Dubhaine Family/Cathal/Battles/1011/September

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

September 2nd -- Abaka

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)8 otherline  475
2DA Damsel's Defenders(militia/guard unit)Minas Thalion27 Archbox  312
3DA Damsel's Defenders(militia/guard unit)Minas Thalion28 Archbox  280
4D Denariel's FuryCathalMinas Thalion70 MIline  603
5D Ivory GuardAneelMinas Thalion24 MIline  290
6D Legio DracoKhainMinas Thalion20 Infbox  182
7D Republicans GuardsmenHendrikMinas Thalion81 Archline  409
8D The Lost BoysBeornMinas Thalion29 Infbox  100


Total:
1 attackers (8 other)
7 defenders (49 Inf, 94 MI, 136 Arch)
Total combat strengths: 475 vs. 2176

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

A calm wind blows, to the joy of the archers.

Aneel Snowowl, Lord of Prosperity of Minas Thalion is spotted wearing the Battered Breastplate of the Vulcano.
Hendrik Van Nieuwenrode, Lord of War of Minas Thalion, Marshal of the Army of Minas Thalion takes command of his army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (8-M)
</Char >
   4 (70-M)
5 (24-M)
8 (29-I)
<Char >2 (27-A)
</Char ><Char >3 (28-A)
</Char > 6 (20-I)
7 (81-A)
   

<Char ><Char >A Damsel's Defenders (3) fire on Monsters (1), scoring 56 hits.
</Char ></Char ><Char ><Char >A Damsel's Defenders (2) fire on Monsters (1), scoring 62 hits.
</Char ></Char ><Char > Denariel's Fury (4) fire on Monsters (1), scoring 181 hits.
</Char > Republicans Guardsmen (7) have no enemy in range and advance to better firing positions.
Ivory Guard (5) move closer to get better shots.
Total ranged hits suffered: Attackers: 299, Defenders: 0
Legio Draco (6) stay behind their camp fortifications.
Monsters (1) advance towards the enemy.
The Lost Boys (8) advance towards the enemy.


<Char >Monsters (1) take 299 hits from archer fire, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 299 (0 from close combat and 299 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Turn No. 2

    <Char >1 (6-M)
</Char >
5 (24-M)
8 (29-I)
4 (70-M)
7 (81-A)
<Char >2 (27-A)
</Char ><Char >3 (28-A)
</Char > 6 (20-I)
   

<Char > Republicans Guardsmen (7) fire on Monsters (1), scoring 330 hits.
</Char ><Char ><Char >A Damsel's Defenders (3) fire on Monsters (1), scoring 113 hits.
</Char ></Char ><Char > Ivory Guard (5) fire on Monsters (1), scoring 111 hits.
</Char ><Char ><Char >A Damsel's Defenders (2) fire on Monsters (1), scoring 108 hits.
</Char ></Char ><Char > Denariel's Fury (4) fire on Monsters (1), scoring 303 hits.
</Char >Total ranged hits suffered: Attackers: 965, Defenders: 0
Legio Draco (6) stay behind their camp fortifications.
The Lost Boys (8) advance towards the enemy.


Close Combat (Attacker Line 1):
1 Minas Thalion banners are visible in the melee.
The Lost Boys (8) score 53 hits on Monsters (1).
<Char >Monsters (1) score 182 hits on The Lost Boys (8).
</Char >Total close combat hits suffered: Attackers: 53, Defenders: 182

The Lost Boys (8) take 182 hits in close combat, which cause 5 casualties.
<Char >Monsters (1) take 1018 hits (53 in close combat, 965 from archer fire), which cause 6 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 1018 (53 from close combat and 965 from ranged), Defenders: 182 (182 from close combat and 0 from ranged)
Total casualties: 6 attackers, 5 defenders

Defender Victory! The battle does minor damage to the local infrastructure. Production falls 1 %.

Results

The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 1 points. Your men's equipment suffers 1 % damage. Combat training increases by 2 points. Unit cohesion rises 4 points.

September 4th -- Vir el Mari Heights

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Denariel's FuryCathalMinas Thalion70 MIline  615
2ATemplari MilitansAoifaMinas Thalion18 Cavwedge  234
3DMonsters(Monsters)(rogue)7 otherline  405


Total:
2 attackers (70 MI, 18 Cav)
1 defenders (7 other)
Total combat strengths: 849 vs. 405

Begin new treaty system battle setup:

The troops from (rogue) set up defenses because they control the battlefield.
The Minas Thalion troops attack because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

The troops from (rogue) set up defenses because they control the battlefield.
The Minas Thalion troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (18-C)
1 (70-M)
   <Char >3 (7-M)
</Char >
   

Denariel's Fury (1) have no enemy in range and advance to better firing positions.
Templari Militans (2) ride on, closing in on the defenders.
Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

     1 (70-M)
2 (18-C)
 <Char >3 (7-M)
</Char >
    

<Char > Denariel's Fury (1) fire on Monsters (3), scoring 291 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 291
Templari Militans (2) charge ahead, into the defenders' ranks.


Close Combat (Defender Line 1):
1 Minas Thalion banners are visible in the melee.
Templari Militans (2) score 549 hits on Monsters (3).
<Char >Monsters (3) score 197 hits on Templari Militans (2).
</Char >Total close combat hits suffered: Attackers: 197, Defenders: 549

Templari Militans (2) take 197 hits in close combat, which cause 6 casualties.
<Char >Monsters (3) take 840 hits (549 in close combat, 291 from archer fire), which cause 7 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 197 (197 from close combat and 0 from ranged), Defenders: 840 (549 from close combat and 291 from ranged)
Total casualties: 6 attackers, 7 defenders

Attacker Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 1 points. Your men's equipment suffers 1 % damage. Combat training increases by 2 points. Unit cohesion rises 4 points.

