Dubhaine Family/Brigdha/Battles/2011/September

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

September 6th

Sunrise -- Negev

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)64 otherline  1203
2D Black SwansBrigdhaFontan50 Archskirmish  536
3DKain's Venomous Knights(militia/guard unit)Fontan28 Archline  309


Total:
1 attackers (64 other)
2 defenders (78 Arch)
Total combat strengths: 1203 vs. 845

Begin new treaty system battle setup:

The region owner Fontan and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Fontan.

End new treaty system battle setup.

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (64-U)
</Char >
   2 (50-A)
<Char >3 (28-A)
</Char >
   

<Char ><Char >Kain's Venomous Knights (3) fire on Undead Horde (1), scoring 67 hits.
</Char ></Char ><Char > Black Swans (2) fire on Undead Horde (1), scoring 84 hits.
</Char >Total ranged hits suffered: Attackers: 151, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 151 hits from archer fire, which cause 6 casualties.
</Char >Total hits suffered: Attackers: 151 (0 from close combat and 151 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders

Turn No. 2

     <Char >1 (58-U)
</Char >
  2 (50-A)
<Char >3 (28-A)
</Char >
   

<Char > Black Swans (2) fire on Undead Horde (1), scoring 171 hits.
</Char ><Char ><Char >Kain's Venomous Knights (3) fire on Undead Horde (1), scoring 83 hits.
</Char ></Char >Total ranged hits suffered: Attackers: 254, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 254 hits from archer fire, which cause 9 casualties.
</Char >Total hits suffered: Attackers: 254 (0 from close combat and 254 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 9 attackers, 0 defenders

Turn No. 3

      <Char >1 (49-U)
</Char >
2 (50-A)
<Char >3 (28-A)
</Char >
   

<Char > Black Swans (2) fire on Undead Horde (1), scoring 228 hits.
</Char ><Char ><Char >Kain's Venomous Knights (3) fire on Undead Horde (1), scoring 74 hits.
</Char ></Char >Total ranged hits suffered: Attackers: 302, Defenders: 0
Undead Horde (1) advance towards the enemy.


Close Combat (Defender Line 2):
Black Swans (2) score 37 hits on Undead Horde (1).
<Char >Undead Horde (1) score 168 hits on Black Swans (2).
</Char ><Char >Undead Horde (1) score 85 hits on Kain's Venomous Knights (3).
</Char ><Char >Kain's Venomous Knights (3) score 40 hits on Undead Horde (1).
</Char >Total close combat hits suffered: Attackers: 77, Defenders: 253

Black Swans (2) take 168 hits in close combat, which cause 5 casualties.
<Char >Undead Horde (1) take 379 hits (77 in close combat, 302 from archer fire), which cause 14 casualties.
</Char ><Char >Kain's Venomous Knights (3) take 77 hits in close combat (reduced due to fortifications), which cause 2 casualties.
</Char >Total hits suffered: Attackers: 379 (77 from close combat and 302 from ranged), Defenders: 245 (245 from close combat and 0 from ranged)
Total casualties: 14 attackers, 7 defenders

Turn No. 4

       <Char >1 (35-U)
</Char >
2 (45-A)
<Char >3 (26-A)
</Char >
   



Close Combat (Defender Line 2):
<Char >Kain's Venomous Knights (3) score 82 hits on Undead Horde (1).
</Char ><Char >Undead Horde (1) score 90 hits on Black Swans (2).
</Char ><Char >Undead Horde (1) score 50 hits on Kain's Venomous Knights (3).
</Char > Black Swans (2) score 67 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 149, Defenders: 140

<Char >Kain's Venomous Knights (3) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char ><Char >Undead Horde (1) take 149 hits in close combat, which cause 6 casualties.
</Char > Black Swans (2) take 90 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 149 (149 from close combat and 0 from ranged), Defenders: 135 (135 from close combat and 0 from ranged)
Total casualties: 6 attackers, 4 defenders

Turn No. 5

       <Char >1 (29-U)
</Char >
2 (42-A)
<Char >3 (25-A)
</Char >
   



Close Combat (Defender Line 2):
Black Swans (2) score 79 hits on Undead Horde (1).
<Char >Undead Horde (1) score 103 hits on Black Swans (2).
</Char ><Char >Undead Horde (1) score 58 hits on Kain's Venomous Knights (3).
</Char ><Char >Kain's Venomous Knights (3) score 77 hits on Undead Horde (1).
</Char >Total close combat hits suffered: Attackers: 156, Defenders: 161

Black Swans (2) take 103 hits in close combat, which cause 3 casualties.
<Char >Undead Horde (1) take 156 hits in close combat, which cause 6 casualties.
</Char ><Char >Kain's Venomous Knights (3) take 53 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char >Total hits suffered: Attackers: 156 (156 from close combat and 0 from ranged), Defenders: 156 (156 from close combat and 0 from ranged)
Total casualties: 6 attackers, 4 defenders

Turn No. 6

       <Char >1 (23-U)
</Char >
2 (39-A)
<Char >3 (24-A)
</Char >
   



Close Combat (Defender Line 2):
Black Swans (2) score 87 hits on Undead Horde (1).
<Char >Undead Horde (1) score 78 hits on Black Swans (2).
</Char ><Char >Undead Horde (1) score 50 hits on Kain's Venomous Knights (3).
</Char ><Char >Kain's Venomous Knights (3) score 65 hits on Undead Horde (1).
</Char >Total close combat hits suffered: Attackers: 152, Defenders: 128

Black Swans (2) take 78 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
<Char >Undead Horde (1) take 152 hits in close combat, which cause 6 casualties.
</Char ><Char >Kain's Venomous Knights (3) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char >Total hits suffered: Attackers: 152 (152 from close combat and 0 from ranged), Defenders: 123 (123 from close combat and 0 from ranged)
Total casualties: 6 attackers, 3 defenders

Turn No. 7

       <Char >1 (17-U)
</Char >
<Char >3 (23-A)
</Char >
   



Close Combat (Defender Line 2):
<Char >Kain's Venomous Knights (3) score 73 hits on Undead Horde (1).
</Char ><Char >Undead Horde (1) score 88 hits on Kain's Venomous Knights (3).
</Char >Total close combat hits suffered: Attackers: 73, Defenders: 88

<Char >Kain's Venomous Knights (3) take 80 hits in close combat (reduced due to fortifications), which cause 2 casualties.
</Char ><Char >Undead Horde (1) take 73 hits in close combat, which cause 3 casualties.
</Char >Total hits suffered: Attackers: 73 (73 from close combat and 0 from ranged), Defenders: 80 (80 from close combat and 0 from ranged)
Total casualties: 3 attackers, 2 defenders

