Dubhaine Family/Cathal/Battles/1012/June

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June 5th - Steepglades

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AThe Harlequin GuardCathalMinas Thalion34 MIline  414
2DMonsters(Monsters)(rogue)6 otherline  315


Total:
1 attackers (34 MI)
1 defenders (6 other)
Total combat strengths: 414 vs. 315

The troops from (rogue) set up defenses because they control the battlefield.
The Minas Thalion troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (34-M)
   <Char >2 (6-M)
</Char >
   

The Harlequin Guard (1) move closer to get better shots.
<Char >The Harlequin Guard (1) fire on Monsters (2), scoring 133 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 133
Monsters (2) advance towards the enemy.


<Char >Monsters (2) take 133 hits from archer fire, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 133 (0 from close combat and 133 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

    1 (34-M)
 <Char >2 (4-M)
</Char >
    

<Char >The Harlequin Guard (1) fire on Monsters (2), scoring 267 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 267
Monsters (2) advance towards the enemy.


<Char >Monsters (2) take 267 hits from archer fire, which cause 3 casualties, causing panicked flight among the survivors.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 267 (0 from close combat and 267 from ranged)
Total casualties: 0 attackers, 3 defenders

Attacker Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 3 points. Combat training increases by 1 points. Unit cohesion rises 3 points.

June 15th - Drenga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)25 otherline  310
2DDeathAoifaMinas Thalion5 SFline  186
3DRossignon's BowsBastianMinas Thalion15 Archline  124
4DThe Harlequin GuardCathalMinas Thalion34 MIline  368


Total:
1 attackers (25 other)
3 defenders (34 MI, 15 Arch, 5 SF)
Total combat strengths: 310 vs. 678

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Palisade (1).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (25-U)
</Char >
  2 (5-S)
3 (15-A)
4 (34-M)
   

<Char >Death (2) fire on Undead Horde (1), scoring 86 hits.
</Char ><Char >The Harlequin Guard (4) fire on Undead Horde (1), scoring 112 hits.
</Char ><Char >Rossignon's Bows (3) fire on Undead Horde (1), scoring 49 hits.
</Char >Total ranged hits suffered: Attackers: 247, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 247 hits from archer fire, which cause 11 casualties.
</Char >Total hits suffered: Attackers: 247 (0 from close combat and 247 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 11 attackers, 0 defenders

Turn No. 2

     <Char >1 (14-U)
</Char >
 2 (5-S)
3 (15-A)
4 (34-M)
   

<Char >Death (2) fire on Undead Horde (1), scoring 190 hits.
</Char ><Char >Rossignon's Bows (3) fire on Undead Horde (1), scoring 53 hits.
</Char ><Char >The Harlequin Guard (4) fire on Undead Horde (1), scoring 178 hits.
</Char >Total ranged hits suffered: Attackers: 421, Defenders: 0
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).


<Char >Undead Horde (1) take 421 hits from archer fire, which cause 14 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 421 (0 from close combat and 421 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 14 attackers, 0 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. Your captain has improved his skill level. None of your men were killed in this battle. Your unit gains 5 points of Morale. Combat training increases by 2 points. Unit cohesion rises 4 points.

June 16th - Drenga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)5 otherline  310
2DDeathAoifaMinas Thalion4 SFline  150
3DRossignon's BowsBastianMinas Thalion15 Archline  127
4DThe Harlequin GuardCathalMinas Thalion34 MIline  382


Total:
1 attackers (5 other)
3 defenders (34 MI, 15 Arch, 4 SF)
Total combat strengths: 310 vs. 659

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Palisade (1).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (5-M)
</Char >
   2 (4-S)
3 (15-A)
4 (34-M)
   

<Char >Death (2) fire on Monsters (1), scoring 69 hits.
</Char >Rossignon's Bows (3) have no enemy in range and hold their fire.
<Char >Rossignon's Bows (3) fire on Monsters (1), scoring 26 hits.
</Char >The Harlequin Guard (4) have no enemy in range and hold their fire.
<Char >The Harlequin Guard (4) fire on Monsters (1), scoring 59 hits.
</Char >Total ranged hits suffered: Attackers: 154, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 154 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 154 (0 from close combat and 154 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    <Char >1 (4-M)
</Char >
  2 (4-S)
3 (15-A)
4 (34-M)
   

<Char >Rossignon's Bows (3) fire on Monsters (1), scoring 31 hits.
</Char ><Char >The Harlequin Guard (4) fire on Monsters (1), scoring 94 hits.
</Char ><Char >Death (2) fire on Monsters (1), scoring 48 hits.
</Char >Total ranged hits suffered: Attackers: 173, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 173 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 173 (0 from close combat and 173 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 3

     <Char >1 (3-M)
</Char >
 2 (4-S)
3 (15-A)
4 (34-M)
   

<Char >The Harlequin Guard (4) fire on Monsters (1), scoring 221 hits.
</Char ><Char >Rossignon's Bows (3) fire on Monsters (1), scoring 54 hits.
</Char ><Char >Death (2) fire on Monsters (1), scoring 146 hits.
</Char >Total ranged hits suffered: Attackers: 421, Defenders: 0
Monsters (1) scale the fortifications (reduced combat effectiveness for this turn).


<Char >Monsters (1) take 421 hits from archer fire, which cause 3 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 421 (0 from close combat and 421 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour and 1 Prestige. None of your men were killed in this battle. Your unit gains 4 points of Morale. Combat training increases by 2 points. Unit cohesion rises 6 points.