Dubhaine Family/Cathal/Battles/1011/December

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

December 8th

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AGrumpy Old MenSpearheadOritolon26 Infline  402
2D Fortuna DraconisKhainMinas Thalion93 Infline  946
3D IceBearsNalleMinas Thalion25 Infline  274
4D IceguardsNalokMinas Thalion25 Infline  280
5D Republicans GuardsmenHendrikMinas Thalion102 Archskirmish  837
6D The Harlequin GuardCathalMinas Thalion100 MIline  1040
7D ~~Awesome~~SilksMinas Thalion53 Infline  548


Total:
1 attackers (26 Inf)
6 defenders (196 Inf, 100 MI, 102 Arch)
Total combat strengths: 402 vs. 3925

The troops from Minas Thalion set up defenses because they control the battlefield.
Grumpy Old Men have attack orders.

Strong winds and gusts are making ranged combat a game of luck.
Khain Dragonborn, Lord of Justice of Minas Thalion, Marshal of the Imperial dragoons takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    1 (26-I)
  5 (102-A)
6 (100-M)
2 (93-I)
3 (25-I)
4 (25-I)
7 (53-I)
   

The Harlequin Guard (6) fire on Grumpy Old Men (1), scoring 304 hits.
Republicans Guardsmen (5) fire on Grumpy Old Men (1), scoring 308 hits.
Total ranged hits suffered: Attackers: 612, Defenders: 0
Grumpy Old Men (1) advance towards the enemy.
Fortuna Draconis (2), Iceguards (4), ~~Awesome~~ (7) and IceBears (3) advance towards the enemy.


Grumpy Old Men (1) take 612 hits from archer fire, which cause 13 casualties.
Total hits suffered: Attackers: 612 (0 from close combat and 612 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 13 attackers, 0 defenders

Turn No. 2

     1 (13-I)
2 (93-I)
3 (25-I)
4 (25-I)
5 (102-A)
6 (100-M)
7 (53-I)
    

Republicans Guardsmen (5) fire on Grumpy Old Men (1), scoring 203 hits.
The Harlequin Guard (6) fire on Grumpy Old Men (1), scoring 249 hits.
Total ranged hits suffered: Attackers: 452, Defenders: 0
~~Awesome~~ (7), IceBears (3), Fortuna Draconis (2) and Iceguards (4) advance towards the enemy.
IceBears (3) and Iceguards (4) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
1 Oritolon banners are visible in the melee.
5 Minas Thalion banners are visible in the melee.
~~Awesome~~ (7) score 217 hits on Grumpy Old Men (1) (286 before overkill).
Grumpy Old Men (1) score 129 hits on Fortuna Draconis (2).
Grumpy Old Men (1) score 78 hits on ~~Awesome~~ (7).
Fortuna Draconis (2) score 657 hits on Grumpy Old Men (1) (865 before overkill).
Total close combat hits suffered: Attackers: 874 (1151 before overkill), Defenders: 207

~~Awesome~~ (7) take 78 hits in close combat, which cause 2 casualties.
Grumpy Old Men (1) take 1326 hits (874 in close combat, 452 from archer fire), which cause 13 casualties, wiping the unit out.
Spearhead Reapers (Royal of Oritolon) has been wounded by Fortuna Draconis (2).
Fortuna Draconis (2) take 129 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 1326 (874 from close combat and 452 from ranged), Defenders: 207 (207 from close combat and 0 from ranged)
Total casualties: 13 attackers, 5 defenders

Defender Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 4 points. Combat training increases by 1 points. Unit cohesion rises 4 points.

December 12th -- Irdalni

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AWarmanoras Light HorseAlexanderOritolon23 Cavwedge  307
2D Arya's ArrowsAryaMinas Thalion39 Archskirmish  559
3D Fortuna DraconisKhainMinas Thalion92 Infline  937
4D Imperial HeraldsAoifaMinas Thalion14 Cavwedge  205
5D The Harlequin GuardCathalMinas Thalion100 MIline  1027


Total:
1 attackers (23 Cav)
4 defenders (92 Inf, 100 MI, 39 Arch, 14 Cav)
Total combat strengths: 307 vs. 2728

Warmanoras Light Horse tried to evade foreign troops, but were spotted.
The region owner Minas Thalion and their allies defend.
The Oritolon troops attack because they are at war with Minas Thalion.

