Dubhaine Family/Brigdha/Battles/2010/December

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

December 18th

Sunrise -- Negev

No.RoleUnitCommanderRealmUnitFormationOrgCS
1A+[Shields]+ Close Air SupportWhiteRangerFontan22 Archline14 %  291
2A-The Immortals-DonFontan11 Infwedge14 %  164
3AAshforth HuntersZartosFontan6 Archline8 %  76
4ACarnes FanaticsKatsuyoriFontan8 SFwedge99 %  280
5AElliconElliconFontan14 Archline8 %  171
6AFontan Border ScoutsBrigdhaFontan15 Archskirmish6 %  157
7AHighlandersHighlanderFontan19 SFwedge99 %  481
8AJudicial GuardGabriellaFontan2 Infwedge90 %  53
9AManticore Brotherhood of LionsMuratFontan38 Infwedge96 %  538
10APersonal GuardAlfonsoFontan13 Infwedge11 %  173
11APothead StrikersSparkyFontan3 Infwedge90 %  78
12AThe GhostwatchRhidhanaFontan18 Infwedge86 %  191
13ATrivial Suiiciide!AstrosFontan1 Infwedge7 %  23
14A[DG] Elf HuntersBasiliusFontan30 Infwedge93 %  346
15A| S.s.N |Sai'saFontan26 Infwedge86 %  254
16A|DG| FlamekinPrandurFontan10 Infwedge89 %  163
17DAsh'ersValglinSirion13 Infline91 %  184
18DBoom Bangers (4)(not present)Sirion37 Archline96 %  551
19DElven SharpshootersZakilevoSirion8 Archline95 %  218
20DFontan Head HuntersFritzSirion5 Infline97 %  132
21DGondolindhrimTurgonSirion9 Infline90 %  110
22DLevy ArchersSamsaSirion38 Archline90 %  415
23DShadow RangersTraidenSirion32 Archline11 %  385
24DThe ShieldKrinithSirion3 SFline95 %  134
25DWhite GuardPetrovSirion14 Archline96 %  291
26DWolves for SirionDalSirion108 Archline92 %  871
27D|*GLR*| Leoma's ChargeLeomaSirion19 Cavwedge94 %  447
28D~†RD†~ Akodo RidersRyuSirion12 Cavwedge96 %  359
29D~†RD†~ Morgan's MentlarsMorganSirion5 Cavwedge96 %  178
30D~†RD†~ Templars of the WhiteTreeTaliusSirion5 Infline96 %  130
31D~†RD†~AltharaCimionSirion21 Archline99 %  391


Total:
16 attackers (152 Inf, 57 Arch, 27 SF)
15 defenders (32 Inf, 258 Arch, 36 Cav, 3 SF)
Total combat strengths: 3439 vs. 4796

The region owner Sirion and their allies defend.
The Fontan troops attack because they are at war with Sirion.

Strong winds and gusts are making ranged combat a game of luck.

Ryu Hinamoto, Count of Limbar is spotted wearing the Gauntlets of Protection.
Murat Kalkandelen, Duke of Krimml, Marshal of the Manticores takes command of his army. They deploy in Infantry Charge formation.
Sparky Pothead, Marshal of the Order of The Thunder takes command of his army. They deploy in Infantry Charge formation.
Leoma Tahlim, Countess of Glinmar, Marshal of the Silver Legion takes command of her army. They deploy in Infantry Wall formation.
Cimion Telerin, Marshal of the Red Dragons takes command of his army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  3 (6-A)
6 (15-A)
1 (22-A)
2 (11-I)
4 (8-S)
5 (14-A)
7 (19-S)
8 (2-I)
9 (38-I)
10 (13-I)
11 (3-I)
12 (18-I)
13 (1-I)
14 (30-I)
15 (26-I)
16 (10-I)
 17 (13-I)
20 (5-I)
21 (9-I)
24 (3-S)
30 (5-I)
18 (37-A)
19 (8-A)
22 (38-A)
23 (32-A)
25 (14-A)
26 (108-A)
31 (21-A)
 27 (19-C)
28 (12-C)
29 (5-C)
 

