Dubhaine Family/Cathal/Battles/1011/March

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

March 5th - Vir el Mari Heights

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AFell GuardJonathanMinas Thalion40 Infline90 %  557
2AIvory GuardAneelMinas Thalion23 MIline89 %  346
3APathfindersJolineMinas Thalion35 Infline94 %  567
4APucks ProcrastinatorsPuckMinas Thalion20 Infline8 %  210
5AThe Tears of DenarielCathalMinas Thalion20 Infline91 %  372
6DMonsters(Monsters)(rogue)10 otherline6 %  485
7DUndead Horde(Undead)(rogue)42 otherline4 %  463


Total:
5 attackers (115 Inf, 23 MI)
2 defenders (52 other)
Total combat strengths: 2052 vs. 948

Begin new treaty system battle setup:

The troops from (rogue) set up defenses because they control the battlefield.
The Minas Thalion troops attack because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

The troops from (rogue) set up defenses because they control the battlefield.
The Minas Thalion troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Aneel Snowowl, Lord of Prosperity of Minas Thalion is spotted wearing the Battered Breastplate of the Vulcano.
Joline Rasthaven, Lady of Justice of Minas Thalion takes command of her army. They deploy in Soften and Charge formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (40-I)
2 (23-M)
3 (35-I)
5 (20-I)
4 (20-I)
 <Char >7 (42-U)
</Char >
<Char >6 (10-M)
</Char >
   

<Char >Ivory Guard (2) fire on Undead Horde (7), scoring 78 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 78
Pucks Procrastinators (4), The Tears of Denariel (5), Fell Guard (1) and Pathfinders (3) advance towards the enemy.
Undead Horde (7) and Monsters (6) advance towards the enemy.


Close Combat (Center Line):
Pucks Procrastinators (4) score 87 hits on Undead Horde (7).
<Char >Undead Horde (7) score 83 hits on Pucks Procrastinators (4).
</Char >Total close combat hits suffered: Attackers: 83, Defenders: 87

Pucks Procrastinators (4) take 83 hits in close combat, which cause 2 casualties.
<Char >Undead Horde (7) take 165 hits (87 in close combat, 78 from archer fire), which cause 7 casualties.
</Char >Total hits suffered: Attackers: 83 (83 from close combat and 0 from ranged), Defenders: 165 (87 from close combat and 78 from ranged)
Total casualties: 2 attackers, 7 defenders

Turn No. 2

   2 (23-M)
1 (40-I)
3 (35-I)
5 (20-I)
4 (18-I)
<Char >7 (35-U)
</Char >
<Char >6 (10-M)
</Char >
    

<Char >Ivory Guard (2) fire on Monsters (6), scoring 88 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 88
Pathfinders (3), Fell Guard (1) and The Tears of Denariel (5) advance towards the enemy.
Monsters (6) advance towards the enemy.


Close Combat (Center Line):
2 Minas Thalion banners are visible in the melee.
Pucks Procrastinators (4) score 81 hits on Undead Horde (7).
Pathfinders (3) score 372 hits on Monsters (6).
<Char >Monsters (6) score 175 hits on Pathfinders (3).
</Char >Fell Guard (1) score 309 hits on Undead Horde (7).
<Char >Undead Horde (7) score 31 hits on Fell Guard (1).
</Char ><Char >Undead Horde (7) score 14 hits on The Tears of Denariel (5).
</Char ><Char >Undead Horde (7) score 12 hits on Pucks Procrastinators (4).
</Char >The Tears of Denariel (5) score 237 hits on Undead Horde (7).
Total close combat hits suffered: Attackers: 232, Defenders: 999

Pucks Procrastinators (4) take 12 hits in close combat. No casualties.
Pathfinders (3) take 175 hits in close combat, which cause 4 casualties.
<Char >Monsters (6) take 460 hits (372 in close combat, 88 from archer fire), which cause 4 casualties.
</Char >Fell Guard (1) take 31 hits in close combat, which cause 1 casualties.
<Char >Undead Horde (7) take 627 hits in close combat, which cause 28 casualties.
</Char >The Tears of Denariel (5) take 14 hits in close combat. No casualties.
Total hits suffered: Attackers: 232 (232 from close combat and 0 from ranged), Defenders: 1087 (999 from close combat and 88 from ranged)
Total casualties: 5 attackers, 32 defenders

Turn No. 3

   2 (23-M)
 1 (39-I)
3 (31-I)
4 (18-I)
5 (20-I)
<Char >6 (6-M)
</Char ><Char >7 (7-U)
</Char >
     

Ivory Guard (2) hold their fire.