September 20th -- Abaka

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)43 otherline  483
2DA Damsel's Defenders(militia/guard unit)Minas Thalion28 Archbox  261
3DA Damsel's Defenders(militia/guard unit)Minas Thalion27 Archbox  264
4D Denariel's FuryCathalMinas Thalion113 MIline  835
5D Horses for HireAnomalousMinas Thalion24 Cavwedge  414
6DIvory Guard(militia/guard unit)Minas Thalion12 MIline  210
7D Republicans GuardsmenHendrikMinas Thalion125 Archline  865
8D Screaming CrowsBoenMinas Thalion64 Archskirmish  287
9D Templari MilitansAoifaMinas Thalion22 Cavwedge  318
10DThe Lost Boys(militia/guard unit)Minas Thalion13 Infbox  146
11D The Lost ScoutsJanMinas Thalion60 MIline  484


Total:
1 attackers (43 other)
10 defenders (13 Inf, 185 MI, 244 Arch, 46 Cav)
Total combat strengths: 483 vs. 4084

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

It is quite windy and the archers will have to aim very carefully.
Hendrik Van Nieuwenrode, Lord of War of Minas Thalion, Marshal of the Army of Minas Thalion takes command of his army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (43-U)
</Char >
  8 (64-A)
11 (60-M)
<Char >2 (28-A)
</Char ><Char >3 (27-A)
</Char > 4 (113-M)
<Char >6 (12-M)
</Char > 7 (125-A)
<Char >10 (13-I)
</Char >
9 (22-C)
5 (24-C)
 

Denariel's Fury (4) move in, hoping to reach close combat.
<Char > Denariel's Fury (4) fire on Undead Horde (1), scoring 252 hits.
</Char ><Char >Ivory Guard (6) move closer to get better shots.
</Char ><Char >A Damsel's Defenders (3) move closer to get better shots.
</Char ><Char ><Char >A Damsel's Defenders (2) fire on Undead Horde (1), scoring 72 hits.
</Char ></Char ><Char > Republicans Guardsmen (7) fire on Undead Horde (1), scoring 292 hits.
</Char ><Char > Screaming Crows (8) fire on Undead Horde (1), scoring 148 hits.
</Char ><Char > The Lost Scouts (11) fire on Undead Horde (1), scoring 111 hits.
</Char >Total ranged hits suffered: Attackers: 875, Defenders: 0
Horses for Hire (5) and Templari Militans (9) ride on, closing in on the enemy.
Undead Horde (1) advance towards the enemy.
The Lost Boys (10) advance towards the enemy.


<Char >Undead Horde (1) take 875 hits from archer fire, which cause 43 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 875 (0 from close combat and 875 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 43 attackers, 0 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 0 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 1 points. Combat training increases by 1 points. Unit cohesion rises 3 points.

September 23rd -- Alebad

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)29 otherline  385
2D Denariel's FuryCathalMinas Thalion113 MIline  917
3D Fell GuardJonathanMinas Thalion34 Infline  266
4D Fine Old ChapsSedgewickMinas Thalion60 Infline  553
5D Ice ThrowersNalokMinas Thalion35 MIline  398
6DInfantryPompaeMinas Thalion30 Infline  272
7DIrdalnian Hunters(militia/guard unit)Minas Thalion22 Archline  79
8D Legio DracoKhainMinas Thalion90 Infline  664
9DMerrie men of Abaka(militia/guard unit)Minas Thalion14 Archline  69
10DPraetorian Guards(militia/guard unit)Minas Thalion16 Infline  81
11DRemnants of AlowcaAllyahMinas Thalion50 Archskirmish  507
12D Silky HordeSilksMinas Thalion64 Infline  472
13D Templari MilitansAoifaMinas Thalion22 Cavwedge  347
14D ~~/~~ValdrixMinas Thalion65 Cavbox  504


Total:
1 attackers (29 other)
13 defenders (294 Inf, 148 MI, 86 Arch, 87 Cav)
Total combat strengths: 385 vs. 5129

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Fortress (5).

Valdrix Hendrix, Senator of Alebad is spotted wearing the Hinmi's Chain Mail of Blood.
Khain Dragonborn, Lord of Justice of Minas Thalion, Senator of Abaka, Marshal of the Imperial dragoons takes command of his army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (29-U)
</Char >
  2 (113-M)
3 (34-I)
4 (60-I)
5 (35-M)
6 (30-I)
8 (90-I)
12 (64-I)
<Char >7 (22-A)
</Char ><Char >9 (14-A)
</Char ><Char >10 (16-I)
</Char >11 (50-A)
13 (22-C)
14 (65-C)
  

