Dubhaine Family/Rhidhana/Battles/1012/January

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January 3rd

Sunrise -- Braga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)5 otherline  380
2D Blade BrigadeTyFontan42 Infline  561
3D Clybr RangersLaicchFontan35 Archline  553
4D FlamekinPrandurFontan32 Infwedge  507
5D Hunting PartyGuis'waFontan26 Infbox  425
6D Negev Green JacketsRhidhanaFontan51 SFwedge  962
7D This Is Fontan!SandraFontan49 Infline  556
8DTouristsGabriellaFontan13 Infline  176
9D Ulfred's LongshotsUlfredFontan25 Archline  305
10D Woodland RidersArianaFontan68 Cavline  1352


Total:
1 attackers (5 other)
9 defenders (162 Inf, 60 Arch, 68 Cav, 51 SF)
Total combat strengths: 380 vs. 5397

Tourists tried to evade foreign troops, but were spotted.
The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.
Laicch Abliarsec, Marshal of the Democratic Guard takes command of her army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (5-M)
</Char >
   2 (42-I)
3 (35-A)
4 (32-I)
5 (26-I)
6 (51-S)
7 (49-I)
9 (25-A)
  8 (13-I)
10 (68-C)
 

<Char > Ulfred's Longshots (9) fire on Monsters (1), scoring 77 hits.
</Char > Negev Green Jackets (6) have no enemy in range and advance to better firing positions.
<Char > Clybr Rangers (3) fire on Monsters (1), scoring 191 hits.
</Char >Total ranged hits suffered: Attackers: 268, Defenders: 0
Woodland Riders (10) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.
Tourists (8), Blade Brigade (2), Hunting Party (5), This Is Fontan! (7) and Flamekin (4) advance towards the enemy.


<Char >Monsters (1) take 268 hits from archer fire, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 268 (0 from close combat and 268 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Turn No. 2

    <Char >1 (3-M)
</Char >
2 (42-I)
4 (32-I)
5 (26-I)
6 (51-S)
7 (49-I)
3 (35-A)
9 (25-A)
10 (68-C)
8 (13-I)
  

<Char > Clybr Rangers (3) fire on Monsters (1), scoring 380 hits.
</Char ><Char > Ulfred's Longshots (9) fire on Monsters (1), scoring 128 hits.
</Char ><Char > Negev Green Jackets (6) fire on Monsters (1), scoring 288 hits.
</Char >Total ranged hits suffered: Attackers: 796, Defenders: 0
Woodland Riders (10) ride on, closing in on the enemy.
This Is Fontan! (7), Tourists (8), Flamekin (4), Blade Brigade (2) and Hunting Party (5) advance towards the enemy.
Flamekin (4) and Blade Brigade (2) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
4 Fontan banners are visible in the melee.
This Is Fontan! (7) score 160 hits on Monsters (1) (246 before overkill).
Hunting Party (5) score 251 hits on Monsters (1) (386 before overkill).
<Char >Monsters (1) score 63 hits on Hunting Party (5).
</Char ><Char >Monsters (1) score 136 hits on This Is Fontan! (7).
</Char >Total close combat hits suffered: Attackers: 411 (632 before overkill), Defenders: 199

This Is Fontan! (7) take 136 hits in close combat, which cause 4 casualties.
Hunting Party (5) take 63 hits in close combat, which cause 2 casualties.
<Char >Monsters (1) take 1207 hits (411 in close combat, 796 from archer fire), which cause 3 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 1207 (411 from close combat and 796 from ranged), Defenders: 199 (199 from close combat and 0 from ranged)
Total casualties: 3 attackers, 6 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 0 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 6 points. Combat training increases by 1 points. Unit cohesion rises 3 points.

January 13th

Sunrise -- Al Amarah

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Black SwansBrigdhaFontan25 Archline  419
2A Negev Green JacketsRhidhanaFontan51 SFwedge  1035
3A ~�RD�~MercureansMarionSirion31 Archline  472
4DUndead Horde(Undead)(rogue)40 otherline  810


Total:
3 attackers (56 Arch, 51 SF)
1 defenders (40 other)
Total combat strengths: 1926 vs. 810

The troops from (rogue) set up defenses because they control the battlefield.
The Sirion troops attack because they are at war with (rogue).
The Fontan troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   3 (31-A)
1 (25-A)
2 (51-S)
  <Char >4 (40-U)
</Char >
    

<Char > ~�RD�~Mercureans (3) fire on Undead Horde (4), scoring 181 hits.
</Char ><Char > Black Swans (1) fire on Undead Horde (4), scoring 164 hits.
</Char > Negev Green Jackets (2) have no enemy in range and advance to better firing positions.
Total ranged hits suffered: Attackers: 0, Defenders: 345
Undead Horde (4) advance towards the enemy.