Turn No. 8

       <Char >1 (14-U)
</Char >
<Char >3 (21-A)
</Char >
   



Close Combat (Defender Line 2):
<Char >Undead Horde (1) score 72 hits on Kain's Venomous Knights (3).
</Char ><Char >Kain's Venomous Knights (3) score 49 hits on Undead Horde (1).
</Char >Total close combat hits suffered: Attackers: 49, Defenders: 72

<Char >Undead Horde (1) take 49 hits in close combat, which cause 2 casualties.
</Char ><Char >Kain's Venomous Knights (3) take 65 hits in close combat (reduced due to fortifications), which cause 2 casualties.
</Char >Total hits suffered: Attackers: 49 (49 from close combat and 0 from ranged), Defenders: 65 (65 from close combat and 0 from ranged)
Total casualties: 2 attackers, 2 defenders

Turn No. 9

       <Char >1 (12-U)
</Char >
<Char >3 (19-A)
</Char >
   



Close Combat (Defender Line 2):
<Char >Undead Horde (1) score 70 hits on Kain's Venomous Knights (3).
</Char ><Char >Kain's Venomous Knights (3) score 50 hits on Undead Horde (1).
</Char >Total close combat hits suffered: Attackers: 50, Defenders: 70

<Char >Undead Horde (1) take 50 hits in close combat, which cause 2 casualties.
</Char ><Char >Kain's Venomous Knights (3) take 64 hits in close combat (reduced due to fortifications), which cause 2 casualties.
</Char >Total hits suffered: Attackers: 50 (50 from close combat and 0 from ranged), Defenders: 64 (64 from close combat and 0 from ranged)
Total casualties: 2 attackers, 2 defenders

Turn No. 10

       <Char >1 (10-U)
</Char >
<Char >3 (17-A)
</Char >
   



Close Combat (Defender Line 2):
<Char >Undead Horde (1) score 59 hits on Kain's Venomous Knights (3).
</Char ><Char >Kain's Venomous Knights (3) score 41 hits on Undead Horde (1).
</Char >Total close combat hits suffered: Attackers: 41, Defenders: 59

<Char >Undead Horde (1) take 41 hits in close combat, which cause 2 casualties.
</Char ><Char >Kain's Venomous Knights (3) take 54 hits in close combat (reduced due to fortifications), which cause 2 casualties.
</Char >Total hits suffered: Attackers: 41 (41 from close combat and 0 from ranged), Defenders: 54 (54 from close combat and 0 from ranged)
Total casualties: 2 attackers, 2 defenders

Turn No. 11

       <Char >1 (8-U)
</Char >
<Char >3 (15-A)
</Char >
   



Close Combat (Defender Line 2):
<Char >Kain's Venomous Knights (3) score 35 hits on Undead Horde (1).
</Char ><Char >Undead Horde (1) score 36 hits on Kain's Venomous Knights (3).
</Char >Total close combat hits suffered: Attackers: 35, Defenders: 36

<Char >Kain's Venomous Knights (3) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char ><Char >Undead Horde (1) take 35 hits in close combat, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 35 (35 from close combat and 0 from ranged), Defenders: 33 (33 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders

Turn No. 12

       <Char >1 (7-U)
</Char >
<Char >3 (14-A)
</Char >
   



Close Combat (Defender Line 2):
<Char >Undead Horde (1) score 42 hits on Kain's Venomous Knights (3).
</Char ><Char >Kain's Venomous Knights (3) score 32 hits on Undead Horde (1).
</Char >Total close combat hits suffered: Attackers: 32, Defenders: 42

<Char >Undead Horde (1) take 32 hits in close combat, which cause 1 casualties.
</Char ><Char >Kain's Venomous Knights (3) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
</Char >Total hits suffered: Attackers: 32 (32 from close combat and 0 from ranged), Defenders: 38 (38 from close combat and 0 from ranged)
Total casualties: 1 attackers, 3 defenders

Attacker Victory! The battle does some damage to the local infrastructure. Production falls 13 %. The local roads network has also been damaged.

Results

The battle lasted for 3 hours. You have gained 1 Honour and 1 Prestige. You have improved your leadership skill. 9 of your men were killed and 4 were wounded in this battle. Morale of your troops falls by 12 points. Your men's equipment suffers 10 % damage. Combat training increases by 1 points. Unit cohesion rises 3 points.

Sunset -- Negev

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)18 otherline  380
2D Black SwansBrigdhaFontan38 Archskirmish  437


Total:
1 attackers (18 other)
1 defenders (38 Arch)
Total combat strengths: 380 vs. 437

Begin new treaty system battle setup:

The region owner Fontan and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Fontan.

End new treaty system battle setup.

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (18-U)
</Char >
    2 (38-A)
  

<Char > Black Swans (2) fire on Undead Horde (1), scoring 69 hits.
</Char >Total ranged hits suffered: Attackers: 69, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 69 hits from archer fire, which cause 3 casualties.
</Char >Total hits suffered: Attackers: 69 (0 from close combat and 69 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Turn No. 2

     <Char >1 (15-U)
</Char >
   2 (38-A)
  

<Char > Black Swans (2) fire on Undead Horde (1), scoring 127 hits.
</Char >Total ranged hits suffered: Attackers: 127, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 127 hits from archer fire, which cause 6 casualties.
</Char >Total hits suffered: Attackers: 127 (0 from close combat and 127 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders

Turn No. 3

      <Char >1 (9-U)
</Char >
  2 (38-A)
  

<Char > Black Swans (2) fire on Undead Horde (1), scoring 161 hits.
</Char >Total ranged hits suffered: Attackers: 161, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 161 hits from archer fire, which cause 8 casualties.
</Char >Total hits suffered: Attackers: 161 (0 from close combat and 161 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 8 attackers, 0 defenders

Turn No. 4

       <Char >1 (1-U)
</Char >
2 (38-A)
  

<Char > Black Swans (2) fire on Undead Horde (1), scoring 120 hits.
</Char >Total ranged hits suffered: Attackers: 120, Defenders: 0
Undead Horde (1) advance towards the enemy.


