Dubhaine Family/Aoifa/Battles/1012/May

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

May 6th - Steepglades

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Corvus CruentusRenAssassins30 Infbox  443
2ADeathAoifaMinas Thalion8 SFline  286
3DUndead Horde(Undead)(rogue)51 otherline  645


Total:
2 attackers (30 Inf, 8 SF)
1 defenders (51 other)
Total combat strengths: 729 vs. 645

The troops from (rogue) set up defenses because they control the battlefield.
The Assassins troops attack because they are at war with (rogue).
The Minas Thalion troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (30-I)
 2 (8-S)
 <Char >3 (51-U)
</Char >
    

<Char >Death (2) fire on Undead Horde (3), scoring 84 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 84
Corvus Cruentus (1) advance towards the enemy.
Undead Horde (3) advance towards the enemy.


<Char >Undead Horde (3) take 84 hits from archer fire, which cause 4 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 84 (0 from close combat and 84 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

    1 (30-I)
2 (8-S)
<Char >3 (47-U)
</Char >
     

<Char >Death (2) fire on Undead Horde (3), scoring 130 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 130
Corvus Cruentus (1) advance towards the enemy.
Undead Horde (3) advance towards the enemy.


Close Combat (Attacker Line 1):
<Char >Undead Horde (3) score 87 hits on Corvus Cruentus (1).
</Char ><Char >Undead Horde (3) score 22 hits on Death (2).
</Char >Death (2) score 140 hits on Undead Horde (3).
Corvus Cruentus (1) score 301 hits on Undead Horde (3).
Total close combat hits suffered: Attackers: 109, Defenders: 441

<Char >Undead Horde (3) take 571 hits (441 in close combat, 130 from archer fire), which cause 24 casualties.
</Char >Death (2) take 22 hits in close combat, which cause 1 casualties.
Corvus Cruentus (1) take 87 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 109 (109 from close combat and 0 from ranged), Defenders: 571 (441 from close combat and 130 from ranged)
Total casualties: 3 attackers, 24 defenders

Turn No. 3

     1 (28-I)
2 (7-S)
<Char >3 (23-U)
</Char >
      



Close Combat (Attacker Line 1):
<Char >Undead Horde (3) score 56 hits on Corvus Cruentus (1).
</Char ><Char >Undead Horde (3) score 12 hits on Death (2).
</Char >Death (2) score 116 hits on Undead Horde (3).
Corvus Cruentus (1) score 324 hits on Undead Horde (3).
Total close combat hits suffered: Attackers: 68, Defenders: 440

<Char >Undead Horde (3) take 440 hits in close combat, which cause 18 casualties.
</Char >Death (2) take 12 hits in close combat. No casualties.
Corvus Cruentus (1) take 56 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 68 (68 from close combat and 0 from ranged), Defenders: 440 (440 from close combat and 0 from ranged)
Total casualties: 1 attackers, 18 defenders

Turn No. 4

     1 (27-I)
2 (7-S)
<Char >3 (5-U)
</Char >
      



Close Combat (Attacker Line 1):
Death (2) score 154 hits on Undead Horde (3).
Corvus Cruentus (1) score 266 hits on Undead Horde (3).
<Char >Undead Horde (3) score 15 hits on Corvus Cruentus (1).
</Char ><Char >Undead Horde (3) score 1 hits on Death (2).
</Char >Total close combat hits suffered: Attackers: 16, Defenders: 420

Death (2) take 1 hits in close combat. No casualties.
Corvus Cruentus (1) take 15 hits in close combat. No casualties.
<Char >Undead Horde (3) take 420 hits in close combat, which cause 5 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 16 (16 from close combat and 0 from ranged), Defenders: 420 (420 from close combat and 0 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. You have improved your leadership skill. None of your men were killed but 1 were wounded in this battle. Morale of your troops falls by 19 points. Your men's equipment suffers 6 % damage. Combat training increases by 2 points. Unit cohesion rises 3 points.

