Dubhaine Family/Cathal/Battles/1012/May

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May 14th -- Koolaris

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead(Undead)(rogue)37 otherline  410
2DDeathAoifaMinas Thalion7 SFline  306
3DThe Harlequin GuardCathalMinas Thalion29 MIline  351
4NFlame of the Ancient WorldDwayneMinas Thalion9 Archline  226


Total:
1 attackers (37 other)
2 defenders (29 MI, 7 SF)
Total combat strengths: 410 vs. 657
1 neutral observers (226 combat strength).

Flame of the Ancient World successfully evade the foreign troops.
The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (37-U)
</Char >
 2 (7-S)
  3 (29-M)
 

The Harlequin Guard (3) move closer to get better shots.
<Char >Death (2) fire on Undead (1), scoring 125 hits.
</Char >Total ranged hits suffered: Attackers: 125, Defenders: 0
Undead (1) advance towards the enemy.


<Char >Undead (1) take 125 hits from archer fire, which cause 5 casualties.
</Char >Total hits suffered: Attackers: 125 (0 from close combat and 125 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders

Turn No. 2

     <Char >1 (32-U)
</Char >
2 (7-S)
 3 (29-M)
  

The Harlequin Guard (3) move closer to get better shots.
Death (2) move into close combat.


Close Combat (Center Line):
<Char >Undead (1) score 50 hits on Death (2).
</Char >Death (2) score 140 hits on Undead (1).
Total close combat hits suffered: Attackers: 140, Defenders: 50

<Char >Undead (1) take 140 hits in close combat, which cause 6 casualties.
</Char >Death (2) take 50 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 140 (140 from close combat and 0 from ranged), Defenders: 50 (50 from close combat and 0 from ranged)
Total casualties: 6 attackers, 1 defenders

Turn No. 3

     <Char >1 (26-U)
</Char >
2 (6-S)
 3 (29-M)
   

The Harlequin Guard (3) hold their fire.


Close Combat (Center Line):
<Char >Undead (1) score 61 hits on Death (2).
</Char >Death (2) score 348 hits on Undead (1).
Total close combat hits suffered: Attackers: 348, Defenders: 61

<Char >Undead (1) take 348 hits in close combat, which cause 15 casualties.
</Char >Death (2) take 61 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 348 (348 from close combat and 0 from ranged), Defenders: 61 (61 from close combat and 0 from ranged)
Total casualties: 15 attackers, 1 defenders

Turn No. 4

     <Char >1 (11-U)
</Char >
2 (5-S)
 3 (29-M)
   

The Harlequin Guard (3) move closer to get better shots.


Close Combat (Center Line):
Death (2) score 186 hits on Undead (1).
<Char >Undead (1) score 22 hits on Death (2).
</Char >Total close combat hits suffered: Attackers: 186, Defenders: 22

Death (2) take 22 hits in close combat. No casualties, making the unit retreat from the battlefield.
<Char >Undead (1) take 186 hits in close combat, which cause 8 casualties.
</Char >Total hits suffered: Attackers: 186 (186 from close combat and 0 from ranged), Defenders: 22 (22 from close combat and 0 from ranged)
Total casualties: 8 attackers, 0 defenders

Turn No. 5

     <Char >1 (3-U)
</Char >
3 (29-M)
    

The Harlequin Guard (3) move in, hoping to reach close combat.
<Char >The Harlequin Guard (3) fire on Undead (1), scoring 100 hits.
</Char >Total ranged hits suffered: Attackers: 100, Defenders: 0


Close Combat (Center Line):
1 Minas Thalion banners are visible in the melee.
<Char >Undead (1) score 10 hits on The Harlequin Guard (3).
</Char >The Harlequin Guard (3) score 57 hits on Undead (1) (135 before overkill).
Total close combat hits suffered: Attackers: 57 (135 before overkill), Defenders: 10

<Char >Undead (1) take 157 hits (57 in close combat, 100 from archer fire), which cause 3 casualties, wiping the unit out.
</Char >The Harlequin Guard (3) take 10 hits in close combat. No casualties.
Total hits suffered: Attackers: 157 (57 from close combat and 100 from ranged), Defenders: 10 (10 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %. The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. None of your men were killed in this battle. Morale of your troops falls by 2 points. Your men's equipment suffers 2 % damage. Combat training increases by 3 points. Unit cohesion rises 2 points.