Dubhaine Family/Brigdha/Battles/2011/November

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

November 3rd

Sunrise -- Oporto

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)5 otherline  315
2D Black SwansBrigdhaFontan38 Archskirmish  531
3D Hunting PartyGuis'waFontan60 Infbox  617
4D Oporto MusketeersKaysaFontan12 MIline  154
5D Oporto MusketeersJon PaulFontan22 MIline  253
6DOporto Musketeers(militia/guard unit)Fontan22 MIline  265
7DOporto Musketeers(militia/guard unit)Fontan20 MIline  279


Total:
1 attackers (5 other)
6 defenders (60 Inf, 76 MI, 38 Arch)
Total combat strengths: 315 vs. 2099

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (5-M)
</Char >
   3 (60-I)
2 (38-A)
4 (12-M)
5 (22-M)
<Char >6 (22-M)
</Char ><Char >7 (20-M)
</Char >
   

Oporto Musketeers (4) have no enemy in range and advance to better firing positions.
<Char > Black Swans (2) fire on Monsters (1), scoring 118 hits.
</Char > Oporto Musketeers (5) have no enemy in range and advance to better firing positions.
<Char >Oporto Musketeers (6) have no enemy in range and hold their fire.
</Char ><Char >Oporto Musketeers (7) have no enemy in range and hold their fire.
</Char >Total ranged hits suffered: Attackers: 118, Defenders: 0
Monsters (1) advance towards the enemy.
Hunting Party (3) advance towards the enemy.


<Char >Monsters (1) take 118 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 118 (0 from close combat and 118 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    <Char >1 (4-M)
</Char >
3 (60-I)
4 (12-M)
5 (22-M)
2 (38-A)
<Char >6 (22-M)
</Char ><Char >7 (20-M)
</Char >
   

<Char > Black Swans (2) fire on Monsters (1), scoring 149 hits.
</Char > Oporto Musketeers (5) move closer to get better shots.
Oporto Musketeers (4) move in, hoping to reach close combat.
<Char > Oporto Musketeers (4) fire on Monsters (1), scoring 86 hits.
</Char ><Char >Oporto Musketeers (6) have no enemy in range and hold their fire.
</Char ><Char >Oporto Musketeers (7) have no enemy in range and hold their fire.
</Char >Total ranged hits suffered: Attackers: 235, Defenders: 0
Monsters (1) advance towards the enemy.
Oporto Musketeers (5) and Oporto Musketeers (4) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
2 Fontan banners are visible in the melee.
<Char >Monsters (1) score 54 hits on Hunting Party (3).
</Char > Hunting Party (3) score 185 hits on Monsters (1) (347 before overkill).
Total close combat hits suffered: Attackers: 185 (347 before overkill), Defenders: 54

<Char >Monsters (1) take 420 hits (185 in close combat, 235 from archer fire), which cause 4 casualties, wiping the unit out.
</Char > Hunting Party (3) take 54 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 420 (185 from close combat and 235 from ranged), Defenders: 54 (54 from close combat and 0 from ranged)
Total casualties: 4 attackers, 2 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 0 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 12 points. Combat training increases by 1 points.

November 12th

Sunrise -- Negev

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)48 otherline  803
2D Black SwansBrigdhaFontan38 Archbox  518
3DNegev Targeteers(militia/guard unit)Fontan20 Archskirmish  265
4D RangersWhiteRangerFontan30 Archline  409


Total:
1 attackers (48 other)
3 defenders (88 Arch)
Total combat strengths: 803 vs. 1192

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (48-U)
</Char >
   2 (38-A)
<Char >3 (20-A)
</Char >
4 (30-A)
  

<Char > Rangers (4) fire on Undead Horde (1), scoring 160 hits.
</Char ><Char >Negev Targeteers (3) move closer to get better shots.
</Char ><Char > Black Swans (2) fire on Undead Horde (1), scoring 181 hits.
</Char >Total ranged hits suffered: Attackers: 341, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 341 hits from archer fire, which cause 10 casualties.
</Char >Total hits suffered: Attackers: 341 (0 from close combat and 341 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 10 attackers, 0 defenders

Turn No. 2

     <Char >1 (38-U)
</Char >
<Char >3 (20-A)
</Char >
2 (38-A)
4 (30-A)
  

<Char ><Char >Negev Targeteers (3) fire on Undead Horde (1), scoring 174 hits.
</Char ></Char ><Char > Black Swans (2) fire on Undead Horde (1), scoring 313 hits.
</Char ><Char > Rangers (4) fire on Undead Horde (1), scoring 140 hits.
</Char >Total ranged hits suffered: Attackers: 627, Defenders: 0
Undead Horde (1) advance towards the enemy.