May 14th -- Koolaris

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead(Undead)(rogue)37 otherline  410
2DDeathAoifaMinas Thalion7 SFline  306
3DThe Harlequin GuardCathalMinas Thalion29 MIline  351
4NFlame of the Ancient WorldDwayneMinas Thalion9 Archline  226


Total:
1 attackers (37 other)
2 defenders (29 MI, 7 SF)
Total combat strengths: 410 vs. 657
1 neutral observers (226 combat strength).

Flame of the Ancient World successfully evade the foreign troops.
The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (37-U)
</Char >
 2 (7-S)
  3 (29-M)
 

The Harlequin Guard (3) move closer to get better shots.
<Char >Death (2) fire on Undead (1), scoring 125 hits.
</Char >Total ranged hits suffered: Attackers: 125, Defenders: 0
Undead (1) advance towards the enemy.


<Char >Undead (1) take 125 hits from archer fire, which cause 5 casualties.
</Char >Total hits suffered: Attackers: 125 (0 from close combat and 125 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders

Turn No. 2

     <Char >1 (32-U)
</Char >
2 (7-S)
 3 (29-M)
  

The Harlequin Guard (3) move closer to get better shots.
Death (2) move into close combat.


Close Combat (Center Line):
<Char >Undead (1) score 50 hits on Death (2).
</Char >Death (2) score 140 hits on Undead (1).
Total close combat hits suffered: Attackers: 140, Defenders: 50

<Char >Undead (1) take 140 hits in close combat, which cause 6 casualties.
</Char >Death (2) take 50 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 140 (140 from close combat and 0 from ranged), Defenders: 50 (50 from close combat and 0 from ranged)
Total casualties: 6 attackers, 1 defenders

Turn No. 3

     <Char >1 (26-U)
</Char >
2 (6-S)
 3 (29-M)
   

The Harlequin Guard (3) hold their fire.


Close Combat (Center Line):
<Char >Undead (1) score 61 hits on Death (2).
</Char >Death (2) score 348 hits on Undead (1).
Total close combat hits suffered: Attackers: 348, Defenders: 61

<Char >Undead (1) take 348 hits in close combat, which cause 15 casualties.
</Char >Death (2) take 61 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 348 (348 from close combat and 0 from ranged), Defenders: 61 (61 from close combat and 0 from ranged)
Total casualties: 15 attackers, 1 defenders

Turn No. 4

     <Char >1 (11-U)
</Char >
2 (5-S)
 3 (29-M)
   

The Harlequin Guard (3) move closer to get better shots.


Close Combat (Center Line):
Death (2) score 186 hits on Undead (1).
<Char >Undead (1) score 22 hits on Death (2).
</Char >Total close combat hits suffered: Attackers: 186, Defenders: 22

Death (2) take 22 hits in close combat. No casualties, making the unit retreat from the battlefield.
<Char >Undead (1) take 186 hits in close combat, which cause 8 casualties.
</Char >Total hits suffered: Attackers: 186 (186 from close combat and 0 from ranged), Defenders: 22 (22 from close combat and 0 from ranged)
Total casualties: 8 attackers, 0 defenders

Turn No. 5

     <Char >1 (3-U)
</Char >
3 (29-M)
    

The Harlequin Guard (3) move in, hoping to reach close combat.
<Char >The Harlequin Guard (3) fire on Undead (1), scoring 100 hits.
</Char >Total ranged hits suffered: Attackers: 100, Defenders: 0


Close Combat (Center Line):
1 Minas Thalion banners are visible in the melee.
<Char >Undead (1) score 10 hits on The Harlequin Guard (3).
</Char >The Harlequin Guard (3) score 57 hits on Undead (1) (135 before overkill).
Total close combat hits suffered: Attackers: 57 (135 before overkill), Defenders: 10

<Char >Undead (1) take 157 hits (57 in close combat, 100 from archer fire), which cause 3 casualties, wiping the unit out.
</Char >The Harlequin Guard (3) take 10 hits in close combat. No casualties.
Total hits suffered: Attackers: 157 (57 from close combat and 100 from ranged), Defenders: 10 (10 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Defender Victory! The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. You have improved your leadership skill. Your captain has improved his skill level. None of your men were killed but 2 were wounded in this battle. Morale of your troops falls by 22 points. Your men's equipment suffers 11 % damage. Combat training increases by 1 points.

