Dubhaine Family/Aoifa/Battles/1011/December

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Dubhaine Family
Fame 40
Wealth 19485
Home Region Ashforth
Home World East Continent

December 2nd -- Vir el Mari Heights

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)8 otherline  455
2D Imperial HeraldsAoifaMinas Thalion8 Cavwedge  140
3D Vir el Mari LongbowsAnomalousMinas Thalion82 Archbox  875


Total:
1 attackers (8 other)
2 defenders (82 Arch, 8 Cav)
Total combat strengths: 455 vs. 1015

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (8-M)
</Char >
      2 (8-C)
3 (82-A)
 

Vir el Mari Longbows (3) have no enemy in range and advance to better firing positions.
Imperial Heralds (2) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    <Char >1 (8-M)
</Char >
   2 (8-C)
3 (82-A)
  

Vir el Mari Longbows (3) move closer to get better shots.
Imperial Heralds (2) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.


Close Combat (Center Line):
<Char >Monsters (1) score 190 hits on Imperial Heralds (2).
</Char > Imperial Heralds (2) score 112 hits on Monsters (1).
Total close combat hits suffered: Attackers: 112, Defenders: 190

<Char >Monsters (1) take 112 hits in close combat, which cause 1 casualties.
</Char > Imperial Heralds (2) take 190 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 112 (112 from close combat and 0 from ranged), Defenders: 190 (190 from close combat and 0 from ranged)
Total casualties: 1 attackers, 5 defenders

Turn No. 3

     <Char >1 (7-M)
</Char >
2 (3-C)
  3 (82-A)
   

Vir el Mari Longbows (3) hold their fire.


Close Combat (Center Line):
Imperial Heralds (2) score 72 hits on Monsters (1).
<Char >Monsters (1) score 109 hits on Imperial Heralds (2).
</Char >Total close combat hits suffered: Attackers: 72, Defenders: 109

Imperial Heralds (2) take 109 hits in close combat, which cause 3 casualties, wiping the unit out.
<Char >Monsters (1) take 72 hits in close combat, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 72 (72 from close combat and 0 from ranged), Defenders: 109 (109 from close combat and 0 from ranged)
Total casualties: 1 attackers, 3 defenders

Turn No. 4

     <Char >1 (6-M)
</Char >
  3 (82-A)
   

<Char > Vir el Mari Longbows (3) fire on Monsters (1), scoring 342 hits.
</Char >Total ranged hits suffered: Attackers: 342, Defenders: 0
Monsters (1) advance towards the enemy.

With no infantry cover left, Vir el Mari Longbows (3) panic and retreat.

<Char >Monsters (1) take 342 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
</Char > Vir el Mari Longbows (3) are shocked.
Total hits suffered: Attackers: 342 (0 from close combat and 342 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Defender Victory! The battle does minor damage to the local infrastructure. Production falls 2 %. The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. 2 of your men were killed and 6 were wounded in this battle. Morale of your troops falls by 24 points. Your men's equipment suffers 6 % damage. Combat training increases by 2 points. Unit cohesion rises 1 points.

December 7th -- Bode Batura

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Imperial HeraldsAoifaMinas Thalion14 Cavwedge  211
2A Vir el Mari LongbowsAnomalousMinas Thalion82 Archbox  872
3DMonsters(Monsters)(rogue)7 otherline  335


Total:
2 attackers (82 Arch, 14 Cav)
1 defenders (7 other)
Total combat strengths: 1083 vs. 335

The troops from (rogue) set up defenses because they control the battlefield.
The Minas Thalion troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (14-C)
  2 (82-A)
   <Char >3 (7-M)
</Char >
   

<Char > Vir el Mari Longbows (2) fire on Monsters (3), scoring 112 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 112
Imperial Heralds (1) ride on, closing in on the defenders.
Monsters (3) advance towards the enemy.


