Dubhaine Family/Rhidhana/Battles/1012/July

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

July 1st

Sunrise - Krimml

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Arrows of DestinyActronCaligus73 Archline  790
2A Bekren ValiantAlganharCaligus50 Infline  370
3A Bite of FireJunCaligus20 Infline  192
4A Decimation IIIGeminiCaligus49 Infline  467
5AFergus GuardAldenCaligus20 Archline  297
6A Forest BeggarsFernandoCaligus34 Infline  305
7A GroundbreakersLiviaCaligus64 Cavwedge  997
8A Guardians of CaligusPercivalCaligus99 Infline  1065
9AHaruchaiBannorCaligus21 Cavline  428
10A Heavy-Armed InfantryTravisCaligus56 Infline  632
11AOpporto's Finestactron IICaligus45 Infline  442
12APersonal GuardDioCaligus10 Infline  104
13APersonal GuardSiroCaligus29 Infline  324
14A Phantom GuardsLeonardoCaligus42 Infline  441
15A Regiment of ThunderSorivarCaligus60 Archline  595
16A RequiemEiraCaligus47 Infbox  469
17A Some Guys With SwordsEdward AnthonyWestmoor12 Infline  258
18ASwordsmenCedricCaligus77 Infline  892
19A Tokat's Light Longbow MenRotting CorpseCaligus41 Archline  449
20D(militia/guard unit)Fontan11 Archline  161
21D(militia/guard unit)Fontan20 Archline  253
22D(militia/guard unit)Fontan20 Archline  254
23D(militia/guard unit)Fontan20 Infline  271
24D(militia/guard unit)Fontan20 Infline  271
25D(militia/guard unit)Fontan20 Infline  269
26D(militia/guard unit)Fontan15 Infline  208
27D Carnes LegionArianaFontan33 SFline  922
28D FlamekinPrandurFontan14 Archskirmish  246
29D Hunting PartyGuis'waFontan8 Infline  139
30D Negev LongshotsRhidhanaFontan3 Archline  81
31DSarwell's GuardRosnanFontan18 Infline  288
32D The Last Stand!Thorius FurionFontan16 Archskirmish  253
33D Woodland MaraudersSandraFontan7 Infbox  133


Total:
19 attackers (570 Inf, 194 Arch, 85 Cav)
14 defenders (108 Inf, 84 Arch, 33 SF)
Total combat strengths: 9517 vs. 3749

Sarwell's Guard tried to evade foreign troops, but were spotted.
The region owner Fontan and their allies defend.
The Caligus troops attack because they are at war with Fontan.
The Westmoor troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Palisade (1).

Cedric Wentwood, Margrave of Viseu is spotted wearing the Ornate Jacket of Life.
Sir Gemini Devibane of Caligus, Marshal of the Caligus' Golden Talons takes command of his army. They deploy in Infantry Charge formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   7 (64-C)
9 (21-C)
17 (12-I)
1 (73-A)
5 (20-A)
15 (60-A)
19 (41-A)
2 (50-I)
3 (20-I)
4 (49-I)
6 (34-I)
8 (99-I)
10 (56-I)
11 (45-I)
12 (10-I)
13 (29-I)
14 (42-I)
16 (47-I)
18 (77-I)
  28 (14-A)
29 (8-I)
<Char >20 (11-A)
</Char ><Char >21 (20-A)
</Char ><Char >22 (20-A)
</Char ><Char >23 (20-I)
</Char ><Char >24 (20-I)
</Char ><Char >25 (20-I)
</Char ><Char >26 (15-I)
</Char > 27 (33-S)
30 (3-A)
32 (16-A)
33 (7-I)
31 (18-I)
  

