Dubhaine Family/Cathal/Battles/1011/February

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

February 5th - Vir el Mari Heights

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AMonsters(Monsters)(rogue)4 otherline7 %  265
2DPathfindersJolineMinas Thalion36 Infline93 %  554
3DPersonal GuardAnomalousMinas Thalion44 Archline88 %  450
4DThe Tears of DenarielCathalMinas Thalion23 Infwedge92 %  318


Total:
1 attackers (4 other)
3 defenders (59 Inf, 44 Arch)
Total combat strengths: 265 vs. 1322

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

Strong winds and gusts are making ranged combat a game of luck.
Joline Rasthaven, Lady of Justice of Minas Thalion takes command of her army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (4-M)
</Char >
  2 (36-I)
4 (23-I)
3 (44-A)
   

Personal Guard (3) have no enemy in range and hold their fire.
Monsters (1) advance towards the enemy.
The Tears of Denariel (4) and Pathfinders (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    <Char >1 (4-M)
</Char >
2 (36-I)
4 (23-I)
 3 (44-A)
   

<Char >Personal Guard (3) fire on Monsters (1), scoring 112 hits.
</Char >Total ranged hits suffered: Attackers: 112, Defenders: 0
The Tears of Denariel (4) and Pathfinders (2) advance towards the enemy.


Close Combat (Attacker Line 1):
2 Minas Thalion banners are visible in the melee.
The Tears of Denariel (4) score 168 hits on Monsters (1).
<Char >Monsters (1) score 63 hits on Pathfinders (2).
</Char ><Char >Monsters (1) score 57 hits on The Tears of Denariel (4).
</Char >Pathfinders (2) score 454 hits on Monsters (1).
Total close combat hits suffered: Attackers: 622, Defenders: 120

The Tears of Denariel (4) take 57 hits in close combat, which cause 3 casualties.
<Char >Monsters (1) take 734 hits (622 in close combat, 112 from archer fire), which cause 4 casualties, wiping the unit out.
</Char >Pathfinders (2) take 63 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 734 (622 from close combat and 112 from ranged), Defenders: 120 (120 from close combat and 0 from ranged)
Total casualties: 4 attackers, 5 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %. The locals are grateful to the winners for defeating the evil forces plaguing their region.

Result

The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed but 3 were wounded in this battle. Morale of your troops falls by 1 points. Your men's equipment suffers 3 % damage. Combat training increases by 1 points.

February 7th - Abaka

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AMonsters(Monsters)(rogue)4 otherline3 %  215
2DIvory GuardAneelMinas Thalion23 MIline10 %  347
3DRepublicans Guardsmen(militia/guard unit)Minas Thalion15 Archline14 %  214
4DThe Tears of DenarielCathalMinas Thalion20 Infwedge14 %  316


Total:
1 attackers (4 other)
3 defenders (20 Inf, 23 MI, 15 Arch)
Total combat strengths: 215 vs. 877

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

Strong winds and gusts are making ranged combat a game of luck.

Aneel Snowowl, Lord of Prosperity of Minas Thalion is spotted wearing the Battered Breastplate of the Vulcano.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (4-M)
</Char >
  4 (20-I)
2 (23-M)
<Char >3 (15-A)
</Char >
   

Ivory Guard (2) move closer to get better shots.
<Char >Republicans Guardsmen (3) have no enemy in range and hold their fire.
</Char >Monsters (1) advance towards the enemy.
The Tears of Denariel (4) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    <Char >1 (4-M)
</Char >
4 (20-I)
2 (23-M)
<Char >3 (15-A)
</Char >
   

<Char >Ivory Guard (2) fire on Monsters (1), scoring 88 hits.
</Char ><Char ><Char >Republicans Guardsmen (3) fire on Monsters (1), scoring 52 hits.
</Char ></Char >Total ranged hits suffered: Attackers: 140, Defenders: 0
The Tears of Denariel (4) advance towards the enemy.