<Char >Undead Horde (4) take 345 hits from archer fire, which cause 12 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 345 (0 from close combat and 345 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 2

   3 (31-A)
1 (25-A)
2 (51-S)
<Char >4 (28-U)
</Char >
     

<Char > ~�RD�~Mercureans (3) fire on Undead Horde (4), scoring 147 hits.
</Char ><Char > Black Swans (1) fire on Undead Horde (4), scoring 239 hits.
</Char > Negev Green Jackets (2) move into close combat.
Total ranged hits suffered: Attackers: 0, Defenders: 386


Close Combat (Center Line):
3 Fontan banners are visible in the melee.
<Char >Undead Horde (4) score 102 hits on Negev Green Jackets (2).
</Char > Negev Green Jackets (2) score 1011 hits on Undead Horde (4).
Total close combat hits suffered: Attackers: 102, Defenders: 1011

<Char >Undead Horde (4) take 1397 hits (1011 in close combat, 386 from archer fire), which cause 28 casualties, wiping the unit out.
</Char > Negev Green Jackets (2) take 102 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 102 (102 from close combat and 0 from ranged), Defenders: 1397 (1011 from close combat and 386 from ranged)
Total casualties: 3 attackers, 28 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 7 %. The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. 1 of your men were killed and 2 were wounded in this battle. Morale of your troops falls by 3 points. Your men's equipment suffers 2 % damage. Combat training increases by 1 points.

January 19th

Sunset -- Oporto

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)16 otherline  780
2D Caravan GuardsZartosFontan19 Infline  211
3D Honour GuardErmanno TuscanoFontan10 Cavwedge  213
4D Negev Green JacketsRhidhanaFontan48 SFwedge  949
5D Oporto GuardSashaFontan23 Archline  237
6DOporto Musketeers(militia/guard unit)Fontan17 MIline  274
7DRangers(militia/guard unit)Fontan11 Archline  251
8D The RagettesYvonneFontan32 Archline  335


Total:
1 attackers (16 other)
7 defenders (19 Inf, 17 MI, 66 Arch, 10 Cav, 48 SF)
Total combat strengths: 780 vs. 2470

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (16-M)
</Char >
   2 (19-I)
4 (48-S)
<Char >6 (17-M)
</Char ><Char >7 (11-A)
</Char >
5 (23-A)
8 (32-A)
3 (10-C)
 

<Char >Oporto Musketeers (6) have no enemy in range and hold their fire.
</Char > Oporto Guard (5) have no enemy in range and advance to better firing positions.
<Char ><Char >Rangers (7) fire on Monsters (1), scoring 50 hits.
</Char ></Char > Negev Green Jackets (4) have no enemy in range and advance to better firing positions.
The Ragettes (8) have no enemy in range and advance to better firing positions.
Total ranged hits suffered: Attackers: 50, Defenders: 0
Honour Guard (3) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.
Caravan Guards (2) advance towards the enemy.


<Char >Monsters (1) take 50 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 50 (0 from close combat and 50 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    <Char >1 (15-M)
</Char >
2 (19-I)
4 (48-S)
3 (10-C)
5 (23-A)
<Char >6 (17-M)
</Char ><Char >7 (11-A)
</Char > 8 (32-A)
   

<Char ><Char >Rangers (7) fire on Monsters (1), scoring 85 hits.
</Char ></Char ><Char >Oporto Musketeers (6) have no enemy in range and hold their fire.
</Char ><Char > Oporto Guard (5) fire on Monsters (1), scoring 62 hits.
</Char ><Char > Negev Green Jackets (4) fire on Monsters (1), scoring 286 hits.
</Char > The Ragettes (8) move closer to get better shots.
Total ranged hits suffered: Attackers: 433, Defenders: 0
Honour Guard (3) ride on, closing in on the enemy.
Caravan Guards (2) advance towards the enemy.