Close Combat (Center Line):
2 Minas Thalion banners are visible in the melee.
Fell Guard (1) score 321 hits on Undead Horde (7) (422 before overkill).
<Char >Monsters (6) score 63 hits on Pathfinders (3).
</Char ><Char >Monsters (6) score 38 hits on The Tears of Denariel (5).
</Char ><Char >Monsters (6) score 34 hits on Pucks Procrastinators (4).
</Char >Pathfinders (3) score 411 hits on Monsters (6).
Pucks Procrastinators (4) score 92 hits on Monsters (6).
<Char >Undead Horde (7) score 21 hits on Fell Guard (1).
</Char >The Tears of Denariel (5) score 219 hits on Monsters (6).
Total close combat hits suffered: Attackers: 156, Defenders: 1043 (1144 before overkill)

Fell Guard (1) take 21 hits in close combat, which cause 1 casualties.
<Char >Monsters (6) take 722 hits in close combat, which cause 6 casualties, wiping the unit out.
</Char >Pathfinders (3) take 63 hits in close combat, which cause 2 casualties.
Pucks Procrastinators (4) take 34 hits in close combat, which cause 1 casualties.
<Char >Undead Horde (7) take 321 hits in close combat, which cause 7 casualties, wiping the unit out.
</Char >The Tears of Denariel (5) take 38 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 156 (156 from close combat and 0 from ranged), Defenders: 1043 (1043 from close combat and 0 from ranged)
Total casualties: 5 attackers, 13 defenders

Attacker Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Result

The battle lasted for 1 hours. You have gained 1 Honour and 1 Prestige. 1 of your men were killed in this battle. Morale of your troops falls by 4 points. Your men's equipment suffers 4 % damage. Combat training increases by 1 points.

March 9th - Alebad

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AUndead Horde(Undead)(rogue)25 otherline5 %  343
2DAbaka Veterans Longbowmen(militia/guard unit)Minas Thalion19 Archline10 %  229
3DFell GuardJonathanMinas Thalion40 Infline91 %  590
4DHead hunter(militia/guard unit)Minas Thalion31 Infline8 %  325
5DIrdalnian Hunters(militia/guard unit)Minas Thalion36 Archline12 %  449
6DLegio XMeroMinas Thalion20 Infline9 %  252
7DMerrie men of Abaka(militia/guard unit)Minas Thalion38 Archline10 %  412
8DPathfindersJolineMinas Thalion31 Infline94 %  535
9DPersonal GuardAnomalousMinas Thalion43 Archline90 %  519
10DPraetorian Guards(militia/guard unit)Minas Thalion38 Infline10 %  424
11DPucks ProcrastinatorsPuckMinas Thalion17 Infline8 %  154
12DRepublicans GuardsmenHendrikMinas Thalion53 Archline92 %  615
13DScreaming CrowsBoenMinas Thalion24 Archline6 %  246
14DSpear CarriersNezzikMinas Thalion23 Infbox85 %  236
15DSwords of Vengence(militia/guard unit)Minas Thalion30 Infline11 %  394
16DThe Tears of DenarielCathalMinas Thalion19 Infwedge92 %  367


Total:
1 attackers (25 other)
15 defenders (249 Inf, 213 Arch)
Total combat strengths: 343 vs. 5747

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Stronghold (4).
Hendrik Van Nieuwenrode, Imperial Lord and Lord of War of Minas Thalion, Marshal of the Army of Minas Thalion takes command of his army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (25-U)
</Char >
 3 (40-I)
6 (20-I)
8 (31-I)
11 (17-I)
14 (23-I)
16 (19-I)
<Char >2 (19-A)
</Char ><Char >4 (31-I)
</Char ><Char >5 (36-A)
</Char ><Char >7 (38-A)
</Char >9 (43-A)
<Char >10 (38-I)
</Char >12 (53-A)
13 (24-A)
<Char >15 (30-I)
</Char >
   