Close Combat (Attacker Line 1):
1 Minas Thalion banners are visible in the melee.
The Tears of Denariel (4) score 184 hits on Monsters (1).
<Char >Monsters (1) score 113 hits on The Tears of Denariel (4).
</Char >Total close combat hits suffered: Attackers: 184, Defenders: 113

The Tears of Denariel (4) take 113 hits in close combat, which cause 5 casualties.
<Char >Monsters (1) take 324 hits (184 in close combat, 140 from archer fire), which cause 3 casualties.
</Char >Total hits suffered: Attackers: 324 (184 from close combat and 140 from ranged), Defenders: 113 (113 from close combat and 0 from ranged)
Total casualties: 3 attackers, 5 defenders

Turn No. 3

    <Char >1 (1-M)
</Char >
4 (15-I)
 2 (23-M)
<Char >3 (15-A)
</Char >
   

Ivory Guard (2) hold their fire.
<Char >Republicans Guardsmen (3) have no enemy in range and hold their fire.
</Char >

Close Combat (Attacker Line 1):
1 Minas Thalion banners are visible in the melee.
The Tears of Denariel (4) score 84 hits on Monsters (1) (157 before overkill).
<Char >Monsters (1) score 51 hits on The Tears of Denariel (4).
</Char >Total close combat hits suffered: Attackers: 84 (157 before overkill), Defenders: 51

The Tears of Denariel (4) take 51 hits in close combat, which cause 2 casualties.
<Char >Monsters (1) take 84 hits in close combat, which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 84 (84 from close combat and 0 from ranged), Defenders: 51 (51 from close combat and 0 from ranged)
Total casualties: 1 attackers, 2 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Result

The battle lasted for 1 hours. You have gained 2 Honour and 1 Prestige. 3 of your men were killed and 4 were wounded in this battle. Your unit gains 1 points of Morale. Your men's equipment suffers 7 % damage. Combat training increases by 1 points.

February 14th - Volkanita

No.RoleUnitCommanderRealmUnitFormationOrgCS
1APathfindersJolineMinas Thalion36 Infline94 %  555
2ARepublicans GuardsmenHendrikMinas Thalion77 Archline93 %  671
3AThe Lost BoysBeornMinas Thalion10 Infline87 %  102
4AThe Tears of DenarielCathalMinas Thalion21 Infwedge92 %  346
5DMonsters(Monsters)(rogue)4 otherline7 %  250


Total:
4 attackers (67 Inf, 77 Arch)
1 defenders (4 other)
Total combat strengths: 1674 vs. 250

Begin new treaty system battle setup:

The region owner (rogue) and their allies defend.
The Minas Thalion troops attack because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

The region owner (rogue) and their allies defend.
The Minas Thalion troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.
Hendrik Van Nieuwenrode, Imperial Lord and Lord of War of Minas Thalion, Marshal of the Army of Minas Thalion takes command of his army. They deploy in Soften and Charge formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (36-I)
2 (77-A)
3 (10-I)
4 (21-I)
   <Char >5 (4-M)
</Char >
   

Republicans Guardsmen (2) have no enemy in range and advance to better firing positions.
The Lost Boys (3), The Tears of Denariel (4) and Pathfinders (1) advance towards the enemy.
Monsters (5) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    1 (36-I)
2 (77-A)
3 (10-I)
4 (21-I)
 <Char >5 (4-M)
</Char >
    

<Char >Republicans Guardsmen (2) fire on Monsters (5), scoring 285 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 285
Pathfinders (1), The Lost Boys (3) and The Tears of Denariel (4) advance towards the enemy.
Monsters (5) advance towards the enemy.


Close Combat (Center Line):
2 Minas Thalion banners are visible in the melee.
Pathfinders (1) score 387 hits on Monsters (5).
The Lost Boys (3) score 57 hits on Monsters (5).
<Char >Monsters (5) score 36 hits on Pathfinders (1).
</Char ><Char >Monsters (5) score 19 hits on The Tears of Denariel (4).
</Char ><Char >Monsters (5) score 7 hits on The Lost Boys (3).
</Char >The Tears of Denariel (4) score 278 hits on Monsters (5).
Total close combat hits suffered: Attackers: 62, Defenders: 722

Pathfinders (1) take 36 hits in close combat, which cause 1 casualties.
The Lost Boys (3) take 7 hits in close combat. No casualties.
<Char >Monsters (5) take 1007 hits (722 in close combat, 285 from archer fire), which cause 4 casualties, wiping the unit out.
</Char >The Tears of Denariel (4) take 19 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 62 (62 from close combat and 0 from ranged), Defenders: 1007 (722 from close combat and 285 from ranged)
Total casualties: 2 attackers, 4 defenders

Attacker Victory!

The locals are grateful to the winners for defeating the evil forces plaguing their region.

Result

The battle lasted for 1 hours.
You have gained 0 Honour. None of your men were killed but 1 were wounded in this battle.
Your unit gains 5 points of Morale. Your men's equipment suffers 3 % damage. Combat training increases by 1 points. Unit cohesion rises 4 points.