Close Combat (Attacker Line 1):
Caravan Guards (2) score 90 hits on Monsters (1).
<Char >Monsters (1) score 287 hits on Caravan Guards (2).
</Char >Total close combat hits suffered: Attackers: 90, Defenders: 287

Caravan Guards (2) take 287 hits in close combat, which cause 10 casualties.
<Char >Monsters (1) take 523 hits (90 in close combat, 433 from archer fire), which cause 6 casualties.
</Char >Total hits suffered: Attackers: 523 (90 from close combat and 433 from ranged), Defenders: 287 (287 from close combat and 0 from ranged)
Total casualties: 6 attackers, 10 defenders

Turn No. 3

    <Char >1 (9-M)
</Char >
2 (9-I)
3 (10-C)
4 (48-S)
8 (32-A)
5 (23-A)
<Char >6 (17-M)
</Char ><Char >7 (11-A)
</Char >
   

Oporto Guard (5) have no enemy in range and advance to better firing positions.
The Ragettes (8) hold their fire.
<Char >Rangers (7) have no enemy in range and hold their fire.
</Char ><Char >Oporto Musketeers (6) have no enemy in range and hold their fire.
</Char > Negev Green Jackets (4) move closer to get better shots.
Honour Guard (3) charge forward.


Close Combat (Attacker Line 1):
Caravan Guards (2) score 53 hits on Monsters (1).
Honour Guard (3) score 351 hits on Monsters (1).
<Char >Monsters (1) score 111 hits on Caravan Guards (2).
</Char ><Char >Monsters (1) score 100 hits on Honour Guard (3).
</Char >Total close combat hits suffered: Attackers: 404, Defenders: 211

Caravan Guards (2) take 111 hits in close combat, which cause 4 casualties.
Honour Guard (3) take 100 hits in close combat, which cause 2 casualties.
<Char >Monsters (1) take 404 hits in close combat, which cause 4 casualties.
</Char >Total hits suffered: Attackers: 404 (404 from close combat and 0 from ranged), Defenders: 211 (211 from close combat and 0 from ranged)
Total casualties: 4 attackers, 6 defenders

Turn No. 4

    <Char >1 (5-M)
</Char >
2 (5-I)
3 (8-C)
4 (48-S)
5 (23-A)
8 (32-A)
<Char >6 (17-M)
</Char ><Char >7 (11-A)
</Char >
   

<Char >Oporto Musketeers (6) have no enemy in range and advance to better firing positions.
</Char ><Char >Rangers (7) have no enemy in range and advance to better firing positions.
</Char > Negev Green Jackets (4) retreat towards safer positions.
Oporto Guard (5) hold their fire.
The Ragettes (8) hold their fire.


Close Combat (Attacker Line 1):
Honour Guard (3) score 84 hits on Monsters (1).
Caravan Guards (2) score 50 hits on Monsters (1).
<Char >Monsters (1) score 44 hits on Caravan Guards (2).
</Char ><Char >Monsters (1) score 83 hits on Honour Guard (3).
</Char >Total close combat hits suffered: Attackers: 134, Defenders: 127

Honour Guard (3) take 83 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors.
Caravan Guards (2) take 44 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
<Char >Monsters (1) take 134 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
</Char >Total hits suffered: Attackers: 134 (134 from close combat and 0 from ranged), Defenders: 127 (127 from close combat and 0 from ranged)
Total casualties: 2 attackers, 3 defenders

Defender Victory! The battle does minor damage to the local infrastructure. Production falls 3 %. The local roads network has also been damaged. The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 7 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points.

January 20th

Sunrise -- Negev

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)87 otherline  1395
2D Black SwansBrigdhaFontan25 Archline  476
3D Caravan GuardsZartosFontan5 Infline  99
4D Negev Green JacketsRhidhanaFontan48 SFwedge  945
5D The RagettesYvonneFontan32 Archline  342


Total:
1 attackers (87 other)
4 defenders (5 Inf, 57 Arch, 48 SF)
Total combat strengths: 1395 vs. 1862

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Motte and Bailey (2).
Lady Rhidhana Dubhaine, Minister of Defense of Fontan, Marshal of the Fontan Rangers takes command of her army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (87-U)
</Char >
  3 (5-I)
2 (25-A)
4 (48-S)
5 (32-A)
  

<Char > Black Swans (2) fire on Undead Horde (1), scoring 138 hits.
</Char ><Char > The Ragettes (5) fire on Undead Horde (1), scoring 50 hits.
</Char > Negev Green Jackets (4) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 188, Defenders: 0
Undead Horde (1) advance towards the enemy.
Caravan Guards (3) hold their positions at the outer wall, waiting for the attack.