Ellicon (5) fire on Ash'ers (17), scoring 67 hits.
Fontan Border Scouts (6) fire on Fontan Head Hunters (20), scoring 42 hits.
White Guard (25) fire on Manticore Brotherhood of Lions (9), scoring 89 hits.
Boom Bangers (4) (18) fire on Highlanders (7), scoring 248 hits.
Levy Archers (22) fire on Manticore Brotherhood of Lions (9), scoring 130 hits.
~†RD†~Althara (31) fire on [DG] Elf Hunters (14), scoring 101 hits.
Wolves for Sirion (26) fire on +[Shields]+ Close Air Support (1), scoring 130 hits.
Elven Sharpshooters (19) fire on Carnes Fanatics (4), scoring 61 hits.
+[Shields]+ Close Air Support (1) fire on ~†RD†~ Templars of the WhiteTree (30), scoring 117 hits.
Shadow Rangers (23) fire on | S.s.N | (15), scoring 131 hits.
Ashforth Hunters (3) fire on The Shield (24), scoring 16 hits.
~†RD†~ Morgan's Mentlars (29), |*GLR*| Leoma's Charge (27) and ~†RD†~ Akodo Riders (28) ride on, closing in on the enemy.
Judicial Guard (8), Personal Guard (10), The Ghostwatch (12), Trivial Suiiciide! (13), Pothead Strikers (11), |DG| Flamekin (16), Highlanders (7), -The Immortals- (2), Carnes Fanatics (4), [DG] Elf Hunters (14), Manticore Brotherhood of Lions (9) and | S.s.N | (15) advance towards the enemy.
~†RD†~ Templars of the WhiteTree (30), Ash'ers (17), Gondolindhrim (21), Fontan Head Hunters (20) and The Shield (24) advance towards the enemy.

Close Combat:
4 Fontan banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
~†RD†~ Templars of the WhiteTree (30) score 113 hits.
Ash'ers (17) score 168 hits.
Judicial Guard (8) score 46 hits.
Personal Guard (10) score 113 hits.
The Ghostwatch (12) score 105 hits.
Trivial Suiiciide! (13) score 12 hits.
Gondolindhrim (21) score 60 hits.
Pothead Strikers (11) score 68 hits.
|DG| Flamekin (16) score 160 hits.
Highlanders (7) score 729 hits.
-The Immortals- (2) score 114 hits.
Carnes Fanatics (4) score 321 hits.
Fontan Head Hunters (20) score 92 hits.
The Shield (24) score 200 hits.
[DG] Elf Hunters (14) score 251 hits.
Manticore Brotherhood of Lions (9) score 413 hits.
| S.s.N | (15) score 114 hits.
Total hits suffered: Attackers: 633, Defenders: 2104 (2446 before overkill)

~†RD†~ Templars of the WhiteTree (30) take 751 hits (634 in close combat, 117 from archer fire), which cause 5 casualties, wiping the unit out.
Ash'ers (17) take 697 hits (630 in close combat, 67 from archer fire), which cause 13 casualties, wiping the unit out.
Judicial Guard (8) take 171 hits in close combat, which cause 2 casualties, wiping the unit out.
Personal Guard (10) take 61 hits in close combat, which cause 2 casualties.
The Ghostwatch (12) take 93 hits in close combat, which cause 4 casualties.
Trivial Suiiciide! (13) take 74 hits in close combat, which cause 1 casualties, wiping the unit out.
Astros Trivium (Knight of Krimml, Fontan) has been wounded.
Gondolindhrim (21) take 411 hits in close combat, which cause 9 casualties, wiping the unit out.
Turgon Noldorin (Lord of Sirion) has been wounded.
Pothead Strikers (11) take 64 hits in close combat, which cause 2 casualties.
|DG| Flamekin (16) take 47 hits in close combat, which cause 2 casualties.
Highlanders (7) take 302 hits (54 in close combat, 248 from archer fire), which cause 8 casualties.
Highlander DeGrey (Knight of Commonyr, Fontan) has been wounded.
-The Immortals- (2) take 18 hits in close combat. No casualties.
Carnes Fanatics (4) take 79 hits (18 in close combat, 61 from archer fire), which cause 2 casualties.
Fontan Head Hunters (20) take 278 hits (236 in close combat, 42 from archer fire), which cause 5 casualties, wiping the unit out.
The Shield (24) take 209 hits (193 in close combat, 16 from archer fire), which cause 3 casualties, wiping the unit out.
+[Shields]+ Close Air Support (1) take 130 hits from archer fire, which cause 5 casualties.
[DG] Elf Hunters (14) take 134 hits (33 in close combat, 101 from archer fire), which cause 4 casualties.
Manticore Brotherhood of Lions (9) take 219 hits from archer fire, which cause 6 casualties.
| S.s.N | (15) take 131 hits from archer fire, which cause 4 casualties.
Total casualties: 42 attackers, 35 defenders