<Char >Remnants of Alowca (11) fire on Undead Horde (1), scoring 205 hits.
</Char ><Char ><Char >Irdalnian Hunters (7) fire on Undead Horde (1), scoring 30 hits.
</Char ></Char ><Char ><Char >Merrie men of Abaka (9) fire on Undead Horde (1), scoring 21 hits.
</Char ></Char > Denariel's Fury (2) wait on top of the fortifications for the attack.
<Char > Ice Throwers (5) fire on Undead Horde (1), scoring 181 hits.
</Char >Total ranged hits suffered: Attackers: 437, Defenders: 0
Templari Militans (13) stay in their defensive position, awaiting an opportunity to charge.
~~/~~ (14) stay in their defensive position, awaiting an opportunity to charge.
Legio Draco (8) leave the fortification, attacking the enemy.
Undead Horde (1) advance towards the enemy.
Praetorian Guards (10) move forward to take up positions at the outer wall.
Fine Old Chaps (4), Fell Guard (3), Infantry (6) and Silky Horde (12) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
6 Minas Thalion banners are visible in the melee.
<Char >Undead Horde (1) score 44 hits on Legio Draco (8).
</Char > Legio Draco (8) score 513 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 513, Defenders: 44

<Char >Undead Horde (1) take 950 hits (513 in close combat, 437 from archer fire), which cause 29 casualties, wiping the unit out.
</Char > Legio Draco (8) take 44 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 950 (513 from close combat and 437 from ranged), Defenders: 44 (44 from close combat and 0 from ranged)
Total casualties: 29 attackers, 1 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 1 points. Combat training increases by 1 points. Unit cohesion rises 2 points.

September 26th -- Grentzen

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Denariel's FuryCathalMinas Thalion113 MIline  926
2A Fine Old ChapsSedgewickMinas Thalion60 Infline  550
3A Horses for HireAnomalousMinas Thalion24 Cavwedge  423
4A Ice ThrowersNalokMinas Thalion35 MIline  407
5A Legio DracoKhainMinas Thalion90 Infline  673
6A Republicans GuardsmenHendrikMinas Thalion125 Archskirmish  849
7A Screaming CrowsBoenMinas Thalion64 Archskirmish  295
8A Templari MilitansAoifaMinas Thalion22 Cavwedge  364
9A The Lost ScoutsJanMinas Thalion60 MIline  470
10A ~~/~~ValdrixMinas Thalion65 Cavwedge  530
11DIrdalni Flight(militia/guard unit)Oritolon25 Archline  334


Total:
10 attackers (150 Inf, 208 MI, 189 Arch, 111 Cav)
1 defenders (25 Arch)
Total combat strengths: 5487 vs. 334

Begin new treaty system battle setup:

The region owner Oritolon and their allies defend.
~~/~~ have attack orders.
Legio Draco have attack orders.
Denariel's Fury have attack orders.
Templari Militans have attack orders.
Horses for Hire have attack orders.
Ice Throwers have attack orders.
Fine Old Chaps have attack orders.
The Lost Scouts have attack orders.
The troops from Minas Thalion join in to support their realm-mates.

End new treaty system battle setup.

The region owner Oritolon and their allies defend.
The Minas Thalion troops attack because they are at war with Oritolon.

A calm wind blows, to the joy of the archers.

Valdrix Hendrix, Senator of Alebad is spotted wearing the Hinmi's Chain Mail of Blood.
Hendrik Van Nieuwenrode, Lord of War of Minas Thalion, Marshal of the Army of Minas Thalion takes command of his army. They deploy in Soften and Charge formation.
Khain Dragonborn, Lord of Justice of Minas Thalion, Senator of Abaka, Marshal of the Imperial dragoons takes command of his army. They deploy in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  8 (22-C)
10 (65-C)
3 (24-C)
2 (60-I)
5 (90-I)
6 (125-A)
9 (60-M)
1 (113-M)
4 (35-M)
7 (64-A)
  <Char >11 (25-A)
</Char >
   

<Char > Screaming Crows (7) fire on Irdalni Flight (11), scoring 69 hits.
</Char > Republicans Guardsmen (6) have no enemy in range and advance to better firing positions.
<Char >Irdalni Flight (11) fire on Denariel's Fury (1), scoring 122 hits.
</Char >
<Char > Ice Throwers (4) fire on Irdalni Flight (11), scoring 70 hits.
</Char > The Lost Scouts (9) move closer to get better shots.
<Char > Denariel's Fury (1) fire on Irdalni Flight (11), scoring 197 hits.
</Char >Total ranged hits suffered: Attackers: 122, Defenders: 336
Horses for Hire (3), Templari Militans (8) and ~~/~~ (10) ride on, closing in on the defenders.
Fine Old Chaps (2) and Legio Draco (5) advance towards the enemy.


<Char >Irdalni Flight (11) take 168 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
</Char > Denariel's Fury (1) take 122 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 122 (0 from close combat and 122 from ranged), Defenders: 168 (0 from close combat and 168 from ranged)
Total casualties: 2 attackers, 5 defenders

Turn No. 2

    8 (22-C)
10 (65-C)
1 (111-M)
2 (60-I)
3 (24-C)
4 (35-M)
5 (90-I)
6 (125-A)
7 (64-A)
9 (60-M)
  <Char >11 (20-A)
</Char >
   

<Char > Screaming Crows (7) fire on Irdalni Flight (11), scoring 75 hits.
</Char > The Lost Scouts (9) have no enemy in range and advance to better firing positions.
<Char >Irdalni Flight (11) fire on The Lost Scouts (9), scoring 127 hits.
</Char > Denariel's Fury (1) move closer to get better shots.
<Char > Ice Throwers (4) fire on Irdalni Flight (11), scoring 114 hits.
</Char ><Char > Republicans Guardsmen (6) fire on Irdalni Flight (11), scoring 200 hits.
</Char >Total ranged hits suffered: Attackers: 127, Defenders: 389
Horses for Hire (3), ~~/~~ (10) and Templari Militans (8) ride on, closing in on the defenders.
Legio Draco (5) and Fine Old Chaps (2) advance towards the enemy.


