Dubhaine Family/Brigdha/Battles/2011/October

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

October 6th

Sunrise -- Oporto

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Black SwansBrigdhaFontan25 Archskirmish  367
2A Oporto TargeteersRhidhanaFontan105 Archskirmish  1037
3DMonsters(Monsters)(rogue)6 otherline  365


Total:
2 attackers (130 Arch)
1 defenders (6 other)
Total combat strengths: 1404 vs. 365

Begin new treaty system battle setup:

The troops from (rogue) set up defenses because they control the battlefield.
The Fontan troops attack because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

The troops from (rogue) set up defenses because they control the battlefield.
The Fontan troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (25-A)
2 (105-A)
    <Char >3 (6-M)
</Char >
   

Black Swans (1) have no enemy in range and advance to better firing positions.
Oporto Targeteers (2) have no enemy in range and advance to better firing positions.
Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    1 (25-A)
2 (105-A)
  <Char >3 (6-M)
</Char >
    

<Char > Black Swans (1) fire on Monsters (3), scoring 134 hits.
</Char ><Char > Oporto Targeteers (2) fire on Monsters (3), scoring 238 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 372
Monsters (3) advance towards the enemy.


<Char >Monsters (3) take 372 hits from archer fire, which cause 3 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 372 (0 from close combat and 372 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

    1 (25-A)
2 (105-A)
 <Char >3 (3-M)
</Char >
     

<Char > Oporto Targeteers (2) fire on Monsters (3), scoring 502 hits.
</Char ><Char > Black Swans (1) fire on Monsters (3), scoring 147 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 649
Monsters (3) advance towards the enemy.


<Char >Monsters (3) take 649 hits from archer fire, which cause 3 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 649 (0 from close combat and 649 from ranged)
Total casualties: 0 attackers, 3 defenders

Attacker Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour and 1 Prestige. None of your men were killed in this battle. Morale of your troops falls by 12 points. Your men's equipment suffers 2 % damage. Combat training increases by 2 points. Unit cohesion rises 3 points.

October 10th

Sunrise -- Evora

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Black SwansBrigdhaFontan40 Archskirmish  490
2A Oporto MusketeersKaysaFontan12 MIskirmish  151
3A Oporto TargeteersRhidhanaFontan105 Archskirmish  994
4DAngry Peasants(militia/guard unit)Westmoor21 otherline  77


Total:
3 attackers (12 MI, 145 Arch)
1 defenders (21 other)
Total combat strengths: 1635 vs. 77

The peasants of Westmoor and their allies defend.
The Fontan troops attack because they are at war with Westmoor.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Palisade (1).
Lady Rhidhana Dubhaine, Marshal of the Fontan Rangers takes command of her army. They deploy in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

     1 (40-A)
2 (12-M)
3 (105-A)
 <Char >4 (21-P)
</Char >
    

<Char > Oporto Musketeers (2) fire on Angry Peasants (4), scoring 81 hits.
</Char ><Char > Oporto Targeteers (3) fire on Angry Peasants (4), scoring 472 hits.
</Char ><Char > Black Swans (1) fire on Angry Peasants (4), scoring 263 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 816
Angry Peasants (4) leave the fortification, attacking the enemy.


<Char >Angry Peasants (4) take 816 hits from archer fire, which cause 21 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 816 (0 from close combat and 816 from ranged)
Total casualties: 0 attackers, 21 defenders

Attacker Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 1 points. Unit cohesion rises 3 points.

October 11th

Sunset -- Braga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)7 otherline  370
2D Aethelwulf Strike YeomenAethelwulfFontan33 Infwedge  406
3D Arrows of FreedomBasiliusFontan45 Archline  521
4D Black SwansBrigdhaFontan40 Archskirmish  486
5D Blade BrigadeTyFontan36 Infline  412
6D Bright SwordsRalinaFontan60 Infbox  671
7D Eagles Black GuardZadekFontan17 Infline  242
8D FlamekinPrandurFontan30 Infbox  418
9D Oporto MusketeersJon PaulFontan22 MIline  239
10D Oporto TargeteersRhidhanaFontan105 Archskirmish  945
11D Oporto VolunteersDornarFontan28 Infline  271
12D Ushumgal SubjugatorsRedwulfFontan32 Infline  398


Total:
1 attackers (7 other)
11 defenders (236 Inf, 22 MI, 190 Arch)
Total combat strengths: 370 vs. 5009

Oporto Targeteers tried to evade foreign troops, but were spotted.
The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

The battle takes place in the middle of a storm, archers will be almost worthless.
Lady Rhidhana Dubhaine, Marshal of the Fontan Rangers takes command of her army. They deploy in Infantry Wall formation.
Basilius Decimus, Marshal of the Eagle Regiment takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (7-M)
</Char >
   2 (33-I)
5 (36-I)
6 (60-I)
7 (17-I)
8 (30-I)
11 (28-I)
12 (32-I)
3 (45-A)
4 (40-A)
9 (22-M)
10 (105-A)
   