Turn No. 2

  3 (6-A)
6 (15-A)
1 (17-A)
5 (14-A)
2 (11-I)
4 (6-S)
7 (11-S)
9 (32-I)
10 (11-I)
11 (1-I)
12 (14-I)
14 (26-I)
15 (22-I)
16 (8-I)
 18 (37-A)
19 (8-A)
22 (38-A)
23 (32-A)
25 (14-A)
26 (108-A)
27 (19-C)
28 (12-C)
29 (5-C)
31 (21-A)
   

~†RD†~Althara (31) fire on Manticore Brotherhood of Lions (9), scoring 293 hits.
Shadow Rangers (23) fire on [DG] Elf Hunters (14), scoring 252 hits.
+[Shields]+ Close Air Support (1) fire on Wolves for Sirion (26), scoring 89 hits.
Levy Archers (22) fire on Highlanders (7), scoring 227 hits.
Boom Bangers (4) (18) fire on Carnes Fanatics (4), scoring 365 hits.
Ellicon (5) move closer to get better shots.
White Guard (25) fire on | S.s.N | (15), scoring 186 hits.
Elven Sharpshooters (19) fire on -The Immortals- (2), scoring 177 hits.
Fontan Border Scouts (6) have no enemy in range and advance to better firing positions.
Wolves for Sirion (26) fire on The Ghostwatch (12), scoring 188 hits.
Ashforth Hunters (3) have no enemy in range and advance to better firing positions.
~†RD†~ Akodo Riders (28), ~†RD†~ Morgan's Mentlars (29) and |*GLR*| Leoma's Charge (27) charge ahead, into the attackers' ranks.

Close Combat:
4 Fontan banners are visible in the melee.
~†RD†~ Akodo Riders (28) score 1172 hits.
~†RD†~ Morgan's Mentlars (29) score 456 hits.
|DG| Flamekin (16) score 137 hits.
Personal Guard (10) score 127 hits.
[DG] Elf Hunters (14) score 244 hits.
Pothead Strikers (11) score 23 hits.
Manticore Brotherhood of Lions (9) score 433 hits.
The Ghostwatch (12) score 91 hits.
Ellicon (5) score 37 hits.
| S.s.N | (15) score 122 hits.
-The Immortals- (2) score 108 hits.
|*GLR*| Leoma's Charge (27) score 900 hits.
Highlanders (7) score 530 hits.
Carnes Fanatics (4) score 281 hits.
Total hits suffered: Attackers: 2528, Defenders: 2133

~†RD†~ Akodo Riders (28) take 1002 hits in close combat, which cause 12 casualties, wiping the unit out.
Ryu Hinamoto, Count of Limbar has been wounded.
~†RD†~ Morgan's Mentlars (29) take 449 hits in close combat, which cause 5 casualties, wiping the unit out.
|DG| Flamekin (16) take 498 hits in close combat, which cause 8 casualties, wiping the unit out.
Personal Guard (10) take 641 hits in close combat, which cause 11 casualties, wiping the unit out.
[DG] Elf Hunters (14) take 506 hits (254 in close combat, 252 from archer fire), which cause 17 casualties. 2 Fontan banners fall.
Pothead Strikers (11) take 424 hits in close combat, which cause 1 casualties, wiping the unit out.
Sparky Pothead, Marshal of the Order of The Thunder has been wounded.
Manticore Brotherhood of Lions (9) take 484 hits (191 in close combat, 293 from archer fire), which cause 12 casualties.
The Ghostwatch (12) take 318 hits (130 in close combat, 188 from archer fire), which cause 13 casualties.
Ellicon (5) take 121 hits in close combat, which cause 4 casualties.
| S.s.N | (15) take 248 hits (62 in close combat, 186 from archer fire), which cause 7 casualties.
-The Immortals- (2) take 236 hits (59 in close combat, 177 from archer fire), which cause 6 casualties.
|*GLR*| Leoma's Charge (27) take 682 hits in close combat, which cause 17 casualties.
Highlanders (7) take 325 hits (98 in close combat, 227 from archer fire), which cause 9 casualties.
Carnes Fanatics (4) take 415 hits (50 in close combat, 365 from archer fire), which cause 6 casualties, wiping the unit out.
Wolves for Sirion (26) take 89 hits from archer fire, which cause 3 casualties.
Total casualties: 94 attackers, 37 defenders

Turn No. 3

   3 (6-A)
1 (17-A)
6 (15-A)
2 (5-I)
5 (10-A)
7 (2-S)
9 (20-I)
12 (1-I)
14 (9-I)
15 (15-I)
27 (2-C)
 18 (37-A)
19 (8-A)
22 (38-A)
23 (32-A)
25 (14-A)
26 (105-A)
31 (21-A)
   