Close Combat (Defender Line 3):
Black Swans (2) score 6 hits on Undead Horde (1) (43 before overkill).
<Char >Undead Horde (1) score 12 hits on Black Swans (2).
</Char >Total close combat hits suffered: Attackers: 6 (43 before overkill), Defenders: 12

Black Swans (2) take 12 hits in close combat. No casualties.
<Char >Undead Horde (1) take 126 hits (6 in close combat, 120 from archer fire), which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 126 (6 from close combat and 120 from ranged), Defenders: 12 (12 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Defender Victory!

Results

The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. None of your men were killed in this battle. Morale of your troops falls by 4 points. Your men's equipment suffers 5 % damage. Combat training increases by 4 points. Unit cohesion rises 4 points.

September 11th

Sunrise -- Oporto

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Black SwansBrigdhaFontan40 Archskirmish  453
2DMonsters(Monsters)(rogue)9 otherline  500


Total:
1 attackers (40 Arch)
1 defenders (9 other)
Total combat strengths: 453 vs. 500

Begin new treaty system battle setup:

The troops from (rogue) set up defenses because they control the battlefield.
The Fontan troops attack because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

The troops from (rogue) set up defenses because they control the battlefield.
The Fontan troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    1 (40-A)
   <Char >2 (9-M)
</Char >
   

<Char > Black Swans (1) fire on Monsters (2), scoring 84 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 84
Monsters (2) advance towards the enemy.


<Char >Monsters (2) take 84 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 84 (0 from close combat and 84 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 2

    1 (40-A)
  <Char >2 (8-M)
</Char >
    

Black Swans (1) move closer to get better shots.
Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 3

     1 (40-A)
<Char >2 (8-M)
</Char >
     

<Char > Black Swans (1) fire on Monsters (2), scoring 182 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 182
Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 1):
<Char >Monsters (2) score 174 hits on Black Swans (1).
</Char > Black Swans (1) score 47 hits on Monsters (2).
Total close combat hits suffered: Attackers: 174, Defenders: 47

<Char >Monsters (2) take 229 hits (47 in close combat, 182 from archer fire), which cause 1 casualties.
</Char > Black Swans (1) take 174 hits in close combat, which cause 6 casualties.
Total hits suffered: Attackers: 174 (174 from close combat and 0 from ranged), Defenders: 229 (47 from close combat and 182 from ranged)
Total casualties: 6 attackers, 1 defenders

Turn No. 4

     1 (34-A)
<Char >2 (7-M)
</Char >
      



Close Combat (Attacker Line 1):
Black Swans (1) score 83 hits on Monsters (2).
<Char >Monsters (2) score 191 hits on Black Swans (1).
</Char >Total close combat hits suffered: Attackers: 191, Defenders: 83

Black Swans (1) take 191 hits in close combat, which cause 7 casualties, causing panicked flight among the survivors, 5 additional men get slaughtered during the retreat.
<Char >Monsters (2) take 83 hits in close combat. No casualties.
</Char >Total hits suffered: Attackers: 191 (191 from close combat and 0 from ranged), Defenders: 83 (83 from close combat and 0 from ranged)
Total casualties: 12 attackers, 0 defendersDefender Victory!

Results

The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. 17 of your men were killed and 1 were wounded in this battle. Morale of your troops falls by 27 points. Your men's equipment suffers 15 % damage. Combat training increases by 2 points. Unit cohesion rises 2 points.

September 16th

Sunrise -- Dulbin

No.RoleArmyUnitCommanderRealmUnitFormationCS
1APeasant Militia(militia/guard unit)Westmoor251 otherline  497
2D Arrows of FreedomBasiliusFontan16 Archline  190
3D Black Eagle GuardZadekFontan26 SFline  582
4D Black SwansBrigdhaFontan20 Archskirmish  328
5D Bright SwordsRalinaFontan47 Infbox  409
6DMajikcal SteedsSangahFontan16 Cavwedge  376
7D Nideus' NeptuniansNideusFontan22 SFline  438
8D Oporto TargeteersRhidhanaFontan105 Archskirmish  907
9D Oporto VolunteersSandraFontan45 Infline  444
10D Oporto VolunteersZartosFontan19 Infline  217
11D RangersWhiteRangerFontan20 Archline  236
12D Westmoor SlingersDornarFontan29 Archline  350


Total:
1 attackers (251 other)
11 defenders (111 Inf, 190 Arch, 16 Cav, 48 SF)
Total combat strengths: 497 vs. 4477

Begin new treaty system battle setup:

The forces from Fontan brace as they prepare to defend their ongoing takeover.
The region owner Westmoor attacks the takeover forces.

End new treaty system battle setup.

The forces from Fontan brace as they prepare to defend their ongoing takeover.
The region owner Westmoor and their allies attack the takeover forces.
The Westmoor troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.
Lady Rhidhana Dubhaine, Minister of Defense of Fontan, Marshal of the Fontan Rangers takes command of her army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (251-P)
</Char >
   3 (26-S)
4 (20-A)
5 (47-I)
7 (22-S)
9 (45-I)
10 (19-I)
11 (20-A)
12 (29-A)
2 (16-A)
6 (16-C)
8 (105-A)
 

Westmoor Slingers (12) move closer to get better shots.
Nideus' Neptunians (7) have no enemy in range and advance to better firing positions.
<Char > Black Swans (4) fire on Peasant Militia (1), scoring 76 hits.
</Char > Oporto Targeteers (8) have no enemy in range and advance to better firing positions.
<Char > Rangers (11) fire on Peasant Militia (1), scoring 81 hits.
</Char > Arrows of Freedom (2) have no enemy in range and advance to better firing positions.
Total ranged hits suffered: Attackers: 157, Defenders: 0
Majikcal Steeds (6) ride on, closing in on the enemy.
Peasant Militia (1) advance towards the enemy.
Oporto Volunteers (10), Oporto Volunteers (9), Black Eagle Guard (3) and Bright Swords (5) advance towards the enemy.


<Char >Peasant Militia (1) take 157 hits from archer fire, which cause 9 casualties.
</Char >Total hits suffered: Attackers: 157 (0 from close combat and 157 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 9 attackers, 0 defenders

Turn No. 2

    <Char >1 (242-P)
</Char >
3 (26-S)
5 (47-I)
7 (22-S)
9 (45-I)
10 (19-I)
4 (20-A)
11 (20-A)
12 (29-A)
2 (16-A)
6 (16-C)
8 (105-A)
  

Arrows of Freedom (2) move closer to get better shots.
<Char > Westmoor Slingers (12) fire on Peasant Militia (1), scoring 189 hits.
</Char ><Char > Nideus' Neptunians (7) fire on Peasant Militia (1), scoring 113 hits.
</Char ><Char > Oporto Targeteers (8) fire on Peasant Militia (1), scoring 119 hits.
</Char ><Char > Black Swans (4) fire on Peasant Militia (1), scoring 90 hits.
</Char ><Char > Rangers (11) fire on Peasant Militia (1), scoring 66 hits.
</Char >Total ranged hits suffered: Attackers: 577, Defenders: 0
Majikcal Steeds (6) ride on, closing in on the enemy.
Peasant Militia (1) advance towards the enemy.


