 17 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 442 (0 from close combat and 442 from ranged)
Total casualties: 0 attackers, 17 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 8 points. Unit cohesion rises 2 points.

June 19th

Sunrise - Evora

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Al Amarah Honor GuardAndraSirion82 Infline  731
2A Defense of FontanBasiliusFontan43 Archline  453
3A Lady's OwnGiselleSirion29 SFline  713
4AMonsters(Monsters)(rogue)13 otherline  885
5A Negev Green JacketsRhidhanaFontan30 SFline  763
6A ~�RD�~ StormwalkersErik EyolfSirion44 Infline  555
7DAngry Peasants(militia/guard unit)Westmoor23 otherline  87
8DAngry Peasants(militia/guard unit)Westmoor26 otherline  101


Total:
6 attackers (126 Inf, 43 Arch, 59 SF, 13 other)
2 defenders (49 other)
Total combat strengths: 4100 vs. 188

The peasants of Westmoor and their allies defend.
The (rogue) troops attack because they are at war with Westmoor.
The Sirion troops attack because they are at war with Westmoor.
The Fontan troops attack because they are at war with Westmoor.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Palisade (1).
Lady Giselle Relak of Sirion, Countess of Flismar, Marshal of the Silver Legion takes command of her army. They deploy in Infantry Charge formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   2 (43-A)
<Char >4 (13-M)
</Char > 5 (30-S)
1 (82-I)
3 (29-S)
6 (44-I)
 <Char >7 (23-P)
</Char ><Char >8 (26-P)
</Char >
    

Negev Green Jackets (5) move closer to get better shots.
<Char > Negev Green Jackets (5) fire on Angry Peasants (8), scoring 296 hits.
</Char ><Char > Defense of Fontan (2) fire on Angry Peasants (7), scoring 177 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 473
Angry Peasants (8) leave the fortification, attacking the enemy.
Angry Peasants (7) leave the fortification, attacking the enemy.
Monsters (4), ~�RD�~ Stormwalkers (6), Al Amarah Honor Guard (1) and Lady's Own (3) advance towards the enemy.


Close Combat (Center Line):
8 Sirion banners are visible in the melee.
~�RD�~ Stormwalkers (6) score 404 hits on Angry Peasants (8).
Al Amarah Honor Guard (1) score 573 hits on Angry Peasants (7).
Lady's Own (3) score 909 hits on Angry Peasants (8).
<Char >Angry Peasants (8) score 7 hits on ~�RD�~ Stormwalkers (6).
</Char ><Char >Angry Peasants (8) score 7 hits on Lady's Own (3).
</Char ><Char >Angry Peasants (7) score 12 hits on Al Amarah Honor Guard (1).
</Char >Total close combat hits suffered: Attackers: 26, Defenders: 1886

~�RD�~ Stormwalkers (6) take 7 hits in close combat. No casualties.
Al Amarah Honor Guard (1) take 12 hits in close combat. No casualties.
Lady's Own (3) take 7 hits in close combat. No casualties.
<Char >Angry Peasants (8) take 1609 hits (1313 in close combat, 296 from archer fire), which cause 26 casualties, wiping the unit out.
</Char ><Char >Angry Peasants (7) take 750 hits (573 in close combat, 177 from archer fire), which cause 23 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 26 (26 from close combat and 0 from ranged), Defenders: 2359 (1886 from close combat and 473 from ranged)
Total casualties: 0 attackers, 49 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 5 points. Unit cohesion rises 1 points.