Dubhaine Family/Cathal/Battles/1011/September

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September 2nd -- Abaka

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)8 otherline  475
2DA Damsel's Defenders(militia/guard unit)Minas Thalion27 Archbox  312
3DA Damsel's Defenders(militia/guard unit)Minas Thalion28 Archbox  280
4D Denariel's FuryCathalMinas Thalion70 MIline  603
5D Ivory GuardAneelMinas Thalion24 MIline  290
6D Legio DracoKhainMinas Thalion20 Infbox  182
7D Republicans GuardsmenHendrikMinas Thalion81 Archline  409
8D The Lost BoysBeornMinas Thalion29 Infbox  100


Total:
1 attackers (8 other)
7 defenders (49 Inf, 94 MI, 136 Arch)
Total combat strengths: 475 vs. 2176

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

A calm wind blows, to the joy of the archers.

Aneel Snowowl, Lord of Prosperity of Minas Thalion is spotted wearing the Battered Breastplate of the Vulcano.
Hendrik Van Nieuwenrode, Lord of War of Minas Thalion, Marshal of the Army of Minas Thalion takes command of his army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (8-M)
</Char >
   4 (70-M)
5 (24-M)
8 (29-I)
<Char >2 (27-A)
</Char ><Char >3 (28-A)
</Char > 6 (20-I)
7 (81-A)
   

<Char ><Char >A Damsel's Defenders (3) fire on Monsters (1), scoring 56 hits.
</Char ></Char ><Char ><Char >A Damsel's Defenders (2) fire on Monsters (1), scoring 62 hits.
</Char ></Char ><Char > Denariel's Fury (4) fire on Monsters (1), scoring 181 hits.
</Char > Republicans Guardsmen (7) have no enemy in range and advance to better firing positions.
Ivory Guard (5) move closer to get better shots.
Total ranged hits suffered: Attackers: 299, Defenders: 0
Legio Draco (6) stay behind their camp fortifications.
Monsters (1) advance towards the enemy.
The Lost Boys (8) advance towards the enemy.


<Char >Monsters (1) take 299 hits from archer fire, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 299 (0 from close combat and 299 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Turn No. 2

    <Char >1 (6-M)
</Char >
5 (24-M)
8 (29-I)
4 (70-M)
7 (81-A)
<Char >2 (27-A)
</Char ><Char >3 (28-A)
</Char > 6 (20-I)
   

<Char > Republicans Guardsmen (7) fire on Monsters (1), scoring 330 hits.
</Char ><Char ><Char >A Damsel's Defenders (3) fire on Monsters (1), scoring 113 hits.
</Char ></Char ><Char > Ivory Guard (5) fire on Monsters (1), scoring 111 hits.
</Char ><Char ><Char >A Damsel's Defenders (2) fire on Monsters (1), scoring 108 hits.
</Char ></Char ><Char > Denariel's Fury (4) fire on Monsters (1), scoring 303 hits.
</Char >Total ranged hits suffered: Attackers: 965, Defenders: 0
Legio Draco (6) stay behind their camp fortifications.
The Lost Boys (8) advance towards the enemy.


Close Combat (Attacker Line 1):
1 Minas Thalion banners are visible in the melee.
The Lost Boys (8) score 53 hits on Monsters (1).
<Char >Monsters (1) score 182 hits on The Lost Boys (8).
</Char >Total close combat hits suffered: Attackers: 53, Defenders: 182

The Lost Boys (8) take 182 hits in close combat, which cause 5 casualties.
<Char >Monsters (1) take 1018 hits (53 in close combat, 965 from archer fire), which cause 6 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 1018 (53 from close combat and 965 from ranged), Defenders: 182 (182 from close combat and 0 from ranged)
Total casualties: 6 attackers, 5 defenders

Defender Victory! The battle does minor damage to the local infrastructure. Production falls 1 %.

Results

The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed in this battle. Morale of your troops falls by 1 points. Your men's equipment suffers 1 % damage. Combat training increases by 2 points. Unit cohesion rises 4 points.