Close Combat (Center Line):
7 Fontan banners are visible in the melee.
<Char >Peasant Militia (1) score 17 hits on Bright Swords (5).
</Char ><Char >Peasant Militia (1) score 10 hits on Black Eagle Guard (3).
</Char ><Char >Peasant Militia (1) score 5 hits on Majikcal Steeds (6).
</Char ><Char >Peasant Militia (1) score 16 hits on Oporto Volunteers (9).
</Char ><Char >Peasant Militia (1) score 11 hits on Nideus' Neptunians (7).
</Char ><Char >Peasant Militia (1) score 6 hits on Oporto Volunteers (10).
</Char > Bright Swords (5) score 202 hits on Peasant Militia (1).
Oporto Volunteers (9) score 210 hits on Peasant Militia (1).
Nideus' Neptunians (7) score 172 hits on Peasant Militia (1).
Majikcal Steeds (6) score 287 hits on Peasant Militia (1).
Oporto Volunteers (10) score 117 hits on Peasant Militia (1).
Black Eagle Guard (3) score 553 hits on Peasant Militia (1).
Total close combat hits suffered: Attackers: 1541, Defenders: 65

<Char >Peasant Militia (1) take 2118 hits (1541 in close combat, 577 from archer fire), which cause 118 casualties.
</Char > Bright Swords (5) take 17 hits in close combat. No casualties.
Oporto Volunteers (9) take 16 hits in close combat. No casualties.
Nideus' Neptunians (7) take 11 hits in close combat. No casualties.
Majikcal Steeds (6) take 5 hits in close combat. No casualties.
Oporto Volunteers (10) take 6 hits in close combat. No casualties.
Black Eagle Guard (3) take 10 hits in close combat. No casualties.
Total hits suffered: Attackers: 2118 (1541 from close combat and 577 from ranged), Defenders: 65 (65 from close combat and 0 from ranged)
Total casualties: 118 attackers, 0 defenders

Turn No. 3

     <Char >1 (124-P)
</Char >
3 (26-S)
5 (47-I)
6 (16-C)
7 (22-S)
9 (45-I)
10 (19-I)
2 (16-A)
4 (20-A)
11 (20-A)
12 (29-A)
  8 (105-A)
  

Oporto Targeteers (8) have no enemy in range and advance to better firing positions.
Rangers (11) retreat towards safer positions.
Black Swans (4) retreat towards safer positions.
Westmoor Slingers (12) retreat towards safer positions.
Arrows of Freedom (2) retreat towards safer positions.


Close Combat (Center Line):
7 Fontan banners are visible in the melee.
Bright Swords (5) score 161 hits on Peasant Militia (1).
Nideus' Neptunians (7) score 259 hits on Peasant Militia (1).
Oporto Volunteers (10) score 104 hits on Peasant Militia (1).
Black Eagle Guard (3) score 324 hits on Peasant Militia (1).
Oporto Volunteers (9) score 267 hits on Peasant Militia (1).
<Char >Peasant Militia (1) score 15 hits on Bright Swords (5).
</Char ><Char >Peasant Militia (1) score 9 hits on Black Eagle Guard (3).
</Char ><Char >Peasant Militia (1) score 5 hits on Majikcal Steeds (6).
</Char ><Char >Peasant Militia (1) score 12 hits on Oporto Volunteers (9).
</Char ><Char >Peasant Militia (1) score 6 hits on Nideus' Neptunians (7).
</Char ><Char >Peasant Militia (1) score 4 hits on Oporto Volunteers (10).
</Char >Majikcal Steeds (6) score 344 hits on Peasant Militia (1).
Total close combat hits suffered: Attackers: 1459, Defenders: 51

Bright Swords (5) take 15 hits in close combat. No casualties.
Nideus' Neptunians (7) take 6 hits in close combat. No casualties.
Oporto Volunteers (10) take 4 hits in close combat. No casualties.
Black Eagle Guard (3) take 9 hits in close combat, which cause 1 casualties.
Oporto Volunteers (9) take 12 hits in close combat. No casualties.
<Char >Peasant Militia (1) take 1459 hits in close combat, which cause 81 casualties.
</Char >Majikcal Steeds (6) take 5 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 1459 (1459 from close combat and 0 from ranged), Defenders: 51 (51 from close combat and 0 from ranged)
Total casualties: 81 attackers, 2 defenders

Turn No. 4

     <Char >1 (43-P)
</Char >
3 (25-S)
5 (47-I)
6 (15-C)
7 (22-S)
9 (45-I)
10 (19-I)
  2 (16-A)
4 (20-A)
8 (105-A)
11 (20-A)
12 (29-A)
   

Rangers (11) hold their fire.
Arrows of Freedom (2) hold their fire.
Westmoor Slingers (12) hold their fire.
Black Swans (4) move closer to get better shots.
Oporto Targeteers (8) hold their fire.
Majikcal Steeds (6) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
7 Fontan banners are visible in the melee.
Black Eagle Guard (3) score 402 hits on Peasant Militia (1).
Nideus' Neptunians (7) score 300 hits on Peasant Militia (1).
Oporto Volunteers (10) score 74 hits on Peasant Militia (1).
Oporto Volunteers (9) score 228 hits on Peasant Militia (1).
Bright Swords (5) score 165 hits on Peasant Militia (1).
<Char >Peasant Militia (1) score 7 hits on Bright Swords (5).
</Char ><Char >Peasant Militia (1) score 1 hits on Black Eagle Guard (3).
</Char ><Char >Peasant Militia (1) score 6 hits on Oporto Volunteers (9).
</Char ><Char >Peasant Militia (1) score 3 hits on Nideus' Neptunians (7).
</Char ><Char >Peasant Militia (1) score 2 hits on Oporto Volunteers (10).
</Char >Total close combat hits suffered: Attackers: 1169, Defenders: 19

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Black Eagle Guard (3) take 1 hits in close combat. No casualties.
Nideus' Neptunians (7) take 3 hits in close combat. No casualties.
Oporto Volunteers (10) take 2 hits in close combat. No casualties.
Oporto Volunteers (9) take 6 hits in close combat, which cause 1 casualties.
Bright Swords (5) take 7 hits in close combat. No casualties.
<Char >Peasant Militia (1) take 1169 hits in close combat, which cause 43 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 1169 (1169 from close combat and 0 from ranged), Defenders: 19 (19 from close combat and 0 from ranged)
Total casualties: 43 attackers, 1 defenders

Defender Victory!