<Char ><Char >Irdalnian Hunters (5) fire on Undead Horde (1), scoring 201 hits.
</Char ></Char ><Char >Screaming Crows (13) fire on Undead Horde (1), scoring 45 hits.
</Char ><Char ><Char >Merrie men of Abaka (7) fire on Undead Horde (1), scoring 88 hits.
</Char ></Char ><Char ><Char >Abaka Veterans Longbowmen (2) fire on Undead Horde (1), scoring 84 hits.
</Char ></Char ><Char >Republicans Guardsmen (12) fire on Undead Horde (1), scoring 109 hits.
</Char ><Char >Personal Guard (9) fire on Undead Horde (1), scoring 112 hits.
</Char >Total ranged hits suffered: Attackers: 639, Defenders: 0
Pucks Procrastinators (11) leave the fortification, attacking the enemy.
The Tears of Denariel (16) leave the fortification, attacking the enemy.
Undead Horde (1) advance towards the enemy.
Praetorian Guards (10), Head hunter (4) and Swords of Vengence (15) move forward to take up positions at the outer wall.
Spear Carriers (14), Fell Guard (3), Legio X (6) and Pathfinders (8) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
1 Minas Thalion banners are visible in the melee.
Pucks Procrastinators (11) score 62 hits on Undead Horde (1).
<Char >Undead Horde (1) score 21 hits on The Tears of Denariel (16).
</Char ><Char >Undead Horde (1) score 18 hits on Pucks Procrastinators (11).
</Char >The Tears of Denariel (16) score 321 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 383, Defenders: 39

Pucks Procrastinators (11) take 18 hits in close combat. No casualties.
<Char >Undead Horde (1) take 1022 hits (383 in close combat, 639 from archer fire), which cause 25 casualties, wiping the unit out.
</Char >The Tears of Denariel (16) take 21 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 1022 (383 from close combat and 639 from ranged), Defenders: 39 (39 from close combat and 0 from ranged)

Total casualties: 25 attackers, 1 defenders Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Result

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed but 1 were wounded in this battle. Your men's equipment suffers 2 % damage. Combat training increases by 1 points.

March 13th - Abaka

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AMonsters(Monsters)(rogue)7 otherline9 %  450
2DA Damsel's DefendersBrynaMinas Thalion34 Archbox90 %  474
3DFell GuardJonathanMinas Thalion40 Infline90 %  598
4DIvory GuardAneelMinas Thalion23 MIline87 %  378
5DPathfindersJolineMinas Thalion31 Infline92 %  535
6DPersonal GuardAnomalousMinas Thalion43 Archline88 %  527
7DScreaming CrowsBoenMinas Thalion24 Archline83 %  239
8DSpear CarriersNezzikMinas Thalion23 Infbox83 %  256
9DThe Tears of DenarielCathalMinas Thalion19 Infwedge90 %  364


Total:
1 attackers (7 other)
8 defenders (113 Inf, 23 MI, 101 Arch)
Total combat strengths: 450 vs. 3371

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

Strong winds and gusts are making ranged combat a game of luck.

Aneel Snowowl, Lord of Prosperity of Minas Thalion is spotted wearing the Battered Breastplate of the Vulcano.
Bryna Hamarson, Senator of Abaka is spotted wearing the Battered Jacket of the Kings.
Joline Rasthaven, Lady of Justice of Minas Thalion takes command of her army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (7-M)
</Char >
  3 (40-I)
4 (23-M)
5 (31-I)
8 (23-I)
9 (19-I)
2 (34-A)
6 (43-A)
7 (24-A)
   

<Char >A Damsel's Defenders (2) fire on Monsters (1), scoring 94 hits.
</Char ><Char >Ivory Guard (4) fire on Monsters (1), scoring 60 hits.
</Char >Personal Guard (6) have no enemy in range and advance to better firing positions.
Screaming Crows (7) have no enemy in range and advance to better firing positions.
Total ranged hits suffered: Attackers: 154, Defenders: 0
Monsters (1) advance towards the enemy.
Spear Carriers (8), Fell Guard (3), The Tears of Denariel (9) and Pathfinders (5) advance towards the enemy.