The Lost Scouts (9) take 127 hits from archer fire, which cause 4 casualties.
<Char >Irdalni Flight (11) take 195 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
</Char >Total hits suffered: Attackers: 127 (0 from close combat and 127 from ranged), Defenders: 195 (0 from close combat and 195 from ranged)
Total casualties: 4 attackers, 6 defenders

Turn No. 3

     4 (35-M)
6 (125-A)
7 (64-A)
1 (111-M)
2 (60-I)
5 (90-I)
8 (22-C)
9 (56-M)
10 (65-C)
3 (24-C)
<Char >11 (14-A)
</Char >
   

<Char > Ice Throwers (4) fire on Irdalni Flight (11), scoring 70 hits.
</Char ><Char > Screaming Crows (7) fire on Irdalni Flight (11), scoring 93 hits.
</Char ><Char >Irdalni Flight (11) fire on Horses for Hire (3), scoring 66 hits.
</Char ><Char > The Lost Scouts (9) fire on Irdalni Flight (11), scoring 143 hits.
</Char ><Char > Republicans Guardsmen (6) fire on Irdalni Flight (11), scoring 191 hits.
</Char ><Char > Denariel's Fury (1) fire on Irdalni Flight (11), scoring 379 hits.
</Char >Total ranged hits suffered: Attackers: 66, Defenders: 876
Horses for Hire (3) charge forward.
Templari Militans (8) and ~~/~~ (10) charge ahead, into the defenders' ranks.
Legio Draco (5) and Fine Old Chaps (2) advance towards the enemy.


Close Combat (Defender Line 2):
1 Minas Thalion banners are visible in the melee.
Templari Militans (8) score 537 hits on Irdalni Flight (11).
<Char >Irdalni Flight (11) score 20 hits on ~~/~~ (10).
</Char ><Char >Irdalni Flight (11) score 5 hits on Templari Militans (8).
</Char ><Char >Irdalni Flight (11) score 6 hits on Horses for Hire (3).
</Char > Horses for Hire (3) score 569 hits on Irdalni Flight (11).
~~/~~ (10) score 1003 hits on Irdalni Flight (11).
Total close combat hits suffered: Attackers: 31, Defenders: 2109

Templari Militans (8) take 5 hits in close combat. No casualties.
<Char >Irdalni Flight (11) take 2355 hits (1917 in close combat, 438 from archer fire) (reduced due to fortifications), which cause 14 casualties, wiping the unit out.
</Char > Horses for Hire (3) take 72 hits (6 in close combat, 66 from archer fire), which cause 2 casualties.
~~/~~ (10) take 20 hits in close combat. No casualties.
Total hits suffered: Attackers: 97 (31 from close combat and 66 from ranged), Defenders: 2355 (1917 from close combat and 438 from ranged)
Total casualties: 2 attackers, 14 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed but 2 were wounded in this battle. Morale of your troops falls by 2 points. Your men's equipment suffers 2 % damage. Combat training increases by 2 points. Unit cohesion rises 4 points.

September 27th -- Grentzen

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)4 otherline  250
2D Denariel's FuryCathalMinas Thalion113 MIline  934
3D Fine Old ChapsSedgewickMinas Thalion60 Infline  543
4D Horses for HireAnomalousMinas Thalion23 Cavwedge  405
5D Ice ThrowersNalokMinas Thalion35 MIline  409
6D Legio DracoKhainMinas Thalion90 Infline  707
7D Republicans GuardsmenHendrikMinas Thalion125 Archskirmish  833
8D Screaming CrowsBoenMinas Thalion64 Archskirmish  347
9D Templari MilitansAoifaMinas Thalion22 Cavwedge  373
10D The Lost ScoutsJanMinas Thalion58 MIline  471
11D ~~/~~ValdrixMinas Thalion65 Cavwedge  595


Total:
1 attackers (4 other)
10 defenders (150 Inf, 206 MI, 189 Arch, 110 Cav)
Total combat strengths: 250 vs. 5617

Begin new treaty system battle setup:

The troops from Minas Thalion set up defenses because they control the battlefield.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The troops from Minas Thalion set up defenses because they control the battlefield.
The (rogue) troops attack because they are at war with Minas Thalion.

It is quite windy and the archers will have to aim very carefully.

Valdrix Hendrix, Duke of Alebad is spotted wearing the Hinmi's Chain Mail of Blood.
Hendrik Van Nieuwenrode, Lord of War of Minas Thalion, Marshal of the Army of Minas Thalion takes command of his army. They deploy in Fortification Defense formation.
Khain Dragonborn, Lord of Justice of Minas Thalion, Senator of Abaka, Marshal of the Imperial dragoons takes command of his army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (4-M)
</Char >
   2 (113-M)
3 (60-I)
5 (35-M)
6 (90-I)
7 (125-A)
8 (64-A)
10 (58-M)
  4 (23-C)
9 (22-C)
11 (65-C)
  

The Lost Scouts (10) have no enemy in range and advance to better firing positions.
<Char > Denariel's Fury (2) fire on Monsters (1), scoring 242 hits.
</Char ><Char > Republicans Guardsmen (7) fire on Monsters (1), scoring 143 hits.
</Char ><Char > Ice Throwers (5) fire on Monsters (1), scoring 88 hits.
</Char ><Char > Screaming Crows (8) fire on Monsters (1), scoring 96 hits.
</Char >Total ranged hits suffered: Attackers: 569, Defenders: 0
~~/~~ (11), Horses for Hire (4) and Templari Militans (9) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.
Fine Old Chaps (3) and Legio Draco (6) advance towards the enemy.