<Char >Monsters (3) take 112 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 112 (0 from close combat and 112 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 2

    1 (14-C)
2 (82-A)
  <Char >3 (6-M)
</Char >
    

<Char > Vir el Mari Longbows (2) fire on Monsters (3), scoring 202 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 202
Imperial Heralds (1) ride on, closing in on the defenders.
Monsters (3) advance towards the enemy.


Close Combat (Center Line):
Imperial Heralds (1) score 172 hits on Monsters (3).
<Char >Monsters (3) score 40 hits on Imperial Heralds (1).
</Char >Total close combat hits suffered: Attackers: 40, Defenders: 172

Imperial Heralds (1) take 40 hits in close combat, which cause 1 casualties.
Lady Aoifa Dubhaine (Dame of Bode Batura, Minas Thalion) has been wounded by Monsters (3).
<Char >Monsters (3) take 374 hits (172 in close combat, 202 from archer fire), which cause 3 casualties.
</Char >Total hits suffered: Attackers: 40 (40 from close combat and 0 from ranged), Defenders: 374 (172 from close combat and 202 from ranged)
Total casualties: 1 attackers, 3 defenders

Turn No. 3

    2 (82-A)
  1 (13-C)
<Char >3 (3-M)
</Char >
     

Vir el Mari Longbows (2) hold their fire.


Close Combat (Center Line):
<Char >Monsters (3) score 24 hits on Imperial Heralds (1).
</Char > Imperial Heralds (1) score 156 hits on Monsters (3).
Total close combat hits suffered: Attackers: 24, Defenders: 156

<Char >Monsters (3) take 156 hits in close combat, which cause 1 casualties.
</Char > Imperial Heralds (1) take 24 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 24 (24 from close combat and 0 from ranged), Defenders: 156 (156 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders

Turn No. 4

    2 (82-A)
  1 (12-C)
<Char >3 (2-M)
</Char >
     

Vir el Mari Longbows (2) hold their fire.


Close Combat (Center Line):
<Char >Monsters (3) score 17 hits on Imperial Heralds (1).
</Char > Imperial Heralds (1) score 135 hits on Monsters (3).
Total close combat hits suffered: Attackers: 17, Defenders: 135

<Char >Monsters (3) take 135 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors.
</Char > Imperial Heralds (1) take 17 hits in close combat. No casualties.
Total hits suffered: Attackers: 17 (17 from close combat and 0 from ranged), Defenders: 135 (135 from close combat and 0 from ranged)
Total casualties: 0 attackers, 1 defenders

Attacker Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

You have been wounded during the battle in Bode Batura. The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. Your captain has improved his skill level. None of your men were killed but 2 were wounded in this battle. Morale of your troops falls by 24 points. Your men's equipment suffers 8 % damage. Combat training increases by 2 points. Unit cohesion rises 4 points.

December 12th -- Irdalni

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AWarmanoras Light HorseAlexanderOritolon23 Cavwedge  307
2D Arya's ArrowsAryaMinas Thalion39 Archskirmish  559
3D Fortuna DraconisKhainMinas Thalion92 Infline  937
4D Imperial HeraldsAoifaMinas Thalion14 Cavwedge  205
5D The Harlequin GuardCathalMinas Thalion100 MIline  1027


Total:
1 attackers (23 Cav)
4 defenders (92 Inf, 100 MI, 39 Arch, 14 Cav)
Total combat strengths: 307 vs. 2728

Warmanoras Light Horse tried to evade foreign troops, but were spotted.
The region owner Minas Thalion and their allies defend.
The Oritolon troops attack because they are at war with Minas Thalion.