It is quite windy and the archers will have to aim very carefully.
Khain Dragonborn, Lord of Justice of Minas Thalion, Marshal of the Imperial dragoons takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (23-C)
     2 (39-A)
3 (92-I)
5 (100-M)
  4 (14-C)
 

The Harlequin Guard (5) have no enemy in range and advance to better firing positions.
Arya's Arrows (2) have no enemy in range and advance to better firing positions.
Warmanoras Light Horse (1) stay in their defensive position, awaiting an opportunity to charge.
Imperial Heralds (4) ride on, closing in on the enemy.
Fortuna Draconis (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

 1 (23-C)
    2 (39-A)
3 (92-I)
5 (100-M)
4 (14-C)
   

Arya's Arrows (2) fire on Warmanoras Light Horse (1), scoring 72 hits.
The Harlequin Guard (5) have no enemy in range and advance to better firing positions.
Total ranged hits suffered: Attackers: 72, Defenders: 0
Warmanoras Light Horse (1) ride on, closing in on the defenders.
Imperial Heralds (4) ride on, closing in on the enemy.
Fortuna Draconis (3) advance towards the enemy.


Warmanoras Light Horse (1) take 72 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 72 (0 from close combat and 72 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Turn No. 3

   1 (21-C)
  2 (39-A)
3 (92-I)
4 (14-C)
5 (100-M)
     

Arya's Arrows (2) fire on Warmanoras Light Horse (1), scoring 194 hits.
The Harlequin Guard (5) fire on Warmanoras Light Horse (1), scoring 294 hits.
Total ranged hits suffered: Attackers: 488, Defenders: 0
Warmanoras Light Horse (1) charge ahead, into the defenders' ranks.
The Harlequin Guard (5) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
5 Minas Thalion banners are visible in the melee.
Fortuna Draconis (3) score 840 hits on Warmanoras Light Horse (1).
Arya's Arrows (2) score 64 hits on Warmanoras Light Horse (1).
Warmanoras Light Horse (1) score 102 hits on Arya's Arrows (2).
Warmanoras Light Horse (1) score 201 hits on Fortuna Draconis (3).
Total close combat hits suffered: Attackers: 904, Defenders: 303

Fortuna Draconis (3) take 201 hits in close combat, which cause 5 casualties.
Arya's Arrows (2) take 102 hits in close combat, which cause 3 casualties.
Warmanoras Light Horse (1) take 1392 hits (904 in close combat, 488 from archer fire), which cause 21 casualties, wiping the unit out.
Total hits suffered: Attackers: 1392 (904 from close combat and 488 from ranged), Defenders: 303 (303 from close combat and 0 from ranged)
Total casualties: 21 attackers, 8 defenders

Defender Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 4 points. Combat training increases by 2 points. Unit cohesion rises 5 points.

December 18th - Warmanoras

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A The Harlequin GuardCathalMinas Thalion100 MIbox  1009
2A Vir el Mari LongbowsAnomalousMinas Thalion82 Archbox  844
3DPeasant Militia(militia/guard unit)Oritolon185 otherline  318


Total:
2 attackers (100 MI, 82 Arch)
1 defenders (185 other)
Total combat strengths: 1853 vs. 318

The peasants of Oritolon and their allies defend.
The Minas Thalion troops attack because they are at war with Oritolon.

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    1 (100-M)
2 (82-A)
   <Char >3 (185-P)
</Char >
   

<Char > Vir el Mari Longbows (2) fire on Peasant Militia (3), scoring 154 hits.
</Char > The Harlequin Guard (1) have no enemy in range and advance to better firing positions.
Total ranged hits suffered: Attackers: 0, Defenders: 154
Peasant Militia (3) advance towards the enemy.


<Char >Peasant Militia (3) take 154 hits from archer fire, which cause 7 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 154 (0 from close combat and 154 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 2

    2 (82-A)
1 (100-M)
 <Char >3 (178-P)
</Char >
    

<Char > Vir el Mari Longbows (2) fire on Peasant Militia (3), scoring 186 hits.
</Char ><Char > The Harlequin Guard (1) fire on Peasant Militia (3), scoring 464 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 650
Peasant Militia (3) advance towards the enemy.


<Char >Peasant Militia (3) take 650 hits from archer fire, which cause 29 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 650 (0 from close combat and 650 from ranged)
Total casualties: 0 attackers, 29 defenders

Turn No. 3

    2 (82-A)
1 (100-M)
<Char >3 (149-P)
</Char >
     

<Char > The Harlequin Guard (1) fire on Peasant Militia (3), scoring 335 hits.
</Char ><Char > Vir el Mari Longbows (2) fire on Peasant Militia (3), scoring 245 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 580
Peasant Militia (3) advance towards the enemy.