Results

The battle lasted for 2 hours. You have gained 0 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 12 points. Unit cohesion rises 4 points.

September 16th

Sunset -- Dulbin

No.RoleArmyUnitCommanderRealmUnitFormationCS
1APeasant Militia(militia/guard unit)Westmoor139 otherline  292
2D Arrows of FreedomBasiliusFontan16 Archline  193
3D Black Eagle GuardZadekFontan26 SFline  566
4D Black SwansBrigdhaFontan20 Archskirmish  325
5D Bright SwordsRalinaFontan47 Infbox  409
6DMajikcal SteedsSangahFontan15 Cavwedge  351
7D Nideus' NeptuniansNideusFontan22 SFline  429
8D Oporto TargeteersRhidhanaFontan105 Archskirmish  883
9D Oporto VolunteersSandraFontan45 Infline  436
10D Oporto VolunteersZartosFontan19 Infline  220
11D RangersWhiteRangerFontan20 Archline  243
12D Westmoor SlingersDornarFontan29 Archline  346


Total:
1 attackers (139 other)
11 defenders (111 Inf, 190 Arch, 15 Cav, 48 SF)
Total combat strengths: 292 vs. 4401

Begin new treaty system battle setup:

The forces from Fontan brace as they prepare to defend their ongoing takeover.
The region owner Westmoor attacks the takeover forces.

End new treaty system battle setup.

The forces from Fontan brace as they prepare to defend their ongoing takeover.
The region owner Westmoor and their allies attack the takeover forces.
The Westmoor troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.
Lady Rhidhana Dubhaine, Minister of Defense of Fontan, Marshal of the Fontan Rangers takes command of her army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (139-P)
</Char >
   3 (26-S)
5 (47-I)
7 (22-S)
9 (45-I)
10 (19-I)
11 (20-A)
4 (20-A)
8 (105-A)
12 (29-A)
2 (16-A)
6 (15-C)
 

<Char > Oporto Targeteers (8) fire on Peasant Militia (1), scoring 117 hits.
</Char > Rangers (11) move closer to get better shots.
Arrows of Freedom (2) have no enemy in range and advance to better firing positions.
<Char > Westmoor Slingers (12) fire on Peasant Militia (1), scoring 79 hits.
</Char > Nideus' Neptunians (7) have no enemy in range and advance to better firing positions.
<Char > Black Swans (4) fire on Peasant Militia (1), scoring 46 hits.
</Char >Total ranged hits suffered: Attackers: 242, Defenders: 0
Majikcal Steeds (6) ride on, closing in on the enemy.
Peasant Militia (1) advance towards the enemy.
Oporto Volunteers (9), Bright Swords (5), Black Eagle Guard (3) and Oporto Volunteers (10) advance towards the enemy.


<Char >Peasant Militia (1) take 242 hits from archer fire, which cause 13 casualties.
</Char >Total hits suffered: Attackers: 242 (0 from close combat and 242 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 13 attackers, 0 defenders

Turn No. 2

    <Char >1 (126-P)
</Char >
3 (26-S)
5 (47-I)
7 (22-S)
9 (45-I)
10 (19-I)
11 (20-A)
  2 (16-A)
4 (20-A)
6 (15-C)
8 (105-A)
12 (29-A)
   

<Char > Nideus' Neptunians (7) fire on Peasant Militia (1), scoring 124 hits.
</Char > Oporto Targeteers (8) move closer to get better shots.
<Char > Rangers (11) fire on Peasant Militia (1), scoring 84 hits.
</Char ><Char > Arrows of Freedom (2) fire on Peasant Militia (1), scoring 53 hits.
</Char ><Char > Black Swans (4) fire on Peasant Militia (1), scoring 54 hits.
</Char ><Char > Westmoor Slingers (12) fire on Peasant Militia (1), scoring 135 hits.
</Char >Total ranged hits suffered: Attackers: 450, Defenders: 0
Majikcal Steeds (6) ride on, closing in on the enemy.
Oporto Volunteers (9), Bright Swords (5), Black Eagle Guard (3) and Oporto Volunteers (10) advance towards the enemy.


Close Combat (Attacker Line 1):
7 Fontan banners are visible in the melee.
Oporto Volunteers (9) score 166 hits on Peasant Militia (1).
<Char >Peasant Militia (1) score 23 hits on Bright Swords (5).
</Char ><Char >Peasant Militia (1) score 9 hits on Black Eagle Guard (3).
</Char ><Char >Peasant Militia (1) score 19 hits on Oporto Volunteers (9).
</Char ><Char >Peasant Militia (1) score 7 hits on Oporto Volunteers (10).
</Char > Bright Swords (5) score 200 hits on Peasant Militia (1).
Black Eagle Guard (3) score 316 hits on Peasant Militia (1).
Oporto Volunteers (10) score 72 hits on Peasant Militia (1).
Total close combat hits suffered: Attackers: 754, Defenders: 58

Oporto Volunteers (9) take 19 hits in close combat, which cause 1 casualties.
<Char >Peasant Militia (1) take 1204 hits (754 in close combat, 450 from archer fire), which cause 67 casualties.
</Char > Bright Swords (5) take 23 hits in close combat, which cause 1 casualties.
Black Eagle Guard (3) take 9 hits in close combat. No casualties.
Oporto Volunteers (10) take 7 hits in close combat. No casualties.
Total hits suffered: Attackers: 1204 (754 from close combat and 450 from ranged), Defenders: 58 (58 from close combat and 0 from ranged)
Total casualties: 67 attackers, 2 defenders

Turn No. 3

    <Char >1 (59-P)
</Char >
3 (26-S)
5 (46-I)
9 (44-I)
10 (19-I)
6 (15-C)
7 (22-S)
11 (20-A)
8 (105-A)
2 (16-A)
4 (20-A)
12 (29-A)
   

Arrows of Freedom (2) have no enemy in range and advance to better firing positions.
Westmoor Slingers (12) have no enemy in range and advance to better firing positions.
Oporto Targeteers (8) hold their fire.
Nideus' Neptunians (7) have no viable target and wait for one to appear.
Black Swans (4) have no enemy in range and advance to better firing positions.
Rangers (11) have no viable target and wait for one to appear.
Majikcal Steeds (6) charge forward.