It is quite windy and the archers will have to aim very carefully.
Khain Dragonborn, Lord of Justice of Minas Thalion, Marshal of the Imperial dragoons takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (23-C)
     2 (39-A)
3 (92-I)
5 (100-M)
  4 (14-C)
 

The Harlequin Guard (5) have no enemy in range and advance to better firing positions.
Arya's Arrows (2) have no enemy in range and advance to better firing positions.
Warmanoras Light Horse (1) stay in their defensive position, awaiting an opportunity to charge.
Imperial Heralds (4) ride on, closing in on the enemy.
Fortuna Draconis (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

 1 (23-C)
    2 (39-A)
3 (92-I)
5 (100-M)
4 (14-C)
   

Arya's Arrows (2) fire on Warmanoras Light Horse (1), scoring 72 hits.
The Harlequin Guard (5) have no enemy in range and advance to better firing positions.
Total ranged hits suffered: Attackers: 72, Defenders: 0
Warmanoras Light Horse (1) ride on, closing in on the defenders.
Imperial Heralds (4) ride on, closing in on the enemy.
Fortuna Draconis (3) advance towards the enemy.


Warmanoras Light Horse (1) take 72 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 72 (0 from close combat and 72 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Turn No. 3

   1 (21-C)
  2 (39-A)
3 (92-I)
4 (14-C)
5 (100-M)
     

Arya's Arrows (2) fire on Warmanoras Light Horse (1), scoring 194 hits.
The Harlequin Guard (5) fire on Warmanoras Light Horse (1), scoring 294 hits.
Total ranged hits suffered: Attackers: 488, Defenders: 0
Warmanoras Light Horse (1) charge ahead, into the defenders' ranks.
The Harlequin Guard (5) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
5 Minas Thalion banners are visible in the melee.
Fortuna Draconis (3) score 840 hits on Warmanoras Light Horse (1).
Arya's Arrows (2) score 64 hits on Warmanoras Light Horse (1).
Warmanoras Light Horse (1) score 102 hits on Arya's Arrows (2).
Warmanoras Light Horse (1) score 201 hits on Fortuna Draconis (3).
Total close combat hits suffered: Attackers: 904, Defenders: 303

Fortuna Draconis (3) take 201 hits in close combat, which cause 5 casualties.
Arya's Arrows (2) take 102 hits in close combat, which cause 3 casualties.
Warmanoras Light Horse (1) take 1392 hits (904 in close combat, 488 from archer fire), which cause 21 casualties, wiping the unit out.
Total hits suffered: Attackers: 1392 (904 from close combat and 488 from ranged), Defenders: 303 (303 from close combat and 0 from ranged)
Total casualties: 21 attackers, 8 defenders

Defender Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Your unit gains 1 points of Morale. Your men's equipment suffers 2 % damage. Combat training increases by 2 points. Unit cohesion rises 5 points.

December 20th -- Abaka

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AAlteraMorosOritolon75 Archline  633
2ASteal the SkyJingOritolon35 Archbox  365
3AWarmanoras GuardsAlexanderOritolon58 Infwedge  606
4D Fortuna DraconisKhainMinas Thalion79 Infline  768
5D Imperial HeraldsAoifaMinas Thalion14 Cavwedge  209
6D Republicans GuardsmenHendrikMinas Thalion102 Archskirmish  897
7D Sticks of DeathDropoMinas Thalion23 Archline  281
8D The Lost ScoutsJanMinas Thalion54 Infline  482
9D ~~/~~ValdrixMinas Thalion54 Cavwedge  723


Total:
3 attackers (58 Inf, 110 Arch)
6 defenders (133 Inf, 125 Arch, 68 Cav)
Total combat strengths: 1604 vs. 3360

The region owner Minas Thalion and their allies defend.
The Oritolon troops attack because they are at war with Minas Thalion.

A calm wind blows, to the joy of the archers.
Khain Dragonborn, Lord of Justice of Minas Thalion, Senator of Abaka, Marshal of the Imperial dragoons takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  3 (58-I)
2 (35-A)
1 (75-A)
  6 (102-A)
7 (23-A)
4 (79-I)
8 (54-I)
  5 (14-C)
9 (54-C)
 

Steal the Sky (2) fire on Republicans Guardsmen (6), scoring 67 hits.
Republicans Guardsmen (6) fire on Altera (1), scoring 360 hits.
Altera (1) fire on Sticks of Death (7), scoring 272 hits.
Sticks of Death (7) fire on Altera (1), scoring 140 hits.
Total ranged hits suffered: Attackers: 500, Defenders: 339
~~/~~ (9) and Imperial Heralds (5) ride on, closing in on the enemy.
Warmanoras Guards (3) advance towards the enemy.
The Lost Scouts (8) and Fortuna Draconis (4) advance towards the enemy.