<Char >Monsters (1) take 154 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 154 (0 from close combat and 154 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    <Char >1 (6-M)
</Char >
3 (40-I)
5 (31-I)
8 (23-I)
9 (19-I)
4 (23-M)
6 (43-A)
7 (24-A)
2 (34-A)
   

<Char >Ivory Guard (4) fire on Monsters (1), scoring 89 hits.
</Char >A Damsel's Defenders (2) move closer to get better shots.
<Char >Personal Guard (6) fire on Monsters (1), scoring 223 hits.
</Char ><Char >Screaming Crows (7) fire on Monsters (1), scoring 107 hits.
</Char >Total ranged hits suffered: Attackers: 419, Defenders: 0
The Tears of Denariel (9), Fell Guard (3), Pathfinders (5) and Spear Carriers (8) advance towards the enemy.


Close Combat (Attacker Line 1):
3 Minas Thalion banners are visible in the melee.
The Tears of Denariel (9) score 289 hits on Monsters (1).
Fell Guard (3) score 504 hits on Monsters (1).
<Char >Monsters (1) score 44 hits on Pathfinders (5).
</Char ><Char >Monsters (1) score 78 hits on Fell Guard (3).
</Char ><Char >Monsters (1) score 34 hits on The Tears of Denariel (9).
</Char ><Char >Monsters (1) score 38 hits on Spear Carriers (8).
</Char >Pathfinders (5) score 268 hits on Monsters (1).
Spear Carriers (8) score 111 hits on Monsters (1).
Total close combat hits suffered: Attackers: 1172, Defenders: 194

The Tears of Denariel (9) take 34 hits in close combat, which cause 1 casualties.
Fell Guard (3) take 78 hits in close combat, which cause 2 casualties.
<Char >Monsters (1) take 1591 hits (1172 in close combat, 419 from archer fire), which cause 6 casualties, wiping the unit out.
</Char >Pathfinders (5) take 44 hits in close combat, which cause 1 casualties.
Spear Carriers (8) take 38 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 1591 (1172 from close combat and 419 from ranged), Defenders: 194 (194 from close combat and 0 from ranged)
Total casualties: 6 attackers, 5 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Result

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed but 1 were wounded in this battle. Morale of your troops falls by 4 points. Your men's equipment suffers 2 % damage. Combat training increases by 1 points.

March 18th - Vir el Mari Heights

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AIvory GuardAneelMinas Thalion23 MIline89 %  395
2APathfindersJolineMinas Thalion30 Infline93 %  525
3AScreaming CrowsBoenMinas Thalion24 Archline85 %  257
4AThe Tears of DenarielCathalMinas Thalion19 Infwedge91 %  371
5DMonsters(Monsters)(rogue)10 otherline8 %  555


Total:
4 attackers (49 Inf, 23 MI, 24 Arch)
1 defenders (10 other)
Total combat strengths: 1548 vs. 555

Begin new treaty system battle setup:

The troops from (rogue) set up defenses because they control the battlefield.
The Minas Thalion troops attack because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

The troops from (rogue) set up defenses because they control the battlefield.
The Minas Thalion troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Aneel Snowowl, Lord of Prosperity of Minas Thalion is spotted wearing the Battered Breastplate of the Vulcano.
Joline Rasthaven, Lady of Justice of Minas Thalion takes command of her army. They deploy in Soften and Charge formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (23-M)
2 (30-I)
3 (24-A)
4 (19-I)
   <Char >5 (10-M)
</Char >
   

Screaming Crows (3) have no enemy in range and advance to better firing positions.
Ivory Guard (1) have no enemy in range and advance to better firing positions.
The Tears of Denariel (4) and Pathfinders (2) advance towards the enemy.
Monsters (5) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    1 (23-M)
2 (30-I)
3 (24-A)
4 (19-I)
 <Char >5 (10-M)
</Char >
    

<Char >Ivory Guard (1) fire on Monsters (5), scoring 130 hits.
</Char ><Char >Screaming Crows (3) fire on Monsters (5), scoring 66 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 196
Pathfinders (2) and The Tears of Denariel (4) advance towards the enemy.
Monsters (5) advance towards the enemy.


