Dubhaine Family/Brigdha/Battles/2011/February

From BattleMaster Wiki
Jump to navigation Jump to search
Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

February 10th

Sunset -- Commonyr

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AAn Najaf YeomanryBrigdhaFontan20 Infwedge12 %  312
2DAngry Peasants(militia/guard unit)(rogue)25 otherline4 %  115


Total:
1 attackers (20 Inf)
1 defenders (25 other)
Total combat strengths: 312 vs. 115

Begin new treaty system battle setup:

The peasants of (rogue) and their allies defend.
The Fontan troops attack because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

The peasants of (rogue) and their allies defend.
The Fontan troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    1 (20-I)
 <Char >2 (25-P)
</Char >
    

An Najaf Yeomanry (1) advance towards the enemy.
Angry Peasants (2) advance towards the enemy.


Close Combat (Center Line):
An Najaf Yeomanry (1) score 276 hits on Angry Peasants (2).
<Char >Angry Peasants (2) score 11 hits on An Najaf Yeomanry (1).
</Char >Total close combat hits suffered: Attackers: 11, Defenders: 276

An Najaf Yeomanry (1) take 11 hits in close combat. No casualties.
<Char >Angry Peasants (2) take 276 hits in close combat, which cause 12 casualties.
</Char >Total hits suffered: Attackers: 11 (11 from close combat and 0 from ranged), Defenders: 276 (276 from close combat and 0 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 2

     1 (20-I)
<Char >2 (13-P)
</Char >
     



Close Combat (Center Line):
<Char >Angry Peasants (2) score 8 hits on An Najaf Yeomanry (1).
</Char >An Najaf Yeomanry (1) score 307 hits on Angry Peasants (2).
Total close combat hits suffered: Attackers: 8, Defenders: 307

<Char >Angry Peasants (2) take 307 hits in close combat, which cause 13 casualties, wiping the unit out.
</Char >An Najaf Yeomanry (1) take 8 hits in close combat. No casualties.
Total hits suffered: Attackers: 8 (8 from close combat and 0 from ranged), Defenders: 307 (307 from close combat and 0 from ranged)
Total casualties: 0 attackers, 13 defenders

Attacker Victory!

Result

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Your unit gains 1 points of Morale. Your men's equipment suffers 4 % damage. Unit cohesion rises 4 points.

February 12th

Sunset -- Oberndorf

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AAn Najaf YeomanryBrigdhaFontan20 Infwedge12 %  324
2DBlade and ShieldTaervurSirion38 Infline16 %  419
3DBoom Bangers (4)UbinSirion50 Archline13 %  611
4DEphemeralCinnaSirion40 Infline14 %  483
5DSirion's GreatestDerretiasSirion41 Infline12 %  547
6DThe ShieldKrinithSirion21 SFline15 %  581
7DWolves for SirionDalSirion40 Archline13 %  437


Total:
1 attackers (20 Inf)
6 defenders (119 Inf, 90 Arch, 21 SF)
Total combat strengths: 324 vs. 3078

Begin new treaty system battle setup:

The troops from Sirion set up defenses because they control the battlefield.
The Fontan troops attack because of their declaration 'Sirion vs. Fontan' against Sirion.

End new treaty system battle setup.

The troops from Sirion set up defenses because they control the battlefield.
The Fontan troops attack because they are at war with Sirion.

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    1 (20-I)
 2 (38-I)
3 (50-A)
4 (40-I)
6 (21-S)
5 (41-I)
7 (40-A)
   

Wolves for Sirion (7) fire on An Najaf Yeomanry (1), scoring 71 hits.
Boom Bangers (4) (3) fire on An Najaf Yeomanry (1), scoring 301 hits.
Total ranged hits suffered: Attackers: 372, Defenders: 0
An Najaf Yeomanry (1) advance towards the enemy.
Blade and Shield (2), Sirion's Greatest (5), Ephemeral (4) and The Shield (6) advance towards the enemy.
The Shield (6) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
2 Sirion banners are visible in the melee.
Blade and Shield (2) score 177 hits on An Najaf Yeomanry (1).
Ephemeral (4) score 269 hits on An Najaf Yeomanry (1).
An Najaf Yeomanry (1) score 191 hits on Ephemeral (4).
An Najaf Yeomanry (1) score 169 hits on Blade and Shield (2).
Total close combat hits suffered: Attackers: 446, Defenders: 360