Fergus Guard (5) fire on Flamekin (28), scoring 102 hits.
The Last Stand! (32) fire on Guardians of Caligus (8), scoring 152 hits.
Negev Longshots (30) fire on Swordsmen (18), scoring 38 hits.
Flamekin (28) fire on Swordsmen (18), scoring 190 hits.
Arrows of Destiny (1) fire on Hunting Party (29), scoring 189 hits.
Carnes Legion (27) have no enemy in range and hold their fire.
Carnes Legion (27) fire on Guardians of Caligus (8), scoring 277 hits.
Regiment of Thunder (15) fire on Flamekin (28), scoring 136 hits.
Tokat's Light Longbow Men (19) fire on Hunting Party (29), scoring 106 hits.
<Char > (20) fire on Heavy-Armed Infantry (10), scoring 91 hits.
</Char ><Char > (22) fire on Phantom Guards (14), scoring 145 hits.
</Char ><Char > (21) fire on Heavy-Armed Infantry (10), scoring 116 hits.
</Char >Total ranged hits suffered: Attackers: 1009, Defenders: 533
Haruchai (9) and Groundbreakers (7) ride on, closing in on the defenders.
Some Guys With Swords (17), Requiem (16), Heavy-Armed Infantry (10), Opporto's Finest (11), Forest Beggars (6), Bite of Fire (3), Phantom Guards (14), Swordsmen (18), Bekren Valiant (2), Guardians of Caligus (8), Personal Guard (12), Decimation III (4) and Personal Guard (13) advance towards the enemy.
(24), (23), (26), Woodland Marauders (33), Sarwell's Guard (31) and (25) move forward to take up positions at the outer wall.
Hunting Party (29) hold their positions at the outer wall, waiting for the attack.


Heavy-Armed Infantry (10) take 207 hits from archer fire, which cause 6 casualties.
Hunting Party (29) take 102 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Flamekin (28) take 82 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Phantom Guards (14) take 145 hits from archer fire, which cause 5 casualties.
Swordsmen (18) take 228 hits from archer fire, which cause 6 casualties.
Guardians of Caligus (8) take 429 hits from archer fire, which cause 11 casualties.
Total hits suffered: Attackers: 1009 (0 from close combat and 1009 from ranged), Defenders: 184 (0 from close combat and 184 from ranged)
Total casualties: 28 attackers, 7 defenders

Turn No. 2

    1 (73-A)
5 (20-A)
15 (60-A)
17 (12-I)
19 (41-A)
7 (64-C)
9 (21-C)
2 (50-I)
3 (20-I)
4 (49-I)
6 (34-I)
8 (88-I)
10 (50-I)
11 (45-I)
12 (10-I)
13 (29-I)
14 (37-I)
16 (47-I)
18 (71-I)
<Char >23 (20-I)
</Char ><Char >24 (20-I)
</Char ><Char >25 (20-I)
</Char ><Char >26 (15-I)
</Char > 28 (10-A)
29 (5-I)
33 (7-I)
<Char >20 (11-A)
</Char ><Char >21 (20-A)
</Char ><Char >22 (20-A)
</Char > 27 (33-S)
30 (3-A)
31 (18-I)
32 (16-A)
   