Oporto Musketeers (9) move closer to get better shots.
<Char > Arrows of Freedom (3) fire on Monsters (1), scoring 77 hits.
</Char ><Char > Black Swans (4) fire on Monsters (1), scoring 50 hits.
</Char ><Char > Oporto Targeteers (10) fire on Monsters (1), scoring 205 hits.
</Char >Total ranged hits suffered: Attackers: 332, Defenders: 0
Monsters (1) advance towards the enemy.
Eagles Black Guard (7), Blade Brigade (5), Ushumgal Subjugators (12), Oporto Volunteers (11), Aethelwulf Strike Yeomen (2), Flamekin (8) and Bright Swords (6) advance towards the enemy.


<Char >Monsters (1) take 332 hits from archer fire, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 332 (0 from close combat and 332 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Turn No. 2

    <Char >1 (5-M)
</Char >
2 (33-I)
5 (36-I)
6 (60-I)
7 (17-I)
8 (30-I)
11 (28-I)
12 (32-I)
9 (22-M)
3 (45-A)
4 (40-A)
10 (105-A)
   

<Char > Black Swans (4) fire on Monsters (1), scoring 151 hits.
</Char > Oporto Musketeers (9) move in, hoping to reach close combat.
<Char > Oporto Musketeers (9) fire on Monsters (1), scoring 116 hits.
</Char ><Char > Oporto Targeteers (10) fire on Monsters (1), scoring 278 hits.
</Char ><Char > Arrows of Freedom (3) fire on Monsters (1), scoring 192 hits.
</Char >Total ranged hits suffered: Attackers: 737, Defenders: 0
Ushumgal Subjugators (12), Aethelwulf Strike Yeomen (2), Flamekin (8), Bright Swords (6), Oporto Volunteers (11), Blade Brigade (5) and Eagles Black Guard (7) advance towards the enemy.


Close Combat (Attacker Line 1):
8 Fontan banners are visible in the melee.
Ushumgal Subjugators (12) score 271 hits on Monsters (1).
Aethelwulf Strike Yeomen (2) score 304 hits on Monsters (1).
<Char >Monsters (1) score 22 hits on Bright Swords (6).
</Char ><Char >Monsters (1) score 12 hits on Flamekin (8).
</Char ><Char >Monsters (1) score 14 hits on Blade Brigade (5).
</Char ><Char >Monsters (1) score 9 hits on Oporto Volunteers (11).
</Char ><Char >Monsters (1) score 11 hits on Aethelwulf Strike Yeomen (2).
</Char ><Char >Monsters (1) score 10 hits on Ushumgal Subjugators (12).
</Char ><Char >Monsters (1) score 7 hits on Eagles Black Guard (7).
</Char > Flamekin (8) score 291 hits on Monsters (1).
Bright Swords (6) score 368 hits on Monsters (1).
Oporto Volunteers (11) score 101 hits on Monsters (1).
Blade Brigade (5) score 169 hits on Monsters (1).
Eagles Black Guard (7) score 196 hits on Monsters (1).
Total close combat hits suffered: Attackers: 1700, Defenders: 85

Ushumgal Subjugators (12) take 10 hits in close combat. No casualties.
Aethelwulf Strike Yeomen (2) take 11 hits in close combat. No casualties.
<Char >Monsters (1) take 2437 hits (1700 in close combat, 737 from archer fire), which cause 5 casualties, wiping the unit out.
</Char > Flamekin (8) take 12 hits in close combat. No casualties.
Bright Swords (6) take 22 hits in close combat, which cause 1 casualties.
Oporto Volunteers (11) take 9 hits in close combat. No casualties.
Blade Brigade (5) take 14 hits in close combat. No casualties.
Eagles Black Guard (7) take 7 hits in close combat. No casualties.
Total hits suffered: Attackers: 2437 (1700 from close combat and 737 from ranged), Defenders: 85 (85 from close combat and 0 from ranged)
Total casualties: 5 attackers, 1 defenders

Defender Victory!

The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 8 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points. Unit cohesion rises 4 points.