Close Combat (Center Line):
2 Minas Thalion banners are visible in the melee.
<Char >Monsters (5) score 62 hits on Pathfinders (2).
</Char ><Char >Monsters (5) score 28 hits on The Tears of Denariel (4).
</Char >Pathfinders (2) score 460 hits on Monsters (5).
The Tears of Denariel (4) score 316 hits on Monsters (5).
Total close combat hits suffered: Attackers: 90, Defenders: 776

<Char >Monsters (5) take 972 hits (776 in close combat, 196 from archer fire), which cause 7 casualties.
</Char >Pathfinders (2) take 62 hits in close combat, which cause 2 casualties.
The Tears of Denariel (4) take 28 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 90 (90 from close combat and 0 from ranged), Defenders: 972 (776 from close combat and 196 from ranged)
Total casualties: 3 attackers, 7 defenders

Turn No. 3

    1 (23-M)
3 (24-A)
2 (28-I)
4 (18-I)
<Char >5 (3-M)
</Char >
     

Screaming Crows (3) retreat towards safer positions.
Ivory Guard (1) retreat towards safer positions.


Close Combat (Center Line):
2 Minas Thalion banners are visible in the melee.
<Char >Monsters (5) score 23 hits on Pathfinders (2).
</Char ><Char >Monsters (5) score 19 hits on The Tears of Denariel (4).
</Char >The Tears of Denariel (4) score 223 hits on Monsters (5).
Pathfinders (2) score 273 hits on Monsters (5).
Total close combat hits suffered: Attackers: 42, Defenders: 496

<Char >Monsters (5) take 496 hits in close combat, which cause 3 casualties, wiping the unit out.
</Char >The Tears of Denariel (4) take 19 hits in close combat, which cause 1 casualties.
Pathfinders (2) take 23 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 42 (42 from close combat and 0 from ranged), Defenders: 496 (496 from close combat and 0 from ranged)
Total casualties: 2 attackers, 3 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 2 %. The locals are grateful to the winners for defeating the evil forces plaguing their region.

Result

The battle lasted for 1 hours. You have gained 1 Honour and 1 Prestige. None of your men were killed but 2 were wounded in this battle. Morale of your troops falls by 4 points. Your men's equipment suffers 4 % damage. Combat training increases by 1 points.

March 20th - Bode Batura

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AMonsters(Monsters)(rogue)5 otherline3 %  205
2DIvory GuardAneelMinas Thalion23 MIline89 %  388
3DPathfindersJolineMinas Thalion29 Infline94 %  504
4DRiders of the ApocalypseSinMinas Thalion38 Cavline89 %  587
5DScreaming CrowsBoenMinas Thalion24 Archline85 %  265
6DSpear CarriersNezzikMinas Thalion23 Infline85 %  279
7DThe Tears of DenarielCathalMinas Thalion19 Infwedge91 %  366


Total:
1 attackers (5 other)
6 defenders (71 Inf, 23 MI, 24 Arch, 38 Cav)
Total combat strengths: 205 vs. 2389

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

A calm wind blows, to the joy of the archers.

Aneel Snowowl, Lord of Prosperity of Minas Thalion is spotted wearing the Battered Breastplate of the Vulcano.
Sin Ravenwulf, Senator of Bode Batura is spotted wielding the Enchanted Guard of the Ancients.
Joline Rasthaven, Lady of Justice of Minas Thalion takes command of her army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (5-M)
</Char >
  2 (23-M)
3 (29-I)
6 (23-I)
7 (19-I)
5 (24-A)
 4 (38-C)
 

<Char >Ivory Guard (2) fire on Monsters (1), scoring 116 hits.
</Char >Screaming Crows (5) have no enemy in range and advance to better firing positions.
Total ranged hits suffered: Attackers: 116, Defenders: 0
Riders of the Apocalypse (4) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.
Pathfinders (3), The Tears of Denariel (7) and Spear Carriers (6) advance towards the enemy.