Close Combat (Defender Line 1):
<Char >Negev Targeteers (3) score 40 hits on Undead Horde (1).
</Char ><Char >Undead Horde (1) score 168 hits on Negev Targeteers (3).
</Char >Total close combat hits suffered: Attackers: 40, Defenders: 168

<Char >Negev Targeteers (3) take 168 hits in close combat, which cause 6 casualties.
</Char ><Char >Undead Horde (1) take 667 hits (40 in close combat, 627 from archer fire), which cause 20 casualties.
</Char >Total hits suffered: Attackers: 667 (40 from close combat and 627 from ranged), Defenders: 168 (168 from close combat and 0 from ranged)
Total casualties: 20 attackers, 6 defenders

Turn No. 3

      <Char >1 (18-U)
</Char >
<Char >3 (14-A)
</Char >
2 (38-A)
4 (30-A)
  

Black Swans (2) have no enemy in range and hold their fire.
Rangers (4) hold their fire.


Close Combat (Defender Line 1):
<Char >Undead Horde (1) score 115 hits on Negev Targeteers (3).
</Char ><Char >Negev Targeteers (3) score 30 hits on Undead Horde (1).
</Char >Total close combat hits suffered: Attackers: 30, Defenders: 115

<Char >Undead Horde (1) take 30 hits in close combat, which cause 1 casualties.
</Char ><Char >Negev Targeteers (3) take 115 hits in close combat, which cause 4 casualties.
</Char >Total hits suffered: Attackers: 30 (30 from close combat and 0 from ranged), Defenders: 115 (115 from close combat and 0 from ranged)
Total casualties: 1 attackers, 4 defenders

Turn No. 4

      <Char >1 (17-U)
</Char >
<Char >3 (10-A)
</Char >
2 (38-A)
4 (30-A)
  

Black Swans (2) retreat towards safer positions.
Rangers (4) hold their fire.


Close Combat (Defender Line 1):
<Char >Undead Horde (1) score 109 hits on Negev Targeteers (3).
</Char ><Char >Negev Targeteers (3) score 33 hits on Undead Horde (1).
</Char >Total close combat hits suffered: Attackers: 33, Defenders: 109
With no infantry cover left, Rangers (4) panic and retreat.

Rangers (4) are shocked, causing panicked flight among the survivors.
<Char >Undead Horde (1) take 33 hits in close combat, which cause 1 casualties.
</Char ><Char >Negev Targeteers (3) take 109 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
</Char >Total hits suffered: Attackers: 33 (33 from close combat and 0 from ranged), Defenders: 109 (109 from close combat and 0 from ranged)
Total casualties: 1 attackers, 4 defenders

Turn No. 5

      <Char >1 (16-U)
</Char >
  2 (38-A)
  

<Char > Black Swans (2) fire on Undead Horde (1), scoring 184 hits.
</Char >Total ranged hits suffered: Attackers: 184, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 184 hits from archer fire, which cause 6 casualties.
</Char >Total hits suffered: Attackers: 184 (0 from close combat and 184 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders

Turn No. 6

       <Char >1 (10-U)
</Char >
2 (38-A)
  

<Char > Black Swans (2) fire on Undead Horde (1), scoring 346 hits.
</Char >Total ranged hits suffered: Attackers: 346, Defenders: 0
Undead Horde (1) advance towards the enemy.


Close Combat (Defender Line 3):
Black Swans (2) score 75 hits on Undead Horde (1).
<Char >Undead Horde (1) score 73 hits on Black Swans (2).
</Char >Total close combat hits suffered: Attackers: 75, Defenders: 73

Black Swans (2) take 66 hits in close combat (reduced due to fortifications), which cause 2 casualties.
<Char >Undead Horde (1) take 421 hits (75 in close combat, 346 from archer fire), which cause 10 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 421 (75 from close combat and 346 from ranged), Defenders: 66 (66 from close combat and 0 from ranged)
Total casualties: 10 attackers, 2 defenders

Defender Victory! The battle does some damage to the local infrastructure. Production falls 14 %. The local roads network has also been damaged. The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 3 Honour. 1 of your men were killed and 1 were wounded in this battle. Morale of your troops falls by 27 points. Your men's equipment suffers 2 % damage. Combat training increases by 1 points.