Republicans Guardsmen (6) take 67 hits from archer fire, which cause 3 casualties.
Altera (1) take 500 hits from archer fire, which cause 18 casualties.
Sticks of Death (7) take 272 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 500 (0 from close combat and 500 from ranged), Defenders: 339 (0 from close combat and 339 from ranged)
Total casualties: 18 attackers, 12 defenders

Turn No. 2

   2 (35-A)
3 (58-I)
1 (57-A)
  4 (79-I)
6 (99-A)
7 (14-A)
8 (54-I)
5 (14-C)
9 (54-C)
   

Altera (1) fire on Republicans Guardsmen (6), scoring 132 hits.
Steal the Sky (2) fire on Fortuna Draconis (4), scoring 79 hits.
Republicans Guardsmen (6) fire on Altera (1), scoring 449 hits.
Sticks of Death (7) fire on Altera (1), scoring 86 hits.
Total ranged hits suffered: Attackers: 535, Defenders: 211
Imperial Heralds (5) and ~~/~~ (9) ride on, closing in on the enemy.
Warmanoras Guards (3) advance towards the enemy.
The Lost Scouts (8) and Fortuna Draconis (4) advance towards the enemy.


Altera (1) take 535 hits from archer fire, which cause 19 casualties.
Republicans Guardsmen (6) take 132 hits from archer fire, which cause 5 casualties.
Fortuna Draconis (4) take 79 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 535 (0 from close combat and 535 from ranged), Defenders: 211 (0 from close combat and 211 from ranged)
Total casualties: 19 attackers, 8 defenders

Turn No. 3

   2 (35-A)
1 (38-A)
3 (58-I)
4 (76-I)
5 (14-C)
8 (54-I)
9 (54-C)
6 (94-A)
7 (14-A)
    

Steal the Sky (2) fire on Fortuna Draconis (4), scoring 224 hits.
Republicans Guardsmen (6) fire on Warmanoras Guards (3), scoring 251 hits.
Sticks of Death (7) fire on Altera (1), scoring 66 hits.
Altera (1) fire on ~~/~~ (9), scoring 94 hits.
Total ranged hits suffered: Attackers: 317, Defenders: 318
Imperial Heralds (5) and ~~/~~ (9) charge forward.
The Lost Scouts (8) and Fortuna Draconis (4) advance towards the enemy.


Close Combat (Attacker Line 1):
4 Minas Thalion banners are visible in the melee.
Imperial Heralds (5) score 443 hits on Altera (1).
~~/~~ (9) score 1331 hits on Altera (1).
Altera (1) score 48 hits on ~~/~~ (9).
Altera (1) score 12 hits on Imperial Heralds (5).
Warmanoras Guards (3) score 260 hits on Fortuna Draconis (4).
Warmanoras Guards (3) score 155 hits on The Lost Scouts (8).
The Lost Scouts (8) score 291 hits on Warmanoras Guards (3).
Fortuna Draconis (4) score 585 hits on Warmanoras Guards (3).
Total close combat hits suffered: Attackers: 2650, Defenders: 475

Imperial Heralds (5) take 12 hits in close combat. No casualties.
~~/~~ (9) take 142 hits (48 in close combat, 94 from archer fire), which cause 4 casualties.
Altera (1) take 1840 hits (1774 in close combat, 66 from archer fire), which cause 38 casualties, wiping the unit out.
Warmanoras Guards (3) take 1127 hits (876 in close combat, 251 from archer fire), which cause 27 casualties.
The Lost Scouts (8) take 155 hits in close combat, which cause 5 casualties.
Fortuna Draconis (4) take 484 hits (260 in close combat, 224 from archer fire), which cause 17 casualties.
Khain Dragonborn, Lord of Justice of Minas Thalion, Senator of Abaka, Marshal of the Imperial dragoons has been wounded by Warmanoras Guards (3).
Total hits suffered: Attackers: 2967 (2650 from close combat and 317 from ranged), Defenders: 793 (475 from close combat and 318 from ranged)
Total casualties: 65 attackers, 26 defenders

