Diplomacy

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Revision as of 10:00, 6 August 2005 by ESP (talk | contribs) (→‎Neutrality: minor rewording)
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The ruler has one very important and often overlooked responsibility, diplomacy. A realm without allies will not last very long. A realm which abandons her allies, can sometimes gain great advantages, or the realm may be relegated to the dustbin of history. A wise ruler will choose carefully, for his own realm's gain.

Relationships

Below are the relations that realms can have to each other. These are the formal relations, there are many variations - there is solid peace and uneasy peace, there are alliances that only exist on paper and those that are put to the test every day.

All relations except hatred are reciprocal. If realm A is at war with realm B, then realm B is also at war with realm A.


Hatred

Over time, many rulers whip their citizens into a frenzy of hatred. While this has short term advantages, in that the peasants will be more tolerant, the main disadvantage is that it is very difficult to stop hating someone.

War

A simple enough concept, if you are at war with someone, they are your enemies. Your soldiers will automatically attack them on sight, assuming that one of you does not manage to evade the other. Also, you must be at war with someone in order to loot her lands.

Neutrality

Neutrality is the equivalant of having no relations at all. Your troops will not fight, unless one of the troop leaders involved is being too aggressive.

Peace

Peaceful relations have many advantages. Battles between peaceful realms are rare.

Alliance

Allies are your best friends. They will always take your side in battle, and will often let you use some of the services of their realm if you happen to be passing through.

Changing Relationships

Only the ruler can change diplomatic relationships. To improve them, the rulers of both realms must agree. To lower them, however, requires only one side to act and the other will automatically follow.

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