October 21st

Sunset -- Oporto

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)5 otherline  315
2D Black SwansBrigdhaFontan40 Archskirmish  524
3D Blade BrigadeTyFontan36 Infline  466
4D FlamekinPrandurFontan30 Infwedge  386
5D Krimml Defenders 1BrockFontan21 Infwedge  364
6D Oporto MusketeersJon PaulFontan22 MIline  213
7D Oporto MusketeersKaysaFontan12 MIline  155
8DOporto Musketeers(militia/guard unit)Fontan22 MIline  264
9D Oporto VolunteersDornarFontan28 Infline  249


Total:
1 attackers (5 other)
8 defenders (115 Inf, 56 MI, 40 Arch)
Total combat strengths: 315 vs. 2621

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (5-M)
</Char >
   3 (36-I)
4 (30-I)
5 (21-I)
6 (22-M)
7 (12-M)
<Char >8 (22-M)
</Char > 9 (28-I)
2 (40-A)
  

Oporto Musketeers (7) have no enemy in range and advance to better firing positions.
<Char >Oporto Musketeers (8) have no enemy in range and hold their fire.
</Char > Black Swans (2) have no enemy in range and advance to better firing positions.
Oporto Musketeers (6) move closer to get better shots.
Monsters (1) advance towards the enemy.
Blade Brigade (3), Flamekin (4), Krimml Defenders 1 (5) and Oporto Volunteers (9) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    <Char >1 (5-M)
</Char >
3 (36-I)
4 (30-I)
5 (21-I)
6 (22-M)
7 (12-M)
9 (28-I)
2 (40-A)
<Char >8 (22-M)
</Char >
   

Oporto Musketeers (7) move in, hoping to reach close combat.
<Char > Oporto Musketeers (7) fire on Monsters (1), scoring 47 hits.
</Char ><Char >Oporto Musketeers (8) move closer to get better shots.
</Char ><Char > Black Swans (2) fire on Monsters (1), scoring 129 hits.
</Char ><Char > Oporto Musketeers (6) fire on Monsters (1), scoring 60 hits.
</Char >Total ranged hits suffered: Attackers: 236, Defenders: 0
Monsters (1) advance towards the enemy.
Flamekin (4), Oporto Volunteers (9) and Krimml Defenders 1 (5) advance towards the enemy.


Close Combat (Center Line):
4 Fontan banners are visible in the melee.
<Char >Monsters (1) score 35 hits on Flamekin (4).
</Char ><Char >Monsters (1) score 36 hits on Krimml Defenders 1 (5).
</Char ><Char >Monsters (1) score 54 hits on Blade Brigade (3).
</Char ><Char >Monsters (1) score 48 hits on Oporto Volunteers (9).
</Char ><Char >Monsters (1) score 15 hits on Oporto Musketeers (7).
</Char > Oporto Musketeers (7) score 49 hits on Monsters (1).
Flamekin (4) score 422 hits on Monsters (1).
Oporto Volunteers (9) score 127 hits on Monsters (1).
Krimml Defenders 1 (5) score 190 hits on Monsters (1).
Blade Brigade (3) score 206 hits on Monsters (1).
Total close combat hits suffered: Attackers: 994, Defenders: 188

<Char >Monsters (1) take 1230 hits (994 in close combat, 236 from archer fire), which cause 5 casualties, wiping the unit out.
</Char > Oporto Musketeers (7) take 15 hits in close combat. No casualties.
Flamekin (4) take 35 hits in close combat, which cause 1 casualties.
Oporto Volunteers (9) take 48 hits in close combat, which cause 2 casualties.
Krimml Defenders 1 (5) take 36 hits in close combat, which cause 1 casualties.
Brock Ketchum, Minister of Finance of Fontan has been wounded by Monsters (1).
Blade Brigade (3) take 54 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 1230 (994 from close combat and 236 from ranged), Defenders: 188 (188 from close combat and 0 from ranged)
Total casualties: 5 attackers, 6 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 10 points. Combat training increases by 1 points. Unit cohesion rises 3 points.

October 29th

Sunset -- Oporto

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)48 otherline  845
2D Black SwansBrigdhaFontan40 Archskirmish  541
3D Krimml Defenders 1BrockFontan20 Infwedge  355
4DOporto Musketeers(militia/guard unit)Fontan22 MIline  253
5DOporto Musketeers(militia/guard unit)Fontan20 MIline  265


Total:
1 attackers (48 other)
4 defenders (20 Inf, 42 MI, 40 Arch)
Total combat strengths: 845 vs. 1414

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (48-U)
</Char >
   2 (40-A)
3 (20-I)
<Char >4 (22-M)
</Char ><Char >5 (20-M)
</Char >
   

<Char >Oporto Musketeers (4) move closer to get better shots.
</Char ><Char >Oporto Musketeers (5) have no enemy in range and hold their fire.
</Char ><Char > Black Swans (2) fire on Undead Horde (1), scoring 157 hits.
</Char >Total ranged hits suffered: Attackers: 157, Defenders: 0
Undead Horde (1) advance towards the enemy.
Krimml Defenders 1 (3) advance towards the enemy.