Close Combat (Attacker Line 1):
7 Fontan banners are visible in the melee.
Black Eagle Guard (3) score 608 hits on Peasant Militia (1).
Oporto Volunteers (9) score 197 hits on Peasant Militia (1).
<Char >Peasant Militia (1) score 9 hits on Bright Swords (5).
</Char ><Char >Peasant Militia (1) score 8 hits on Black Eagle Guard (3).
</Char ><Char >Peasant Militia (1) score 5 hits on Majikcal Steeds (6).
</Char ><Char >Peasant Militia (1) score 13 hits on Oporto Volunteers (9).
</Char ><Char >Peasant Militia (1) score 6 hits on Oporto Volunteers (10).
</Char > Bright Swords (5) score 221 hits on Peasant Militia (1).
Oporto Volunteers (10) score 97 hits on Peasant Militia (1).
Majikcal Steeds (6) score 590 hits on Peasant Militia (1).
Total close combat hits suffered: Attackers: 1713, Defenders: 41

Black Eagle Guard (3) take 8 hits in close combat. No casualties.
Oporto Volunteers (9) take 13 hits in close combat, which cause 1 casualties.
<Char >Peasant Militia (1) take 1713 hits in close combat, which cause 59 casualties, wiping the unit out.
</Char > Bright Swords (5) take 9 hits in close combat. No casualties.
Oporto Volunteers (10) take 6 hits in close combat. No casualties.
Majikcal Steeds (6) take 5 hits in close combat. No casualties.
Total hits suffered: Attackers: 1713 (1713 from close combat and 0 from ranged), Defenders: 41 (41 from close combat and 0 from ranged)
Total casualties: 59 attackers, 1 defenders

Defender Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. Your captain has improved his skill level. None of your men were killed in this battle. Your unit gains 1 points of Morale. Your men's equipment suffers 1 % damage. Unit cohesion rises 2 points.

September 17th

Sunrise -- Dulbin

No.RoleArmyUnitCommanderRealmUnitFormationCS
1APeasant Militia(militia/guard unit)Westmoor154 otherline  505
2APeasant Militia(militia/guard unit)Westmoor49 otherline  198
3D Aethelwulf Strike InfantryAethelwulfFontan32 Infline  369
4D Arrows of FreedomBasiliusFontan16 Archline  198
5D Black Eagle GuardZadekFontan26 SFline  540
6D Black SwansBrigdhaFontan20 Archskirmish  329
7D Bright SwordsRalinaFontan46 Infbox  399
8DMajikcal SteedsSangahFontan15 Cavwedge  353
9D Nideus' NeptuniansNideusFontan22 SFline  423
10D Oporto TargeteersRhidhanaFontan105 Archskirmish  868
11D Oporto VolunteersSandraFontan44 Infline  430
12D Oporto VolunteersZartosFontan19 Infline  222
13D RangersWhiteRangerFontan20 Archline  245
14D Westmoor SlingersDornarFontan29 Archline  345


Total:
2 attackers (203 other)
12 defenders (141 Inf, 190 Arch, 15 Cav, 48 SF)
Total combat strengths: 703 vs. 4721

Begin new treaty system battle setup:

The forces from Fontan brace as they prepare to defend their ongoing takeover.
The region owner Westmoor attacks the takeover forces.

End new treaty system battle setup.

The forces from Fontan brace as they prepare to defend their ongoing takeover.
The region owner Westmoor and their allies attack the takeover forces.
The Westmoor troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.
Lady Rhidhana Dubhaine, Minister of Defense of Fontan, Marshal of the Fontan Rangers takes command of her army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (154-P)
</Char ><Char >2 (49-P)
</Char >
   3 (32-I)
5 (26-S)
7 (46-I)
9 (22-S)
11 (44-I)
12 (19-I)
13 (20-A)
6 (20-A)
10 (105-A)
14 (29-A)
4 (16-A)
8 (15-C)
 

<Char > Westmoor Slingers (14) fire on Peasant Militia (1), scoring 94 hits.
</Char ><Char > Oporto Targeteers (10) fire on Peasant Militia (1), scoring 170 hits.
</Char ><Char > Black Swans (6) fire on Peasant Militia (2), scoring 59 hits.
</Char ><Char > Rangers (13) fire on Peasant Militia (2), scoring 84 hits.
</Char > Arrows of Freedom (4) have no enemy in range and advance to better firing positions.
Nideus' Neptunians (9) have no enemy in range and advance to better firing positions.
Total ranged hits suffered: Attackers: 407, Defenders: 0
Majikcal Steeds (8) ride on, closing in on the enemy.
Peasant Militia (2) and Peasant Militia (1) advance towards the enemy.
Aethelwulf Strike Infantry (3), Oporto Volunteers (12), Black Eagle Guard (5), Bright Swords (7) and Oporto Volunteers (11) advance towards the enemy.


<Char >Peasant Militia (2) take 143 hits from archer fire, which cause 7 casualties.
</Char ><Char >Peasant Militia (1) take 264 hits from archer fire, which cause 14 casualties.
</Char >Total hits suffered: Attackers: 407 (0 from close combat and 407 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 21 attackers, 0 defenders

Turn No. 2

    <Char >1 (140-P)
</Char ><Char >2 (42-P)
</Char >
3 (32-I)
5 (26-S)
7 (46-I)
9 (22-S)
11 (44-I)
12 (19-I)
13 (20-A)
4 (16-A)
6 (20-A)
8 (15-C)
10 (105-A)
14 (29-A)
   

<Char > Nideus' Neptunians (9) fire on Peasant Militia (1), scoring 170 hits.
</Char ><Char > Rangers (13) fire on Peasant Militia (2), scoring 89 hits.
</Char > Black Swans (6) move closer to get better shots.
<Char > Westmoor Slingers (14) fire on Peasant Militia (1), scoring 87 hits.
</Char ><Char > Oporto Targeteers (10) fire on Peasant Militia (2), scoring 156 hits.
</Char ><Char > Arrows of Freedom (4) fire on Peasant Militia (1), scoring 41 hits.
</Char >Total ranged hits suffered: Attackers: 543, Defenders: 0
Majikcal Steeds (8) ride on, closing in on the enemy.
Black Eagle Guard (5), Oporto Volunteers (11), Bright Swords (7), Aethelwulf Strike Infantry (3) and Oporto Volunteers (12) advance towards the enemy.