Levy Archers (22) fire on +[Shields]+ Close Air Support (1), scoring 87 hits.
Elven Sharpshooters (19) fire on Fontan Border Scouts (6), scoring 65 hits.
Fontan Border Scouts (6) fire on Wolves for Sirion (26), scoring 39 hits.
Shadow Rangers (23) fire on +[Shields]+ Close Air Support (1), scoring 157 hits.
Ashforth Hunters (3) fire on Wolves for Sirion (26), scoring 19 hits.
Wolves for Sirion (26) fire on Fontan Border Scouts (6), scoring 116 hits.
+[Shields]+ Close Air Support (1) fire on Boom Bangers (4) (18), scoring 70 hits.
Boom Bangers (4) (18) fire on Fontan Border Scouts (6), scoring 185 hits.
White Guard (25) move closer to get better shots.
~†RD†~Althara (31) fire on +[Shields]+ Close Air Support (1), scoring 94 hits.
Manticore Brotherhood of Lions (9) break through the frontlines!
The Ghostwatch (12) break through the frontlines!
[DG] Elf Hunters (14) break through the frontlines!
-The Immortals- (2) break through the frontlines!
Highlanders (7) break through the frontlines!

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
|*GLR*| Leoma's Charge (27) score 43 hits.
Ellicon (5) score 41 hits.
| S.s.N | (15) score 77 hits.
Total hits suffered: Attackers: 43, Defenders: 39 (118 before overkill)

Close Combat:
2 Fontan banners are visible in the melee.
Manticore Brotherhood of Lions (9) score 336 hits.
The Ghostwatch (12) score 12 hits.
[DG] Elf Hunters (14) score 131 hits.
-The Immortals- (2) score 64 hits.
Highlanders (7) score 130 hits.
White Guard (25) score 113 hits.
Total hits suffered: Attackers: 113, Defenders: 673

Fontan Border Scouts (6) take 366 hits from archer fire, which cause 11 casualties.
Manticore Brotherhood of Lions (9) take 63 hits in close combat, which cause 2 casualties.
The Ghostwatch (12) take 26 hits in close combat, which cause 1 casualties, wiping the unit out.
Wolves for Sirion (26) take 58 hits from archer fire, which cause 2 casualties.
|*GLR*| Leoma's Charge (27) take 39 hits in close combat, which cause 1 casualties.
[DG] Elf Hunters (14) take 24 hits in close combat, which cause 1 casualties.
Ellicon (5) take 43 hits in close combat, which cause 1 casualties.
+[Shields]+ Close Air Support (1) take 338 hits from archer fire, which cause 12 casualties.
Boom Bangers (4) (18) take 70 hits from archer fire, which cause 2 casualties.
White Guard (25) take 673 hits in close combat, which cause 14 casualties, wiping the unit out.
Total casualties: 28 attackers, 19 defenders

Turn No. 4

   3 (6-A)
1 (5-A)
6 (4-A)
5 (9-A)
15 (15-I)
27 (1-C)
2 (5-I)
7 (2-S)
9 (18-I)
14 (8-I)
18 (35-A)
19 (8-A)
22 (38-A)
23 (32-A)
26 (103-A)
31 (21-A)
   

Boom Bangers (4) (18) fire on Manticore Brotherhood of Lions (9), scoring 228 hits.
Fontan Border Scouts (6) fire on Wolves for Sirion (26), scoring 13 hits.
~†RD†~Althara (31) fire on [DG] Elf Hunters (14), scoring 163 hits.
Wolves for Sirion (26) fire on -The Immortals- (2), scoring 332 hits.
+[Shields]+ Close Air Support (1) fire on Levy Archers (22), scoring 29 hits.
Elven Sharpshooters (19) fire on Highlanders (7), scoring 174 hits.
Levy Archers (22) fire on Manticore Brotherhood of Lions (9), scoring 190 hits.
Shadow Rangers (23) fire on [DG] Elf Hunters (14), scoring 179 hits.
Ashforth Hunters (3) move closer to get better shots.
Manticore Brotherhood of Lions (9), [DG] Elf Hunters (14), Highlanders (7) and -The Immortals- (2) advance towards the enemy.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Ellicon (5) score 36 hits.
|*GLR*| Leoma's Charge (27) score 25 hits.
| S.s.N | (15) score 68 hits.
Total hits suffered: Attackers: 25, Defenders: 21 (104 before overkill)

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Boom Bangers (4) (18) score 110 hits.
Manticore Brotherhood of Lions (9) score 251 hits.
[DG] Elf Hunters (14) score 116 hits.
~†RD†~Althara (31) score 85 hits.
Highlanders (7) score 117 hits.
Wolves for Sirion (26) score 103 hits.
Elven Sharpshooters (19) score 46 hits.
Levy Archers (22) score 62 hits.
Shadow Rangers (23) score 74 hits.
-The Immortals- (2) score 66 hits.
Total hits suffered: Attackers: 276 (480 before overkill), Defenders: 550