Flamekin (28) fire on Guardians of Caligus (8), scoring 115 hits.
Carnes Legion (27) have no enemy in range and hold their fire.
Carnes Legion (27) fire on Swordsmen (18), scoring 828 hits.
Negev Longshots (30) fire on Guardians of Caligus (8), scoring 75 hits.
<Char > (21) fire on Heavy-Armed Infantry (10), scoring 256 hits.
</Char ><Char > Tokat's Light Longbow Men (19) fire on (23), scoring 212 hits.
</Char ><Char > (20) fire on Guardians of Caligus (8), scoring 114 hits.
</Char > The Last Stand! (32) fire on Phantom Guards (14), scoring 275 hits.
<Char >Fergus Guard (5) fire on (24), scoring 84 hits.
</Char ><Char > Regiment of Thunder (15) fire on (25), scoring 256 hits.
</Char ><Char > (22) fire on Opporto's Finest (11), scoring 142 hits.
</Char ><Char > Arrows of Destiny (1) fire on (26), scoring 287 hits.
</Char >Total ranged hits suffered: Attackers: 1805, Defenders: 839
Haruchai (9) and Groundbreakers (7) keep their distance to the fortifications, waiting for other troops to breach them first.
There are 5 siege engines at the walls.
Opporto's Finest (11) squeeze through the heavily overcrowded siege engines.
Swordsmen (18) squeeze through the heavily overcrowded siege engines.
Heavy-Armed Infantry (10) squeeze through the heavily overcrowded siege engines.
Phantom Guards (14) squeeze through the heavily overcrowded siege engines.
Requiem (16) squeeze through the heavily overcrowded siege engines.
Personal Guard (12) squeeze through the heavily overcrowded siege engines.
Bite of Fire (3) squeeze through the heavily overcrowded siege engines.
Bekren Valiant (2) climb up through the overcrowded siege engines.
Decimation III (4) climb up through the overcrowded siege engines.
Forest Beggars (6) attack the walls with slightly overcrowded siege engines.
Personal Guard (13) attack the fortifications with siege engines!
Guardians of Caligus (8) attack the fortifications with siege engines!
Some Guys With Swords (17) advance towards the enemy.
Sarwell's Guard (31) move forward to take up positions at the outer wall.
Woodland Marauders (33) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
17 Caligus banners are visible in the melee.
Woodland Marauders (33) score 108 hits on Swordsmen (18).
Opporto's Finest (11) score 176 hits on Flamekin (28).
<Char > (23) score 184 hits on Guardians of Caligus (8).
</Char > Flamekin (28) score 16 hits on Requiem (16).
Flamekin (28) score 15 hits on Opporto's Finest (11).
Swordsmen (18) score 159 hits on Woodland Marauders (33) (392 before overkill).
Heavy-Armed Infantry (10) score 114 hits on Hunting Party (29) (283 before overkill).
Phantom Guards (14) score 243 hits on Sarwell's Guard (31).
<Char > (26) score 122 hits on Forest Beggars (6).
</Char ><Char > (26) score 39 hits on Personal Guard (12).
</Char >Sarwell's Guard (31) score 134 hits on Bekren Valiant (2).
Sarwell's Guard (31) score 97 hits on Phantom Guards (14).
Requiem (16) score 192 hits on Flamekin (28).
Personal Guard (12) score 42 hits on (26).
Hunting Party (29) score 112 hits on Heavy-Armed Infantry (10).
Bite of Fire (3) score 84 hits on (24).
Bekren Valiant (2) score 130 hits on Sarwell's Guard (31).
Decimation III (4) score 187 hits on (25).
Forest Beggars (6) score 168 hits on (26).
Personal Guard (13) score 123 hits on (24).
<Char > (24) score 126 hits on Personal Guard (13).
</Char ><Char > (24) score 82 hits on Bite of Fire (3).
</Char > Guardians of Caligus (8) score 540 hits on (23).
<Char > (25) score 186 hits on Decimation III (4).
</Char >Total close combat hits suffered: Attackers: 1221, Defenders: 2158 (2560 before overkill)

Woodland Marauders (33) take 134 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Lady Sandra Jimenez of Fontan (Dame of Krimml, Fontan) has been wounded by Swordsmen (18).
Opporto's Finest (11) take 157 hits (15 in close combat, 142 from archer fire), which cause 4 casualties.
<Char > (23) take 527 hits (454 in close combat, 73 from archer fire) (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield.
</Char > Flamekin (28) take 309 hits in close combat (reduced due to fortifications), which cause 10 casualties, wiping the unit out.
Swordsmen (18) take 936 hits (108 in close combat, 828 from archer fire), which cause 24 casualties.
Heavy-Armed Infantry (10) take 368 hits (112 in close combat, 256 from archer fire), which cause 10 casualties.
Phantom Guards (14) take 372 hits (97 in close combat, 275 from archer fire), which cause 12 casualties.
<Char > (26) take 275 hits (176 in close combat, 99 from archer fire) (reduced due to fortifications), which cause 8 casualties.
</Char >Sarwell's Guard (31) take 313 hits in close combat (reduced due to fortifications), which cause 9 casualties.
Requiem (16) take 16 hits in close combat, which cause 1 casualties.
Personal Guard (12) take 39 hits in close combat, which cause 2 casualties.
Hunting Party (29) take 96 hits in close combat (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
Bite of Fire (3) take 82 hits in close combat, which cause 2 casualties.
Bekren Valiant (2) take 134 hits in close combat, which cause 4 casualties.
Decimation III (4) take 186 hits in close combat, which cause 5 casualties.
Forest Beggars (6) take 122 hits in close combat, which cause 5 casualties.
Personal Guard (13) take 126 hits in close combat, which cause 4 casualties.
<Char > (24) take 203 hits (174 in close combat, 29 from archer fire) (reduced due to fortifications), which cause 5 casualties.
</Char > Guardians of Caligus (8) take 488 hits (184 in close combat, 304 from archer fire), which cause 13 casualties.
<Char > (25) take 245 hits (157 in close combat, 88 from archer fire) (reduced due to fortifications), which cause 7 casualties.
</Char >Total hits suffered: Attackers: 3026 (1221 from close combat and 1805 from ranged), Defenders: 2102 (1813 from close combat and 289 from ranged)
Total casualties: 86 attackers, 60 defenders