<Char >Monsters (1) take 569 hits from archer fire, which cause 4 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 569 (0 from close combat and 569 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 1 points. Combat training increases by 1 points. Unit cohesion rises 4 points.

September 28th -- Grentzen

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Denariel's FuryCathalMinas Thalion113 MIline  928
2A Fine Old ChapsSedgewickMinas Thalion60 Infline  552
3A Horses for HireAnomalousMinas Thalion23 Cavwedge  413
4A Ice ThrowersNalokMinas Thalion35 MIline  416
5A Legio DracoKhainMinas Thalion90 Infline  712
6A Republicans GuardsmenHendrikMinas Thalion125 Archskirmish  834
7A Screaming CrowsBoenMinas Thalion64 Archskirmish  353
8A Templari MilitansAoifaMinas Thalion22 Cavwedge  376
9A The Lost ScoutsJanMinas Thalion59 MIline  477
10A ~~/~~ValdrixMinas Thalion65 Cavwedge  611
11DPeasant Militia(militia/guard unit)Oritolon276 otherline  527
12N Nightling's Bloody FistsNightlingAssassins5 Infwedge  116


Total:
10 attackers (150 Inf, 207 MI, 189 Arch, 110 Cav)
1 defenders (276 other)
Total combat strengths: 5672 vs. 527
1 neutral observers (116 combat strength).

Begin new treaty system battle setup:

The region owner Oritolon attacks Assassins due to their lack of a Passage Rights treaty.

End new treaty system battle setup.

The peasants of Oritolon and their allies defend.
The Minas Thalion troops attack because they are at war with Oritolon.
The Assassins forces stay neutral because they have friends on both sides.

Strong winds and gusts are making ranged combat a game of luck.

Valdrix Hendrix, Duke of Alebad is spotted wearing the Hinmi's Chain Mail of Blood.
Hendrik Van Nieuwenrode, Lord of War of Minas Thalion, Marshal of the Army of Minas Thalion takes command of his army. They deploy in Archer Opening formation.
Khain Dragonborn, Lord of Justice of Minas Thalion, Senator of Abaka, Marshal of the Imperial dragoons takes command of his army. They deploy in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  3 (23-C)
8 (22-C)
10 (65-C)
  2 (60-I)
5 (90-I)
1 (113-M)
4 (35-M)
6 (125-A)
7 (64-A)
9 (59-M)
  <Char >11 (276-P)
</Char >
   

<Char > Screaming Crows (7) fire on Peasant Militia (11), scoring 74 hits.
</Char ><Char > Ice Throwers (4) fire on Peasant Militia (11), scoring 67 hits.
</Char ><Char > Denariel's Fury (1) fire on Peasant Militia (11), scoring 233 hits.
</Char > The Lost Scouts (9) have no enemy in range and advance to better firing positions.
<Char > Republicans Guardsmen (6) fire on Peasant Militia (11), scoring 199 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 573
Horses for Hire (3), ~~/~~ (10) and Templari Militans (8) ride on, closing in on the defenders.
Legio Draco (5) and Fine Old Chaps (2) advance towards the enemy.
Peasant Militia (11) advance towards the enemy.


<Char >Peasant Militia (11) take 573 hits from archer fire, which cause 25 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 573 (0 from close combat and 573 from ranged)
Total casualties: 0 attackers, 25 defenders

Turn No. 2

    3 (23-C)
8 (22-C)
10 (65-C)
1 (113-M)
2 (60-I)
4 (35-M)
5 (90-I)
6 (125-A)
7 (64-A)
9 (59-M)
<Char >11 (251-P)
</Char >
    

<Char > Screaming Crows (7) fire on Peasant Militia (11), scoring 136 hits.
</Char > Ice Throwers (4) move in, hoping to reach close combat.
<Char > Ice Throwers (4) fire on Peasant Militia (11), scoring 141 hits.
</Char > The Lost Scouts (9) move into close combat.
Republicans Guardsmen (6) hold their fire.
Denariel's Fury (1) hold their fire.
Total ranged hits suffered: Attackers: 0, Defenders: 277
~~/~~ (10), Horses for Hire (3) and Templari Militans (8) ride on, closing in on the defenders.
Legio Draco (5) and Fine Old Chaps (2) advance towards the enemy.


Close Combat (Defender Line 1):
The Lost Scouts (9) score 170 hits on Peasant Militia (11).
<Char >Peasant Militia (11) score 49 hits on The Lost Scouts (9).
</Char >Total close combat hits suffered: Attackers: 49, Defenders: 170

The Lost Scouts (9) take 49 hits in close combat, which cause 1 casualties.
<Char >Peasant Militia (11) take 447 hits (170 in close combat, 277 from archer fire), which cause 20 casualties.
</Char >Total hits suffered: Attackers: 49 (49 from close combat and 0 from ranged), Defenders: 447 (170 from close combat and 277 from ranged)
Total casualties: 1 attackers, 20 defenders

Turn No. 3

     1 (113-M)
6 (125-A)
7 (64-A)
2 (60-I)
3 (23-C)
4 (35-M)
5 (90-I)
8 (22-C)
10 (65-C)
9 (58-M)
<Char >11 (231-P)
</Char >
    

Republicans Guardsmen (6) hold their fire.
Screaming Crows (7) hold their fire.
Denariel's Fury (1) hold their fire.
Ice Throwers (4) retreat from the close combat near them.
~~/~~ (10), Horses for Hire (3) and Templari Militans (8) charge forward.
Legio Draco (5) and Fine Old Chaps (2) advance towards the enemy.