May 18th - Koolaris

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)8 otherline  360
2AMonsters(Monsters)(rogue)9 otherline  475
3DDeathAoifaMinas Thalion5 SFline  210
4DFlame of the Ancient WorldDwayneMinas Thalion9 Archline  225
5DThe Harlequin GuardCathalMinas Thalion30 MIline  357


Total:
2 attackers (17 other)
3 defenders (30 MI, 9 Arch, 5 SF)
Total combat strengths: 835 vs. 792

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (8-M)
</Char ><Char >2 (9-M)
</Char >
   3 (5-S)
5 (30-M)
4 (9-A)
  

Flame of the Ancient World (4) have no enemy in range and hold their fire.
<Char >Flame of the Ancient World (4) fire on Monsters (2), scoring 58 hits.
</Char ><Char >Death (3) fire on Monsters (1), scoring 57 hits.
</Char >The Harlequin Guard (5) move closer to get better shots.
<Char >The Harlequin Guard (5) fire on Monsters (2), scoring 109 hits.
</Char >Total ranged hits suffered: Attackers: 224, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.


<Char >Monsters (1) take 57 hits from archer fire, which cause 1 casualties.
</Char ><Char >Monsters (2) take 167 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 224 (0 from close combat and 224 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Turn No. 2

    <Char >1 (7-M)
</Char ><Char >2 (8-M)
</Char >
 5 (30-M)
3 (5-S)
4 (9-A)
  

<Char >The Harlequin Guard (5) fire on Monsters (2), scoring 168 hits.
</Char ><Char >Death (3) fire on Monsters (1), scoring 125 hits.
</Char ><Char >Flame of the Ancient World (4) fire on Monsters (2), scoring 43 hits.
</Char >Total ranged hits suffered: Attackers: 336, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.


<Char >Monsters (2) take 211 hits from archer fire, which cause 2 casualties.
</Char ><Char >Monsters (1) take 125 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 336 (0 from close combat and 336 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Turn No. 3

     <Char >1 (6-M)
</Char ><Char >2 (6-M)
</Char >
5 (30-M)
3 (5-S)
4 (9-A)
  

<Char >The Harlequin Guard (5) fire on Monsters (2), scoring 130 hits.
</Char ><Char >Death (3) fire on Monsters (1), scoring 257 hits.
</Char ><Char >Flame of the Ancient World (4) fire on Monsters (2), scoring 102 hits.
</Char >Total ranged hits suffered: Attackers: 489, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.


Close Combat (Defender Line 1):
1 Minas Thalion banners are visible in the melee.
<Char >Monsters (2) score 55 hits on The Harlequin Guard (5).
</Char >The Harlequin Guard (5) score 48 hits on Monsters (1).
The Harlequin Guard (5) score 52 hits on Monsters (2).
<Char >Monsters (1) score 44 hits on The Harlequin Guard (5).
</Char >Total close combat hits suffered: Attackers: 100, Defenders: 99

<Char >Monsters (2) take 284 hits (52 in close combat, 232 from archer fire), which cause 2 casualties.
</Char >The Harlequin Guard (5) take 99 hits in close combat, which cause 2 casualties.
<Char >Monsters (1) take 305 hits (48 in close combat, 257 from archer fire), which cause 2 casualties.
</Char >Total hits suffered: Attackers: 589 (100 from close combat and 489 from ranged), Defenders: 99 (99 from close combat and 0 from ranged)
Total casualties: 4 attackers, 2 defenders