<Char >Undead Horde (1) take 157 hits from archer fire, which cause 5 casualties.
</Char >Total hits suffered: Attackers: 157 (0 from close combat and 157 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders

Turn No. 2

     <Char >1 (43-U)
</Char >
3 (20-I)
<Char >4 (22-M)
</Char >
2 (40-A)
<Char >5 (20-M)
</Char >
   

<Char ><Char >Oporto Musketeers (5) fire on Undead Horde (1), scoring 117 hits.
</Char ></Char ><Char > Black Swans (2) fire on Undead Horde (1), scoring 215 hits.
</Char ><Char >Oporto Musketeers (4) move in, hoping to reach close combat.
</Char ><Char ><Char >Oporto Musketeers (4) fire on Undead Horde (1), scoring 79 hits.
</Char ></Char >Total ranged hits suffered: Attackers: 411, Defenders: 0
Undead Horde (1) break through the frontlines!


Close Combat (Defender Line 1):
2 Fontan banners are visible in the melee.
<Char >Undead Horde (1) score 310 hits on Krimml Defenders 1 (3).
</Char > Krimml Defenders 1 (3) score 276 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 276, Defenders: 310

<Char >Undead Horde (1) take 687 hits (276 in close combat, 411 from archer fire), which cause 21 casualties.
</Char > Krimml Defenders 1 (3) take 310 hits in close combat, which cause 9 casualties.
Total hits suffered: Attackers: 687 (276 from close combat and 411 from ranged), Defenders: 310 (310 from close combat and 0 from ranged)
Total casualties: 21 attackers, 9 defenders

Turn No. 3

     <Char >4 (22-M)
</Char >
<Char >1 (22-U)
</Char >
3 (11-I)
2 (40-A)
<Char >5 (20-M)
</Char >
   

<Char >Oporto Musketeers (5) have no enemy in range and hold their fire.
</Char ><Char >Oporto Musketeers (4) have no enemy in range and advance to better firing positions.
</Char > Black Swans (2) retreat towards safer positions.


Close Combat (Defender Line 1):
2 Fontan banners are visible in the melee.
<Char >Undead Horde (1) score 179 hits on Krimml Defenders 1 (3).
</Char > Krimml Defenders 1 (3) score 197 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 197, Defenders: 179

<Char >Undead Horde (1) take 197 hits in close combat, which cause 6 casualties.
</Char > Krimml Defenders 1 (3) take 179 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 197 (197 from close combat and 0 from ranged), Defenders: 179 (179 from close combat and 0 from ranged)
Total casualties: 6 attackers, 5 defenders

Turn No. 4

    <Char >4 (22-M)
</Char >
 <Char >1 (16-U)
</Char >
3 (6-I)
<Char >5 (20-M)
</Char >
2 (40-A)
  

<Char >Oporto Musketeers (5) retreat towards safer positions.
</Char ><Char >Oporto Musketeers (4) have no enemy in range and advance to better firing positions.
</Char > Black Swans (2) move closer to get better shots.


Close Combat (Defender Line 1):
2 Fontan banners are visible in the melee.
<Char >Undead Horde (1) score 157 hits on Krimml Defenders 1 (3).
</Char > Krimml Defenders 1 (3) score 145 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 145, Defenders: 157

<Char >Undead Horde (1) take 145 hits in close combat, which cause 4 casualties.
</Char > Krimml Defenders 1 (3) take 157 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 145 (145 from close combat and 0 from ranged), Defenders: 157 (157 from close combat and 0 from ranged)
Total casualties: 4 attackers, 5 defenders

Turn No. 5

   <Char >4 (22-M)
</Char >
  <Char >1 (12-U)
</Char >
2 (40-A)
<Char >5 (20-M)
</Char >
  

<Char > Black Swans (2) fire on Undead Horde (1), scoring 243 hits.
</Char ><Char >Oporto Musketeers (4) move closer to get better shots.
</Char ><Char ><Char >Oporto Musketeers (5) fire on Undead Horde (1), scoring 87 hits.
</Char ></Char >Total ranged hits suffered: Attackers: 330, Defenders: 0
Undead Horde (1) advance towards the enemy.


Close Combat (Defender Line 2):
Black Swans (2) score 63 hits on Undead Horde (1).
<Char >Undead Horde (1) score 95 hits on Black Swans (2).
</Char >Total close combat hits suffered: Attackers: 63, Defenders: 95

Black Swans (2) take 95 hits in close combat, which cause 4 casualties.
<Char >Undead Horde (1) take 393 hits (63 in close combat, 330 from archer fire), which cause 12 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 393 (63 from close combat and 330 from ranged), Defenders: 95 (95 from close combat and 0 from ranged)
Total casualties: 12 attackers, 4 defenders

Defender Victory! The battle does minor damage to the local infrastructure. Production falls 7 %. The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. 2 of your men were killed and 2 were wounded in this battle. Morale of your troops falls by 19 points. Your men's equipment suffers 3 % damage. Combat training increases by 2 points.