Turn No. 3

    1 (73-A)
5 (20-A)
15 (60-A)
19 (41-A)
7 (64-C)
9 (21-C)
17 (12-I)
  2 (46-I)
3 (18-I)
4 (44-I)
6 (29-I)
8 (75-I)
10 (40-I)
11 (41-I)
12 (8-I)
13 (25-I)
14 (25-I)
16 (46-I)
18 (47-I)
<Char >24 (15-I)
</Char ><Char >25 (13-I)
</Char ><Char >26 (7-I)
</Char >31 (9-I)
33 (3-I)
<Char >20 (11-A)
</Char ><Char >21 (20-A)
</Char ><Char >22 (20-A)
</Char > 27 (33-S)
30 (3-A)
32 (16-A)
   

Regiment of Thunder (15) fire on Carnes Legion (27), scoring 234 hits.
Fergus Guard (5) move closer to get better shots.
Fergus Guard (5) fire on Carnes Legion (27), scoring 90 hits.
<Char > (21) fire on Groundbreakers (7), scoring 78 hits.
</Char > Carnes Legion (27) fire carefully into the close combat near them.
Carnes Legion (27) fire on Guardians of Caligus (8), scoring 627 hits.
<Char > (22) fire on Groundbreakers (7), scoring 100 hits.
</Char > Tokat's Light Longbow Men (19) fire on The Last Stand! (32), scoring 53 hits.
<Char > (20) fire on Groundbreakers (7), scoring 79 hits.
</Char > The Last Stand! (32) fire on Groundbreakers (7), scoring 124 hits.
<Char > Arrows of Destiny (1) fire on (22), scoring 147 hits.
</Char > Negev Longshots (30) fire on Haruchai (9), scoring 20 hits.
Total ranged hits suffered: Attackers: 1028, Defenders: 524
Haruchai (9) and Groundbreakers (7) ride carefully through the breached fortifications.
Phantom Guards (14) break through the frontlines!
Forest Beggars (6) break through the frontlines!
Guardians of Caligus (8) break through the frontlines!
Heavy-Armed Infantry (10) break through the frontlines!
Requiem (16) break through the frontlines!
Some Guys With Swords (17), Opporto's Finest (11), Personal Guard (12) and Decimation III (4) advance towards the enemy.
Opporto's Finest (11), Personal Guard (12), Decimation III (4), Haruchai (9) and Groundbreakers (7) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
5 Caligus banners are visible in the melee.
<Char > (25) score 85 hits on Swordsmen (18).
</Char ><Char > (25) score 42 hits on Personal Guard (13).
</Char ><Char > (25) score 28 hits on Bite of Fire (3).
</Char ><Char > (24) score 168 hits on Guardians of Caligus (8).
</Char > Woodland Marauders (33) score 44 hits on Requiem (16).
Woodland Marauders (33) score 30 hits on Heavy-Armed Infantry (10).
Bite of Fire (3) score 119 hits on (25).
Bekren Valiant (2) score 162 hits on Sarwell's Guard (31).
Personal Guard (13) score 156 hits on (25).
<Char > (26) score 91 hits on Forest Beggars (6).
</Char >Sarwell's Guard (31) score 90 hits on Bekren Valiant (2).
Sarwell's Guard (31) score 38 hits on Phantom Guards (14).
Swordsmen (18) score 396 hits on (25).
Total close combat hits suffered: Attackers: 616, Defenders: 833