Boom Bangers (4) (18) take 141 hits in close combat, which cause 5 casualties.
Manticore Brotherhood of Lions (9) take 536 hits (118 in close combat, 418 from archer fire), which cause 14 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
[DG] Elf Hunters (14) take 421 hits (79 in close combat, 342 from archer fire), which cause 8 casualties, wiping the unit out.
Basilius Decimus, Minister of Defense of Fontan has been wounded.
~†RD†~Althara (31) take 104 hits in close combat, which cause 3 casualties.
Highlanders (7) take 215 hits (41 in close combat, 174 from archer fire), which cause 2 casualties, wiping the unit out.
Highlander DeGrey (Knight of Commonyr, Fontan) has been seriously wounded.
Wolves for Sirion (26) take 175 hits (162 in close combat, 13 from archer fire), which cause 6 casualties.
Elven Sharpshooters (19) take 48 hits in close combat, which cause 2 casualties.
Levy Archers (22) take 76 hits (47 in close combat, 29 from archer fire), which cause 3 casualties.
Ellicon (5) take 25 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Shadow Rangers (23) take 48 hits in close combat, which cause 2 casualties.
-The Immortals- (2) take 370 hits (38 in close combat, 332 from archer fire), which cause 5 casualties, wiping the unit out.
Don Smith (Knight of Krimml, Fontan) has been wounded.
|*GLR*| Leoma's Charge (27) take 21 hits in close combat, which cause 1 casualties, wiping the unit out.
Total casualties: 31 attackers, 22 defenders

Turn No. 5

    1 (5-A)
3 (6-A)
6 (4-A)
15 (15-I)
 18 (30-A)
19 (6-A)
22 (35-A)
23 (30-A)
26 (97-A)
31 (18-A)
   

Ashforth Hunters (3) fire on Wolves for Sirion (26), scoring 22 hits.
Elven Sharpshooters (19) fire on | S.s.N | (15), scoring 92 hits.
~†RD†~Althara (31) fire on | S.s.N | (15), scoring 217 hits.
Levy Archers (22) fire on | S.s.N | (15), scoring 160 hits.
Wolves for Sirion (26) fire on | S.s.N | (15), scoring 325 hits.
Shadow Rangers (23) fire on | S.s.N | (15), scoring 225 hits.
+[Shields]+ Close Air Support (1) fire on Boom Bangers (4) (18), scoring 40 hits.
Fontan Border Scouts (6) fire on Boom Bangers (4) (18), scoring 22 hits.
Boom Bangers (4) (18) fire on | S.s.N | (15), scoring 214 hits.
| S.s.N | (15) advance towards the enemy.

Wolves for Sirion (26) take 22 hits from archer fire, which cause 1 casualties.
| S.s.N | (15) take 1233 hits from archer fire, which cause 15 casualties, wiping the unit out.
Sai'sa Nalnatorz (Dame of Krimml, Fontan) has been wounded.
Boom Bangers (4) (18) take 62 hits from archer fire, which cause 2 casualties.
Total casualties: 15 attackers, 3 defenders

Turn No. 6

    1 (5-A)
3 (6-A)
6 (4-A)
  18 (28-A)
19 (6-A)
22 (35-A)
23 (30-A)
26 (96-A)
31 (18-A)
   

Elven Sharpshooters (19) fire on +[Shields]+ Close Air Support (1), scoring 62 hits.
~†RD†~Althara (31) fire on Ashforth Hunters (3), scoring 108 hits.
Wolves for Sirion (26) move closer to get better shots.
+[Shields]+ Close Air Support (1) fire on Wolves for Sirion (26), scoring 60 hits.
Levy Archers (22) fire on Fontan Border Scouts (6), scoring 49 hits.
Fontan Border Scouts (6) fire on Wolves for Sirion (26), scoring 18 hits.
Boom Bangers (4) (18) fire on +[Shields]+ Close Air Support (1), scoring 182 hits.
Shadow Rangers (23) fire on Fontan Border Scouts (6), scoring 126 hits.
Ashforth Hunters (3) fire on Wolves for Sirion (26), scoring 23 hits.
With no infantry cover left, ~†RD†~Althara (31) panic and retreat.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

~†RD†~Althara (31) are shocked, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Wolves for Sirion (26) take 101 hits from archer fire, which cause 4 casualties.
+[Shields]+ Close Air Support (1) take 244 hits from archer fire, which cause 5 casualties, wiping the unit out.
Fontan Border Scouts (6) take 175 hits from archer fire, which cause 4 casualties, wiping the unit out.
Ashforth Hunters (3) take 108 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Total casualties: 12 attackers, 5 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 19 %.
The local roads network has also been damaged.