Blade and Shield (2) take 169 hits in close combat, which cause 6 casualties.
Ephemeral (4) take 191 hits in close combat, which cause 6 casualties.
An Najaf Yeomanry (1) take 818 hits (446 in close combat, 372 from archer fire), which cause 20 casualties, wiping the unit out.
Total hits suffered: Attackers: 818 (446 from close combat and 372 from ranged), Defenders: 360 (360 from close combat and 0 from ranged)

Total casualties: 20 attackers, 12 defenders Defender Victory!

Result

The battle lasted for 1 hours. You have gained 1 Honour. 13 of your men were killed and 7 were wounded in this battle. Morale of your troops falls by 14 points. Unit cohesion rises 1 points.

February 21st

Sunset -- Braga

Forced into battle Even though you were trying to leave Braga, you did not have many hours reserved for travel and did not get far enough to avoid the enemy troops. You are forced to do battle.

No.RoleUnitCommanderRealmUnitFormationOrgCS
1ADomus Home GuardDuwaitnCaligus35 Infline9 %  368
2AValhal SeekersIskritCaligus30 Infline10 %  316
3DAn Najaf YeomanryBrigdhaFontan20 Infline12 %  318
4DAngry Peasants(militia/guard unit)Fontan18 otherline2 %  73


Total:
2 attackers (65 Inf)
2 defenders (20 Inf, 18 other)
Total combat strengths: 684 vs. 391

Begin new treaty system battle setup:

The region owner Fontan attacks Caligus due to their lack of a Passage Rights treaty.

End new treaty system battle setup.

The region owner Fontan and their allies defend.
The Caligus troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    1 (35-I)
2 (30-I)
 <Char >4 (18-P)
</Char >
3 (20-I)
   

Domus Home Guard (1) and Valhal Seekers (2) advance towards the enemy.
Angry Peasants (4) and An Najaf Yeomanry (3) advance towards the enemy.


Close Combat (Center Line):
2 Caligus banners are visible in the melee.
<Char >Angry Peasants (4) score 3 hits on Domus Home Guard (1).
</Char ><Char >Angry Peasants (4) score 3 hits on Valhal Seekers (2).
</Char >Domus Home Guard (1) score 260 hits on Angry Peasants (4).
Valhal Seekers (2) score 193 hits on Angry Peasants (4).
Total close combat hits suffered: Attackers: 6, Defenders: 453

<Char >Angry Peasants (4) take 453 hits in close combat, which cause 18 casualties, wiping the unit out.
</Char >Domus Home Guard (1) take 3 hits in close combat. No casualties.
Valhal Seekers (2) take 3 hits in close combat. No casualties.
Total hits suffered: Attackers: 6 (6 from close combat and 0 from ranged), Defenders: 453 (453 from close combat and 0 from ranged)
Total casualties: 0 attackers, 18 defenders

Turn No. 2

     1 (35-I)
2 (30-I)
3 (20-I)
    

Valhal Seekers (2) and Domus Home Guard (1) advance towards the enemy.


Close Combat (Defender Line 1):
1 Fontan banners are visible in the melee.
2 Caligus banners are visible in the melee.
Valhal Seekers (2) score 221 hits on An Najaf Yeomanry (3).
An Najaf Yeomanry (3) score 132 hits on Domus Home Guard (1).
An Najaf Yeomanry (3) score 113 hits on Valhal Seekers (2).
Domus Home Guard (1) score 310 hits on An Najaf Yeomanry (3).
Total close combat hits suffered: Attackers: 245, Defenders: 531

Valhal Seekers (2) take 113 hits in close combat, which cause 4 casualties.
An Najaf Yeomanry (3) take 531 hits in close combat, which cause 15 casualties.
Domus Home Guard (1) take 132 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 245 (245 from close combat and 0 from ranged), Defenders: 531 (531 from close combat and 0 from ranged)
Total casualties: 8 attackers, 15 defenders

Turn No. 3

      1 (31-I)
2 (26-I)
3 (5-I)
    