Close Combat (Defender Line 1):
7 Minas Thalion banners are visible in the melee.
The Lost Scouts (9) score 176 hits on Peasant Militia (11).
<Char >Peasant Militia (11) score 11 hits on ~~/~~ (10).
</Char ><Char >Peasant Militia (11) score 13 hits on Legio Draco (5).
</Char ><Char >Peasant Militia (11) score 4 hits on Templari Militans (8).
</Char ><Char >Peasant Militia (11) score 1 hits on Horses for Hire (3).
</Char ><Char >Peasant Militia (11) score 7 hits on Fine Old Chaps (2).
</Char ><Char >Peasant Militia (11) score 11 hits on The Lost Scouts (9).
</Char > Legio Draco (5) score 611 hits on Peasant Militia (11).
~~/~~ (10) score 1023 hits on Peasant Militia (11).
Horses for Hire (3) score 797 hits on Peasant Militia (11).
Fine Old Chaps (2) score 460 hits on Peasant Militia (11).
Templari Militans (8) score 555 hits on Peasant Militia (11).
Total close combat hits suffered: Attackers: 47, Defenders: 3622

The Lost Scouts (9) take 11 hits in close combat. No casualties.
<Char >Peasant Militia (11) take 3622 hits in close combat, which cause 161 casualties.
</Char > Legio Draco (5) take 13 hits in close combat. No casualties.
~~/~~ (10) take 11 hits in close combat. No casualties.
Horses for Hire (3) take 1 hits in close combat. No casualties.
Fine Old Chaps (2) take 7 hits in close combat. No casualties.
Templari Militans (8) take 4 hits in close combat. No casualties.
Total hits suffered: Attackers: 47 (47 from close combat and 0 from ranged), Defenders: 3622 (3622 from close combat and 0 from ranged)
Total casualties: 0 attackers, 161 defenders

Turn No. 4

     1 (113-M)
4 (35-M)
6 (125-A)
7 (64-A)
  2 (60-I)
3 (23-C)
5 (90-I)
8 (22-C)
9 (58-M)
10 (65-C)
<Char >11 (70-P)
</Char >
    

Ice Throwers (4) hold their fire.
Screaming Crows (7) hold their fire.
Republicans Guardsmen (6) hold their fire.
Denariel's Fury (1) hold their fire.
Templari Militans (8) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
6 Minas Thalion banners are visible in the melee.
Fine Old Chaps (2) score 467 hits on Peasant Militia (11).
Horses for Hire (3) score 393 hits on Peasant Militia (11).
Legio Draco (5) score 627 hits on Peasant Militia (11).
The Lost Scouts (9) score 179 hits on Peasant Militia (11).
~~/~~ (10) score 498 hits on Peasant Militia (11).
<Char >Peasant Militia (11) score 3 hits on ~~/~~ (10).
</Char ><Char >Peasant Militia (11) score 4 hits on Legio Draco (5).
</Char ><Char >Peasant Militia (11) score 2 hits on Horses for Hire (3).
</Char ><Char >Peasant Militia (11) score 4 hits on Fine Old Chaps (2).
</Char ><Char >Peasant Militia (11) score 2 hits on The Lost Scouts (9).
</Char >Total close combat hits suffered: Attackers: 15, Defenders: 2164

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Fine Old Chaps (2) take 4 hits in close combat. No casualties.
Horses for Hire (3) take 2 hits in close combat. No casualties.
Legio Draco (5) take 4 hits in close combat. No casualties.
The Lost Scouts (9) take 2 hits in close combat. No casualties.
~~/~~ (10) take 3 hits in close combat. No casualties.
<Char >Peasant Militia (11) take 2164 hits in close combat, which cause 70 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 15 (15 from close combat and 0 from ranged), Defenders: 2164 (2164 from close combat and 0 from ranged)
Total casualties: 0 attackers, 70 defenders

Attacker Victory!

Results

The battle lasted for 2 hours. You have gained 0 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 2 points. Combat training increases by 1 points. Unit cohesion rises 4 points.

September 29th -- Grentzen

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Denariel's FuryCathalMinas Thalion113 MIline  923
2A Fine Old ChapsSedgewickMinas Thalion60 Infline  546
3A Ice ThrowersNalokMinas Thalion35 MIline  416
4A Legio DracoKhainMinas Thalion90 Infline  719
5A Republicans GuardsmenHendrikMinas Thalion125 Archskirmish  825
6A Screaming CrowsBoenMinas Thalion64 Archskirmish  373
7A Silky HordeSilksMinas Thalion64 Infline  469
8A Templari MilitansAoifaMinas Thalion22 Cavwedge  383
9A The Lost ScoutsJanMinas Thalion59 MIline  478
10A ~~/~~ValdrixMinas Thalion65 Cavwedge  628
11DPeasant Militia(militia/guard unit)Oritolon47 otherline  149
12DPeasant Militia(militia/guard unit)Oritolon223 otherline  576
13DPeasant Militia(militia/guard unit)Oritolon191 otherline  517


Total:
10 attackers (214 Inf, 207 MI, 189 Arch, 87 Cav)
3 defenders (461 other)
Total combat strengths: 5760 vs. 1242

Begin new treaty system battle setup:

The troops from Minas Thalion set up defenses because they control the battlefield.
There are no attackers; therefore, there will be no battle here.

End new treaty system battle setup.