Turn No. 4

   2 (35-A)
3 (31-I)
4 (59-I)
5 (14-C)
8 (49-I)
9 (50-C)
  6 (94-A)
7 (14-A)
    

Sticks of Death (7) fire on Steal the Sky (2), scoring 36 hits.
Steal the Sky (2) fire on Republicans Guardsmen (6), scoring 63 hits.
Republicans Guardsmen (6) fire on Steal the Sky (2), scoring 153 hits.
Total ranged hits suffered: Attackers: 189, Defenders: 63
Fortuna Draconis (4) advance towards the enemy.
Fortuna Draconis (4) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 2):
1 Oritolon banners are visible in the melee.
4 Minas Thalion banners are visible in the melee.
Steal the Sky (2) score 69 hits on Fortuna Draconis (4).
Fortuna Draconis (4) score 678 hits on Steal the Sky (2).
Total close combat hits suffered: Attackers: 678, Defenders: 69

Close Combat (Attacker Line 1):
Imperial Heralds (5) score 178 hits on Warmanoras Guards (3).
The Lost Scouts (8) score 269 hits on Warmanoras Guards (3).
Warmanoras Guards (3) score 120 hits on ~~/~~ (9).
Warmanoras Guards (3) score 159 hits on The Lost Scouts (8).
Warmanoras Guards (3) score 36 hits on Imperial Heralds (5).
~~/~~ (9) score 526 hits on Warmanoras Guards (3).
Total close combat hits suffered: Attackers: 973, Defenders: 315

Imperial Heralds (5) take 36 hits in close combat, which cause 1 casualties.
The Lost Scouts (8) take 159 hits in close combat, which cause 5 casualties.
Steal the Sky (2) take 867 hits (678 in close combat, 189 from archer fire), which cause 28 casualties, making the unit retreat from the battlefield.
Jing Kaìzoku (Lord of Oritolon) has been wounded by Sticks of Death (7).
Republicans Guardsmen (6) take 63 hits from archer fire, which cause 2 casualties.
Warmanoras Guards (3) take 973 hits in close combat, which cause 23 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
~~/~~ (9) take 120 hits in close combat, which cause 3 casualties.
Fortuna Draconis (4) take 69 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 1840 (1651 from close combat and 189 from ranged), Defenders: 447 (384 from close combat and 63 from ranged)
Total casualties: 52 attackers, 13 defenders

Defender Victory! The battle does minor damage to the local infrastructure. Production falls 5 %.

Results

The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. 1 of your men were killed in this battle. Morale of your troops falls by 1 points. Your men's equipment suffers 6 % damage. Combat training increases by 2 points. Unit cohesion rises 4 points.

December 22nd -- Bode Batura

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Imperial HeraldsAoifaMinas Thalion20 Cavwedge  278
2DMonsters(Monsters)(rogue)5 otherline  275


Total:
1 attackers (20 Cav)
1 defenders (5 other)
Total combat strengths: 278 vs. 275

The troops from (rogue) set up defenses because they control the battlefield.
The Minas Thalion troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (20-C)
     <Char >2 (5-M)
</Char >
   

Imperial Heralds (1) ride on, closing in on the defenders.
Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    1 (20-C)
  <Char >2 (5-M)
</Char >
    

Imperial Heralds (1) ride on, closing in on the defenders.
Monsters (2) advance towards the enemy.