Close Combat (Attacker Line 1):
7 Fontan banners are visible in the melee.
Black Eagle Guard (5) score 539 hits on Peasant Militia (2).
Oporto Volunteers (11) score 253 hits on Peasant Militia (1).
<Char >Peasant Militia (1) score 44 hits on Bright Swords (7).
</Char ><Char >Peasant Militia (1) score 49 hits on Oporto Volunteers (11).
</Char ><Char >Peasant Militia (1) score 19 hits on Oporto Volunteers (12).
</Char > Bright Swords (7) score 168 hits on Peasant Militia (1).
<Char >Peasant Militia (2) score 15 hits on Black Eagle Guard (5).
</Char ><Char >Peasant Militia (2) score 18 hits on Aethelwulf Strike Infantry (3).
</Char > Aethelwulf Strike Infantry (3) score 219 hits on Peasant Militia (2).
Oporto Volunteers (12) score 101 hits on Peasant Militia (1).
Total close combat hits suffered: Attackers: 1280, Defenders: 145

Black Eagle Guard (5) take 15 hits in close combat. No casualties.
Oporto Volunteers (11) take 49 hits in close combat, which cause 2 casualties.
<Char >Peasant Militia (1) take 820 hits (522 in close combat, 298 from archer fire), which cause 42 casualties.
</Char > Bright Swords (7) take 44 hits in close combat, which cause 1 casualties.
<Char >Peasant Militia (2) take 1003 hits (758 in close combat, 245 from archer fire), which cause 42 casualties, wiping the unit out.
</Char > Aethelwulf Strike Infantry (3) take 18 hits in close combat, which cause 1 casualties.
Oporto Volunteers (12) take 19 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 1823 (1280 from close combat and 543 from ranged), Defenders: 145 (145 from close combat and 0 from ranged)
Total casualties: 84 attackers, 5 defenders

Turn No. 3

    <Char >1 (98-P)
</Char >
3 (31-I)
5 (26-S)
7 (45-I)
11 (42-I)
12 (18-I)
8 (15-C)
9 (22-S)
6 (20-A)
13 (20-A)
4 (16-A)
10 (105-A)
14 (29-A)
   

Black Swans (6) hold their fire.
Nideus' Neptunians (9) retreat from the close combat near them.
Westmoor Slingers (14) have no enemy in range and advance to better firing positions.
Arrows of Freedom (4) have no enemy in range and advance to better firing positions.
Oporto Targeteers (10) have no enemy in range and hold their fire.
Rangers (13) hold their fire.
Majikcal Steeds (8) charge forward.


Close Combat (Attacker Line 1):
7 Fontan banners are visible in the melee.
<Char >Peasant Militia (1) score 20 hits on Bright Swords (7).
</Char ><Char >Peasant Militia (1) score 11 hits on Black Eagle Guard (5).
</Char ><Char >Peasant Militia (1) score 13 hits on Aethelwulf Strike Infantry (3).
</Char ><Char >Peasant Militia (1) score 6 hits on Majikcal Steeds (8).
</Char ><Char >Peasant Militia (1) score 19 hits on Oporto Volunteers (11).
</Char ><Char >Peasant Militia (1) score 6 hits on Oporto Volunteers (12).
</Char >Majikcal Steeds (8) score 680 hits on Peasant Militia (1).
Oporto Volunteers (11) score 191 hits on Peasant Militia (1).
Black Eagle Guard (5) score 358 hits on Peasant Militia (1).
Oporto Volunteers (12) score 95 hits on Peasant Militia (1).
Aethelwulf Strike Infantry (3) score 287 hits on Peasant Militia (1).
Bright Swords (7) score 193 hits on Peasant Militia (1).
Total close combat hits suffered: Attackers: 1804, Defenders: 75

<Char >Peasant Militia (1) take 1804 hits in close combat, which cause 93 casualties.
</Char >Majikcal Steeds (8) take 6 hits in close combat. No casualties.
Oporto Volunteers (11) take 19 hits in close combat, which cause 1 casualties.
Black Eagle Guard (5) take 11 hits in close combat. No casualties.
Oporto Volunteers (12) take 6 hits in close combat. No casualties.
Aethelwulf Strike Infantry (3) take 13 hits in close combat. No casualties.
Bright Swords (7) take 20 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 1804 (1804 from close combat and 0 from ranged), Defenders: 75 (75 from close combat and 0 from ranged)
Total casualties: 93 attackers, 2 defenders

Turn No. 4

    <Char >1 (5-P)
</Char >
3 (31-I)
5 (26-S)
7 (44-I)
8 (15-C)
11 (41-I)
12 (18-I)
  4 (16-A)
6 (20-A)
9 (22-S)
13 (20-A)
14 (29-A)
10 (105-A)
   

Nideus' Neptunians (9) hold their fire.
Black Swans (6) hold their fire.
Oporto Targeteers (10) have no enemy in range and advance to better firing positions.
Westmoor Slingers (14) hold their fire.
Arrows of Freedom (4) hold their fire.
Rangers (13) hold their fire.
Majikcal Steeds (8), Aethelwulf Strike Infantry (3), Black Eagle Guard (5) and Oporto Volunteers (11) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
3 Fontan banners are visible in the melee.
Oporto Volunteers (12) score 74 hits on Peasant Militia (1) (113 before overkill).
<Char >Peasant Militia (1) score 4 hits on Bright Swords (7).
</Char ><Char >Peasant Militia (1) score 3 hits on Oporto Volunteers (12).
</Char > Bright Swords (7) score 100 hits on Peasant Militia (1) (154 before overkill).
Total close combat hits suffered: Attackers: 174 (267 before overkill), Defenders: 7

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Oporto Volunteers (12) take 3 hits in close combat. No casualties.
<Char >Peasant Militia (1) take 174 hits in close combat, which cause 5 casualties, wiping the unit out.
</Char > Bright Swords (7) take 4 hits in close combat. No casualties.
Total hits suffered: Attackers: 174 (174 from close combat and 0 from ranged), Defenders: 7 (7 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders

Defender Victory!

Results

The battle lasted for 2 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 3 points. Your men's equipment suffers 1 % damage.