The peasants of Oritolon and their allies defend.
The Minas Thalion troops attack because they are at war with Oritolon.

Strong winds and gusts are making ranged combat a game of luck.

Valdrix Hendrix, Duke of Alebad is spotted wearing the Hinmi's Chain Mail of Blood.
Khain Dragonborn, Lord of Justice of Minas Thalion, Senator of Abaka, Marshal of the Imperial dragoons takes command of his army. They deploy in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  8 (22-C)
10 (65-C)
  2 (60-I)
4 (90-I)
7 (64-I)
9 (59-M)
1 (113-M)
3 (35-M)
5 (125-A)
6 (64-A)
  <Char >11 (47-P)
</Char ><Char >12 (223-P)
</Char ><Char >13 (191-P)
</Char >
   

<Char > Republicans Guardsmen (5) fire on Peasant Militia (12), scoring 188 hits.
</Char ><Char > Screaming Crows (6) fire on Peasant Militia (13), scoring 63 hits.
</Char ><Char > Denariel's Fury (1) fire on Peasant Militia (13), scoring 235 hits.
</Char > Ice Throwers (3) move in, hoping to reach close combat.
<Char > Ice Throwers (3) fire on Peasant Militia (12), scoring 104 hits.
</Char > The Lost Scouts (9) have no enemy in range and advance to better firing positions.
Total ranged hits suffered: Attackers: 0, Defenders: 590
Templari Militans (8) and ~~/~~ (10) ride on, closing in on the defenders.
Legio Draco (4), Fine Old Chaps (2) and Silky Horde (7) advance towards the enemy.
Peasant Militia (12), Peasant Militia (13) and Peasant Militia (11) advance towards the enemy.


<Char >Peasant Militia (12) take 292 hits from archer fire, which cause 15 casualties.
</Char ><Char >Peasant Militia (13) take 298 hits from archer fire, which cause 15 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 590 (0 from close combat and 590 from ranged)
Total casualties: 0 attackers, 30 defenders

Turn No. 2

    8 (22-C)
10 (65-C)
1 (113-M)
2 (60-I)
4 (90-I)
5 (125-A)
6 (64-A)
7 (64-I)
9 (59-M)
3 (35-M)
<Char >11 (47-P)
</Char ><Char >12 (208-P)
</Char ><Char >13 (176-P)
</Char >
    

<Char > Republicans Guardsmen (5) fire on Peasant Militia (12), scoring 380 hits.
</Char ><Char > Denariel's Fury (1) fire on Peasant Militia (13), scoring 355 hits.
</Char > The Lost Scouts (9) move closer to get better shots.
<Char > Screaming Crows (6) fire on Peasant Militia (11), scoring 102 hits.
</Char ><Char > Ice Throwers (3) fire on Peasant Militia (11), scoring 122 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 959
~~/~~ (10) and Templari Militans (8) ride on, closing in on the defenders.
Fine Old Chaps (2), Legio Draco (4) and Silky Horde (7) advance towards the enemy.
Peasant Militia (11), Peasant Militia (13) and Peasant Militia (12) advance towards the enemy.


Close Combat (Center Line):
10 Minas Thalion banners are visible in the melee.
Fine Old Chaps (2) score 388 hits on Peasant Militia (11).
The Lost Scouts (9) score 123 hits on Peasant Militia (12).
Legio Draco (4) score 581 hits on Peasant Militia (13).
Ice Throwers (3) score 144 hits on Peasant Militia (12).
Silky Horde (7) score 188 hits on Peasant Militia (12).
<Char >Peasant Militia (11) score 7 hits on ~~/~~ (10).
</Char ><Char >Peasant Militia (11) score 8 hits on Fine Old Chaps (2).
</Char > ~~/~~ (10) score 420 hits on Peasant Militia (11).
Templari Militans (8) score 298 hits on Peasant Militia (12).
<Char >Peasant Militia (13) score 111 hits on Legio Draco (4).
</Char ><Char >Peasant Militia (12) score 10 hits on Templari Militans (8).
</Char ><Char >Peasant Militia (12) score 12 hits on Ice Throwers (3).
</Char ><Char >Peasant Militia (12) score 21 hits on Silky Horde (7).
</Char ><Char >Peasant Militia (12) score 27 hits on The Lost Scouts (9).
</Char >Total close combat hits suffered: Attackers: 196, Defenders: 2142

Fine Old Chaps (2) take 8 hits in close combat. No casualties.
The Lost Scouts (9) take 27 hits in close combat, which cause 1 casualties.
Legio Draco (4) take 111 hits in close combat, which cause 3 casualties.
Ice Throwers (3) take 12 hits in close combat. No casualties.
Silky Horde (7) take 21 hits in close combat, which cause 1 casualties.
<Char >Peasant Militia (11) take 1032 hits (808 in close combat, 224 from archer fire), which cause 47 casualties, wiping the unit out.
</Char > ~~/~~ (10) take 7 hits in close combat. No casualties.
Templari Militans (8) take 10 hits in close combat, which cause 1 casualties.
<Char >Peasant Militia (13) take 936 hits (581 in close combat, 355 from archer fire), which cause 48 casualties.
</Char ><Char >Peasant Militia (12) take 1133 hits (753 in close combat, 380 from archer fire), which cause 58 casualties.
</Char >Total hits suffered: Attackers: 196 (196 from close combat and 0 from ranged), Defenders: 3101 (2142 from close combat and 959 from ranged)
Total casualties: 6 attackers, 153 defenders

Turn No. 3

     1 (113-M)
5 (125-A)
6 (64-A)
2 (60-I)
3 (35-M)
4 (87-I)
7 (63-I)
8 (21-C)
9 (58-M)
10 (65-C)
<Char >12 (150-P)
</Char ><Char >13 (128-P)
</Char >
     

Screaming Crows (6) retreat towards safer positions.
Denariel's Fury (1) have no viable target and wait for one to appear.
Republicans Guardsmen (5) retreat from the close combat near them.