<Char >Undead Horde (1) take 188 hits from archer fire, which cause 7 casualties.
</Char >Total hits suffered: Attackers: 188 (0 from close combat and 188 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 7 attackers, 0 defenders

Turn No. 2

     <Char >1 (80-U)
</Char >
3 (5-I)
2 (25-A)
4 (48-S)
5 (32-A)
  

<Char > Negev Green Jackets (4) fire on Undead Horde (1), scoring 420 hits.
</Char ><Char > The Ragettes (5) fire on Undead Horde (1), scoring 83 hits.
</Char ><Char > Black Swans (2) fire on Undead Horde (1), scoring 312 hits.
</Char >Total ranged hits suffered: Attackers: 815, Defenders: 0
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1):
<Char >Undead Horde (1) score 35 hits on Caravan Guards (3) (129 before overkill).
</Char > Caravan Guards (3) score 50 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 50, Defenders: 35 (129 before overkill)

<Char >Undead Horde (1) take 865 hits (50 in close combat, 815 from archer fire), which cause 34 casualties, throwing them back from the fortifications.
</Char > Caravan Guards (3) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 865 (50 from close combat and 815 from ranged), Defenders: 27 (27 from close combat and 0 from ranged)
Total casualties: 34 attackers, 1 defenders

Turn No. 3

     <Char >1 (46-U)
</Char >
3 (4-I)
2 (25-A)
4 (48-S)
5 (32-A)
  

<Char > Black Swans (2) fire on Undead Horde (1), scoring 194 hits.
</Char ><Char > Negev Green Jackets (4) fire on Undead Horde (1), scoring 310 hits.
</Char ><Char > The Ragettes (5) fire on Undead Horde (1), scoring 83 hits.
</Char >Total ranged hits suffered: Attackers: 587, Defenders: 0
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).
Caravan Guards (3) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
Caravan Guards (3) score 52 hits on Undead Horde (1).
<Char >Undead Horde (1) score 24 hits on Caravan Guards (3) (68 before overkill).
</Char >Total close combat hits suffered: Attackers: 52, Defenders: 24 (68 before overkill)

Caravan Guards (3) take 19 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<Char >Undead Horde (1) take 639 hits (52 in close combat, 587 from archer fire), which cause 25 casualties, throwing them back from the fortifications.
</Char >Total hits suffered: Attackers: 639 (52 from close combat and 587 from ranged), Defenders: 19 (19 from close combat and 0 from ranged)
Total casualties: 25 attackers, 1 defenders

Turn No. 4

     <Char >1 (21-U)
</Char >
3 (3-I)
2 (25-A)
4 (48-S)
5 (32-A)
  

<Char > The Ragettes (5) fire on Undead Horde (1), scoring 98 hits.
</Char ><Char > Black Swans (2) fire on Undead Horde (1), scoring 246 hits.
</Char ><Char > Negev Green Jackets (4) fire on Undead Horde (1), scoring 376 hits.
</Char >Total ranged hits suffered: Attackers: 720, Defenders: 0
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1):
<Char >Undead Horde (1) score 21 hits on Caravan Guards (3) (37 before overkill).
</Char > Caravan Guards (3) score 30 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 30, Defenders: 21 (37 before overkill)

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

<Char >Undead Horde (1) take 750 hits (30 in close combat, 720 from archer fire), which cause 21 casualties, wiping the unit out.
</Char > Caravan Guards (3) take 16 hits in close combat (reduced due to fortifications), which cause 1 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 750 (30 from close combat and 720 from ranged), Defenders: 16 (16 from close combat and 0 from ranged)
Total casualties: 21 attackers, 1 defenders

Defender Victory! The battle does minor damage to the local infrastructure. Production falls 4 %. The local roads network has also been damaged. The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 2 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 7 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points.