September 23rd

Sunrise -- Oporto

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Black SwansBrigdhaFontan20 Archline  325
2A DefendersSeanPerdan8 SFbox  200
3DMonsters(Monsters)(rogue)9 otherline  465


Total:
2 attackers (20 Arch, 8 SF)
1 defenders (9 other)
Total combat strengths: 525 vs. 465

Begin new treaty system battle setup:

Defenders tried to evade foreign troops, but were spotted.
The troops from (rogue) set up defenses because they control the battlefield.
The Perdan troops attack because of their declaration 'War against rogues' against (rogue).
The Fontan troops attack because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

Defenders tried to evade foreign troops, but were spotted.
The troops from (rogue) set up defenses because they control the battlefield.
The Perdan troops attack because they are at war with (rogue).
The Fontan troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (8-S)
1 (20-A)
    <Char >3 (9-M)
</Char >
   

Black Swans (1) have no enemy in range and advance to better firing positions.
Defenders (2) advance towards the enemy.
Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   2 (8-S)
1 (20-A)
  <Char >3 (9-M)
</Char >
    

<Char > Black Swans (1) fire on Monsters (3), scoring 74 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 74
Defenders (2) advance towards the enemy.
Monsters (3) advance towards the enemy.


<Char >Monsters (3) take 74 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 74 (0 from close combat and 74 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 3

    1 (20-A)
2 (8-S)
 <Char >3 (8-M)
</Char >
     

<Char > Black Swans (1) fire on Monsters (3), scoring 96 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 96
Defenders (2) advance towards the enemy.
Monsters (3) advance towards the enemy.


Close Combat (Attacker Line 1):
<Char >Monsters (3) score 134 hits on Defenders (2).
</Char > Defenders (2) score 73 hits on Monsters (3).
Total close combat hits suffered: Attackers: 134, Defenders: 73

<Char >Monsters (3) take 169 hits (73 in close combat, 96 from archer fire), which cause 2 casualties.
</Char > Defenders (2) take 134 hits in close combat, which cause 4 casualties.
Sean L'Ersatz (Knight of Perdan, Perdan) has been wounded by Monsters (3).
Total hits suffered: Attackers: 134 (134 from close combat and 0 from ranged), Defenders: 169 (73 from close combat and 96 from ranged)
Total casualties: 4 attackers, 2 defenders

Turn No. 4

    1 (20-A)
2 (4-S)
<Char >3 (6-M)
</Char >
      

Black Swans (1) retreat towards safer positions.


Close Combat (Attacker Line 1):
<Char >Monsters (3) score 88 hits on Defenders (2).
</Char > Defenders (2) score 82 hits on Monsters (3).
Total close combat hits suffered: Attackers: 88, Defenders: 82

<Char >Monsters (3) take 82 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
</Char > Defenders (2) take 88 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 88 (88 from close combat and 0 from ranged), Defenders: 82 (82 from close combat and 0 from ranged)
Total casualties: 3 attackers, 1 defenders

Attacker Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. None of your men were killed in this battle. Morale of your troops falls by 16 points. Your men's equipment suffers 1 % damage. Combat training increases by 2 points.

Sunset -- Oporto

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)5 otherline  305
2D Black SwansBrigdhaFontan20 Archline  323


Total:
1 attackers (5 other)
1 defenders (20 Arch)
Total combat strengths: 305 vs. 323

Begin new treaty system battle setup:

The region owner Fontan and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Fontan.

End new treaty system battle setup.

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (5-M)
</Char >
     2 (20-A)
  

Black Swans (2) have no enemy in range and hold their fire.
Monsters (1) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    <Char >1 (5-M)
</Char >
    2 (20-A)
  

<Char > Black Swans (2) fire on Monsters (1), scoring 72 hits.
</Char >Total ranged hits suffered: Attackers: 72, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 72 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 72 (0 from close combat and 72 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 3

     <Char >1 (4-M)
</Char >
   2 (20-A)
  

Black Swans (2) move closer to get better shots.
Monsters (1) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 4

      <Char >1 (4-M)
</Char >
2 (20-A)
   

<Char > Black Swans (2) fire on Monsters (1), scoring 131 hits.
</Char >Total ranged hits suffered: Attackers: 131, Defenders: 0
Monsters (1) advance towards the enemy.


Close Combat (Defender Line 2):
<Char >Monsters (1) score 87 hits on Black Swans (2).
</Char > Black Swans (2) score 53 hits on Monsters (1).
Total close combat hits suffered: Attackers: 53, Defenders: 87

<Char >Monsters (1) take 184 hits (53 in close combat, 131 from archer fire), which cause 2 casualties, making the unit retreat from the battlefield.
</Char > Black Swans (2) take 87 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 184 (53 from close combat and 131 from ranged), Defenders: 87 (87 from close combat and 0 from ranged)
Total casualties: 2 attackers, 3 defenders

Defender Victory!

Results

The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. You have improved your leadership skill. None of your men were killed but 3 were wounded in this battle. Your men's equipment suffers 3 % damage. Combat training increases by 1 points.

September 24th

Sunrise -- Oporto

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)2 otherline  190
2D Black SwansBrigdhaFontan19 Archline  314


Total:
1 attackers (2 other)
1 defenders (19 Arch)
Total combat strengths: 190 vs. 314

Begin new treaty system battle setup:

The region owner Fontan and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Fontan.

End new treaty system battle setup.

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (2-M)
</Char >
     2 (19-A)
  

Black Swans (2) have no enemy in range and hold their fire.
Monsters (1) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    <Char >1 (2-M)
</Char >
    2 (19-A)
  

Black Swans (2) move closer to get better shots.
Monsters (1) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 3

     <Char >1 (2-M)
</Char >
  2 (19-A)
   

<Char > Black Swans (2) fire on Monsters (1), scoring 108 hits.
</Char >Total ranged hits suffered: Attackers: 108, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 108 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 108 (0 from close combat and 108 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 4

      <Char >1 (1-M)
</Char >
2 (19-A)
   

<Char > Black Swans (2) fire on Monsters (1), scoring 118 hits.
</Char >Total ranged hits suffered: Attackers: 118, Defenders: 0
Monsters (1) advance towards the enemy.


Close Combat (Defender Line 2):
<Char >Monsters (1) score 38 hits on Black Swans (2).
</Char > Black Swans (2) score 16 hits on Monsters (1) (38 before overkill).
Total close combat hits suffered: Attackers: 16 (38 before overkill), Defenders: 38

<Char >Monsters (1) take 134 hits (16 in close combat, 118 from archer fire), which cause 1 casualties, wiping the unit out.
</Char > Black Swans (2) take 38 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 134 (16 from close combat and 118 from ranged), Defenders: 38 (38 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. Your captain has improved his skill level. None of your men were killed but 1 were wounded in this battle. Morale of your troops falls by 4 points. Your men's equipment suffers 2 % damage. Combat training increases by 2 points.