Close Combat (Attacker Line 1):
6 Minas Thalion banners are visible in the melee.
<Char >Peasant Militia (3) score 13 hits on The Harlequin Guard (1).
</Char > The Harlequin Guard (1) score 270 hits on Peasant Militia (3).
Total close combat hits suffered: Attackers: 13, Defenders: 270

<Char >Peasant Militia (3) take 850 hits (270 in close combat, 580 from archer fire), which cause 38 casualties.
</Char > The Harlequin Guard (1) take 13 hits in close combat. No casualties.
Total hits suffered: Attackers: 13 (13 from close combat and 0 from ranged), Defenders: 850 (270 from close combat and 580 from ranged)
Total casualties: 0 attackers, 38 defenders

Turn No. 4

    2 (82-A)
1 (100-M)
<Char >3 (111-P)
</Char >
      

Vir el Mari Longbows (2) retreat towards safer positions.


Close Combat (Attacker Line 1):
6 Minas Thalion banners are visible in the melee.
The Harlequin Guard (1) score 545 hits on Peasant Militia (3).
<Char >Peasant Militia (3) score 8 hits on The Harlequin Guard (1).
</Char >Total close combat hits suffered: Attackers: 8, Defenders: 545

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

The Harlequin Guard (1) take 8 hits in close combat. No casualties.
<Char >Peasant Militia (3) take 545 hits in close combat, which cause 24 casualties, causing panicked flight among the survivors, 11 additional men get slaughtered during the retreat.
</Char >Total hits suffered: Attackers: 8 (8 from close combat and 0 from ranged), Defenders: 545 (545 from close combat and 0 from ranged)
Total casualties: 0 attackers, 35 defenders

Attacker Victory!

Results

The battle lasted for 2 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 3 points. Your men's equipment suffers 2 % damage. Unit cohesion rises 3 points.

December 21st -- Irdalni

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AAngry Peasants(militia/guard unit)(rogue)19 otherline  76
2D Arya's ArrowsAryaMinas Thalion36 Archskirmish  494
3D IceBearsNalleMinas Thalion25 Infline  315
4D IceguardsNalokMinas Thalion23 Infline  272
5D The Harlequin GuardCathalMinas Thalion100 MIbox  939


Total:
1 attackers (19 other)
4 defenders (48 Inf, 100 MI, 36 Arch)
Total combat strengths: 76 vs. 2020

The forces from Minas Thalion brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Minas Thalion.

A calm wind blows, to the joy of the archers.
Nalok IceBeard (Lord of Minas Thalion) takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (19-P)
</Char >
  2 (36-A)
3 (25-I)
4 (23-I)
5 (100-M)
   

<Char > Arya's Arrows (2) fire on Angry Peasants (1), scoring 182 hits.
</Char > The Harlequin Guard (5) move in, hoping to reach close combat.
<Char > The Harlequin Guard (5) fire on Angry Peasants (1), scoring 175 hits.
</Char >Total ranged hits suffered: Attackers: 357, Defenders: 0
Angry Peasants (1) advance towards the enemy.
Iceguards (4) and IceBears (3) advance towards the enemy.


<Char >Angry Peasants (1) take 357 hits from archer fire, which cause 16 casualties.
</Char >Total hits suffered: Attackers: 357 (0 from close combat and 357 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 16 attackers, 0 defenders

Turn No. 2

     <Char >1 (3-P)
</Char >
2 (36-A)
3 (25-I)
4 (23-I)
5 (100-M)
    

<Char > The Harlequin Guard (5) fire on Angry Peasants (1), scoring 376 hits.
</Char ><Char > Arya's Arrows (2) fire on Angry Peasants (1), scoring 295 hits.
</Char >Total ranged hits suffered: Attackers: 671, Defenders: 0
Iceguards (4) and IceBears (3) advance towards the enemy.
IceBears (3) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
2 Minas Thalion banners are visible in the melee.
Iceguards (4) score 130 hits on Angry Peasants (1) (244 before overkill).
<Char >Angry Peasants (1) score 4 hits on Iceguards (4).
</Char >Total close combat hits suffered: Attackers: 130 (244 before overkill), Defenders: 4

Iceguards (4) take 4 hits in close combat. No casualties.
<Char >Angry Peasants (1) take 801 hits (130 in close combat, 671 from archer fire), which cause 3 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 801 (130 from close combat and 671 from ranged), Defenders: 4 (4 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Defender Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 4 points. Your men's equipment suffers 1 % damage. Unit cohesion rises 2 points.