Dubhaine Family/Cathal/Battles/1011/September

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September 2nd -- Abaka

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)8 otherline  475
2DA Damsel's Defenders(militia/guard unit)Minas Thalion27 Archbox  312
3DA Damsel's Defenders(militia/guard unit)Minas Thalion28 Archbox  280
4D Denariel's FuryCathalMinas Thalion70 MIline  603
5D Ivory GuardAneelMinas Thalion24 MIline  290
6D Legio DracoKhainMinas Thalion20 Infbox  182
7D Republicans GuardsmenHendrikMinas Thalion81 Archline  409
8D The Lost BoysBeornMinas Thalion29 Infbox  100


Total:
1 attackers (8 other)
7 defenders (49 Inf, 94 MI, 136 Arch)
Total combat strengths: 475 vs. 2176

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

A calm wind blows, to the joy of the archers.

Aneel Snowowl, Lord of Prosperity of Minas Thalion is spotted wearing the Battered Breastplate of the Vulcano.
Hendrik Van Nieuwenrode, Lord of War of Minas Thalion, Marshal of the Army of Minas Thalion takes command of his army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (8-M)
</Char >
   4 (70-M)
5 (24-M)
8 (29-I)
<Char >2 (27-A)
</Char ><Char >3 (28-A)
</Char > 6 (20-I)
7 (81-A)
   

<Char ><Char >A Damsel's Defenders (3) fire on Monsters (1), scoring 56 hits.
</Char ></Char ><Char ><Char >A Damsel's Defenders (2) fire on Monsters (1), scoring 62 hits.
</Char ></Char ><Char > Denariel's Fury (4) fire on Monsters (1), scoring 181 hits.
</Char > Republicans Guardsmen (7) have no enemy in range and advance to better firing positions.
Ivory Guard (5) move closer to get better shots.
Total ranged hits suffered: Attackers: 299, Defenders: 0
Legio Draco (6) stay behind their camp fortifications.
Monsters (1) advance towards the enemy.
The Lost Boys (8) advance towards the enemy.


<Char >Monsters (1) take 299 hits from archer fire, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 299 (0 from close combat and 299 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Turn No. 2

    <Char >1 (6-M)
</Char >
5 (24-M)
8 (29-I)
4 (70-M)
7 (81-A)
<Char >2 (27-A)
</Char ><Char >3 (28-A)
</Char > 6 (20-I)
   

<Char > Republicans Guardsmen (7) fire on Monsters (1), scoring 330 hits.
</Char ><Char ><Char >A Damsel's Defenders (3) fire on Monsters (1), scoring 113 hits.
</Char ></Char ><Char > Ivory Guard (5) fire on Monsters (1), scoring 111 hits.
</Char ><Char ><Char >A Damsel's Defenders (2) fire on Monsters (1), scoring 108 hits.
</Char ></Char ><Char > Denariel's Fury (4) fire on Monsters (1), scoring 303 hits.
</Char >Total ranged hits suffered: Attackers: 965, Defenders: 0
Legio Draco (6) stay behind their camp fortifications.
The Lost Boys (8) advance towards the enemy.


Close Combat (Attacker Line 1):
1 Minas Thalion banners are visible in the melee.
The Lost Boys (8) score 53 hits on Monsters (1).
<Char >Monsters (1) score 182 hits on The Lost Boys (8).
</Char >Total close combat hits suffered: Attackers: 53, Defenders: 182

The Lost Boys (8) take 182 hits in close combat, which cause 5 casualties.
<Char >Monsters (1) take 1018 hits (53 in close combat, 965 from archer fire), which cause 6 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 1018 (53 from close combat and 965 from ranged), Defenders: 182 (182 from close combat and 0 from ranged)
Total casualties: 6 attackers, 5 defenders

Defender Victory! The battle does minor damage to the local infrastructure. Production falls 1 %.

Results

The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 1 points. Your men's equipment suffers 1 % damage. Combat training increases by 2 points. Unit cohesion rises 4 points.