Close Combat (Defender Line 2):
5 Fontan banners are visible in the melee.
12 Caligus banners are visible in the melee.
Phantom Guards (14) score 85 hits on Sarwell's Guard (31).
Phantom Guards (14) score 192 hits on The Last Stand! (32).
Forest Beggars (6) score 199 hits on (26).
Guardians of Caligus (8) score 109 hits on Negev Longshots (30).
Guardians of Caligus (8) score 477 hits on (24).
Heavy-Armed Infantry (10) score 58 hits on Woodland Marauders (33).
Heavy-Armed Infantry (10) score 350 hits on (21).
Requiem (16) score 90 hits on Woodland Marauders (33) (300 before overkill).
<Char > (21) score 54 hits on Heavy-Armed Infantry (10).
</Char > Carnes Legion (27) score 234 hits on Decimation III (4).
<Char > (22) score 64 hits on Personal Guard (12).
</Char >Opporto's Finest (11) score 228 hits on (20).
Personal Guard (12) score 41 hits on (22).
<Char > (20) score 30 hits on Opporto's Finest (11).
</Char > The Last Stand! (32) score 37 hits on Phantom Guards (14).
Negev Longshots (30) score 20 hits on Guardians of Caligus (8).
Decimation III (4) score 215 hits on Carnes Legion (27).
Total close combat hits suffered: Attackers: 439, Defenders: 2044 (2254 before overkill)

Phantom Guards (14) take 75 hits in close combat, which cause 2 casualties.
Forest Beggars (6) take 91 hits in close combat, which cause 4 casualties.
Guardians of Caligus (8) take 815 hits (188 in close combat, 627 from archer fire), which cause 21 casualties.
Heavy-Armed Infantry (10) take 84 hits in close combat, which cause 2 casualties.
<Char > (25) take 564 hits in close combat (reduced due to fortifications), which cause 13 casualties, wiping the unit out.
</Char ><Char > (24) take 401 hits in close combat (reduced due to fortifications), which cause 11 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
</Char > Woodland Marauders (33) take 124 hits in close combat (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
Requiem (16) take 44 hits in close combat, which cause 1 casualties.
Bite of Fire (3) take 28 hits in close combat, which cause 1 casualties.
Bekren Valiant (2) take 90 hits in close combat, which cause 3 casualties.
Personal Guard (13) take 42 hits in close combat, which cause 1 casualties.
<Char > (21) take 333 hits in close combat (reduced due to fortifications), which cause 12 casualties.
</Char ><Char > (26) take 167 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
</Char > Carnes Legion (27) take 421 hits (205 in close combat, 216 from archer fire) (reduced due to fortifications), which cause 8 casualties.
<Char > (22) take 137 hits (39 in close combat, 98 from archer fire) (reduced due to fortifications), which cause 5 casualties.
</Char >Opporto's Finest (11) take 30 hits in close combat, which cause 1 casualties.
Haruchai (9) take 20 hits from archer fire. No casualties.
Personal Guard (12) take 64 hits in close combat, which cause 3 casualties.
<Char > (20) take 217 hits in close combat (reduced due to fortifications), which cause 9 casualties, making the unit retreat from the battlefield.
</Char >Sarwell's Guard (31) take 208 hits in close combat (reduced due to fortifications), which cause 6 casualties, causing panicked flight among the survivors.
The Last Stand! (32) take 218 hits (183 in close combat, 35 from archer fire) (reduced due to fortifications), which cause 10 casualties.
Swordsmen (18) take 85 hits in close combat, which cause 2 casualties.
Negev Longshots (30) take 104 hits in close combat (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
Groundbreakers (7) take 381 hits from archer fire, which cause 9 casualties.
Decimation III (4) take 234 hits in close combat, which cause 7 casualties.
Total hits suffered: Attackers: 2083 (1055 from close combat and 1028 from ranged), Defenders: 2894 (2545 from close combat and 349 from ranged)
Total casualties: 57 attackers, 86 defenders