Turn No. 4

      <Char >1 (4-M)
</Char ><Char >2 (4-M)
</Char >
5 (28-M)
3 (5-S)
4 (9-A)
  

Death (3) fire carefully into the close combat near them.
<Char >Death (3) fire on Monsters (2), scoring 178 hits.
</Char >Flame of the Ancient World (4) move closer so they can fire safely into the melee.
Total ranged hits suffered: Attackers: 178, Defenders: 0


Close Combat (Defender Line 1):
1 Minas Thalion banners are visible in the melee.
The Harlequin Guard (5) score 107 hits on Monsters (1).
The Harlequin Guard (5) score 111 hits on Monsters (2).
<Char >Monsters (2) score 37 hits on The Harlequin Guard (5).
</Char ><Char >Monsters (1) score 34 hits on The Harlequin Guard (5).
</Char >Total close combat hits suffered: Attackers: 218, Defenders: 71

The Harlequin Guard (5) take 71 hits in close combat, which cause 2 casualties.
<Char >Monsters (2) take 289 hits (111 in close combat, 178 from archer fire), which cause 2 casualties, making the unit retreat from the battlefield.
</Char ><Char >Monsters (1) take 107 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
</Char >Total hits suffered: Attackers: 396 (218 from close combat and 178 from ranged), Defenders: 71 (71 from close combat and 0 from ranged)
Total casualties: 3 attackers, 2 defenders

Defender Victory! The battle does minor damage to the local infrastructure. Production falls 1 %.

Results

The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. None of your men were killed in this battle. Your unit gains 3 points of Morale. Your men's equipment suffers 1 % damage. Combat training increases by 1 points. Unit cohesion rises 3 points.

May 19th - Koolaris

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)3 otherline  200
2AMonsters(Monsters)(rogue)2 otherline  180
3DDeathAoifaMinas Thalion5 SFline  211
4DFlame of the Ancient WorldDwayneMinas Thalion9 Archline  225
5DThe Harlequin GuardCathalMinas Thalion28 MIline  341


Total:
2 attackers (5 other)
3 defenders (28 MI, 9 Arch, 5 SF)
Total combat strengths: 380 vs. 777

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (3-M)
</Char ><Char >2 (2-M)
</Char >
   3 (5-S)
5 (28-M)
4 (9-A)
  

The Harlequin Guard (5) move closer to get better shots.
<Char >The Harlequin Guard (5) fire on Monsters (1), scoring 84 hits.
</Char ><Char >Death (3) fire on Monsters (2), scoring 52 hits.
</Char >Flame of the Ancient World (4) move closer to get better shots.
<Char >Flame of the Ancient World (4) fire on Monsters (2), scoring 37 hits.
</Char >Total ranged hits suffered: Attackers: 173, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.


<Char >Monsters (2) take 89 hits from archer fire, which cause 1 casualties.
</Char ><Char >Monsters (1) take 84 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 173 (0 from close combat and 173 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Turn No. 2

    <Char >1 (2-M)
</Char ><Char >2 (1-M)
</Char >
 5 (28-M)
3 (5-S)
4 (9-A)
   

<Char >The Harlequin Guard (5) fire on Monsters (1), scoring 130 hits.
</Char ><Char >Death (3) fire on Monsters (2), scoring 158 hits.
</Char ><Char >Flame of the Ancient World (4) fire on Monsters (1), scoring 84 hits.
</Char >Total ranged hits suffered: Attackers: 372, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.


<Char >Monsters (1) take 214 hits from archer fire, which cause 2 casualties, wiping the unit out.
</Char ><Char >Monsters (2) take 158 hits from archer fire, which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 372 (0 from close combat and 372 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 7 points. Combat training increases by 1 points. Unit cohesion rises 4 points.