Result

The battle lasted for 2 hours.
You have gained 3 Honour.
5 of your men were killed and 10 were wounded in this battle.
Morale of your troops falls by 24 points. Your men's equipment suffers 8 % damage. Combat training increases by 4 points. Unit cohesion rises 3 points.

December 20th

Sunrise -- An Najaf

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AFontan Border ScoutsBrigdhaFontan3 Archskirmish6 %  67
2DUndead Horde(Undead)(rogue)48 otherline5 %  650


Total:
1 attackers (3 Arch)
1 defenders (48 other)
Total combat strengths: 67 vs. 650

The troops from (rogue) set up defenses because they control the battlefield.
The Fontan troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (3-A)
  <Char >2 (48-U)
</Char >
    

<Char >Fontan Border Scouts (1) fire on Undead Horde (2), scoring 14 hits.
</Char >Undead Horde (2) advance towards the enemy.

<Char >Undead Horde (2) take 14 hits from archer fire, which cause 1 casualties.
</Char >Total casualties: 0 attackers, 1 defenders

Turn No. 2

   1 (3-A)
 <Char >2 (47-U)
</Char >
     

<Char >Fontan Border Scouts (1) fire on Undead Horde (2), scoring 33 hits.
</Char >Undead Horde (2) advance towards the enemy.

<Char >Undead Horde (2) take 33 hits from archer fire, which cause 1 casualties.
</Char >Total casualties: 0 attackers, 1 defenders

Turn No. 3

   1 (3-A)
<Char >2 (46-U)
</Char >
      

<Char >Fontan Border Scouts (1) fire on Undead Horde (2), scoring 33 hits.
</Char >Undead Horde (2) advance towards the enemy.

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Fontan Border Scouts (1) score 9 hits.
<Char >Undead Horde (2) score 105 hits.
</Char >Total hits suffered: Attackers: 29 (105 before overkill), Defenders: 9

Fontan Border Scouts (1) take 29 hits in close combat, which cause 1 casualties.
<Char >Undead Horde (2) take 42 hits (9 in close combat, 33 from archer fire), which cause 2 casualties.
</Char >Total casualties: 1 attackers, 2 defenders

Turn No. 4

   1 (2-A)
<Char >2 (44-U)
</Char >
       


Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
<Char >Undead Horde (2) score 93 hits.
</Char >Fontan Border Scouts (1) score 8 hits.
Total hits suffered: Attackers: 20 (93 before overkill), Defenders: 8

<Char >Undead Horde (2) take 8 hits in close combat. No casualties.
</Char >Fontan Border Scouts (1) take 20 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Total casualties: 1 attackers, 0 defenders

Defender Victory!

Result

The battle lasted for 2 hours.
You have gained 3 Honour and 1 Prestige.
1 of your men were killed and 1 were wounded in this battle.
Morale of your troops falls by 23 points. Your men's equipment suffers 7 % damage. Combat training increases by 2 points. Unit cohesion rises 2 points.

Sunset -- An Najaf

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AUndead Horde(Undead)(rogue)45 otherline5 %  625
2DFontan Border ScoutsBrigdhaFontan1 Archline7 %  23


Total:
1 attackers (45 other)
1 defenders (1 Arch)
Total combat strengths: 625 vs. 23

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (45-U)
</Char >
   2 (1-A)
  

Fontan Border Scouts (2) move closer to get better shots.
Undead Horde (1) advance towards the enemy.

Turn No. 2

     <Char >1 (45-U)
</Char >
 2 (1-A)
   

<Char >Fontan Border Scouts (2) fire on Undead Horde (1), scoring 9 hits.
</Char >Undead Horde (1) advance towards the enemy.