Close Combat (Center Line):
10 Minas Thalion banners are visible in the melee.
Legio Draco (4) score 581 hits on Peasant Militia (13).
<Char >Peasant Militia (12) score 16 hits on ~~/~~ (10).
</Char ><Char >Peasant Militia (12) score 3 hits on Templari Militans (8).
</Char ><Char >Peasant Militia (12) score 18 hits on Fine Old Chaps (2).
</Char ><Char >Peasant Militia (12) score 16 hits on The Lost Scouts (9).
</Char > The Lost Scouts (9) score 140 hits on Peasant Militia (12).
Fine Old Chaps (2) score 384 hits on Peasant Militia (12).
Templari Militans (8) score 295 hits on Peasant Militia (12).
~~/~~ (10) score 487 hits on Peasant Militia (12).
<Char >Peasant Militia (13) score 41 hits on Legio Draco (4).
</Char ><Char >Peasant Militia (13) score 18 hits on Ice Throwers (3).
</Char ><Char >Peasant Militia (13) score 34 hits on Silky Horde (7).
</Char > Ice Throwers (3) score 237 hits on Peasant Militia (13).
Silky Horde (7) score 210 hits on Peasant Militia (13).
Total close combat hits suffered: Attackers: 146, Defenders: 2334

Legio Draco (4) take 41 hits in close combat, which cause 1 casualties.
<Char >Peasant Militia (12) take 1306 hits in close combat, which cause 67 casualties.
</Char > The Lost Scouts (9) take 16 hits in close combat, which cause 1 casualties.
Fine Old Chaps (2) take 18 hits in close combat, which cause 1 casualties.
Templari Militans (8) take 3 hits in close combat. No casualties.
~~/~~ (10) take 16 hits in close combat. No casualties.
<Char >Peasant Militia (13) take 1028 hits in close combat, which cause 53 casualties.
</Char > Ice Throwers (3) take 18 hits in close combat, which cause 1 casualties.
Silky Horde (7) take 34 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 146 (146 from close combat and 0 from ranged), Defenders: 2334 (2334 from close combat and 0 from ranged)
Total casualties: 5 attackers, 120 defenders

Turn No. 4

    5 (125-A)
6 (64-A)
1 (113-M)
2 (59-I)
3 (34-M)
4 (86-I)
7 (62-I)
8 (21-C)
9 (57-M)
10 (65-C)
<Char >12 (83-P)
</Char ><Char >13 (75-P)
</Char >
     

Denariel's Fury (1) retreat towards safer positions.
Screaming Crows (6) hold their fire.
Republicans Guardsmen (5) hold their fire.


Close Combat (Center Line):
10 Minas Thalion banners are visible in the melee.
<Char >Peasant Militia (13) score 18 hits on ~~/~~ (10).
</Char ><Char >Peasant Militia (13) score 7 hits on Templari Militans (8).
</Char ><Char >Peasant Militia (13) score 16 hits on Fine Old Chaps (2).
</Char ><Char >Peasant Militia (13) score 17 hits on The Lost Scouts (9).
</Char > Legio Draco (4) score 637 hits on Peasant Militia (12).
~~/~~ (10) score 632 hits on Peasant Militia (13).
<Char >Peasant Militia (12) score 19 hits on Legio Draco (4).
</Char ><Char >Peasant Militia (12) score 6 hits on Ice Throwers (3).
</Char ><Char >Peasant Militia (12) score 14 hits on Silky Horde (7).
</Char > Fine Old Chaps (2) score 406 hits on Peasant Militia (13).
Silky Horde (7) score 265 hits on Peasant Militia (12).
Ice Throwers (3) score 227 hits on Peasant Militia (12).
Templari Militans (8) score 231 hits on Peasant Militia (13).
The Lost Scouts (9) score 196 hits on Peasant Militia (13).
Total close combat hits suffered: Attackers: 97, Defenders: 2594

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

<Char >Peasant Militia (13) take 1465 hits in close combat, which cause 75 casualties, wiping the unit out.
</Char > Legio Draco (4) take 19 hits in close combat. No casualties.
~~/~~ (10) take 18 hits in close combat. No casualties.
<Char >Peasant Militia (12) take 1129 hits in close combat, which cause 58 casualties, making the unit retreat from the battlefield.
</Char > Fine Old Chaps (2) take 16 hits in close combat, which cause 1 casualties.
Silky Horde (7) take 14 hits in close combat. No casualties.
Ice Throwers (3) take 6 hits in close combat. No casualties.
Templari Militans (8) take 7 hits in close combat. No casualties.
The Lost Scouts (9) take 17 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 97 (97 from close combat and 0 from ranged), Defenders: 2594 (2594 from close combat and 0 from ranged)
Total casualties: 2 attackers, 133 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 7 %. The local roads network has also been damaged.

Results

The battle lasted for 2 hours. You have gained 0 Honour. None of your men were killed but 1 were wounded in this battle. Morale of your troops falls by 1 points. Your men's equipment suffers 5 % damage. Combat training increases by 1 points. Unit cohesion rises 6 points.