<Char >Monsters (1) take 116 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 116 (0 from close combat and 116 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    <Char >1 (4-M)
</Char >
3 (29-I)
6 (23-I)
7 (19-I)
2 (23-M)
5 (24-A)
4 (38-C)
   

<Char >Screaming Crows (5) fire on Monsters (1), scoring 96 hits.
</Char ><Char >Ivory Guard (2) fire on Monsters (1), scoring 118 hits.
</Char >Total ranged hits suffered: Attackers: 214, Defenders: 0
Riders of the Apocalypse (4) ride on, closing in on the enemy.
The Tears of Denariel (7), Pathfinders (3) and Spear Carriers (6) advance towards the enemy.


Close Combat (Attacker Line 1):
3 Minas Thalion banners are visible in the melee.
The Tears of Denariel (7) score 261 hits on Monsters (1).
Pathfinders (3) score 297 hits on Monsters (1).
Spear Carriers (6) score 133 hits on Monsters (1).
<Char >Monsters (1) score 10 hits on Pathfinders (3).
</Char ><Char >Monsters (1) score 7 hits on The Tears of Denariel (7).
</Char ><Char >Monsters (1) score 7 hits on Spear Carriers (6).
</Char >Total close combat hits suffered: Attackers: 691, Defenders: 24

The Tears of Denariel (7) take 7 hits in close combat. No casualties.
Pathfinders (3) take 10 hits in close combat. No casualties.
Spear Carriers (6) take 7 hits in close combat. No casualties.
<Char >Monsters (1) take 905 hits (691 in close combat, 214 from archer fire), which cause 4 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 905 (691 from close combat and 214 from ranged), Defenders: 24 (24 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders

Defender Victory!The locals are grateful to the winners for defeating the evil forces plaguing their region.

Result

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 9 points. Your men's equipment suffers 2 % damage. Combat training increases by 1 points.

March 23rd -- Abaka

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AMonsters(Monsters)(rogue)4 otherline9 %  235
2DA Damsel's DefendersBrynaMinas Thalion34 Archbox14 %  523
3DThe Tears of DenarielCathalMinas Thalion19 Infwedge15 %  362


Total:
1 attackers (4 other)
2 defenders (19 Inf, 34 Arch)
Total combat strengths: 235 vs. 885

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

A calm wind blows, to the joy of the archers.

Bryna Hamarson, Senator of Abaka is spotted wearing the Battered Jacket of the Kings.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (4-M)
</Char >
  2 (34-A)
3 (19-I)
   

<Char >A Damsel's Defenders (2) fire on Monsters (1), scoring 104 hits.
</Char >Total ranged hits suffered: Attackers: 104, Defenders: 0
Monsters (1) advance towards the enemy.
The Tears of Denariel (3) advance towards the enemy.


<Char >Monsters (1) take 104 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 104 (0 from close combat and 104 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    <Char >1 (3-M)
</Char >
 2 (34-A)
3 (19-I)
    

<Char >A Damsel's Defenders (2) fire on Monsters (1), scoring 157 hits.
</Char >Total ranged hits suffered: Attackers: 157, Defenders: 0
Monsters (1) advance towards the enemy.
The Tears of Denariel (3) advance towards the enemy.


Close Combat (Center Line):
1 Minas Thalion banners are visible in the melee.
<Char >Monsters (1) score 43 hits on The Tears of Denariel (3).
</Char >The Tears of Denariel (3) score 308 hits on Monsters (1).
Total close combat hits suffered: Attackers: 308, Defenders: 43

<Char >Monsters (1) take 465 hits (308 in close combat, 157 from archer fire), which cause 3 casualties, wiping the unit out.
</Char >The Tears of Denariel (3) take 43 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 465 (308 from close combat and 157 from ranged), Defenders: 43 (43 from close combat and 0 from ranged)
Total casualties: 3 attackers, 1 defenders

Defender Victory!

The locals are grateful to the winners for defeating the evil forces plaguing their region.

Result

The battle lasted for 1 hours. You have gained 1 Honour. 1 of your men were killed in this battle. Morale of your troops falls by 6 points. Your men's equipment suffers 3 % damage. Combat training increases by 1 points.