<Char >Undead Horde (1) take 9 hits from archer fire, which cause 1 casualties.
</Char >Total casualties: 1 attackers, 0 defenders

Turn No. 3

      <Char >1 (44-U)
</Char >
2 (1-A)
   

<Char >Fontan Border Scouts (2) fire on Undead Horde (1), scoring 11 hits.
</Char >Undead Horde (1) advance towards the enemy.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
<Char >Undead Horde (1) score 103 hits.
</Char >Fontan Border Scouts (2) score 4 hits.
Total hits suffered: Attackers: 4, Defenders: 14 (103 before overkill)

<Char >Undead Horde (1) take 15 hits (4 in close combat, 11 from archer fire), which cause 1 casualties.
</Char >Fontan Border Scouts (2) take 14 hits in close combat. No casualties.
Total casualties: 1 attackers, 0 defenders

Turn No. 4

       <Char >1 (43-U)
</Char >
2 (1-A)
   


Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
<Char >Undead Horde (1) score 91 hits.
</Char >Fontan Border Scouts (2) score 7 hits.
Total hits suffered: Attackers: 7, Defenders: 13 (91 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

<Char >Undead Horde (1) take 7 hits in close combat. No casualties.
</Char >Fontan Border Scouts (2) take 13 hits in close combat. No casualties, causing panicked flight among the survivors.

Result

The battle lasted for 2 hours.
You have gained 3 Honour and 1 Prestige.
You have improved your leadership skill.
None of your men were killed in this battle.
Morale of your troops falls by 29 points. Your men's equipment suffers 19 % damage. Combat training increases by 2 points. Unit cohesion rises 3 points.

December 29th

Sunset -- Ashforth

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AUndead Horde(Undead)(rogue)28 otherline7 %  455
2D#Alakazam#SangahFontan10 Infwedge93 %  140
3D+[Shields]+ Close Air SupportWhiteRangerFontan35 Archline93 %  419
4D.*. AbraKadabra .*.LayrahFontan8 Infwedge12 %  132
5D=]V[= Rowan's RidersRowanFontan27 Cavwedge97 %  658
6DArrows of AzulJustinFontan30 Archline91 %  414
7DAshforth Arbalests (IV)ElliconFontan27 Archline85 %  262
8DAshforth Strike Infantry(militia/guard unit)Fontan13 Infline11 %  178
9DBowmenasmodeanFontan15 Archline84 %  150
10DCesera's CataphractsCeseraFontan9 Cavwedge88 %  195
11DD'Anerville's RetinueNathanialFontan18 Cavline91 %  253
12DDarton fistMathiasFontan20 Archline13 %  271
13DElitesLycastusFontan41 Cavwedge93 %  566
14DFontan Border ScoutsBrigdhaFontan24 MIline89 %  352
15DFor Perdan!Malenard SaegarusFontan20 Cavwedge87 %  309
16DHeadbustersAzerxFontan20 Infline91 %  236
17DHeavy Footmen Of RiothamusRiothamusFontan1 Infline91 %  27
18DHighlandersHighlanderFontan22 SFwedge98 %  663
19DHighlanders(militia/guard unit)Fontan38 Archskirmish12 %  442
20DIron GuardStanFontan20 Infline87 %  253
21DJudicial Guard(militia/guard unit)Fontan26 Infwedge14 %  364
22DLyirchtsars LegionariesRomanFontan20 Infline93 %  248
23DOporto Longbows [4](militia/guard unit)Fontan67 Archline9 %  589
24DPothead StrikersSparkyFontan42 Infbox86 %  425
25DRae-ders of DeathIcius RaeFontan20 Cavwedge88 %  323
26DRaiders of the StormArianaFontan19 Cavwedge95 %  439
27DRazor Chop IEfrimFontan21 Infwedge90 %  226
28DS.W.A.T.(militia/guard unit)Fontan16 Infline13 %  256
29DSirius-ly Chivalric KnightsSiriusFontan16 Cavwedge88 %  284
30DThe ParagonsWilliam JamesFontan21 Infline88 %  179
31D[DG] Elf HuntersBasiliusFontan56 Infwedge91 %  618
32D|DG| Hunting PartyGuis'waFontan33 Infwedge90 %  342
33D~=FSR=~ Clybr LancesLaicchFontan25 Cavwedge94 %  448
34D~=FSR=~ This is Fontan!SandraFontan40 Infwedge94 %  524
35D~=KDF=~Remeber Sulliven(militia/guard unit)Fontan32 Infline11 %  400
36N|DG| FlamekinPrandurFontan20 Infwedge12 %  272


Total:
1 attackers (28 other)
34 defenders (379 Inf, 24 MI, 232 Arch, 195 Cav, 22 SF)
Total combat strengths: 455 vs. 11585
1 neutral observers (272 combat strength).