September 4th -- Vir el Mari Heights

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Denariel's FuryCathalMinas Thalion70 MIline  615
2ATemplari MilitansAoifaMinas Thalion18 Cavwedge  234
3DMonsters(Monsters)(rogue)7 otherline  405


Total:
2 attackers (70 MI, 18 Cav)
1 defenders (7 other)
Total combat strengths: 849 vs. 405

Begin new treaty system battle setup:

The troops from (rogue) set up defenses because they control the battlefield.
The Minas Thalion troops attack because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

The troops from (rogue) set up defenses because they control the battlefield.
The Minas Thalion troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (18-C)
1 (70-M)
   <Char >3 (7-M)
</Char >
   

Denariel's Fury (1) have no enemy in range and advance to better firing positions.
Templari Militans (2) ride on, closing in on the defenders.
Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

     1 (70-M)
2 (18-C)
 <Char >3 (7-M)
</Char >
    

<Char > Denariel's Fury (1) fire on Monsters (3), scoring 291 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 291
Templari Militans (2) charge ahead, into the defenders' ranks.


Close Combat (Defender Line 1):
1 Minas Thalion banners are visible in the melee.
Templari Militans (2) score 549 hits on Monsters (3).
<Char >Monsters (3) score 197 hits on Templari Militans (2).
</Char >Total close combat hits suffered: Attackers: 197, Defenders: 549

Templari Militans (2) take 197 hits in close combat, which cause 6 casualties.
<Char >Monsters (3) take 840 hits (549 in close combat, 291 from archer fire), which cause 7 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 197 (197 from close combat and 0 from ranged), Defenders: 840 (549 from close combat and 291 from ranged)
Total casualties: 6 attackers, 7 defenders

Attacker Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 1 points. Your men's equipment suffers 1 % damage. Combat training increases by 2 points. Unit cohesion rises 4 points.

September 20th -- Abaka

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)43 otherline  483
2DA Damsel's Defenders(militia/guard unit)Minas Thalion28 Archbox  261
3DA Damsel's Defenders(militia/guard unit)Minas Thalion27 Archbox  264
4D Denariel's FuryCathalMinas Thalion113 MIline  835
5D Horses for HireAnomalousMinas Thalion24 Cavwedge  414
6DIvory Guard(militia/guard unit)Minas Thalion12 MIline  210
7D Republicans GuardsmenHendrikMinas Thalion125 Archline  865
8D Screaming CrowsBoenMinas Thalion64 Archskirmish  287
9D Templari MilitansAoifaMinas Thalion22 Cavwedge  318
10DThe Lost Boys(militia/guard unit)Minas Thalion13 Infbox  146
11D The Lost ScoutsJanMinas Thalion60 MIline  484


Total:
1 attackers (43 other)
10 defenders (13 Inf, 185 MI, 244 Arch, 46 Cav)
Total combat strengths: 483 vs. 4084

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

It is quite windy and the archers will have to aim very carefully.
Hendrik Van Nieuwenrode, Lord of War of Minas Thalion, Marshal of the Army of Minas Thalion takes command of his army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (43-U)
</Char >
  8 (64-A)
11 (60-M)
<Char >2 (28-A)
</Char ><Char >3 (27-A)
</Char > 4 (113-M)
<Char >6 (12-M)
</Char > 7 (125-A)
<Char >10 (13-I)
</Char >
9 (22-C)
5 (24-C)
 

Denariel's Fury (4) move in, hoping to reach close combat.
<Char > Denariel's Fury (4) fire on Undead Horde (1), scoring 252 hits.
</Char ><Char >Ivory Guard (6) move closer to get better shots.
</Char ><Char >A Damsel's Defenders (3) move closer to get better shots.
</Char ><Char ><Char >A Damsel's Defenders (2) fire on Undead Horde (1), scoring 72 hits.
</Char ></Char ><Char > Republicans Guardsmen (7) fire on Undead Horde (1), scoring 292 hits.
</Char ><Char > Screaming Crows (8) fire on Undead Horde (1), scoring 148 hits.
</Char ><Char > The Lost Scouts (11) fire on Undead Horde (1), scoring 111 hits.
</Char >Total ranged hits suffered: Attackers: 875, Defenders: 0
Horses for Hire (5) and Templari Militans (9) ride on, closing in on the enemy.
Undead Horde (1) advance towards the enemy.
The Lost Boys (10) advance towards the enemy.


