Dubhaine Family/Brigdha/Battles/2011/July
July 20th
Sunrise -- Oberndorf
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
---|---|---|---|---|---|---|---|---|
1 | A | Black Swans | Brigdha | Fontan | 43 Arch | skirmish | 380 | |
2 | A | Clybr Legionnaires | Laicch | Fontan | 60 Inf | line | 600 | |
3 | A | Elite Sentinels | Rophlock | Fontan | 20 SF | box | 599 | |
4 | A | Oporto Targeteers | Rhidhana | Fontan | 67 Arch | skirmish | 662 | |
5 | A | The Red Guard | Stan | Fontan | 5 Arch | skirmish | 116 | |
6 | D | 34th Reserve Regiment | Rhakanvar | Westmoor | 67 Arch | skirmish | 411 |
Total:
5 attackers (60 Inf, 115 Arch, 20 SF)
1 defenders (67 Arch)
Total combat strengths: 2357 vs. 411
Begin new treaty system battle setup:
The forces from Westmoor brace as they prepare to defend their ongoing takeover.The region owner Fontan attacks the takeover forces.
End new treaty system battle setup.
The forces from Westmoor brace as they prepare to defend their ongoing takeover.
The region owner Fontan and their allies attack the takeover forces.
The Fontan troops attack because they are at war with Westmoor.
It is quite windy and the archers will have to aim very carefully.
Laicch Abliarsec, Marshal of the Democratic Guard takes command of her army.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (43-A) 4 (67-A) 5 (5-A) | 2 (60-I) 3 (20-S) | 6 (67-A) |
Oporto Targeteers (4) have no enemy in range and advance to better firing positions.
The Red Guard (5) have no enemy in range and advance to better firing positions.
34th Reserve Regiment (6) have no enemy in range and hold their fire.
Black Swans (1) have no enemy in range and advance to better firing positions.
Elite Sentinels (3) and Clybr Legionnaires (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (43-A) 4 (67-A) 5 (5-A) | 2 (60-I) 3 (20-S) | 6 (67-A) |
34th Reserve Regiment (6) have no enemy in range and hold their fire.
The Red Guard (5) have no enemy in range and advance to better firing positions.
Black Swans (1) have no enemy in range and advance to better firing positions.
Oporto Targeteers (4) have no enemy in range and advance to better firing positions.
Clybr Legionnaires (2) and Elite Sentinels (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 3
1 (43-A) 4 (67-A) 5 (5-A) | 2 (60-I) 3 (20-S) | 6 (67-A) |
Black Swans (1) fire on 34th Reserve Regiment (6), scoring 43 hits.
34th Reserve Regiment (6) fire on Elite Sentinels (3), scoring 44 hits.
Oporto Targeteers (4) fire on 34th Reserve Regiment (6), scoring 63 hits.
The Red Guard (5) fire on 34th Reserve Regiment (6), scoring 14 hits.
Total ranged hits suffered: Attackers: 44, Defenders: 120
Clybr Legionnaires (2) and Elite Sentinels (3) advance towards the enemy.
34th Reserve Regiment (6) take 60 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Elite Sentinels (3) take 44 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 44 (0 from close combat and 44 from ranged), Defenders: 60 (0 from close combat and 60 from ranged)
Total casualties: 1 attackers, 2 defenders
Turn No. 4
1 (43-A) 4 (67-A) 5 (5-A) | 2 (60-I) 3 (19-S) | 6 (65-A) |
Black Swans (1) fire on 34th Reserve Regiment (6), scoring 26 hits.
Oporto Targeteers (4) fire on 34th Reserve Regiment (6), scoring 44 hits.
The Red Guard (5) fire on 34th Reserve Regiment (6), scoring 17 hits.
34th Reserve Regiment (6) fire on Clybr Legionnaires (2), scoring 54 hits.
Total ranged hits suffered: Attackers: 54, Defenders: 87
Clybr Legionnaires (2) and Elite Sentinels (3) advance towards the enemy.
The defenders are vastly outnumbered, and panic spreads throughout their ranks.
Clybr Legionnaires (2) take 54 hits from archer fire, which cause 2 casualties.
34th Reserve Regiment (6) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 54 (0 from close combat and 54 from ranged), Defenders: 44 (0 from close combat and 44 from ranged)
Total casualties: 2 attackers, 1 defenders
Turn No. 5
1 (43-A) 4 (67-A) 5 (5-A) | 2 (58-I) 3 (19-S) | 6 (64-A) |
34th Reserve Regiment (6) fire on Elite Sentinels (3), scoring 33 hits.
Oporto Targeteers (4) fire on 34th Reserve Regiment (6), scoring 90 hits.
The Red Guard (5) fire on 34th Reserve Regiment (6), scoring 19 hits.
Black Swans (1) move closer to get better shots.
Total ranged hits suffered: Attackers: 33, Defenders: 109
Clybr Legionnaires (2) and Elite Sentinels (3) advance towards the enemy.
Close Combat (Defender Line 3):
2 Fontan banners are visible in the melee.
2 Westmoor banners are visible in the melee.
34th Reserve Regiment (6) score 5 hits on Clybr Legionnaires (2).
34th Reserve Regiment (6) score 1 hits on Elite Sentinels (3).
Clybr Legionnaires (2) score 532 hits on 34th Reserve Regiment (6).
Elite Sentinels (3) score 881 hits on 34th Reserve Regiment (6).
Total close combat hits suffered: Attackers: 6, Defenders: 1413
The defenders are vastly outnumbered, and panic spreads throughout their ranks.
34th Reserve Regiment (6) take 1340 hits (1285 in close combat, 55 from archer fire) (reduced due to fortifications), which cause 45 casualties, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat. 2 Westmoor banners fall.
Clybr Legionnaires (2) take 5 hits in close combat. No casualties.
Elite Sentinels (3) take 34 hits (1 in close combat, 33 from archer fire), which cause 1 casualties.
Total hits suffered: Attackers: 39 (6 from close combat and 33 from ranged), Defenders: 1340 (1285 from close combat and 55 from ranged)
Total casualties: 1 attackers, 49 defenders
Attacker Victory!
Results
The battle lasted for 2 hours. You have gained 0 Honour. You have improved your leadership skill. None of your men were killed in this battle. Your unit gains 6 points of Morale. Your men's equipment suffers 3 % damage. Combat training increases by 4 points. Unit cohesion rises 6 points.