Close Combat (Center Line):
Imperial Heralds (1) score 205 hits on Monsters (2).
<Char >Monsters (2) score 32 hits on Imperial Heralds (1).
</Char >Total close combat hits suffered: Attackers: 32, Defenders: 205

Imperial Heralds (1) take 32 hits in close combat, which cause 1 casualties.
<Char >Monsters (2) take 205 hits in close combat, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 32 (32 from close combat and 0 from ranged), Defenders: 205 (205 from close combat and 0 from ranged)
Total casualties: 1 attackers, 2 defenders

Turn No. 3

      1 (19-C)
<Char >2 (3-M)
</Char >
     



Close Combat (Center Line):
Imperial Heralds (1) score 269 hits on Monsters (2).
<Char >Monsters (2) score 22 hits on Imperial Heralds (1).
</Char >Total close combat hits suffered: Attackers: 22, Defenders: 269

Imperial Heralds (1) take 22 hits in close combat, which cause 1 casualties.
<Char >Monsters (2) take 269 hits in close combat, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 22 (22 from close combat and 0 from ranged), Defenders: 269 (269 from close combat and 0 from ranged)
Total casualties: 1 attackers, 2 defenders

Turn No. 4

      1 (18-C)
<Char >2 (1-M)
</Char >
     



Close Combat (Center Line):
Imperial Heralds (1) score 91 hits on Monsters (2) (204 before overkill).
<Char >Monsters (2) score 16 hits on Imperial Heralds (1).
</Char >Total close combat hits suffered: Attackers: 16, Defenders: 91 (204 before overkill)

Imperial Heralds (1) take 16 hits in close combat, which cause 1 casualties.
<Char >Monsters (2) take 91 hits in close combat, which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 16 (16 from close combat and 0 from ranged), Defenders: 91 (91 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders

Attacker Victory!

Results

The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. None of your men were killed but 3 were wounded in this battle. Morale of your troops falls by 2 points. Your men's equipment suffers 7 % damage. Combat training increases by 2 points. Unit cohesion rises 2 points.

December 23rd -- Vir el Mari Heights

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Imperial HeraldsAoifaMinas Thalion20 Cavwedge  278
2DUndead Horde(Undead)(rogue)27 otherline  358


Total:
1 attackers (20 Cav)
1 defenders (27 other)
Total combat strengths: 278 vs. 358

The troops from (rogue) set up defenses because they control the battlefield.
The Minas Thalion troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (20-C)
    <Char >2 (27-U)
</Char >
    

Imperial Heralds (1) ride on, closing in on the defenders.
Undead Horde (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    1 (20-C)
 <Char >2 (27-U)
</Char >
     

Imperial Heralds (1) charge ahead, into the defenders' ranks.


Close Combat (Center Line):
<Char >Undead Horde (2) score 64 hits on Imperial Heralds (1).
</Char > Imperial Heralds (1) score 503 hits on Undead Horde (2).
Total close combat hits suffered: Attackers: 64, Defenders: 503

<Char >Undead Horde (2) take 503 hits in close combat, which cause 24 casualties.
</Char > Imperial Heralds (1) take 64 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 64 (64 from close combat and 0 from ranged), Defenders: 503 (503 from close combat and 0 from ranged)
Total casualties: 2 attackers, 24 defenders

Turn No. 3

      1 (18-C)
<Char >2 (3-U)
</Char >
     



Close Combat (Center Line):
<Char >Undead Horde (2) score 13 hits on Imperial Heralds (1).
</Char > Imperial Heralds (1) score 111 hits on Undead Horde (2) (162 before overkill).
Total close combat hits suffered: Attackers: 13, Defenders: 111 (162 before overkill)

<Char >Undead Horde (2) take 111 hits in close combat, which cause 3 casualties, wiping the unit out.
</Char > Imperial Heralds (1) take 13 hits in close combat. No casualties.
Total hits suffered: Attackers: 13 (13 from close combat and 0 from ranged), Defenders: 111 (111 from close combat and 0 from ranged)
Total casualties: 0 attackers, 3 defenders

Attacker Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 2 Honour and 1 Prestige. 1 of your men were killed and 1 were wounded in this battle. Your men's equipment suffers 5 % damage. Combat training increases by 3 points. Unit cohesion rises 5 points.