<Char >Undead Horde (1) take 875 hits from archer fire, which cause 43 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 875 (0 from close combat and 875 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 43 attackers, 0 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 0 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 1 points. Combat training increases by 1 points. Unit cohesion rises 3 points.

September 23rd -- Alebad

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)29 otherline  385
2D Denariel's FuryCathalMinas Thalion113 MIline  917
3D Fell GuardJonathanMinas Thalion34 Infline  266
4D Fine Old ChapsSedgewickMinas Thalion60 Infline  553
5D Ice ThrowersNalokMinas Thalion35 MIline  398
6DInfantryPompaeMinas Thalion30 Infline  272
7DIrdalnian Hunters(militia/guard unit)Minas Thalion22 Archline  79
8D Legio DracoKhainMinas Thalion90 Infline  664
9DMerrie men of Abaka(militia/guard unit)Minas Thalion14 Archline  69
10DPraetorian Guards(militia/guard unit)Minas Thalion16 Infline  81
11DRemnants of AlowcaAllyahMinas Thalion50 Archskirmish  507
12D Silky HordeSilksMinas Thalion64 Infline  472
13D Templari MilitansAoifaMinas Thalion22 Cavwedge  347
14D ~~/~~ValdrixMinas Thalion65 Cavbox  504


Total:
1 attackers (29 other)
13 defenders (294 Inf, 148 MI, 86 Arch, 87 Cav)
Total combat strengths: 385 vs. 5129

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Fortress (5).

Valdrix Hendrix, Senator of Alebad is spotted wearing the Hinmi's Chain Mail of Blood.
Khain Dragonborn, Lord of Justice of Minas Thalion, Senator of Abaka, Marshal of the Imperial dragoons takes command of his army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (29-U)
</Char >
  2 (113-M)
3 (34-I)
4 (60-I)
5 (35-M)
6 (30-I)
8 (90-I)
12 (64-I)
<Char >7 (22-A)
</Char ><Char >9 (14-A)
</Char ><Char >10 (16-I)
</Char >11 (50-A)
13 (22-C)
14 (65-C)
  

<Char >Remnants of Alowca (11) fire on Undead Horde (1), scoring 205 hits.
</Char ><Char ><Char >Irdalnian Hunters (7) fire on Undead Horde (1), scoring 30 hits.
</Char ></Char ><Char ><Char >Merrie men of Abaka (9) fire on Undead Horde (1), scoring 21 hits.
</Char ></Char > Denariel's Fury (2) wait on top of the fortifications for the attack.
<Char > Ice Throwers (5) fire on Undead Horde (1), scoring 181 hits.
</Char >Total ranged hits suffered: Attackers: 437, Defenders: 0
Templari Militans (13) stay in their defensive position, awaiting an opportunity to charge.
~~/~~ (14) stay in their defensive position, awaiting an opportunity to charge.
Legio Draco (8) leave the fortification, attacking the enemy.
Undead Horde (1) advance towards the enemy.
Praetorian Guards (10) move forward to take up positions at the outer wall.
Fine Old Chaps (4), Fell Guard (3), Infantry (6) and Silky Horde (12) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
6 Minas Thalion banners are visible in the melee.
<Char >Undead Horde (1) score 44 hits on Legio Draco (8).
</Char > Legio Draco (8) score 513 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 513, Defenders: 44

<Char >Undead Horde (1) take 950 hits (513 in close combat, 437 from archer fire), which cause 29 casualties, wiping the unit out.
</Char > Legio Draco (8) take 44 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 950 (513 from close combat and 437 from ranged), Defenders: 44 (44 from close combat and 0 from ranged)
Total casualties: 29 attackers, 1 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 1 points. Combat training increases by 1 points. Unit cohesion rises 2 points.