Valhal Seekers (2) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
1 Fontan banners are visible in the melee.
2 Caligus banners are visible in the melee.
Domus Home Guard (1) score 195 hits on An Najaf Yeomanry (3) (286 before overkill).
An Najaf Yeomanry (3) score 127 hits on Domus Home Guard (1).
Total close combat hits suffered: Attackers: 127, Defenders: 195 (286 before overkill)

Domus Home Guard (1) take 127 hits in close combat, which cause 4 casualties.
An Najaf Yeomanry (3) take 195 hits in close combat, which cause 5 casualties, wiping the unit out.
Lady Brigdha Dubhaine (Dame of Ashforth, Fontan) has been wounded by Domus Home Guard (1).
Total hits suffered: Attackers: 127 (127 from close combat and 0 from ranged), Defenders: 195 (195 from close combat and 0 from ranged)
Total casualties: 4 attackers, 5 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 2 %.

Result

You have been wounded during the battle in Braga. The battle lasted for 1 hours. You have gained 2 Honour and 1 Prestige. Your captain has improved his skill level. 17 of your men were killed and 3 were wounded in this battle. Morale of your troops falls by 16 points. Your men's equipment suffers 6 % damage. Combat training increases by 1 points. Unit cohesion rises 2 points.

February 22nd

Sunset -- Braga

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AMonsters(Monsters)(rogue)6 otherline10 %  335
2DAn Najaf YeomanryBrigdhaFontan3 Infline12 %  79
3DFlamekinPrandurFontan16 Infline92 %  215
4DHunting PartyGuis'waFontan13 Infline92 %  193
5DManticore Brotherhood of LionsMuratFontan60 Infwedge95 %  729
6D[DG] Arrows of FreedomBasiliusFontan30 Archline89 %  298


Total:
1 attackers (6 other)
5 defenders (92 Inf, 30 Arch)
Total combat strengths: 335 vs. 1514

Begin new treaty system battle setup:

The region owner Fontan and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Fontan.

End new treaty system battle setup.

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.
Murat Kalkandelen, Duke of Krimml, Marshal of the Manticores takes command of his army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (6-M)
</Char >
  3 (16-I)
4 (13-I)
5 (60-I)
6 (30-A)
2 (3-I)
   

<Char >[DG] Arrows of Freedom (6) fire on Monsters (1), scoring 107 hits.
</Char >Total ranged hits suffered: Attackers: 107, Defenders: 0
Monsters (1) advance towards the enemy.
Hunting Party (4), Flamekin (3), Manticore Brotherhood of Lions (5) and An Najaf Yeomanry (2) advance towards the enemy.


<Char >Monsters (1) take 107 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 107 (0 from close combat and 107 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    <Char >1 (5-M)
</Char >
3 (16-I)
4 (13-I)
5 (60-I)
2 (3-I)
6 (30-A)
    

<Char >[DG] Arrows of Freedom (6) fire on Monsters (1), scoring 132 hits.
</Char >Total ranged hits suffered: Attackers: 132, Defenders: 0
An Najaf Yeomanry (2), Manticore Brotherhood of Lions (5), Hunting Party (4) and Flamekin (3) advance towards the enemy.
Hunting Party (4) and Flamekin (3) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
3 Fontan banners are visible in the melee.
Manticore Brotherhood of Lions (5) score 447 hits on Monsters (1) (654 before overkill).
<Char >Monsters (1) score 67 hits on Manticore Brotherhood of Lions (5).
</Char >Total close combat hits suffered: Attackers: 447 (654 before overkill), Defenders: 67

Manticore Brotherhood of Lions (5) take 67 hits in close combat, which cause 1 casualties.
<Char >Monsters (1) take 579 hits (447 in close combat, 132 from archer fire), which cause 5 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 579 (447 from close combat and 132 from ranged), Defenders: 67 (67 from close combat and 0 from ranged)
Total casualties: 5 attackers, 1 defenders

Defender Victory! The battle does minor damage to the local infrastructure. Production falls 1 %. The locals are grateful to the winners for defeating the evil forces plaguing their region.

Result

The battle lasted for 1 hours.
You have gained 1 Honour.
None of your men were killed in this battle.
Morale of your troops falls by 4 points. Combat training increases by 1 points. Unit cohesion rises 1 points.