|DG| Flamekin successfully evade the foreign troops.
The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Fortress (5).
Laicch Abliarsec (Lord of Fontan) takes command of her army. They deploy in Fortification Defense formation.
Basilius Decimus, Minister of Defense of Fontan takes command of his army. They deploy in Fortification Defense formation.
Cesera Azul, Marshal of the Obsidian Cavaliers takes command of her army. They deploy in Fortification Defense formation.
Sparky Pothead, Marshal of the Order of The Thunder takes command of his army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (28-U)
</Char >
 2 (10-I)
3 (35-A)
4 (8-I)
6 (30-A)
7 (27-A)
9 (15-A)
14 (24-M)
16 (20-I)
17 (1-I)
18 (22-S)
20 (20-I)
22 (20-I)
24 (42-I)
27 (21-I)
30 (21-I)
31 (56-I)
32 (33-I)
34 (40-I)
<Char >8 (13-I)
</Char >12 (20-A)
<Char >19 (38-A)
</Char ><Char >21 (26-I)
</Char ><Char >23 (67-A)
</Char ><Char >28 (16-I)
</Char ><Char >35 (32-I)
</Char >
5 (27-C)
10 (9-C)
11 (18-C)
13 (41-C)
15 (20-C)
25 (20-C)
26 (19-C)
29 (16-C)
33 (25-C)
  

<Char ><Char >Highlanders (19) fire on Undead Horde (1), scoring 77 hits.
</Char ></Char ><Char >Bowmen (9) fire on Undead Horde (1), scoring 104 hits.
</Char >Darton fist (12) move closer to get better shots.
<Char >+[Shields]+ Close Air Support (3) fire on Undead Horde (1), scoring 339 hits.
</Char ><Char >Fontan Border Scouts (14) fire on Undead Horde (1), scoring 149 hits.
</Char ><Char >Ashforth Arbalests (IV) (7) fire on Undead Horde (1), scoring 100 hits.
</Char ><Char ><Char >Oporto Longbows [4] (23) fire on Undead Horde (1), scoring 217 hits.
</Char ></Char ><Char >Arrows of Azul (6) fire on Undead Horde (1), scoring 142 hits.
</Char >Raiders of the Storm (26) stay in their defensive position, awaiting an opportunity to charge.
~=FSR=~ Clybr Lances (33) stay in their defensive position, awaiting an opportunity to charge.
Sirius-ly Chivalric Knights (29) stay in their defensive position, awaiting an opportunity to charge.
For Perdan! (15) stay in their defensive position, awaiting an opportunity to charge.
Cesera's Cataphracts (10) stay in their defensive position, awaiting an opportunity to charge.
D'Anerville's Retinue (11) stay in their defensive position, awaiting an opportunity to charge.
Elites (13) stay in their defensive position, awaiting an opportunity to charge.
Rae-ders of Death (25) stay in their defensive position, awaiting an opportunity to charge.
=]V[= Rowan's Riders (5) stay in their defensive position, awaiting an opportunity to charge.
|DG| Hunting Party (32) leave the fortification, attacking the enemy.
Razor Chop I (27) leave the fortification, attacking the enemy.
[DG] Elf Hunters (31) leave the fortification, attacking the enemy.
#Alakazam# (2) leave the fortification, attacking the enemy.
.*. AbraKadabra .*. (4) leave the fortification, attacking the enemy.
The Paragons (30) leave the fortification, attacking the enemy.
Undead Horde (1) advance towards the enemy.
Ashforth Strike Infantry (8), ~=KDF=~Remeber Sulliven (35), S.W.A.T. (28) and Judicial Guard (21) move forward to take up positions at the outer wall.
Heavy Footmen Of Riothamus (17), Iron Guard (20), Pothead Strikers (24), ~=FSR=~ This is Fontan! (34), Lyirchtsars Legionaries (22), Highlanders (18) and Headbusters (16) hold their positions at the outer wall, waiting for the attack.

Close Combat:
6 Fontan banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
|DG| Hunting Party (32) score 376 hits.
Razor Chop I (27) score 132 hits.
[DG] Elf Hunters (31) score 464 hits.
#Alakazam# (2) score 136 hits.
.*. AbraKadabra .*. (4) score 145 hits.
The Paragons (30) score 106 hits.
<Char >Undead Horde (1) score 97 hits.
</Char >Total hits suffered: Attackers: 1032 (1359 before overkill), Defenders: 97

|DG| Hunting Party (32) take 40 hits in close combat, which cause 1 casualties.
Razor Chop I (27) take 24 hits in close combat, which cause 1 casualties.
[DG] Elf Hunters (31) take 33 hits in close combat, which cause 1 casualties.
<Char >Undead Horde (1) take 2160 hits (1032 in close combat, 1128 from archer fire), which cause 28 casualties, wiping the unit out.
</Char >Total casualties: 28 attackers, 3 defenders

Defender Victory!

Result

The battle lasted for 1 hours. You have gained 1 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 4 points. Combat training increases by 1 points. Unit cohesion rises 2 points.