February 16th - Volkanita

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AUndead Horde(Undead)(rogue)52 otherline6 %  775
2DFell GuardJonathanMinas Thalion38 Infline94 %  533
3DPathfindersJolineMinas Thalion36 Infline96 %  554
4DPersonal GuardAnomalousMinas Thalion44 Archline92 %  462
5DRepublicans GuardsmenHendrikMinas Thalion70 Archline95 %  587
6DSpear CarriersNezzikMinas Thalion23 Infbox87 %  207
7DThe Lost BoysBeornMinas Thalion9 Infline89 %  98
8DThe Tears of DenarielCathalMinas Thalion20 Infline94 %  334


Total:
1 attackers (52 other)
7 defenders (126 Inf, 114 Arch)
Total combat strengths: 775 vs. 2775

Begin new treaty system battle setup:

The forces from Minas Thalion brace as they prepare to defend their ongoing takeover.
The region owner (rogue) attacks the takeover forces.

End new treaty system battle setup.

The forces from Minas Thalion brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Minas Thalion.

It is quite windy and the archers will have to aim very carefully.
Hendrik Van Nieuwenrode, Imperial Lord and Lord of War of Minas Thalion, Marshal of the Army of Minas Thalion takes command of his army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (52-U)
</Char >
 2 (38-I)
3 (36-I)
6 (23-I)
7 (9-I)
8 (20-I)
4 (44-A)
5 (70-A)
   

<Char >Republicans Guardsmen (5) fire on Undead Horde (1), scoring 106 hits.
</Char ><Char >Personal Guard (4) fire on Undead Horde (1), scoring 83 hits.
</Char >Total ranged hits suffered: Attackers: 189, Defenders: 0
The Tears of Denariel (8) stay behind their camp fortifications.
The Lost Boys (7) stay behind their camp fortifications.
Undead Horde (1) advance towards the enemy.
Spear Carriers (6), Pathfinders (3) and Fell Guard (2) advance towards the enemy.


Close Combat (Center Line):
2 Minas Thalion banners are visible in the melee.
Spear Carriers (6) score 80 hits on Undead Horde (1).
<Char >Undead Horde (1) score 59 hits on Pathfinders (3).
</Char ><Char >Undead Horde (1) score 70 hits on Fell Guard (2).
</Char ><Char >Undead Horde (1) score 43 hits on Spear Carriers (6).
</Char >Pathfinders (3) score 332 hits on Undead Horde (1).
Fell Guard (2) score 308 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 720, Defenders: 172

Spear Carriers (6) take 43 hits in close combat, which cause 1 casualties.
<Char >Undead Horde (1) take 909 hits (720 in close combat, 189 from archer fire), which cause 36 casualties.
</Char >Pathfinders (3) take 59 hits in close combat, which cause 2 casualties.
Fell Guard (2) take 70 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 909 (720 from close combat and 189 from ranged), Defenders: 172 (172 from close combat and 0 from ranged)
Total casualties: 36 attackers, 5 defenders

Turn No. 2

     <Char >1 (16-U)
</Char >
2 (36-I)
3 (34-I)
6 (22-I)
7 (9-I)
8 (20-I)
4 (44-A)
5 (70-A)
   

Personal Guard (4) hold their fire.
Republicans Guardsmen (5) hold their fire.
The Lost Boys (7) stay behind their camp fortifications.
The Tears of Denariel (8) stay behind their camp fortifications.


Close Combat (Center Line):
2 Minas Thalion banners are visible in the melee.
Spear Carriers (6) score 104 hits on Undead Horde (1).
Fell Guard (2) score 220 hits on Undead Horde (1).
Pathfinders (3) score 300 hits on Undead Horde (1).
<Char >Undead Horde (1) score 25 hits on Pathfinders (3).
</Char ><Char >Undead Horde (1) score 21 hits on Fell Guard (2).
</Char ><Char >Undead Horde (1) score 16 hits on Spear Carriers (6).
</Char >Total close combat hits suffered: Attackers: 624, Defenders: 62

Spear Carriers (6) take 16 hits in close combat, which cause 1 casualties.
Fell Guard (2) take 21 hits in close combat, which cause 1 casualties.
Pathfinders (3) take 25 hits in close combat, which cause 1 casualties.
<Char >Undead Horde (1) take 624 hits in close combat, which cause 16 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 624 (624 from close combat and 0 from ranged), Defenders: 62 (62 from close combat and 0 from ranged)
Total casualties: 16 attackers, 3 defenders

Defender Victory! The battle does minor damage to the local infrastructure. Production falls 4 %. The locals are grateful to the winners for defeating the evil forces plaguing their region.

Result

The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed in this battle. Your unit gains 6 points of Morale. Combat training increases by 1 points. Unit cohesion rises 3 points.