Turn No. 4

    1 (73-A)
15 (60-A)
19 (41-A)
5 (20-A)
17 (12-I)
2 (43-I)
3 (17-I)
7 (55-C)
9 (21-C)
13 (24-I)
18 (45-I)
4 (37-I)
6 (25-I)
8 (54-I)
10 (38-I)
11 (40-I)
12 (5-I)
14 (23-I)
16 (45-I)
<Char >21 (8-A)
</Char ><Char >22 (15-A)
</Char > 27 (25-S)
32 (6-A)
   

Regiment of Thunder (15) move closer to get better shots.
Fergus Guard (5) move closer to get better shots.
Arrows of Destiny (1) move closer to get better shots.
Tokat's Light Longbow Men (19) move closer to get better shots.
Haruchai (9) are eager to charge, but the melee is too crowded already.
Groundbreakers (7) are eager to charge, but the melee is too crowded already.
There is one siege engine at the wall.
Some Guys With Swords (17) attack the walls with slightly overcrowded siege engines.
Bekren Valiant (2), Swordsmen (18), Personal Guard (13) and Bite of Fire (3) advance towards the enemy.
Personal Guard (12), Bekren Valiant (2), Swordsmen (18), Personal Guard (13) and Bite of Fire (3) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 2):
5 Fontan banners are visible in the melee.
12 Caligus banners are visible in the melee.
Guardians of Caligus (8) score 251 hits on (21) (438 before overkill).
Opporto's Finest (11) score 261 hits on Carnes Legion (27).
Requiem (16) score 217 hits on The Last Stand! (32) (407 before overkill).
Decimation III (4) score 238 hits on (22).
Heavy-Armed Infantry (10) score 335 hits on (22).
Forest Beggars (6) score 152 hits on Carnes Legion (27).
<Char > (21) score 57 hits on Guardians of Caligus (8).
</Char > The Last Stand! (32) score 31 hits on Requiem (16).
Carnes Legion (27) score 171 hits on Forest Beggars (6).
Carnes Legion (27) score 265 hits on Opporto's Finest (11).
Carnes Legion (27) score 179 hits on Phantom Guards (14).
Phantom Guards (14) score 232 hits on Carnes Legion (27).
<Char > (22) score 37 hits on Heavy-Armed Infantry (10).
</Char ><Char > (22) score 45 hits on Decimation III (4).
</Char >Total close combat hits suffered: Attackers: 785, Defenders: 1686 (2063 before overkill)

Guardians of Caligus (8) take 57 hits in close combat, which cause 1 casualties.
Opporto's Finest (11) take 265 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Requiem (16) take 31 hits in close combat, which cause 1 casualties.
Decimation III (4) take 45 hits in close combat, which cause 1 casualties.
Heavy-Armed Infantry (10) take 37 hits in close combat, which cause 1 casualties.
Forest Beggars (6) take 171 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
<Char > (21) take 239 hits in close combat (reduced due to fortifications), which cause 8 casualties, wiping the unit out.
</Char > The Last Stand! (32) take 207 hits in close combat (reduced due to fortifications), which cause 6 casualties, wiping the unit out.
Carnes Legion (27) take 614 hits in close combat (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
Phantom Guards (14) take 179 hits in close combat, which cause 6 casualties.
<Char > (22) take 546 hits in close combat (reduced due to fortifications), which cause 15 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 785 (785 from close combat and 0 from ranged), Defenders: 1606 (1606 from close combat and 0 from ranged)
Total casualties: 24 attackers, 40 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 1 %. The battle does 13 % damage to the fortifications.

Results

The battle lasted for 2 hours. You have gained 2 Honour. 1 of your men were killed and 2 were wounded in this battle. Combat training increases by 1 points. Unit cohesion rises 1 points.

Sunset - Krimml

Killed in battle. No report preserved.